Working through building the docs.

This commit is contained in:
Richard Davey 2013-10-01 16:15:45 +01:00
parent 0a98bb67d8
commit 9b4b267e7a
37 changed files with 17374 additions and 10 deletions

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{
"tags": {
"allowUnknownTags": true
},
"source": {
"include": [ "../src/Phaser.js", "../src/animation/Animation.js" ],
"exclude": [],
"includePattern": ".+\\.js(doc)?$",
"excludePattern": "(^|\\/|\\\\)_"
},
"plugins": [],
"templates": {
"cleverLinks": false,
"monospaceLinks": false
},
"opts": {
"encoding": "utf8",
"destination": "./out/",
"recurse": true,
"private": false,
"lenient": true,
}
}

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>JSDoc: Class: FrameData</title>
<script src="scripts/prettify/prettify.js"> </script>
<script src="scripts/prettify/lang-css.js"> </script>
<!--[if lt IE 9]>
<script src="//html5shiv.googlecode.com/svn/trunk/html5.js"></script>
<![endif]-->
<link type="text/css" rel="stylesheet" href="styles/prettify-tomorrow.css">
<link type="text/css" rel="stylesheet" href="styles/jsdoc-default.css">
</head>
<body>
<div id="main">
<h1 class="page-title">Class: FrameData</h1>
<section>
<header>
<h2>
<span class="ancestors"><a href="Animation-Phaser.Animation.html">.Animation</a>.</span>
FrameData
</h2>
<div class="class-description">Phaser.Animation.FrameData</div>
</header>
<article>
<div class="container-overview">
<dt>
<h4 class="name" id="FrameData"><span class="type-signature"></span>new FrameData<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
FrameData is a container for Frame objects, which are the internal representation of animation data in Phaser.
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
animation/FrameData.js, line 14
</li></ul></dd>
</dl>
</dd>
</div>
</article>
</section>
</div>
<nav>
<h2><a href="index.html">Index</a></h2><h3>Modules</h3><ul><li><a href="Animation.html">Animation</a></li><li><a href="AnimationManager.html">AnimationManager</a></li></ul><h3>Classes</h3><ul><li><a href="Phaser.Animation.Parser.html">Parser</a></li><li><a href="AnimationManager-Phaser.AnimationManager.html">AnimationManager</a></li><li><a href="Animation-Phaser.Animation.html">Animation</a></li><li><a href="Animation-Phaser.Animation.Frame.html">Frame</a></li><li><a href="Animation-Phaser.Animation.FrameData.html">FrameData</a></li></ul><h3>Namespaces</h3><ul><li><a href="Phaser.html">Phaser</a></li></ul><h3>Global</h3><ul><li><a href="global.html#add">add</a></li><li><a href="global.html#addFrame">addFrame</a></li><li><a href="global.html#checkFrameName">checkFrameName</a></li><li><a href="global.html#destroy">destroy</a></li><li><a href="global.html#generateFrameNames">generateFrameNames</a></li><li><a href="global.html#getFrame">getFrame</a></li><li><a href="global.html#getFrameByName">getFrameByName</a></li><li><a href="global.html#getFrameIndexes">getFrameIndexes</a></li><li><a href="global.html#getFrameRange">getFrameRange</a></li><li><a href="global.html#getFrames">getFrames</a></li><li><a href="global.html#JSONData">JSONData</a></li><li><a href="global.html#JSONDataHash">JSONDataHash</a></li><li><a href="global.html#onComplete">onComplete</a></li><li><a href="global.html#play">play</a></li><li><a href="global.html#restart">restart</a></li><li><a href="global.html#setTrim">setTrim</a></li><li><a href="global.html#spriteSheet">spriteSheet</a></li><li><a href="global.html#stop">stop</a></li><li><a href="global.html#total">total</a></li><li><a href="global.html#update">update</a></li><li><a href="global.html#validateFrames">validateFrames</a></li><li><a href="global.html#XMLData">XMLData</a></li></ul>
</nav>
<br clear="both">
<footer>
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.2.0-dev</a> on Tue Oct 01 2013 16:00:44 GMT+0100 (BST)
</footer>
<script> prettyPrint(); </script>
<script src="scripts/linenumber.js"> </script>
</body>
</html>

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>JSDoc: Module: Animation</title>
<script src="scripts/prettify/prettify.js"> </script>
<script src="scripts/prettify/lang-css.js"> </script>
<!--[if lt IE 9]>
<script src="//html5shiv.googlecode.com/svn/trunk/html5.js"></script>
<![endif]-->
<link type="text/css" rel="stylesheet" href="styles/prettify-tomorrow.css">
<link type="text/css" rel="stylesheet" href="styles/jsdoc-default.css">
</head>
<body>
<div id="main">
<h1 class="page-title">Module: Animation</h1>
<section>
<header>
<h2>
<span class="ancestors"><a href="Phaser.html">Phaser</a>.</span>
Animation
</h2>
</header>
<article>
<div class="container-overview">
<dl class="details">
<dt class="tag-author">Author:</dt>
<dd class="tag-author">
<ul>
<li><a href="mailto:rich@photonstorm.com">Richard Davey</a></li>
</ul>
</dd>
<dt class="tag-copyright">Copyright:</dt>
<dd class="tag-copyright"><ul class="dummy"><li>2013 Photon Storm Ltd.</li></ul></dd>
<dt class="tag-license">License:</dt>
<dd class="tag-license"><ul class="dummy"><li><a href="https://github.com/photonstorm/phaser/blob/master/license.txt">MIT License</a></li></ul></dd>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
animation/Animation.js, line 1
</li></ul></dd>
</dl>
</div>
</article>
</section>
</div>
<nav>
<h2><a href="index.html">Index</a></h2><h3>Modules</h3><ul><li><a href="module-Phaser.html">Phaser</a></li><li><a href="Animation.html">Animation</a></li></ul><h3>Classes</h3><ul><li><a href="Animation-Phaser.Animation.html">Animation</a></li></ul><h3>Namespaces</h3><ul><li><a href="Phaser.html">Phaser</a></li></ul>
</nav>
<br clear="both">
<footer>
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.2.0-dev</a> on Tue Oct 01 2013 16:09:01 GMT+0100 (BST)
</footer>
<script> prettyPrint(); </script>
<script src="scripts/linenumber.js"> </script>
</body>
</html>

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>JSDoc: Class: AnimationManager</title>
<script src="scripts/prettify/prettify.js"> </script>
<script src="scripts/prettify/lang-css.js"> </script>
<!--[if lt IE 9]>
<script src="//html5shiv.googlecode.com/svn/trunk/html5.js"></script>
<![endif]-->
<link type="text/css" rel="stylesheet" href="styles/prettify-tomorrow.css">
<link type="text/css" rel="stylesheet" href="styles/jsdoc-default.css">
</head>
<body>
<div id="main">
<h1 class="page-title">Class: AnimationManager</h1>
<section>
<header>
<h2>
AnimationManager
</h2>
<div class="class-description">Phaser.AnimationManager</div>
</header>
<article>
<div class="container-overview">
<dt>
<h4 class="name" id="AnimationManager"><span class="type-signature"></span>new AnimationManager<span class="signature">(sprite)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
The Animation Manager is used to add, play and update Phaser Animations. Any Game Object such as Phaser.Sprite that supports animation contains a single AnimationManager instance.
</div>
<h5>Parameters:</h5>
<table class="params">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>sprite</code></td>
<td class="type">
<span class="param-type">Phaser.Sprite</span>
</td>
<td class="description last">A reference to the Game Object that owns this AnimationManager.</td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
animation/AnimationManager.js, line 16
</li></ul></dd>
</dl>
</dd>
</div>
<h3 class="subsection-title">Members</h3>
<dl>
<dt>
<h4 class="name" id="currentFrame"><span class="type-signature"></span>currentFrame<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>currentFrame</code></td>
<td class="type">
<span class="param-type">Phaser.Animation.Frame</span>
</td>
<td class="description last">The currently displayed Frame of animation, if any.</td>
</tr>
</tbody>
</table></dl>
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>null</li></ul></dd>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
animation/AnimationManager.js, line 32
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="game"><span class="type-signature"></span>game<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>game</code></td>
<td class="type">
<span class="param-type">Phaser.Game</span>
</td>
<td class="description last">A reference to the currently running Game.</td>
</tr>
</tbody>
</table></dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
animation/AnimationManager.js, line 26
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="sprite"><span class="type-signature"></span>sprite<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>sprite</code></td>
<td class="type">
<span class="param-type">Phaser.Sprite</span>
</td>
<td class="description last">A reference to the parent Sprite that owns this AnimationManager.</td>
</tr>
</tbody>
</table></dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
animation/AnimationManager.js, line 21
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="updateIfVisible"><span class="type-signature"></span>updateIfVisible<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>updateIfVisible</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="description last">Should the animation data continue to update even if the Sprite.visible is set to false.</td>
</tr>
</tbody>
</table></dl>
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>true</li></ul></dd>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
animation/AnimationManager.js, line 38
</li></ul></dd>
</dl>
</dd>
</dl>
</article>
</section>
</div>
<nav>
<h2><a href="index.html">Index</a></h2><h3>Modules</h3><ul><li><a href="Animation.html">Animation</a></li><li><a href="AnimationManager.html">AnimationManager</a></li></ul><h3>Classes</h3><ul><li><a href="Phaser.Animation.Parser.html">Parser</a></li><li><a href="AnimationManager-Phaser.AnimationManager.html">AnimationManager</a></li><li><a href="Animation-Phaser.Animation.html">Animation</a></li><li><a href="Animation-Phaser.Animation.Frame.html">Frame</a></li><li><a href="Animation-Phaser.Animation.FrameData.html">FrameData</a></li></ul><h3>Namespaces</h3><ul><li><a href="Phaser.html">Phaser</a></li></ul><h3>Global</h3><ul><li><a href="global.html#add">add</a></li><li><a href="global.html#addFrame">addFrame</a></li><li><a href="global.html#checkFrameName">checkFrameName</a></li><li><a href="global.html#destroy">destroy</a></li><li><a href="global.html#generateFrameNames">generateFrameNames</a></li><li><a href="global.html#getFrame">getFrame</a></li><li><a href="global.html#getFrameByName">getFrameByName</a></li><li><a href="global.html#getFrameIndexes">getFrameIndexes</a></li><li><a href="global.html#getFrameRange">getFrameRange</a></li><li><a href="global.html#getFrames">getFrames</a></li><li><a href="global.html#JSONData">JSONData</a></li><li><a href="global.html#JSONDataHash">JSONDataHash</a></li><li><a href="global.html#onComplete">onComplete</a></li><li><a href="global.html#play">play</a></li><li><a href="global.html#restart">restart</a></li><li><a href="global.html#setTrim">setTrim</a></li><li><a href="global.html#spriteSheet">spriteSheet</a></li><li><a href="global.html#stop">stop</a></li><li><a href="global.html#total">total</a></li><li><a href="global.html#update">update</a></li><li><a href="global.html#validateFrames">validateFrames</a></li><li><a href="global.html#XMLData">XMLData</a></li></ul>
</nav>
<br clear="both">
<footer>
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.2.0-dev</a> on Tue Oct 01 2013 16:00:44 GMT+0100 (BST)
</footer>
<script> prettyPrint(); </script>
<script src="scripts/linenumber.js"> </script>
</body>
</html>

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>JSDoc: Module: AnimationManager</title>
<script src="scripts/prettify/prettify.js"> </script>
<script src="scripts/prettify/lang-css.js"> </script>
<!--[if lt IE 9]>
<script src="//html5shiv.googlecode.com/svn/trunk/html5.js"></script>
<![endif]-->
<link type="text/css" rel="stylesheet" href="styles/prettify-tomorrow.css">
<link type="text/css" rel="stylesheet" href="styles/jsdoc-default.css">
</head>
<body>
<div id="main">
<h1 class="page-title">Module: AnimationManager</h1>
<section>
<header>
<h2>
<span class="ancestors"><a href="Phaser.html">Phaser</a>.</span>
AnimationManager
</h2>
</header>
<article>
<div class="container-overview">
<dl class="details">
<dt class="tag-author">Author:</dt>
<dd class="tag-author">
<ul>
<li><a href="mailto:rich@photonstorm.com">Richard Davey</a></li>
</ul>
</dd>
<dt class="tag-copyright">Copyright:</dt>
<dd class="tag-copyright"><ul class="dummy"><li>2013 Photon Storm Ltd.</li></ul></dd>
<dt class="tag-license">License:</dt>
<dd class="tag-license"><ul class="dummy"><li><a href="https://github.com/photonstorm/phaser/blob/master/license.txt">MIT License</a></li></ul></dd>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
animation/AnimationManager.js, line 1
</li></ul></dd>
</dl>
</div>
</article>
</section>
</div>
<nav>
<h2><a href="index.html">Index</a></h2><h3>Modules</h3><ul><li><a href="Animation.html">Animation</a></li><li><a href="AnimationManager.html">AnimationManager</a></li></ul><h3>Classes</h3><ul><li><a href="Phaser.Animation.Parser.html">Parser</a></li><li><a href="AnimationManager-Phaser.AnimationManager.html">AnimationManager</a></li><li><a href="Animation-Phaser.Animation.html">Animation</a></li><li><a href="Animation-Phaser.Animation.Frame.html">Frame</a></li><li><a href="Animation-Phaser.Animation.FrameData.html">FrameData</a></li></ul><h3>Namespaces</h3><ul><li><a href="Phaser.html">Phaser</a></li></ul><h3>Global</h3><ul><li><a href="global.html#add">add</a></li><li><a href="global.html#addFrame">addFrame</a></li><li><a href="global.html#checkFrameName">checkFrameName</a></li><li><a href="global.html#destroy">destroy</a></li><li><a href="global.html#generateFrameNames">generateFrameNames</a></li><li><a href="global.html#getFrame">getFrame</a></li><li><a href="global.html#getFrameByName">getFrameByName</a></li><li><a href="global.html#getFrameIndexes">getFrameIndexes</a></li><li><a href="global.html#getFrameRange">getFrameRange</a></li><li><a href="global.html#getFrames">getFrames</a></li><li><a href="global.html#JSONData">JSONData</a></li><li><a href="global.html#JSONDataHash">JSONDataHash</a></li><li><a href="global.html#onComplete">onComplete</a></li><li><a href="global.html#play">play</a></li><li><a href="global.html#restart">restart</a></li><li><a href="global.html#setTrim">setTrim</a></li><li><a href="global.html#spriteSheet">spriteSheet</a></li><li><a href="global.html#stop">stop</a></li><li><a href="global.html#total">total</a></li><li><a href="global.html#update">update</a></li><li><a href="global.html#validateFrames">validateFrames</a></li><li><a href="global.html#XMLData">XMLData</a></li></ul>
</nav>
<br clear="both">
<footer>
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.2.0-dev</a> on Tue Oct 01 2013 16:00:44 GMT+0100 (BST)
</footer>
<script> prettyPrint(); </script>
<script src="scripts/linenumber.js"> </script>
</body>
</html>

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>JSDoc: Module: Frame</title>
<script src="scripts/prettify/prettify.js"> </script>
<script src="scripts/prettify/lang-css.js"> </script>
<!--[if lt IE 9]>
<script src="//html5shiv.googlecode.com/svn/trunk/html5.js"></script>
<![endif]-->
<link type="text/css" rel="stylesheet" href="styles/prettify-tomorrow.css">
<link type="text/css" rel="stylesheet" href="styles/jsdoc-default.css">
</head>
<body>
<div id="main">
<h1 class="page-title">Module: Frame</h1>
<section>
<header>
<h2>
Frame
</h2>
</header>
<article>
<div class="container-overview">
<dl class="details">
<dt class="tag-author">Author:</dt>
<dd class="tag-author">
<ul>
<li><a href="mailto:rich@photonstorm.com">Richard Davey</a></li>
</ul>
</dd>
<dt class="tag-copyright">Copyright:</dt>
<dd class="tag-copyright"><ul class="dummy"><li>2013 Photon Storm Ltd.</li></ul></dd>
<dt class="tag-license">License:</dt>
<dd class="tag-license"><ul class="dummy"><li><a href="https://github.com/photonstorm/phaser/blob/master/license.txt">MIT License</a></li></ul></dd>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
animation/Frame.js, line 1
</li></ul></dd>
</dl>
</div>
</article>
</section>
</div>
<nav>
<h2><a href="index.html">Index</a></h2><h3>Modules</h3><ul><li><a href="Frame.html">Frame</a></li><li><a href="FrameData.html">FrameData</a></li><li><a href="Parser.html">Parser</a></li><li><a href="Animation.html">Animation</a></li><li><a href="AnimationManager.html">AnimationManager</a></li></ul><h3>Classes</h3><ul><li><a href="FrameData-Phaser.Animation.FrameData.html">FrameData</a></li><li><a href="Frame-Phaser.Animation.Frame.html">Frame</a></li><li><a href="Phaser.Animation.Parser.html">Parser</a></li><li><a href="AnimationManager-Phaser.AnimationManager.html">AnimationManager</a></li><li><a href="Animation-Phaser.Animation.html">Animation</a></li></ul><h3>Namespaces</h3><ul><li><a href="Phaser.html">Phaser</a></li></ul><h3>Global</h3><ul><li><a href="global.html#add">add</a></li><li><a href="global.html#addFrame">addFrame</a></li><li><a href="global.html#checkFrameName">checkFrameName</a></li><li><a href="global.html#destroy">destroy</a></li><li><a href="global.html#generateFrameNames">generateFrameNames</a></li><li><a href="global.html#getFrame">getFrame</a></li><li><a href="global.html#getFrameByName">getFrameByName</a></li><li><a href="global.html#getFrameIndexes">getFrameIndexes</a></li><li><a href="global.html#getFrameRange">getFrameRange</a></li><li><a href="global.html#getFrames">getFrames</a></li><li><a href="global.html#JSONData">JSONData</a></li><li><a href="global.html#JSONDataHash">JSONDataHash</a></li><li><a href="global.html#onComplete">onComplete</a></li><li><a href="global.html#play">play</a></li><li><a href="global.html#restart">restart</a></li><li><a href="global.html#setTrim">setTrim</a></li><li><a href="global.html#spriteSheet">spriteSheet</a></li><li><a href="global.html#stop">stop</a></li><li><a href="global.html#total">total</a></li><li><a href="global.html#update">update</a></li><li><a href="global.html#validateFrames">validateFrames</a></li><li><a href="global.html#XMLData">XMLData</a></li></ul>
</nav>
<br clear="both">
<footer>
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.2.0-dev</a> on Tue Oct 01 2013 15:59:15 GMT+0100 (BST)
</footer>
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<script src="scripts/linenumber.js"> </script>
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>JSDoc: Class: FrameData</title>
<script src="scripts/prettify/prettify.js"> </script>
<script src="scripts/prettify/lang-css.js"> </script>
<!--[if lt IE 9]>
<script src="//html5shiv.googlecode.com/svn/trunk/html5.js"></script>
<![endif]-->
<link type="text/css" rel="stylesheet" href="styles/prettify-tomorrow.css">
<link type="text/css" rel="stylesheet" href="styles/jsdoc-default.css">
</head>
<body>
<div id="main">
<h1 class="page-title">Class: FrameData</h1>
<section>
<header>
<h2>
FrameData
</h2>
<div class="class-description">Phaser.Animation.FrameData</div>
</header>
<article>
<div class="container-overview">
<dt>
<h4 class="name" id="FrameData"><span class="type-signature"></span>new FrameData<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
FrameData is a container for Frame objects, which are the internal representation of animation data in Phaser.
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
animation/FrameData.js, line 14
</li></ul></dd>
</dl>
</dd>
</div>
</article>
</section>
</div>
<nav>
<h2><a href="index.html">Index</a></h2><h3>Modules</h3><ul><li><a href="Frame.html">Frame</a></li><li><a href="FrameData.html">FrameData</a></li><li><a href="Parser.html">Parser</a></li><li><a href="Animation.html">Animation</a></li><li><a href="AnimationManager.html">AnimationManager</a></li></ul><h3>Classes</h3><ul><li><a href="FrameData-Phaser.Animation.FrameData.html">FrameData</a></li><li><a href="Frame-Phaser.Animation.Frame.html">Frame</a></li><li><a href="Phaser.Animation.Parser.html">Parser</a></li><li><a href="AnimationManager-Phaser.AnimationManager.html">AnimationManager</a></li><li><a href="Animation-Phaser.Animation.html">Animation</a></li></ul><h3>Namespaces</h3><ul><li><a href="Phaser.html">Phaser</a></li></ul><h3>Global</h3><ul><li><a href="global.html#add">add</a></li><li><a href="global.html#addFrame">addFrame</a></li><li><a href="global.html#checkFrameName">checkFrameName</a></li><li><a href="global.html#destroy">destroy</a></li><li><a href="global.html#generateFrameNames">generateFrameNames</a></li><li><a href="global.html#getFrame">getFrame</a></li><li><a href="global.html#getFrameByName">getFrameByName</a></li><li><a href="global.html#getFrameIndexes">getFrameIndexes</a></li><li><a href="global.html#getFrameRange">getFrameRange</a></li><li><a href="global.html#getFrames">getFrames</a></li><li><a href="global.html#JSONData">JSONData</a></li><li><a href="global.html#JSONDataHash">JSONDataHash</a></li><li><a href="global.html#onComplete">onComplete</a></li><li><a href="global.html#play">play</a></li><li><a href="global.html#restart">restart</a></li><li><a href="global.html#setTrim">setTrim</a></li><li><a href="global.html#spriteSheet">spriteSheet</a></li><li><a href="global.html#stop">stop</a></li><li><a href="global.html#total">total</a></li><li><a href="global.html#update">update</a></li><li><a href="global.html#validateFrames">validateFrames</a></li><li><a href="global.html#XMLData">XMLData</a></li></ul>
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133
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>JSDoc: Module: FrameData</title>
<script src="scripts/prettify/prettify.js"> </script>
<script src="scripts/prettify/lang-css.js"> </script>
<!--[if lt IE 9]>
<script src="//html5shiv.googlecode.com/svn/trunk/html5.js"></script>
<![endif]-->
<link type="text/css" rel="stylesheet" href="styles/prettify-tomorrow.css">
<link type="text/css" rel="stylesheet" href="styles/jsdoc-default.css">
</head>
<body>
<div id="main">
<h1 class="page-title">Module: FrameData</h1>
<section>
<header>
<h2>
FrameData
</h2>
</header>
<article>
<div class="container-overview">
<dl class="details">
<dt class="tag-author">Author:</dt>
<dd class="tag-author">
<ul>
<li><a href="mailto:rich@photonstorm.com">Richard Davey</a></li>
</ul>
</dd>
<dt class="tag-copyright">Copyright:</dt>
<dd class="tag-copyright"><ul class="dummy"><li>2013 Photon Storm Ltd.</li></ul></dd>
<dt class="tag-license">License:</dt>
<dd class="tag-license"><ul class="dummy"><li><a href="https://github.com/photonstorm/phaser/blob/master/license.txt">MIT License</a></li></ul></dd>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
animation/FrameData.js, line 1
</li></ul></dd>
</dl>
</div>
</article>
</section>
</div>
<nav>
<h2><a href="index.html">Index</a></h2><h3>Modules</h3><ul><li><a href="Frame.html">Frame</a></li><li><a href="FrameData.html">FrameData</a></li><li><a href="Parser.html">Parser</a></li><li><a href="Animation.html">Animation</a></li><li><a href="AnimationManager.html">AnimationManager</a></li></ul><h3>Classes</h3><ul><li><a href="FrameData-Phaser.Animation.FrameData.html">FrameData</a></li><li><a href="Frame-Phaser.Animation.Frame.html">Frame</a></li><li><a href="Phaser.Animation.Parser.html">Parser</a></li><li><a href="AnimationManager-Phaser.AnimationManager.html">AnimationManager</a></li><li><a href="Animation-Phaser.Animation.html">Animation</a></li></ul><h3>Namespaces</h3><ul><li><a href="Phaser.html">Phaser</a></li></ul><h3>Global</h3><ul><li><a href="global.html#add">add</a></li><li><a href="global.html#addFrame">addFrame</a></li><li><a href="global.html#checkFrameName">checkFrameName</a></li><li><a href="global.html#destroy">destroy</a></li><li><a href="global.html#generateFrameNames">generateFrameNames</a></li><li><a href="global.html#getFrame">getFrame</a></li><li><a href="global.html#getFrameByName">getFrameByName</a></li><li><a href="global.html#getFrameIndexes">getFrameIndexes</a></li><li><a href="global.html#getFrameRange">getFrameRange</a></li><li><a href="global.html#getFrames">getFrames</a></li><li><a href="global.html#JSONData">JSONData</a></li><li><a href="global.html#JSONDataHash">JSONDataHash</a></li><li><a href="global.html#onComplete">onComplete</a></li><li><a href="global.html#play">play</a></li><li><a href="global.html#restart">restart</a></li><li><a href="global.html#setTrim">setTrim</a></li><li><a href="global.html#spriteSheet">spriteSheet</a></li><li><a href="global.html#stop">stop</a></li><li><a href="global.html#total">total</a></li><li><a href="global.html#update">update</a></li><li><a href="global.html#validateFrames">validateFrames</a></li><li><a href="global.html#XMLData">XMLData</a></li></ul>
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>JSDoc: Module: Parser</title>
<script src="scripts/prettify/prettify.js"> </script>
<script src="scripts/prettify/lang-css.js"> </script>
<!--[if lt IE 9]>
<script src="//html5shiv.googlecode.com/svn/trunk/html5.js"></script>
<![endif]-->
<link type="text/css" rel="stylesheet" href="styles/prettify-tomorrow.css">
<link type="text/css" rel="stylesheet" href="styles/jsdoc-default.css">
</head>
<body>
<div id="main">
<h1 class="page-title">Module: Parser</h1>
<section>
<header>
<h2>
Parser
</h2>
</header>
<article>
<div class="container-overview">
<dl class="details">
<dt class="tag-author">Author:</dt>
<dd class="tag-author">
<ul>
<li><a href="mailto:rich@photonstorm.com">Richard Davey</a></li>
</ul>
</dd>
<dt class="tag-copyright">Copyright:</dt>
<dd class="tag-copyright"><ul class="dummy"><li>2013 Photon Storm Ltd.</li></ul></dd>
<dt class="tag-license">License:</dt>
<dd class="tag-license"><ul class="dummy"><li><a href="https://github.com/photonstorm/phaser/blob/master/license.txt">MIT License</a></li></ul></dd>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
animation/Parser.js, line 1
</li></ul></dd>
</dl>
</div>
</article>
</section>
</div>
<nav>
<h2><a href="index.html">Index</a></h2><h3>Modules</h3><ul><li><a href="Frame.html">Frame</a></li><li><a href="FrameData.html">FrameData</a></li><li><a href="Parser.html">Parser</a></li><li><a href="Animation.html">Animation</a></li><li><a href="AnimationManager.html">AnimationManager</a></li></ul><h3>Classes</h3><ul><li><a href="FrameData-Phaser.Animation.FrameData.html">FrameData</a></li><li><a href="Frame-Phaser.Animation.Frame.html">Frame</a></li><li><a href="Phaser.Animation.Parser.html">Parser</a></li><li><a href="AnimationManager-Phaser.AnimationManager.html">AnimationManager</a></li><li><a href="Animation-Phaser.Animation.html">Animation</a></li></ul><h3>Namespaces</h3><ul><li><a href="Phaser.html">Phaser</a></li></ul><h3>Global</h3><ul><li><a href="global.html#add">add</a></li><li><a href="global.html#addFrame">addFrame</a></li><li><a href="global.html#checkFrameName">checkFrameName</a></li><li><a href="global.html#destroy">destroy</a></li><li><a href="global.html#generateFrameNames">generateFrameNames</a></li><li><a href="global.html#getFrame">getFrame</a></li><li><a href="global.html#getFrameByName">getFrameByName</a></li><li><a href="global.html#getFrameIndexes">getFrameIndexes</a></li><li><a href="global.html#getFrameRange">getFrameRange</a></li><li><a href="global.html#getFrames">getFrames</a></li><li><a href="global.html#JSONData">JSONData</a></li><li><a href="global.html#JSONDataHash">JSONDataHash</a></li><li><a href="global.html#onComplete">onComplete</a></li><li><a href="global.html#play">play</a></li><li><a href="global.html#restart">restart</a></li><li><a href="global.html#setTrim">setTrim</a></li><li><a href="global.html#spriteSheet">spriteSheet</a></li><li><a href="global.html#stop">stop</a></li><li><a href="global.html#total">total</a></li><li><a href="global.html#update">update</a></li><li><a href="global.html#validateFrames">validateFrames</a></li><li><a href="global.html#XMLData">XMLData</a></li></ul>
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>JSDoc: Class: FrameData</title>
<script src="scripts/prettify/prettify.js"> </script>
<script src="scripts/prettify/lang-css.js"> </script>
<!--[if lt IE 9]>
<script src="//html5shiv.googlecode.com/svn/trunk/html5.js"></script>
<![endif]-->
<link type="text/css" rel="stylesheet" href="styles/prettify-tomorrow.css">
<link type="text/css" rel="stylesheet" href="styles/jsdoc-default.css">
</head>
<body>
<div id="main">
<h1 class="page-title">Class: FrameData</h1>
<section>
<header>
<h2>
FrameData
</h2>
<div class="class-description">Phaser.Animation.FrameData</div>
</header>
<article>
<div class="container-overview">
<dt>
<h4 class="name" id="FrameData"><span class="type-signature"></span>new FrameData<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
FrameData is a container for Frame objects, which are the internal representation of animation data in Phaser.
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
animation/FrameData.js, line 14
</li></ul></dd>
</dl>
</dd>
</div>
</article>
</section>
</div>
<nav>
<h2><a href="index.html">Index</a></h2><h3>Modules</h3><ul><li><a href="module-Phaser.html">Phaser</a></li><li><a href="Animation.html">Animation</a></li></ul><h3>Classes</h3><ul><li><a href="Phaser.Animation.Frame.html">Frame</a></li><li><a href="Phaser.Animation.FrameData.html">FrameData</a></li><li><a href="Phaser.Animation.Parser.html">Parser</a></li><li><a href="Phaser.AnimationManager.html">AnimationManager</a></li><li><a href="Animation-Phaser.Animation.html">Animation</a></li></ul><h3>Namespaces</h3><ul><li><a href="Phaser.html">Phaser</a></li></ul><h3>Global</h3><ul><li><a href="global.html#add">add</a></li><li><a href="global.html#addFrame">addFrame</a></li><li><a href="global.html#checkFrameName">checkFrameName</a></li><li><a href="global.html#destroy">destroy</a></li><li><a href="global.html#generateFrameNames">generateFrameNames</a></li><li><a href="global.html#getFrame">getFrame</a></li><li><a href="global.html#getFrameByName">getFrameByName</a></li><li><a href="global.html#getFrameIndexes">getFrameIndexes</a></li><li><a href="global.html#getFrameRange">getFrameRange</a></li><li><a href="global.html#getFrames">getFrames</a></li><li><a href="global.html#JSONData">JSONData</a></li><li><a href="global.html#JSONDataHash">JSONDataHash</a></li><li><a href="global.html#onComplete">onComplete</a></li><li><a href="global.html#play">play</a></li><li><a href="global.html#restart">restart</a></li><li><a href="global.html#setTrim">setTrim</a></li><li><a href="global.html#spriteSheet">spriteSheet</a></li><li><a href="global.html#stop">stop</a></li><li><a href="global.html#total">total</a></li><li><a href="global.html#update">update</a></li><li><a href="global.html#validateFrames">validateFrames</a></li><li><a href="global.html#XMLData">XMLData</a></li></ul>
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>JSDoc: Class: Parser</title>
<script src="scripts/prettify/prettify.js"> </script>
<script src="scripts/prettify/lang-css.js"> </script>
<!--[if lt IE 9]>
<script src="//html5shiv.googlecode.com/svn/trunk/html5.js"></script>
<![endif]-->
<link type="text/css" rel="stylesheet" href="styles/prettify-tomorrow.css">
<link type="text/css" rel="stylesheet" href="styles/jsdoc-default.css">
</head>
<body>
<div id="main">
<h1 class="page-title">Class: Parser</h1>
<section>
<header>
<h2>
Parser
</h2>
</header>
<article>
<div class="container-overview">
<dt>
<h4 class="name" id="Parser"><span class="type-signature"></span>new Parser<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
Responsible for parsing sprite sheet and JSON data into the internal FrameData format that Phaser uses for animations.
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
animation/Parser.js, line 3
</li></ul></dd>
</dl>
</dd>
</div>
</article>
</section>
</div>
<nav>
<h2><a href="index.html">Index</a></h2><h3>Modules</h3><ul><li><a href="module-Phaser.html">Phaser</a></li><li><a href="Animation.html">Animation</a></li></ul><h3>Classes</h3><ul><li><a href="Phaser.Animation.Frame.html">Frame</a></li><li><a href="Phaser.Animation.FrameData.html">FrameData</a></li><li><a href="Phaser.Animation.Parser.html">Parser</a></li><li><a href="Phaser.AnimationManager.html">AnimationManager</a></li><li><a href="Animation-Phaser.Animation.html">Animation</a></li></ul><h3>Namespaces</h3><ul><li><a href="Phaser.html">Phaser</a></li></ul><h3>Global</h3><ul><li><a href="global.html#add">add</a></li><li><a href="global.html#addFrame">addFrame</a></li><li><a href="global.html#checkFrameName">checkFrameName</a></li><li><a href="global.html#destroy">destroy</a></li><li><a href="global.html#generateFrameNames">generateFrameNames</a></li><li><a href="global.html#getFrame">getFrame</a></li><li><a href="global.html#getFrameByName">getFrameByName</a></li><li><a href="global.html#getFrameIndexes">getFrameIndexes</a></li><li><a href="global.html#getFrameRange">getFrameRange</a></li><li><a href="global.html#getFrames">getFrames</a></li><li><a href="global.html#JSONData">JSONData</a></li><li><a href="global.html#JSONDataHash">JSONDataHash</a></li><li><a href="global.html#onComplete">onComplete</a></li><li><a href="global.html#play">play</a></li><li><a href="global.html#restart">restart</a></li><li><a href="global.html#setTrim">setTrim</a></li><li><a href="global.html#spriteSheet">spriteSheet</a></li><li><a href="global.html#stop">stop</a></li><li><a href="global.html#total">total</a></li><li><a href="global.html#update">update</a></li><li><a href="global.html#validateFrames">validateFrames</a></li><li><a href="global.html#XMLData">XMLData</a></li></ul>
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>JSDoc: Class: AnimationManager</title>
<script src="scripts/prettify/prettify.js"> </script>
<script src="scripts/prettify/lang-css.js"> </script>
<!--[if lt IE 9]>
<script src="//html5shiv.googlecode.com/svn/trunk/html5.js"></script>
<![endif]-->
<link type="text/css" rel="stylesheet" href="styles/prettify-tomorrow.css">
<link type="text/css" rel="stylesheet" href="styles/jsdoc-default.css">
</head>
<body>
<div id="main">
<h1 class="page-title">Class: AnimationManager</h1>
<section>
<header>
<h2>
<span class="ancestors"><a href="Phaser.html">Phaser</a>.</span>
AnimationManager
</h2>
<div class="class-description">Phaser.AnimationManager</div>
</header>
<article>
<div class="container-overview">
<dt>
<h4 class="name" id="AnimationManager"><span class="type-signature"></span>new AnimationManager<span class="signature">(sprite)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
The Animation Manager is used to add, play and update Phaser Animations. Any Game Object such as Phaser.Sprite that supports animation contains a single AnimationManager instance.
</div>
<h5>Parameters:</h5>
<table class="params">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>sprite</code></td>
<td class="type">
<span class="param-type">Phaser.Sprite</span>
</td>
<td class="description last">A reference to the Game Object that owns this AnimationManager.</td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
animation/AnimationManager.js, line 16
</li></ul></dd>
</dl>
</dd>
</div>
<h3 class="subsection-title">Members</h3>
<dl>
<dt>
<h4 class="name" id="currentFrame"><span class="type-signature"></span>currentFrame<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>currentFrame</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Animation.Frame.html">Phaser.Animation.Frame</a></span>
</td>
<td class="description last">The currently displayed Frame of animation, if any.</td>
</tr>
</tbody>
</table></dl>
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>null</li></ul></dd>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
animation/AnimationManager.js, line 32
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="game"><span class="type-signature"></span>game<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>game</code></td>
<td class="type">
<span class="param-type">Phaser.Game</span>
</td>
<td class="description last">A reference to the currently running Game.</td>
</tr>
</tbody>
</table></dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
animation/AnimationManager.js, line 26
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="sprite"><span class="type-signature"></span>sprite<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>sprite</code></td>
<td class="type">
<span class="param-type">Phaser.Sprite</span>
</td>
<td class="description last">A reference to the parent Sprite that owns this AnimationManager.</td>
</tr>
</tbody>
</table></dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
animation/AnimationManager.js, line 21
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="updateIfVisible"><span class="type-signature"></span>updateIfVisible<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>updateIfVisible</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="description last">Should the animation data continue to update even if the Sprite.visible is set to false.</td>
</tr>
</tbody>
</table></dl>
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color: #4271ae; }
/* a literal value */
.lit {
color: #f5871f; }
/* punctuation */
.pun {
color: #4d4d4c; }
/* lisp open bracket */
.opn {
color: #4d4d4c; }
/* lisp close bracket */
.clo {
color: #4d4d4c; }
/* a markup tag name */
.tag {
color: #c82829; }
/* a markup attribute name */
.atn {
color: #f5871f; }
/* a markup attribute value */
.atv {
color: #3e999f; }
/* a declaration */
.dec {
color: #f5871f; }
/* a variable name */
.var {
color: #c82829; }
/* a function name */
.fun {
color: #4271ae; } }
/* Use higher contrast and text-weight for printable form. */
@media print, projection {
.str {
color: #060; }
.kwd {
color: #006;
font-weight: bold; }
.com {
color: #600;
font-style: italic; }
.typ {
color: #404;
font-weight: bold; }
.lit {
color: #044; }
.pun, .opn, .clo {
color: #440; }
.tag {
color: #006;
font-weight: bold; }
.atn {
color: #404; }
.atv {
color: #060; } }
/* Style */
/*
pre.prettyprint {
background: white;
font-family: Menlo, Monaco, Consolas, monospace;
font-size: 12px;
line-height: 1.5;
border: 1px solid #ccc;
padding: 10px; }
*/
/* Specify class=linenums on a pre to get line numbering */
ol.linenums {
margin-top: 0;
margin-bottom: 0; }
/* IE indents via margin-left */
li.L0,
li.L1,
li.L2,
li.L3,
li.L4,
li.L5,
li.L6,
li.L7,
li.L8,
li.L9 {
/* */ }
/* Alternate shading for lines */
li.L1,
li.L3,
li.L5,
li.L7,
li.L9 {
/* */ }

View file

@ -37,6 +37,7 @@ Change Log
Version 1.0.7 (in progress in the dev branch)
* JSDoc is go! We've added jsdoc3 blocks to every property and function, in every file.
* Added World.postUpdate - all sprite position changes, as a result of physics, happen here before the render.
* Complete overhaul of Physics.Arcade.Body - now significantly more stable and faster too.
* Updated ArcadePhysics.separateX/Y to use new body system - much better results now.
@ -72,7 +73,6 @@ Version 1.0.7 (in progress in the dev branch)
* Updated build script so it can be run from the command-line and includes UMD wrappers (thanks iaincarsberg)
* Fixed bug in LinkedList#remove that could cause first to point to a dead node (thanks onedayitwillmake)
* TODO: addMarker hh:mm:ss:ms
* TODO: Direction constants
* TODO: Camera will adjust core DO. Means scrollFactor will need to be dropped sadly, but there are other ways to emulate its effect.

View file

@ -2,7 +2,7 @@
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2013 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
* @module Phaser
* @namespace Phaser
*/
/**

View file

@ -119,6 +119,7 @@ Phaser.Animation.prototype = {
* Plays this animation.
*
* @method play
* @memberof Phaser.Animation
* @param {number} [frameRate=null] - The framerate to play the animation at. The speed is given in frames per second. If not provided the previously set frameRate of the Animation is used.
* @param {boolean} [loop=null] - Should the animation be looped after playback. If not provided the previously set loop value of the Animation is used.
* @return {Phaser.Animation} - A reference to this Animation instance.
@ -161,6 +162,7 @@ Phaser.Animation.prototype = {
* Sets this animation back to the first frame and restarts the animation.
*
* @method restart
* @memberof Phaser.Animation
*/
restart: function () {
@ -180,6 +182,7 @@ Phaser.Animation.prototype = {
* Stops playback of this animation and set it to a finished state. If a resetFrame is provided it will stop playback and set frame to the first in the animation.
*
* @method stop
* @memberof Phaser.Animation
* @param {boolean} [resetFrame=false] - If true after the animation stops the currentFrame value will be set to the first frame in this animation.
*/
stop: function (resetFrame) {
@ -200,6 +203,7 @@ Phaser.Animation.prototype = {
* Updates this animation. Called automatically by the AnimationManager.
*
* @method update
* @memberof Phaser.Animation
*/
update: function () {
@ -266,6 +270,7 @@ Phaser.Animation.prototype = {
* Cleans up this animation ready for deletion. Nulls all values and references.
*
* @method destroy
* @memberof Phaser.Animation
*/
destroy: function () {
@ -282,6 +287,7 @@ Phaser.Animation.prototype = {
* Called internally when the animation finishes playback. Sets the isPlaying and isFinished states and dispatches the onAnimationComplete event if it exists on the parent.
*
* @method onComplete
* @memberof Phaser.Animation
*/
onComplete: function () {
@ -299,11 +305,13 @@ Phaser.Animation.prototype = {
/**
* Sets the paused state of the Animation.
* @memberof Phaser.Animation
* @param {boolean} value - Set to true to pause the animation or false to resume it if previous paused.
*
*//**
*
* Returns the paused state of the Animation.
* @memberof Phaser.Animation
* @returns {boolean}
*
*/
@ -338,8 +346,8 @@ Object.defineProperty(Phaser.Animation.prototype, "paused", {
});
/**
*
* Returns the total number of frames in this Animation.
* @memberof Phaser.Animation
* @return {number}
*
*/
@ -353,11 +361,13 @@ Object.defineProperty(Phaser.Animation.prototype, "frameTotal", {
/**
* Sets the current frame to the given frame index and updates the texture cache.
* @memberof Phaser.Animation
* @param {number} value - The frame to display
*
*//**
*
* Returns the current frame, or if not set the index of the most recent frame.
* @memberof Phaser.Animation
* @returns {Animation.Frame}
*
*/
@ -395,12 +405,13 @@ Object.defineProperty(Phaser.Animation.prototype, "frame", {
* For example imagine you've got 30 frames named: 'explosion_0001-large' to 'explosion_0030-large'
* You could use this function to generate those by doing: Phaser.Animation.generateFrameNames('explosion_', 1, 30, '-large', 4);
*
* @method generateFrameNames
* @memberof Phaser.Animation
* @param {string} prefix - The start of the filename. If the filename was 'explosion_0001-large' the prefix would be 'explosion_'.
* @param {number} min - The number to start sequentially counting from. If your frames are named 'explosion_0001' to 'explosion_0034' the min is 1.
* @param {number} max - The number to count up to. If your frames are named 'explosion_0001' to 'explosion_0034' the max is 34.
* @param {string} [suffix=''] - The end of the filename. If the filename was 'explosion_0001-large' the prefix would be '-large'.
* @param {number} [zeroPad=0] - The number of zeroes to pad the min and max values with. If your frames are named 'explosion_0001' to 'explosion_0034' then the zeroPad is 4.
* @method generateFrameNames
*/
Phaser.Animation.generateFrameNames = function (prefix, min, max, suffix, zeroPad) {

View file

@ -2,11 +2,11 @@
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2013 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
* @module Phaser.AnimationManager
* @memberof Phaser.Animation
*/
/**
* The AnimationManager is used to add, play and update Phaser Animations.
* The Animation Manager is used to add, play and update Phaser Animations.
* Any Game Object such as Phaser.Sprite that supports animation contains a single AnimationManager instance.
*
* @class Phaser.AnimationManager

View file

@ -2,7 +2,7 @@
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2013 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
* @module Phaser.Frame
* @memberof Phaser.Animation
*/
/**

View file

@ -2,7 +2,7 @@
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2013 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
* @module Phaser.FrameData
* @memberof Phaser.Animation
*/
/**

View file

@ -2,7 +2,7 @@
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2013 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
* @module Phaser.Animation.Parser
* @memberof Phaser.Animation
*/
/**

View file

@ -77,7 +77,7 @@ Phaser.Sprite = function (game, x, y, key, frame) {
this.events = new Phaser.Events(this);
/**
* @property {AnimationManager} animations - This manages animations of the sprite. You can modify animations through it. (see AnimationManager)
* @property {Phaser.AnimationManager} animations - This manages animations of the sprite. You can modify animations through it. (see Phaser.AnimationManager)
*/
this.animations = new Phaser.AnimationManager(this);

View file

@ -27,6 +27,12 @@ Phaser.Keyboard = function (game) {
*/
this._keys = {};
/**
* @property {Description} _hotkeys - Description.
* @private
*/
this._hotkeys = {};
/**
* @property {Description} _capture - Description.
* @private
@ -72,6 +78,31 @@ Phaser.Keyboard.prototype = {
*/
_onKeyUp: null,
addCallbacks: function (context, onDown, onUp) {
this.callbackContext = context;
this.onDownCallback = onDown;
if (typeof onUp !== 'undefined')
{
this.onUpCallback = onUp;
}
},
addKey: function (keycode) {
this._hotkeys[keycode] = new Phaser.Key(this.game, keycode);
return this._hotkeys[keycode];
},
removeKey: function (keycode) {
delete (this._hotkeys[keycode]);
},
/**
* Description.
* @method start