Richard Davey
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a193210171
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Log update
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2018-04-13 12:16:21 +01:00 |
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Richard Davey
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e99f2e78e4
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Updated log
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2018-04-13 12:10:03 +01:00 |
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Richard Davey
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8afa6c9c7f
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MatterEvents.off() would cause a TypeError if you destroyed the Matter world. Fix #3562
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2018-04-13 12:07:27 +01:00 |
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Richard Davey
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9774b6ee37
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Updated change log
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2018-04-12 23:12:34 +01:00 |
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Richard Davey
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1802f8b30b
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GetBounds getTopLeft , getTopRight , getBottomLeft and getBottomRight all have a new optional argument includeParent which will factor in all ancestor transforms to the returned point.
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2018-04-12 17:42:16 +01:00 |
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Richard Davey
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ad4109aece
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Updated sortHandlerGO to handle any depth containers.
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2018-04-12 02:11:40 +01:00 |
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Richard Davey
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53425bdae9
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Matter Image and Matter Sprite didn't define a destroy method, causing an error when trying to destroy the parent Game Object. Fix #3516
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2018-04-11 14:35:18 +01:00 |
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Richard Davey
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70c7732a1e
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When shutting down a Matter World it will now call MatterEvents.off, clearing all events, and also removeAllListeners for any local events.
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2018-04-11 14:00:58 +01:00 |
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Richard Davey
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011e67d0f0
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The Matter SetBody Component will no longer try to call setOrigin unless the Game Object has the origin component (which not all do, like Graphics and Container)
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2018-04-11 13:47:22 +01:00 |
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Richard Davey
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ffd1d218e6
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Rectangle.Union will now cache all vars internally so you can use one of the input rectangles as the output rectangle without corrupting it.
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2018-04-11 12:44:37 +01:00 |
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Richard Davey
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28744bd0a3
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Updated change log
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2018-04-11 11:25:40 +01:00 |
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Richard Davey
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7aae84a790
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Calling Impact.World.remove(body) during a Body.updateCallback would cause the internal loop to crash when trying to access a now missing body. Two extra checks are in place to avoid this
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2018-04-11 10:39:20 +01:00 |
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Richard Davey
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f425cfb925
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Merge branch 'master' into scene-config-for-add-map
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2018-04-11 10:28:28 +01:00 |
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Richard Davey
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fc6a7e84f7
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Updated Change Log
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2018-04-11 10:22:44 +01:00 |
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Richard Davey
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2df61ab96b
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Merge pull request #3543 from rexrainbow/master
Add 'destroy' event of sound object
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2018-04-11 10:14:55 +01:00 |
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Richard Davey
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3e223211aa
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Updated log
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2018-04-11 10:12:31 +01:00 |
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Hua
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978c179054
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Add description of this PR
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2018-04-11 16:35:17 +08:00 |
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Richard Davey
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97cd94b3de
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Updated log
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2018-04-11 02:18:30 +01:00 |
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Richard Davey
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c5cc126a6e
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Updated change log
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2018-04-10 15:55:06 +01:00 |
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Richard Davey
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bf81a7dd06
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TransformMatrix.destroy is a new method that will clear out the array and object used by a Matrix internally.
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2018-04-10 15:20:50 +01:00 |
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Richard Davey
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330eac1ebc
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List is now internally using all of the new Utils.Array functions.
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2018-04-10 04:00:39 +01:00 |
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Sebastian Warmbrunn
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5d1405c4d9
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Add change to CHANGELOG.md
This adds a description of the new scene config option
mapAdd to the changelog.
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2018-04-09 21:40:05 +02:00 |
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Richard Davey
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3c5d3db267
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Testing exclusive setting
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2018-04-09 17:33:55 +01:00 |
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Richard Davey
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5f9972c791
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LoaderPlugin.isReady referenced a constant that no longer exists. Fix #3503
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2018-04-09 13:55:41 +01:00 |
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Richard Davey
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833355a9a4
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Tween.resume will now call Tween.play on a tween that was paused due to its config object, not as a result of having its paused method called. Fix #3452
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2018-04-09 13:25:20 +01:00 |
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Richard Davey
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7a02cac739
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Updated change log
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2018-04-09 12:57:55 +01:00 |
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Richard Davey
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825d7d8a76
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Merge branch 'master' into master
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2018-04-09 10:27:13 +01:00 |
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Richard Davey
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6ae000a5a0
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Updated change log
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2018-04-09 10:24:31 +01:00 |
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Richard Davey
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c358434754
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Updated log
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2018-04-07 17:04:48 +01:00 |
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Richard Davey
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b3a20d475a
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Removed null and updated log
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2018-04-07 16:18:48 +01:00 |
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Richard Davey
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fa43b8c4ef
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Updated change log
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2018-04-07 15:57:53 +01:00 |
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Richard Davey
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c6a9b0e3ba
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Change Log updated
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2018-04-07 12:35:34 +01:00 |
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Richard Davey
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e31cae93d2
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Tilemap Layers should use the ComputedSize component
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2018-04-05 14:43:07 +01:00 |
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Richard Davey
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7fbb055528
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Updated
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2018-04-05 13:52:30 +01:00 |
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Richard Davey
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34b236df41
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Vector2.setTo is a method alias for Vector2.set allowing it to be used inter-changeably with Geom.Point.
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2018-04-05 11:24:56 +01:00 |
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Richard Davey
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44f7993fb0
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Updated change log
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2018-04-05 08:52:50 +01:00 |
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Richard Davey
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4466f28e44
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Updated log
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2018-04-05 08:48:35 +01:00 |
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Richard Davey
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f98107bb88
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Updated change log
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2018-04-04 17:18:53 +01:00 |
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Richard Davey
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e734e7ef6b
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Extensive Animation API changes to use milliseconds, improve docs and access to properties
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2018-04-04 16:13:45 +01:00 |
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Richard Davey
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552cfe3c5e
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Animation Component overhaul
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2018-04-04 14:44:09 +01:00 |
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Richard Davey
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51d29b818d
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Animation.updateFrame will now call setSizeToFrame on the Game Object, which will adjust the Game Objects width and height properties to match the frame size. Fix #3473
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2018-04-04 13:14:41 +01:00 |
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Richard Davey
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af12eaac77
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Merge branch 'master' into FR3472
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2018-04-04 11:28:58 +01:00 |
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Richard Davey
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dac030dd3e
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Graphics.slice allows you to easily draw a Pacman, or slice of pie shape to a Graphics object.
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2018-04-04 11:13:19 +01:00 |
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Richard Davey
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0c200054b6
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LineCurve.getResolution was missing the divisions argument and always returning 1, which made it fail when used as path of a Path. It now defaults to return 1 unless specified otherwise
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2018-04-04 10:29:12 +01:00 |
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Richard Davey
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3546aa08f1
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Updated log
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2018-04-03 23:56:18 +01:00 |
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Richard Davey
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0b51671cb0
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Updated change log
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2018-04-03 17:30:21 +01:00 |
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Richard Davey
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11512e1db2
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Keyboard.JustDown and Keyboard.JustUp were being reset too early, causing them to fail when called in update loops. Fix #3490
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2018-04-03 16:33:13 +01:00 |
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Richard Davey
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d838097763
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Game.destroy now checks to see if the renderer exists before calling destroy on it. Fix #3498
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2018-04-03 15:41:02 +01:00 |
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Richard Davey
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d80cccc7f0
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Updated change log
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2018-04-03 15:32:08 +01:00 |
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Richard Davey
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316da3f2d9
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jsdocs update. Fix #3477
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2018-04-03 14:08:22 +01:00 |
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