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Fixed typo 'indetityMatrix' in RenderTexture
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@ -9,7 +9,7 @@ Phaser.RenderTexture = function (game, key, width, height) {
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this.width = width || 100;
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this.height = height || 100;
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this.indetityMatrix = PIXI.mat3.create();
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this.identityMatrix = PIXI.mat3.create();
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this.frame = new PIXI.Rectangle(0, 0, this.width, this.height);
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