Commit graph

17143 commits

Author SHA1 Message Date
Richard Davey
4fea76252b 3.54.0 Release 2021-03-26 15:31:33 +00:00
Richard Davey
0e6895b133 3.54-dev build 2021-03-26 11:39:51 +00:00
Richard Davey
4eb02a6e09 New Spine Plugin build 2021-03-26 11:38:29 +00:00
Richard Davey
040730defe Update WebAudioSoundManager.js 2021-03-26 11:24:56 +00:00
Richard Davey
9db99e64fe Update CHANGELOG-v3.50.md 2021-03-26 11:14:13 +00:00
Richard Davey
825c2821bb The Spine Plugin factory functions now use the local Scene Spine Plugin reference in order to create the objects, rather than the Scene belonging to the first instance of the plugin. This prevents errors when you have globally installed the Spine plugin, but then remove or destroy the first Scene using it 2021-03-26 11:14:07 +00:00
Richard Davey
033efd8bb8 Use var and pass mapKey to constructor 2021-03-26 11:11:21 +00:00
Richard Davey
baa5fdfd8c ScenePlugin.pluginKey is a new string-based property, set by the PluginManager that contains the key of the plugin with the Scene Systems. 2021-03-26 10:28:26 +00:00
Richard Davey
f060fec275 Merge branch 'master' of https://github.com/photonstorm/phaser 2021-03-26 10:05:54 +00:00
Richard Davey
55c4df7b67 Update CHANGELOG-v3.50.md 2021-03-26 10:05:49 +00:00
Richard Davey
d3d73d4c09 Update WebAudioSoundManager.js 2021-03-26 10:05:47 +00:00
Andrii Barvynko
c7fd4c4e0a Allow to have one row matrix in CheckMatrix 2021-03-26 12:03:39 +02:00
Richard Davey
dc980a6a49
Merge pull request #5621 from vforsh/master
Add Phaser.Math.Median method
2021-03-26 09:46:17 +00:00
Richard Davey
2bc03795cb
Merge pull request #5622 from samme/docs/Vector2
Docs: Vector2Like args for Vector2 methods
2021-03-26 09:45:19 +00:00
Richard Davey
b4e3f25116
Merge pull request #5619 from samme/patch-8
Docs: fix generic type for GameObjectFactory#existing
2021-03-26 09:44:45 +00:00
Richard Davey
058e81937b Update CHANGELOG-v3.50.md 2021-03-26 09:43:38 +00:00
Richard Davey
1861174c21 When an Animation has skipMissedFrames set it will now bail out of the skip catch-up loop if any of the frames cause the animation to complete. Fix #5620 2021-03-26 09:43:36 +00:00
samme
77d14af82a Docs: Vector2Like args for Vector2 2021-03-25 11:54:15 -07:00
Vladislav Forsh
953dd93e9a Add Phaser.Math.Median method 2021-03-25 17:42:22 +03:00
samme
f35ab198f7
Docs: fix generic type for GameObjectFactory#existing 2021-03-24 18:00:44 -07:00
Richard Davey
8283d5cb10 Dist build 2021-03-24 20:09:10 +00:00
Richard Davey
9c2abc6b0c TS Defs update 2021-03-24 20:08:02 +00:00
Richard Davey
62f9cf7ebe New Spine Plugin build 2021-03-24 20:06:15 +00:00
Richard Davey
bdb9c69ad1 Update CHANGELOG-v3.50.md 2021-03-24 17:37:44 +00:00
Richard Davey
e5f4548961 The WebAudioSoundManager.onFocus method will now test to see if the state of the AudioContext is interrupted, as happens on iOS when leaving the page, and then resumes the context. Fix #5390 #5156 #4790 2021-03-24 17:37:40 +00:00
Richard Davey
187e855ac9 Update CHANGELOG-v3.50.md 2021-03-24 17:15:57 +00:00
Richard Davey
aca4ee4ce2 Update CHANGELOG-v3.50.md 2021-03-24 16:43:43 +00:00
Richard Davey
d3b188d670 The Scenes.Systems.install method has been removed. It's no longer required and would throw an error if called. Fix #5580 2021-03-24 16:43:40 +00:00
Richard Davey
71506a8215 Update CHANGELOG-v3.50.md 2021-03-24 16:36:32 +00:00
Richard Davey
29d38b3283 Updated docs 2021-03-24 16:36:22 +00:00
Richard Davey
7e7ebdb518 Update CHANGELOG-v3.50.md 2021-03-24 16:30:33 +00:00
Richard Davey
e9da34e39f Docs update. Fix #5604 2021-03-24 16:30:33 +00:00
Richard Davey
59455923b1 Update CHANGELOG-v3.50.md 2021-03-24 16:30:33 +00:00
Richard Davey
b7e678cf6c Update GameConfig.js 2021-03-24 16:30:33 +00:00
Richard Davey
7411c805b8 Version fix 2021-03-24 16:30:33 +00:00
Richard Davey
8a6d695aa8 Update CHANGELOG-v3.50.md 2021-03-24 16:30:33 +00:00
Richard Davey
c863a59223
Merge pull request #5569 from krotovic/feat/tsgen-this-function
Add support for `this` in function definitions
2021-03-24 16:06:25 +00:00
Richard Davey
2982b866da
Merge pull request #5612 from veleek/benran/keyboardshutdown
Remove and destry all Keys in Scene.Shutdown()
2021-03-24 16:01:08 +00:00
Richard Davey
0806f36685
Merge pull request #5589 from neil-h/master
Stop RGBToString from returning CSS strings with decimal places
2021-03-24 15:56:27 +00:00
Richard Davey
ddb62c7aa8
Merge pull request #5614 from workadventure-xce/fix/dom_elements_container_style
Do not set pointer-events property on DOM elements container
2021-03-24 15:51:26 +00:00
Richard Davey
9aa08a4a4f
Merge pull request #5606 from vforsh/master
Fix #5545
2021-03-24 15:46:41 +00:00
Richard Davey
3da806cdb3
Merge pull request #5601 from masterT/master
Documentation Group#getMatching example fix
2021-03-24 15:44:35 +00:00
Richard Davey
89c9a4caaa
Merge pull request #5598 from samme/patch-7
Docs: fix RenderTexture params
2021-03-24 15:43:57 +00:00
Richard Davey
6d453c1e64 Update CHANGELOG-v3.50.md 2021-03-24 15:42:57 +00:00
Richard Davey
20831604c7 Fixed missing backgroundColor property in GameConfig. 2021-03-24 15:42:55 +00:00
Richard Davey
40f0b13ff5 Update CHANGELOG-v3.50.md 2021-03-24 15:39:35 +00:00
Richard Davey
bd9fbfe077 Adding a Game Object to a Container that already existed in another Container would leave a copy of it on the Display List 2021-03-24 15:39:30 +00:00
Richard Davey
7393680d60 Update package.json 2021-03-24 15:39:17 +00:00
Richard Davey
da44c1e3fb JSDoc fix 2021-03-24 15:39:09 +00:00
PizZaKatZe
9891223a81 Do not set pointer-events property on DOM elements container
Fixes #5594.

If I understand correctly, #5504 tried to achieve the property is left
at its default value. The fact that the DOM container also defines it
was probably overlooked. :-)
2021-03-21 20:08:32 +01:00