Richard Davey
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9f9c7dea61
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Added setProgress
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2018-04-04 17:19:02 +01:00 |
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Richard Davey
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fa2320238e
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More jsdocs fixes and staggerPlay fix
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2018-04-04 16:27:33 +01:00 |
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Richard Davey
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e734e7ef6b
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Extensive Animation API changes to use milliseconds, improve docs and access to properties
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2018-04-04 16:13:45 +01:00 |
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Richard Davey
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552cfe3c5e
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Animation Component overhaul
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2018-04-04 14:44:09 +01:00 |
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Richard Davey
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c251eceaf6
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jsdoc fixes
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2018-04-04 14:43:53 +01:00 |
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Richard Davey
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51d29b818d
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Animation.updateFrame will now call setSizeToFrame on the Game Object, which will adjust the Game Objects width and height properties to match the frame size. Fix #3473
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2018-04-04 13:14:41 +01:00 |
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Richard Davey
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96507beda1
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Added setLetterSpacing method and exported value in toJSON (#3480)
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2018-04-04 11:34:39 +01:00 |
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Richard Davey
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af12eaac77
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Merge branch 'master' into FR3472
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2018-04-04 11:28:58 +01:00 |
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Richard Davey
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dac030dd3e
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Graphics.slice allows you to easily draw a Pacman, or slice of pie shape to a Graphics object.
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2018-04-04 11:13:19 +01:00 |
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Felipe Alfonso
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198180fec6
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Fixed issue https://github.com/photonstorm/phaser/issues/3475
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2018-04-03 12:03:02 -03:00 |
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Travis O'Neal
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2ec70cac48
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Added a letterSpacing property to BitmapText
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2018-04-02 09:42:24 -04:00 |
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Travis O'Neal
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43ea5f239c
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Updated @since to the appropriate version
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2018-03-30 14:07:28 -04:00 |
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Travis O'Neal
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d6265a59dd
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Initial Commit
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2018-03-30 13:46:44 -04:00 |
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Antriel
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630732f9fc
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jsdoc generics fix
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2018-03-30 14:43:58 +02:00 |
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Richard Davey
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37589ffe00
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jsdoc updates
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2018-03-29 15:12:32 +01:00 |
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Richard Davey
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cef9050627
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jsdoc fixes
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2018-03-29 14:53:06 +01:00 |
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Richard Davey
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e7191e9d8e
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jsdoc updates
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2018-03-29 13:48:14 +01:00 |
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Richard Davey
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91008232ad
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jsdoc fixes
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2018-03-29 13:12:07 +01:00 |
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Richard Davey
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562344fed0
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The ComputedSize Component now has setSize and setDisplaySize methods. This component is used for Game Objects that have a non-texture based size.
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2018-03-29 12:55:28 +01:00 |
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Richard Davey
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fba8183d94
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Fixed docs order
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2018-03-29 12:54:33 +01:00 |
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Richard Davey
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aec64c635e
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Removed floats
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2018-03-29 12:54:12 +01:00 |
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Richard Davey
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747f09af86
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jsdoc fixes
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2018-03-28 15:04:09 +01:00 |
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Richard Davey
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15c4334dc7
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jsdoc fixes
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2018-03-28 14:11:46 +01:00 |
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Richard Davey
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f10efda8f0
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font is non-optional, so removed coordinates as optional
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2018-03-28 12:05:03 +01:00 |
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orblazer
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ae0b3b841b
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Fix types on GameObjects
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2018-03-27 14:52:58 +02:00 |
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Richard Davey
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1f44366bc7
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-03-27 01:09:34 +01:00 |
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Richard Davey
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933e193ccf
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Group.destroy has a new optional argument destroyChildren which will automatically call destroy on all children of a Group if set to true (the default is false, hence it doesn't change the public API). Fix #3246
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2018-03-27 01:09:30 +01:00 |
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Richard Davey
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25cbb320a5
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Merge pull request #3453 from orblazer/genericTypes
Change structs for generic types
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2018-03-27 00:37:34 +01:00 |
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Samid\Sami
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20b9930335
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Fix calling non existing start() instead of startFollow() in setPath(config)
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2018-03-25 10:44:24 +02:00 |
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orblazer
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f42f1bf132
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Change structs for generic types
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2018-03-23 16:54:12 +01:00 |
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Richard Davey
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2cd7da0126
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The RenderTexture now uses the ComputedSize component instead of Size (which requires a frame), allowing calls to getBounds to work. Fix #3451
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2018-03-23 10:00:25 +00:00 |
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Richard Davey
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04b5985724
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Merge pull request #3445 from delftswa2018/3385-Rendertexture-alpha-not-changing-in-WEBGL-mode
Fix changing alpha in RenderTextureWebGLRenderer
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2018-03-22 14:52:14 +00:00 |
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Gerard van Alphen
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78c1e86021
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Fix changing alpha in RenderTextureWebGLRenderer
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2018-03-22 14:58:41 +01:00 |
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Richard Davey
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5816b863fa
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Removed TransformNode so it doesn't break the 3.3 CI build
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2018-03-22 13:19:52 +00:00 |
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Richard Davey
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0ef92e1172
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Merge branch 'pr/3439'
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2018-03-21 16:06:56 +00:00 |
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Richard Davey
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8e7944a1b4
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Updated EventEmitter reference
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2018-03-21 14:09:58 +00:00 |
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Richard Davey
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3f0ee709f0
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Renamed methods to avoid confliction with Animation component
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2018-03-21 14:09:30 +00:00 |
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orblazer
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439df07fd5
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Fix "object" type on GameObjects and Input
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2018-03-21 12:19:31 +01:00 |
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Richard Davey
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db613c793a
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-03-21 03:17:00 +00:00 |
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Richard Davey
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786d181a91
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Sorted the components
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2018-03-21 03:16:49 +00:00 |
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orblazer
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4f7f2b8981
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Fix RemoveCallback call on Group
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2018-03-21 00:32:13 +01:00 |
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orblazer
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5a518f2e5f
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Fix "object" types on Camera and GameObjecs
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2018-03-20 23:28:26 +01:00 |
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Richard Davey
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d329724ae5
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Added the ComputedSize component to the Text Game Object, which allows Text.getBounds, and related methods, to work again instead of returning NaN.
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2018-03-20 19:00:48 +00:00 |
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Richard Davey
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28206e872f
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Merge pull request #3433 from orblazer/fix-types
Fix "any" types
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2018-03-20 16:28:43 +00:00 |
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orblazer
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7fba122321
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Fix "any" types
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2018-03-20 17:15:49 +01:00 |
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Richard Davey
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31bf979eb2
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Merge pull request #3432 from orblazer/fix-types
Fix nullable and multiple types
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2018-03-20 15:31:17 +00:00 |
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Felipe Alfonso
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701d43b3c3
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TransformNode Implemented for nested transformations
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2018-03-20 12:15:14 -03:00 |
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orblazer
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87633fdfad
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Fix multiple types on GameObjects
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2018-03-20 15:56:31 +01:00 |
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orblazer
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4cff464555
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Fix nullable types
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2018-03-20 15:36:03 +01:00 |
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Richard Davey
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b6f2c80ae6
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Groups will now listen for a destroy event from any Game Object added to them, and if received will automatically remove that GameObject from the Group. Fix #3418
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2018-03-20 01:08:45 +00:00 |
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