Commit graph

995 commits

Author SHA1 Message Date
Richard Davey
bfecf9da5a RenderTarget will now automatically set the wrapping mode to clamp. 2021-10-14 18:45:41 +01:00
Richard Davey
c1c8e5d12b The WebGLRenderer.createTextureFromSource method has a new optional boolean parameter forceClamp that will for the clamp wrapping mode even if the texture is a power-of-two. 2021-10-14 18:45:28 +01:00
Richard Davey
d5a86d7b07 Update SpriteFXPipeline.js 2021-10-14 01:08:06 +01:00
Richard Davey
5d2749f5d6 Update SpriteFXPipeline.js 2021-10-14 00:55:27 +01:00
Richard Davey
219ff50b90 Fixed copyFrame handling 2021-10-13 23:38:04 +01:00
Richard Davey
c4c5453dfb Removed log 2021-10-13 23:35:29 +01:00
Richard Davey
fd54fa741c Update SpriteFXPipeline.js 2021-10-13 18:56:41 +01:00
Richard Davey
635e7283d5 Added buffer to setVertexBuffer and setShader 2021-10-13 18:56:31 +01:00
Richard Davey
0bf366a096 Update SpriteFXPipeline.js 2021-10-13 13:04:08 +01:00
Richard Davey
803d71469e Fixed the vert and uv handling 2021-10-12 21:47:48 +01:00
Richard Davey
4f454a5701 Update WebGLPipeline.js 2021-10-12 21:47:39 +01:00
Richard Davey
3afc8b1a8e Flip the verts 2021-10-12 21:47:33 +01:00
Richard Davey
2a473889dc Update SpriteFXPipeline.js 2021-10-12 18:54:06 +01:00
Richard Davey
85c6c4be44 Swap frame support added and drawSprite method 2021-10-12 18:00:50 +01:00
Richard Davey
68c3fc4171 Fixed resizing. Set RTs in boot. 2021-10-12 16:09:53 +01:00
Richard Davey
6fe88aeee7 Refactored to use existing functions where possible 2021-10-12 13:32:39 +01:00
Richard Davey
9e9c9298eb Much better renderTarget handling. Sprite now draws properly. Config handling done. Need to fix bindAndDraw 2021-10-12 01:03:45 +01:00
Richard Davey
53eb64b92b Added isSpriteFX property 2021-10-12 01:03:18 +01:00
Richard Davey
904ca9f7c4 Removed SpriteFX as you extend it, not instantiate it 2021-10-12 01:03:04 +01:00
Richard Davey
e9d85c57ee Update SpriteFXPipeline.js 2021-10-11 18:49:17 +01:00
Richard Davey
7af3693fb5 Add SpriteFX Pipeline to const and default array 2021-10-11 18:49:13 +01:00
Richard Davey
038ffa7b77 Create SpriteFXPipeline.js 2021-10-11 18:06:42 +01:00
Richard Davey
fa25b9e254 Removed temp function 2021-10-11 18:06:35 +01:00
Richard Davey
5c88dd8593 Only need to set the width 2021-10-11 17:56:26 +01:00
Richard Davey
784f722b90 Remove, we'll handle this elsewhere 2021-10-11 17:56:11 +01:00
Richard Davey
e26eb49769 Update RenderTargetConfig.js 2021-10-11 17:04:20 +01:00
Richard Davey
d32badabf5 When defining the renderTargets in a pipeline config, you can now set optional width and height properties, which will create a Render Target of that exact size, ignoring the scale value (if also given). 2021-10-11 17:02:36 +01:00
Richard Davey
c1430f41dc Testing FX padding 2021-10-11 15:10:57 +01:00
Richard Davey
bf02aaa7ee Update WebGLTextureCompression.js 2021-10-06 18:48:04 +01:00
Richard Davey
01beb898b3 The WebGLRenderer.createTextureFromSource method now accepts the CompressedTextureData data objects and creates WebGL textures from them. 2021-10-06 18:47:35 +01:00
Richard Davey
234ba03b35 Update WebGLRenderer.js 2021-10-05 18:36:50 +01:00
Richard Davey
f376958ca1 Added getCompressedTextureName method 2021-10-05 18:30:17 +01:00
Richard Davey
7bdb9d672f Added supportsCompressedTexture method 2021-10-05 17:04:44 +01:00
Richard Davey
5a941ed509 Expanded to support all formats 2021-10-05 16:48:51 +01:00
Richard Davey
573dd3a14d Added getCompressedTextures method 2021-10-05 16:48:42 +01:00
Richard Davey
b968e46ee2 The Multi Pipeline now uses highp float precision by default, instead of mediump. This fixes issues with strange blue 'spots' appearing under WebGL on some Android devices. Fix #5751 #5659 #5655 2021-09-28 15:56:54 +01:00
Richard Davey
6cd7d6ce79 The Camera will now emit PRE_RENDER and POST_RENDER events under the Canvas Renderer. Fix #5729 2021-09-28 15:39:47 +01:00
Richard Davey
47bbde0e4b With roundPixels set to true in the game or camera config, Sprites will no longer render at sub-pixel positions under CANVAS. Fix #5774 2021-09-28 15:34:46 +01:00
Richard Davey
0ab2534306 Update PipelineManager.js 2021-09-21 14:53:18 +01:00
samme
8c2b1a7e35 Fix snapshotCanvas
Fixes #5792
2021-07-28 10:29:15 -07:00
Richard Davey
78b9215e2f Added the missing WebGLPipelineUniformsConfig type def. Fix #5718 (thanks @PhaserEditor2D) 2021-05-26 15:38:51 +01:00
Richard Davey
3a6e82a042 The WebGLShader.set1fv, set2fv, set3fv, set4fv, set1iv, set2iv, set3iv, set4iv, setMatrix2fv, setMatrix3fv and setMatrix4fv methods no longer try to do array comparisons when setting the uniforms, but sets them directly. Fix #5670 2021-05-24 17:24:03 +01:00
Benjamin Magalhaes
562a05a642 Remove unused WebGLPipelineUniformsConfig 2021-05-13 15:21:35 +02:00
Benjamin Magalhaes
aa97541c3f Fix WebGLPipelineAttributeConfig documentation 2021-05-13 13:31:18 +02:00
Richard Davey
9879a1062e Merged the Graphics Pipeline functions into the MultiPipeline 2021-04-16 18:18:42 +01:00
Vladislav Forsh
670a66c697 Improve types for WebGL texture compression support
(cherry picked from commit 5626acffec17c6b4d66c78b8e0aa52e5cfcd8478)
2021-04-13 13:19:24 +03:00
Richard Davey
e954547cf7 The PipelineManager.rebind method will now flag all pipelines as glReset = true, so they know to fully rebind the next time they are invoked. 2021-03-01 17:50:40 +00:00
Richard Davey
8d7519b84d * WebGLPipeline.glReset is a new boolean property that keeps track of when the GL Context was last reset by the Pipeline Manager. It then redirects calls to bind to rebind instead to restore the pipeline state.
The `WebGLPipeline.rebind` method now accepts an optional parameter `currentShader`. If provided it will set the current shader to be this after the pipeline reset is complete.
2021-03-01 17:50:39 +00:00
Richard Davey
a95c34ce92 WebGLRenderer.deleteTexture will now run resetTextures(true) first, incase the requested texture to be deleted is currently bound. Previously, it would delete the texture and then reset them. 2021-02-17 13:10:10 +00:00
Richard Davey
3deb6672aa RenderTarget.resize will now Math.floor the scaled width and height as well as ensure they're not <= 0 which causes Framebuffer status: Incomplete Attachment errors. Fix #5563 2021-02-16 12:32:55 +00:00