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Put the famous idnetityMatrix typo back in so it doesn't break Pixi
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2 changed files with 4 additions and 1 deletions
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@ -42,6 +42,7 @@ Version 1.0.5 (In progress)
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* Fixed a horrendously sneaky bug: If a new tween was created in the onComplete callback of a tween about to be deleted, it would get automatically spliced.
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* Added a pendingDelete property to Tween to stop tweens that were removed during a callback from causing update errors during the TweenManager loop.
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* Added Group.length property.
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* Added explicit x/y attributes to Phaser.Text to make it work with the camera system (thanks cocoademon).
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@ -9,7 +9,9 @@ Phaser.RenderTexture = function (game, key, width, height) {
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this.width = width || 100;
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this.height = height || 100;
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this.identityMatrix = PIXI.mat3.create();
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// I know this has a typo in it, but it's because the PIXI.RenderTexture does and we need to pair-up with it
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// once they update pixi to fix the typo, we'll fix it here too :)
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this.indetityMatrix = PIXI.mat3.create();
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this.frame = new PIXI.Rectangle(0, 0, this.width, this.height);
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