Richard Davey
|
c10fb834e0
|
Fixed Tilemap Layer Light2D batch
|
2020-12-02 15:03:46 +00:00 |
|
Richard Davey
|
35146e72ed
|
Removed Light Layer and moved Point Light to its own Game Object
|
2020-12-02 13:48:38 +00:00 |
|
Richard Davey
|
6b1fda19e1
|
Use onActive and reset textures, fixing all rendering issues
|
2020-12-02 13:15:16 +00:00 |
|
Richard Davey
|
2687be611a
|
Added on onActive hook
|
2020-12-02 13:14:57 +00:00 |
|
Richard Davey
|
e41d5a0296
|
Tidying up the class
|
2020-12-02 11:45:38 +00:00 |
|
Richard Davey
|
e8a36a2477
|
Update WebGLPipelineUniformsConfig.js
|
2020-12-02 11:11:52 +00:00 |
|
Richard Davey
|
a694590945
|
Fixed for 3.50 Beta 12
|
2020-12-02 11:11:48 +00:00 |
|
Richard Davey
|
2d78642944
|
Pipelines now populate their own uniforms
|
2020-12-02 11:11:24 +00:00 |
|
Richard Davey
|
dd1757a288
|
Shaders will now automatically get all active uniforms and populate the uniforms object
|
2020-12-02 11:11:08 +00:00 |
|
Richard Davey
|
cbf15747c7
|
Set default size to 1
|
2020-12-01 17:24:16 +00:00 |
|
Richard Davey
|
079dbcc72f
|
Back to Normal Map only pipeline
|
2020-12-01 17:24:04 +00:00 |
|
Richard Davey
|
ea6a7d0f05
|
Install Point Light Pipeline (build flag?)
|
2020-12-01 17:23:33 +00:00 |
|
Richard Davey
|
05e046eb0e
|
Added Point Light Pipeline to the const
|
2020-12-01 17:23:18 +00:00 |
|
Richard Davey
|
496564e9d0
|
Create PointLightPipeline.js
|
2020-12-01 17:23:03 +00:00 |
|
Richard Davey
|
c8a8f59d69
|
New Point Light shader
|
2020-12-01 17:22:57 +00:00 |
|
Richard Davey
|
239e44b264
|
Improved docs
|
2020-11-30 16:13:03 +00:00 |
|
Richard Davey
|
23ad56862f
|
Enable use of 'active'
|
2020-11-30 14:21:00 +00:00 |
|
Richard Davey
|
e020898134
|
Update LightPipeline.js
|
2020-11-30 09:46:28 +00:00 |
|
Richard Davey
|
3149bb5dfa
|
JSDoc fix
|
2020-11-26 14:19:29 +00:00 |
|
Richard Davey
|
451656c54f
|
Use getXRound and getYRound
|
2020-11-26 11:39:08 +00:00 |
|
Richard Davey
|
c8cdf9fde2
|
Fixed Render Texture crop
|
2020-11-26 11:28:25 +00:00 |
|
Richard Davey
|
a0a32f45e5
|
Using a Bitmap Mask and a Blend Mode in WebGL would reset the blend mode when the mask was rendered, causing the Game Object to have no blend mode. Fix #5409
|
2020-11-26 10:14:13 +00:00 |
|
Richard Davey
|
681797ec9d
|
Fixed Canvas Renderer. Fix #5408
|
2020-11-26 10:04:51 +00:00 |
|
Richard Davey
|
0ee1338765
|
Better post pipeline call (less code)
|
2020-11-26 09:51:40 +00:00 |
|
Richard Davey
|
339b4fd3df
|
Added setTime method
|
2020-11-25 22:44:06 +00:00 |
|
Richard Davey
|
d0da33689b
|
Added bindTexture method
|
2020-11-24 16:01:25 +00:00 |
|
Richard Davey
|
9cc16720b8
|
Added bindRenderTarget method.
|
2020-11-24 15:34:25 +00:00 |
|
Richard Davey
|
d2e2e86ef1
|
Updated accessor
|
2020-11-23 16:22:11 +00:00 |
|
Richard Davey
|
ec5da6930c
|
Added post pipeline support to all Game Objects
|
2020-11-23 16:17:13 +00:00 |
|
Richard Davey
|
28d925b875
|
JSDoc fixes
|
2020-11-23 15:06:45 +00:00 |
|
Richard Davey
|
3f511a73cd
|
Replace integer[] with number[]
|
2020-11-23 10:23:10 +00:00 |
|
Richard Davey
|
02c34cd64e
|
Replace integer with number
|
2020-11-23 10:22:13 +00:00 |
|
Richard Davey
|
5ca5a63038
|
Testing new Lights
|
2020-11-23 10:19:31 +00:00 |
|
Richard Davey
|
30c2eb5d0e
|
Ability to link Post Pipeline to owner object
|
2020-11-20 17:29:42 +00:00 |
|
Richard Davey
|
0b589564ea
|
JSDoc fixes
|
2020-11-20 16:37:53 +00:00 |
|
Richard Davey
|
afbbf2aee0
|
JSDoc fixes
|
2020-11-20 16:30:05 +00:00 |
|
Richard Davey
|
b64f2cc4d0
|
Added ability to skip post pipeline per object
|
2020-11-20 15:18:19 +00:00 |
|
Richard Davey
|
e7b85b08af
|
Fixed batchLight
|
2020-11-20 13:05:32 +00:00 |
|
Richard Davey
|
f941f5a9f9
|
Scissor fix
|
2020-11-20 11:10:37 +00:00 |
|
Richard Davey
|
87b96f60e8
|
Resize to match texture fbo
|
2020-11-19 23:04:10 +00:00 |
|
Richard Davey
|
a7e980f816
|
Adjust viewport
|
2020-11-19 18:07:26 +00:00 |
|
Richard Davey
|
e80ed9464a
|
Removed copy params
|
2020-11-19 16:40:42 +00:00 |
|
Richard Davey
|
775134ed3b
|
Added viewport and flush helpers
|
2020-11-19 16:40:19 +00:00 |
|
Richard Davey
|
6f6fbadfdd
|
Don't adjust viewport unless needed
|
2020-11-19 16:40:07 +00:00 |
|
Richard Davey
|
82ca007d1a
|
Added cropWidth and cropHeight parameters to batchTextureFrame method
|
2020-11-19 11:37:38 +00:00 |
|
Richard Davey
|
782cb94e56
|
Updated Render Target constructor
|
2020-11-19 11:37:14 +00:00 |
|
Richard Davey
|
a03393a4de
|
Added auto resize, clear and default parameters
|
2020-11-19 11:36:58 +00:00 |
|
Richard Davey
|
916bfa78b2
|
Missing flush
|
2020-11-18 10:26:44 +00:00 |
|
Richard Davey
|
c4c849cff4
|
Reset Textures
|
2020-11-17 19:58:35 +00:00 |
|
Richard Davey
|
4903241ac9
|
No longer use setPost .
|
2020-11-17 17:30:25 +00:00 |
|
Richard Davey
|
11e4fe6e14
|
Update PipelineManager.js
|
2020-11-17 17:15:32 +00:00 |
|
Richard Davey
|
e36a086e5d
|
Updated data types
|
2020-11-17 16:50:36 +00:00 |
|
Richard Davey
|
96be7f6e6d
|
Destroy Render Targets too
|
2020-11-17 16:19:48 +00:00 |
|
Richard Davey
|
842b984b46
|
Update CanvasRenderer.js
|
2020-11-17 16:19:14 +00:00 |
|
Richard Davey
|
60c7d8a2e9
|
New classes property, new event handling system and removed un-used methods
|
2020-11-17 14:10:06 +00:00 |
|
Richard Davey
|
2c88b8935b
|
Auto-boot and set isPostFX
|
2020-11-17 14:09:47 +00:00 |
|
Richard Davey
|
599213d211
|
New isPostFX property, listen to events and don't create projection matrix unless needed
|
2020-11-17 14:09:27 +00:00 |
|
Richard Davey
|
629eefb7d5
|
Now extends event emitter, new events and new isBooted property
|
2020-11-17 14:09:02 +00:00 |
|
Richard Davey
|
477cde3548
|
New WebGL Renderer events
|
2020-11-17 14:08:23 +00:00 |
|
Richard Davey
|
9cf67722ec
|
Don't forget to reset the viewport
|
2020-11-16 17:52:11 +00:00 |
|
Richard Davey
|
2008d3b880
|
Added popFBO parameters and setViewport parameter
|
2020-11-16 17:43:04 +00:00 |
|
Richard Davey
|
f5f20db048
|
Don't batch if no pipeline
|
2020-11-16 17:08:50 +00:00 |
|
Richard Davey
|
dbe57303ed
|
Defs update
|
2020-11-16 15:46:40 +00:00 |
|
Richard Davey
|
8c996b4697
|
Added setPost, isCurrentPost, removed setCameraPipeline
|
2020-11-16 15:46:34 +00:00 |
|
Richard Davey
|
c12b4cff3f
|
Swizzle RGB
|
2020-11-16 15:45:45 +00:00 |
|
Richard Davey
|
9cfa8f5039
|
Added option to clear bind target
|
2020-11-15 17:49:29 +00:00 |
|
Richard Davey
|
5062c97784
|
Added copyToGame method to finalise fbo to renderer
|
2020-11-15 17:32:37 +00:00 |
|
Richard Davey
|
ce0b9d94c5
|
Added option to clear frame before copy
|
2020-11-15 12:53:33 +00:00 |
|
Richard Davey
|
b82ae856b6
|
Update Single.vert
|
2020-11-14 17:58:09 +00:00 |
|
Richard Davey
|
314a0bbf4e
|
Added ability to bind and draw to a target.
|
2020-11-14 17:58:00 +00:00 |
|
Richard Davey
|
d87cf4e915
|
Always pop and reset!
|
2020-11-13 18:03:03 +00:00 |
|
Richard Davey
|
d07b2fc811
|
Lots more documentation added
|
2020-11-13 17:46:05 +00:00 |
|
Richard Davey
|
bbbb49f4b5
|
Handy references
|
2020-11-13 17:31:27 +00:00 |
|
Richard Davey
|
701ad1fa15
|
ColorMatrix alpha support and viewport setting
|
2020-11-13 17:31:17 +00:00 |
|
Richard Davey
|
7458031140
|
Updated shaders
|
2020-11-13 17:31:00 +00:00 |
|
Richard Davey
|
94836b1c88
|
Handle pre-mult alpha properly
|
2020-11-13 17:30:21 +00:00 |
|
Richard Davey
|
691b680e36
|
Added JSDocs and fixed boot sequence
|
2020-11-13 15:54:49 +00:00 |
|
Richard Davey
|
cf275b44d6
|
Added all JSDocs
|
2020-11-13 15:54:36 +00:00 |
|
Richard Davey
|
6a97fe6889
|
Lots of handy methods added and fixed vertices
|
2020-11-13 14:20:26 +00:00 |
|
Richard Davey
|
2d3248025a
|
Lots of tidying up, added blend methods
|
2020-11-13 14:20:07 +00:00 |
|
Richard Davey
|
cfce8062e6
|
Call the new camera methods
|
2020-11-13 14:19:55 +00:00 |
|
Richard Davey
|
985b614c65
|
Return the freshly bound fbo
|
2020-11-13 14:19:42 +00:00 |
|
Richard Davey
|
dbdac4f102
|
Better method names
|
2020-11-13 14:19:30 +00:00 |
|
Richard Davey
|
d7a0bddfcb
|
Handled in batchQuad method
|
2020-11-13 14:19:12 +00:00 |
|
Richard Davey
|
bddfd707fc
|
Added preBatchCamera and postBatchCamera and the rest of the Utility methods
|
2020-11-13 14:18:57 +00:00 |
|
Richard Davey
|
b019c6f889
|
Added onDraw
|
2020-11-12 18:10:07 +00:00 |
|
Richard Davey
|
53180cc748
|
Updated shaders
|
2020-11-12 18:09:54 +00:00 |
|
Richard Davey
|
724310f147
|
Removed draw method
|
2020-11-12 18:09:44 +00:00 |
|
Richard Davey
|
6dc07dad3e
|
Added ColorMatrix class and proper verts
|
2020-11-12 18:09:37 +00:00 |
|
Richard Davey
|
d50afad9e5
|
Testing new util methods
|
2020-11-12 18:09:21 +00:00 |
|
Richard Davey
|
a6ba0539de
|
Update PostFXPipeline.js
|
2020-11-11 17:47:24 +00:00 |
|
Richard Davey
|
c60b4f580c
|
Fixed draw mode, shader binding and testing new draw
|
2020-11-11 17:47:20 +00:00 |
|
Richard Davey
|
8ef9f36370
|
Fixed missing property
|
2020-11-11 17:46:58 +00:00 |
|
Richard Davey
|
9235b7a695
|
Add Utility Pipeline and copyFrames method
|
2020-11-11 17:46:44 +00:00 |
|
Richard Davey
|
1ff6b0dce5
|
Expose Utility Pipeline
|
2020-11-11 17:46:28 +00:00 |
|
Richard Davey
|
b9cc4bfb5b
|
Create UtilityPipeline.js
|
2020-11-11 17:46:03 +00:00 |
|
Richard Davey
|
752fccbf16
|
Added w/h, comment out draw for now
|
2020-11-11 17:45:58 +00:00 |
|
Richard Davey
|
741f5f4e27
|
Added outFragCoord
|
2020-11-11 17:45:43 +00:00 |
|
Richard Davey
|
c07283ceab
|
Tidy up shader code
|
2020-11-11 09:39:33 +00:00 |
|
Richard Davey
|
d677b57ee4
|
Added new utility shaders
|
2020-11-11 09:35:02 +00:00 |
|
Richard Davey
|
8e7171ca79
|
Use fbo stack and free-up callback hooks
|
2020-11-10 17:26:56 +00:00 |
|
Richard Davey
|
6d56ee01af
|
Update BitmapMask.frag
|
2020-11-10 17:26:33 +00:00 |
|
Richard Davey
|
7ba1b132ab
|
Added rebind function, to reset the shader attributes.
|
2020-11-10 15:50:51 +00:00 |
|
Richard Davey
|
6e115e4e04
|
Call rebind function
|
2020-11-10 15:50:30 +00:00 |
|
Richard Davey
|
47009779fb
|
Hard-code the topology
|
2020-11-10 15:50:17 +00:00 |
|
Richard Davey
|
84f6849ad6
|
Fixed Bitmap Mask
|
2020-11-10 14:33:28 +00:00 |
|
Richard Davey
|
7a5165c87b
|
Limit batch size to 1
|
2020-11-10 12:35:01 +00:00 |
|
Richard Davey
|
eda0ca8a75
|
Use GLenum value and limit batch size to 256
|
2020-11-10 12:34:53 +00:00 |
|
Richard Davey
|
fad0d331d7
|
Change to batchSize property
|
2020-11-10 12:34:35 +00:00 |
|
Richard Davey
|
86d1009e7b
|
Use batchSize and fixed shouldFlush so we take advantage of bufferData
|
2020-11-10 12:34:25 +00:00 |
|
Richard Davey
|
e7319907c7
|
PostFX Pipeline only needs a single quad
|
2020-11-10 11:59:28 +00:00 |
|
Richard Davey
|
ca52436340
|
Removed Camera Pipeline
|
2020-11-10 11:59:12 +00:00 |
|
Richard Davey
|
94d2889783
|
Moved setTexture2D to pipeline class
|
2020-11-10 11:58:53 +00:00 |
|
Richard Davey
|
eee3feb667
|
Pass Game Object to batchQuad
|
2020-11-09 13:19:31 +00:00 |
|
Richard Davey
|
c5656fbd08
|
Make FLOAT the default type
|
2020-11-09 13:19:14 +00:00 |
|
Richard Davey
|
cb7a998ea0
|
Added onBatch support
|
2020-11-09 12:17:45 +00:00 |
|
Richard Davey
|
88809647a6
|
Expose outFragCoord
|
2020-11-06 17:22:17 +00:00 |
|
Richard Davey
|
abe97b18fd
|
Remove drawFillRect and no batchTexture post fx
|
2020-11-06 17:22:05 +00:00 |
|
Richard Davey
|
92eca8d3d2
|
Use the new Camera post pipeline feature
|
2020-11-06 15:35:29 +00:00 |
|
Richard Davey
|
167f50f28f
|
Added new PostFX Pipeline to extend from
|
2020-11-06 15:35:05 +00:00 |
|
Richard Davey
|
4c7d81731b
|
Added minFilter support
|
2020-11-06 12:25:03 +00:00 |
|
Richard Davey
|
3dbbc9caee
|
Update RenderTargetConfig.js
|
2020-11-06 12:24:52 +00:00 |
|
Richard Davey
|
a62577ee77
|
Added minFilter support and better docs
|
2020-11-06 12:24:46 +00:00 |
|
Richard Davey
|
554e9214e0
|
Smaller error
|
2020-11-06 11:46:06 +00:00 |
|
Richard Davey
|
11b92b83e7
|
Supports new RenderTarget instances
|
2020-11-06 11:42:52 +00:00 |
|
Richard Davey
|
f914a073f3
|
New RenderTarget class to handle multiple targets per pipeline
|
2020-11-06 11:42:39 +00:00 |
|
Richard Davey
|
6e90d8ed59
|
Corrected docs and resetTextures
|
2020-11-06 11:42:25 +00:00 |
|
Richard Davey
|
18f32331fb
|
Expose Render Target and WebGLShader
|
2020-11-06 10:59:57 +00:00 |
|
Richard Davey
|
a06edadba2
|
Update WebGLPipelineConfig.js
|
2020-11-06 10:59:47 +00:00 |
|
Richard Davey
|
a8b02cfb28
|
Create RenderTargetConfig.js
|
2020-11-06 10:59:41 +00:00 |
|
Richard Davey
|
ff23ca57cb
|
Use new fbo stack
|
2020-11-06 10:19:34 +00:00 |
|
Richard Davey
|
02bde43772
|
Added fboStack, pushFramebuffer, popFramebuffer and resetTextures parameter
|
2020-11-06 10:19:26 +00:00 |
|
Richard Davey
|
d3c70002ea
|
Removed use of _tempMatrix from all renderers
|
2020-11-06 09:44:29 +00:00 |
|
Richard Davey
|
701b899511
|
Update MultiPipeline.js
|
2020-11-05 18:05:58 +00:00 |
|
Richard Davey
|
18d2de8f1c
|
Update SinglePipeline.js
|
2020-11-05 18:05:49 +00:00 |
|
Richard Davey
|
1a3a7d1151
|
Update WebGLPipeline.js
|
2020-11-05 18:05:19 +00:00 |
|
Richard Davey
|
883402da8a
|
Added forceZero method and used it
|
2020-11-05 10:50:40 +00:00 |
|
Richard Davey
|
3696f73674
|
Guard against missing shaders.
|
2020-11-05 10:08:41 +00:00 |
|
Richard Davey
|
60e6eff81c
|
Don't .replace non-strings.
|
2020-11-05 10:08:21 +00:00 |
|
Richard Davey
|
e9efc5e8f2
|
Invokes pre and post batch functions.
|
2020-11-04 18:02:22 +00:00 |
|
Richard Davey
|
4287181b2b
|
Added manager, target auto clear, clearTarget and lots of new hooks for handlers, plus post bind and post flush support.
|
2020-11-04 18:02:11 +00:00 |
|
Richard Davey
|
f94e7b4f75
|
Set dimensions before resizing. Validate gl objects before deleting them.
|
2020-11-04 18:01:39 +00:00 |
|
Richard Davey
|
d6496c86cf
|
Added JSDocs
|
2020-11-04 18:01:20 +00:00 |
|
Richard Davey
|
305106bebe
|
Correct sampler ID
|
2020-11-04 18:01:11 +00:00 |
|
Richard Davey
|
34f3ae9755
|
Removed stack and lock support
|
2020-11-04 18:01:01 +00:00 |
|
Richard Davey
|
4747d204ca
|
Added unbind method and handling for post-fx
|
2020-11-03 18:05:10 +00:00 |
|
Richard Davey
|
e72a3b27e4
|
Call new unbind method
|
2020-11-03 18:04:57 +00:00 |
|
Richard Davey
|
ebe5ba1a0a
|
New attributes, removed un-used properties, fixed JSDocs
|
2020-11-03 11:32:05 +00:00 |
|
Richard Davey
|
93948f5b29
|
JSDocs fixes
|
2020-11-03 11:31:52 +00:00 |
|
Richard Davey
|
f4b95ab2c3
|
New simplified Graphics shaders
|
2020-11-03 11:31:32 +00:00 |
|