Commit graph

81 commits

Author SHA1 Message Date
Richard Davey
c00bf96603 World and Camera updates nearly complete. 2013-10-04 16:51:24 +01:00
Richard Davey
e8bed83ac3 Making some major changes to Camera and World. 2013-10-04 14:41:15 +01:00
Richard Davey
54f073e5cb Testing some new Camera tricks. 2013-10-03 23:20:24 +01:00
Richard Davey
e85643abf4 Yet more documentation done. 2013-10-02 20:18:24 +01:00
Richard Davey
ca113b85aa More docs coming on. 2013-10-01 16:39:39 +01:00
Richard Davey
9b4b267e7a Working through building the docs. 2013-10-01 16:15:45 +01:00
Richard Davey
305b12d76b Adding docs. 2013-10-01 15:01:46 +01:00
Richard Davey
16b1913de1 * Fixed issue in Sound.play where if you gave a missing marker it would play the whole sound sprite instead.
* Button.setFrames will set the current frame based on the button state immediately.
* InputHandler now creates the _pointerData array on creation and populates with one empty set of values, so pointerOver etc all work before a start call.
* Added Canvas.setUserSelect() to disable touchCallouts and user selections within the canvas.
* When the game boots it will now by default disable user-select and touch action events on the game canvas.
* Loaded.setPreloadSprite now rounds the width/height values and starts from 1. This fixes canvas draw errors in IE9/10 and Firefox.
2013-09-30 17:12:22 +01:00
Richard Davey
c5d90a7722 Merge pull request #74 from cottonflop/dev
Fix for incorrect new particle positioning (issue #73)
2013-09-30 03:20:11 -07:00
Richard Davey
31bbf05ace * Fixed small bug stopping Tween.pause / resume from resuming correctly when called directly.
* Fixed an issue where Tweens.removeAll wasn't clearing tweens in the addition queue.
* Change: When you swap State all active tweens are now purged.
2013-09-30 11:15:50 +01:00
Betsy Cottonflop
40b968028a Fix for incorrect new particle positioning 2013-09-28 16:52:37 -07:00
Richard Davey
497d15b5bc Sprite.play 2013-09-27 13:47:22 +01:00
Richard Davey
18c695e9dd PixiPatch and other 1.0.7 features 2013-09-27 09:57:08 +01:00
Richard Davey
51049128f5 Collision fixes for testing 2013-09-23 22:23:17 +01:00
Richard Davey
257cbe3be8 Much more stable collision, just need to refactor the Tilemap handling - see if I can optimise it a bit too. 2013-09-23 03:26:08 +01:00
Richard Davey
bc02a1a05e Fixing collision issues 2013-09-23 01:06:09 +01:00
Richard Davey
093bf8343d Graphics fixes and other changes 2013-09-22 22:55:34 +01:00
Richard Davey
6b9484aa80 Merge pull request #60 from TheJare/master
Fix bug in StateManager...
2013-09-22 14:32:25 -07:00
Richard Davey
20f63c0af2 Fixed Graphics not working correctly. 2013-09-22 15:22:45 +01:00
TheJare
a4bc69c2f7 Fix box dimensions in PIXI.BitmapText. Support anchor in Phaser.BitmapText 2013-09-21 01:03:19 +01:00
Richard Davey
a415e779d1 Final 1.0.5 release. 2013-09-20 13:55:33 +01:00
Richard Davey
e938e41c73 Merge pull request #54 from webeled/master
Lots of JSDdocs done, and some camera examples
2013-09-19 12:15:26 -07:00
Webeled
26a595cd44 JSDocs update ;) 2013-09-19 16:34:48 +02:00
Richard Davey
3f1cafe21f Put the famous idnetityMatrix typo back in so it doesn't break Pixi 2013-09-19 13:33:51 +01:00
Webeled
78a062dfb6 Updated my files and the documentation checklist 2013-09-19 13:17:49 +02:00
Cameron Foale
6fde862f61 Make Phaser.Text play nicely with scrolling, by using an explicit x, y 2013-09-19 16:57:19 +10:00
Cameron Foale
4f969901da Fixed typo 'indetityMatrix' in RenderTexture 2013-09-19 16:41:34 +10:00
Richard Davey
d9a49797c4 1.0.4 release 2013-09-18 06:34:56 +01:00
Richard Davey
3c5ea01e09 1.0.3 release - fixed Text and Bitmap Fonts, Animation documentation and more examples 2013-09-17 16:50:47 +01:00
Webeled
fc584cf6bc Examples (audio, button,camera), and docs
Created some examples (audio, button,camera), and documented the source
code along the way
2013-09-16 16:37:30 +02:00
Richard Davey
7c6e6df91a State swap example done and working. 2013-09-13 05:44:04 +01:00
Richard Davey
fd0a071cb3 Added Sprite.centerOn(x,y) and fixed the InputHander snap as a result. 2013-09-13 04:37:06 +01:00
Richard Davey
ecc91fb4e0 More collision test cases and fixing a few issues as I go :) 2013-09-13 03:07:39 +01:00
Richard Davey
9f687b4f8a Adding Type support for collision checks. 2013-09-12 21:54:41 +01:00
Richard Davey
92e86494e3 Tilemap Collision in and working :) Needs testing against Groups now. 2013-09-12 15:39:52 +01:00
Richard Davey
dbaf7269e9 Promoted the Tilemap to a DisplayObject and vastly simplified the load process. 2013-09-12 04:24:01 +01:00
Richard Davey
95374339b9 Added a Sample Plugin and tested out the Plugin Manager. Working great :) 2013-09-11 17:32:53 +01:00
Richard Davey
fba731e740 Added optional "pixel perfect" input checks and tested against static sprites, animated sprites, physics sprites and sprites positioned outside the screen (needing camera shift to appear). 2013-09-11 16:25:46 +01:00
Richard Davey
f260108433 Tidying up source code for release. Also refactored World to use a Group instance, rather tha duplicate functions. 2013-09-11 13:21:07 +01:00
Richard Davey
e79dd5856d Added the ability to crop a sprite with a custom Rectangle. 2013-09-11 03:55:53 +01:00
Richard Davey
48ed27dfcc Finished off RenderTexture. Sprites can now accept a RenderTexture or a key when you create them. RenderTextures are also now stored in the cache under their own key, making re-using them across other Sprites much easier. Also ported over all of the Tilemap classes, but need to get them rendering. 2013-09-11 02:57:36 +01:00
Richard Davey
f885f7b023 Added CSS3Filters plugin. Also modified Sprite to contain preUpdate call, so that update can be over-ridden by custom Classes + added an example for this. 2013-09-11 00:35:21 +01:00
Richard Davey
e2eddc8b24 Added Full Screen support and tested it. Also added in the BitmapText game object and custom XML loader. Game now sends a pause and resume signal, which the TweenManager listens to and handles correctly. 2013-09-10 23:51:35 +01:00
Richard Davey
e41e35fd09 Fixed an error that stopped 2 tweens from being able to run on the same object. Also refactored a lot of the classes to remove prototype properties and move them to local instance properties. 2013-09-10 20:40:34 +01:00
Richard Davey
15fe5ed6c8 Fixed the Bring to Top bug and also fixed Group/World.swap when the child was a tail node. Also improved Group.dump significantly. Fixed Phaser.Utils namespace clash too. 2013-09-10 12:46:14 +01:00
Richard Davey
4f950ae801 Fixed a fantastic FrameData bug. Also added support to the Emitter to handle multiple image keys and/or frames. 2013-09-10 11:09:25 +01:00
Richard Davey
5d3fe891cd Particle Emitter in and working. Nice and fast, and a lot more flexible than before. 2013-09-10 01:26:50 +01:00
Richard Davey
60f0e8967f Added Phaser.Graphics and fixed the Out of World Bounds call. 2013-09-09 17:01:59 +01:00
Richard Davey
30fc4099c6 Out of bounds and Sprite events hooked up 2013-09-09 13:29:33 +01:00
Richard Davey
13d6ab512b Fixed the Button frame issue and Down states now work properly 2013-09-09 10:30:01 +01:00