Commit graph

1128 commits

Author SHA1 Message Date
Richard Davey
cb5b12e9d3 The GameObject destroy event is now emitted at the start of the destroy process, before things like the body or input managers have been removed, so you're able to use the event handler to extract any information you require from the GameObject before it's actually disposed of. Previously, the event was dispatched at the very end of the process. 2018-03-20 01:05:53 +00:00
Richard Davey
3591edcb73
Merge pull request #3417 from rexrainbow/master
Bug fix: font might not sync to context
2018-03-20 00:34:51 +00:00
orblazer
b4a30b8e43 Add callbacks on GameObjects 2018-03-19 22:27:16 +01:00
orblazer
bf630f7d57 Fix types in JSDocs 2018-03-19 19:49:14 +01:00
Richard Davey
620bcc6ae5 jsdoc fixes and additions 2018-03-19 13:45:00 +00:00
orblazer
87d6cdaff8 Update JSDoc on GameObjects 2018-03-19 13:50:32 +01:00
orblazer
90def456f2 Update JSDoc on GameObjects 2018-03-19 12:54:31 +01:00
Rex
4125e74550 Bug fix: font might not sync to context
Sync font before runWordWrap
2018-03-18 22:53:02 +08:00
Richard Davey
cc0998660e Updated jsdocs 2018-03-18 13:43:37 +00:00
Richard Davey
a8886a60d3 Actually round the value. 2018-03-17 17:03:30 +00:00
Richard Davey
05a4385cd7 jsdoc fixes 2018-03-16 17:29:39 +00:00
Richard Davey
24eec0ccd0
Merge pull request #3365 from samme/feature/tilesprite-settileposition
Add Phaser.GameObjects.TileSprite#setTilePosition
2018-03-16 12:55:03 +00:00
Richard Davey
19ea528c99
Merge pull request #3392 from samme/feature/group-create-active
Add `active` to Group create methods
2018-03-16 12:51:21 +00:00
Richard Davey
1fea31bac8 Fixed package names 2018-03-16 00:46:39 +00:00
Richard Davey
19a17bcf63 Updating docs 2018-03-15 17:27:30 +00:00
samme
731b006ec3 Add active to Group create methods
- Adds `active=true` argument to Group#create
- Adds `active=true` config value to Group#createMultiple etc.
2018-03-14 12:22:08 -07:00
Richard Davey
1d23aad976 TextStyle has two new properties: baselineX and baselineY which allow you to customize the 'magic' value used in calculating the text metrics. 2018-03-13 13:21:51 +00:00
Richard Davey
247e8b9337 Text.setFixedSize was incorrectly setting the text property instead of the parent property. Fix #3375 2018-03-12 16:34:21 +00:00
Richard Davey
1ebf639de3 Merge branch 'master' of https://github.com/photonstorm/phaser 2018-03-12 16:30:16 +00:00
Felipe Alfonso
be81ddfd51 Fixed issue on RenderTexture canvas clear. The clearRect was affected by previous transformations 2018-03-12 13:30:05 -03:00
Richard Davey
267e8b4b84 Merge branch 'master' of https://github.com/photonstorm/phaser 2018-03-12 16:27:49 +00:00
Felipe Alfonso
9585a1c78b Fixed issue of render texture only rendering the first frame. It should've read the cut properties 2018-03-12 13:27:32 -03:00
Felipe Alfonso
e0a4577938 Fixed issue of TileSprite rendering pattern based on the power of 2 dimension on canvas. 2018-03-12 13:18:38 -03:00
Richard Davey
70d9c7d728 Always return the parent Text object, no matter the flow 2018-03-12 16:13:42 +00:00
Richard Davey
e2ad743b92 _this fix 2018-03-12 14:52:35 +00:00
Richard Davey
0368473b95 The SetFrame method now has two optional arguments: updateSize and updateOrigin (both true by default) which will update the size and origin of the Game Object respectively. Fix #3339 2018-03-12 14:45:18 +00:00
samme
f4e843038c Expect v3.3.0 2018-03-12 07:23:20 -07:00
Richard Davey
edf1aa7cc1 The onContextRestored callback won't be defined any more unless the WebGL Renderer is in use in the following objects: BitmapMask, Static Tilemap, TileSprite and Text. This should allow those objects to now work in HEADLESS mode. Fix #3368 2018-03-12 13:37:13 +00:00
samme
aebce8a695 Add Phaser.GameObjects.TileSprite#setTilePosition
Both arguments are optional.
2018-03-10 11:41:22 -08:00
Richard Davey
935a89342d Calling setText on a BitmapText object will now recalculate its display origin values. Fix #3350 2018-03-09 17:08:12 +00:00
Richard Davey
87f2d0f831
Merge pull request #3335 from iamchristopher/fix-group-clear-from-scene
Fixed Group doesn't remove children from Scene when cleared
2018-03-09 15:54:44 +00:00
Richard Davey
3ed077a6d7
Merge pull request #3358 from delftswa2018/3231-CANVAS-tilesprite-rotation-flip-scaling
Added rotation, scaling and flipping to TileSpriteCanvasRenderer
2018-03-09 15:51:35 +00:00
Richard Davey
2ee4f581f5
Merge pull request #3355 from rexrainbow/master
Add reference of GameObject class
2018-03-09 15:45:46 +00:00
Tom Catshoek
74b18921e8 Added rotation, scaling and flipping to TileSpriteCanvasRenderer 2018-03-09 15:16:34 +01:00
Hua
4719589382 Add reference of BuildGameObject, BuildGameObjectAnimation 2018-03-09 15:13:42 +08:00
Hua
cf8d4703b3 Add reference of GameObject class 2018-03-09 12:31:37 +08:00
Felipe Alfonso
9a21b4c7f4 Fixed issue with render texture tint 2018-03-06 15:56:33 -03:00
iamchristopher
1d402a732e Fixed Group doesn't remove children from Scene when cleared 2018-03-05 19:04:01 -05:00
Richard Davey
a712dea197 eslint fix 2018-03-05 22:25:55 +00:00
Richard Davey
9ad7aeef1d
Merge pull request #3304 from rexrainbow/master
Add destroy event of gameobject
2018-03-05 21:56:07 +00:00
Richard Davey
c2f25b3742
Merge pull request #3240 from Twilrom/arc-fix
Update WebGL Graphics.arc to work more like on Canvas
2018-03-05 21:54:46 +00:00
Richard Davey
bfabe35cdf eslint fixes 2018-03-05 21:49:08 +00:00
Felipe Alfonso
ddc85cfdc7 Added support for tint and alpha to RenderTexture 2018-03-05 16:57:41 -03:00
Lukas Jakob Hafner
97bfe2e752
Quick fix for missing lineSpacing
Reads lineSpacing if passed as attribute to `style` within text config.
2018-03-05 16:35:42 +02:00
Richard Davey
8d85a9bc72 Added jsdocs 2018-03-05 14:19:53 +00:00
Richard Davey
4c59d9a35d Added jsdocs 2018-03-05 02:24:47 +00:00
Richard Davey
4d16b0c00a eslint fixes 2018-03-05 01:45:28 +00:00
Richard Davey
ef3df149c6 Fixed RenderTexture flipY 2018-03-05 01:42:37 +00:00
Richard Davey
ae1c91cf6a eslint fixes 2018-03-05 01:40:11 +00:00
Richard Davey
7341d7a6cf Merge branch 'master' of https://github.com/photonstorm/phaser 2018-03-02 17:49:01 +00:00
Richard Davey
4de9690f98 The setFrame method of the Texture component has been updated so that it will now automatically reset the width and height of a Game Object to match that of the new Frame. Related, it will also adjust the display origin values, because they are size based. If the Frame has a custom pivot it will set the origin to match the custom pivot instead. 2018-03-02 16:23:43 +00:00
Felipe Alfonso
865f0a604e Small fix on the MatrixStack rotation function 2018-03-02 11:29:04 -03:00
Hua
baeca90ae8 Add destroy event
Add destroy event of gameobject, also add a checking to prevent re-enter this destroy function.
2018-03-02 10:50:20 +08:00
Richard Davey
acc4922027 Fixes to the InputPlugin re: drop zones and addition of setInteractive argument. 2018-03-01 02:46:17 +00:00
Richard Davey
9a561ff385 Added roundPixels support to BitmapText canvas 2018-02-28 23:07:30 +00:00
Richard Davey
fdc1f3cab3 Added canvas roundPixels support for Text, Particles and TileSprites 2018-02-28 22:40:08 +00:00
Richard Davey
252a76f416 The Headless render mode has been implemented. You can now set HEADLESS as the renderType in the Game Config and it will run a special game step that skips rendering. It will still create a Canvas element, as lots of internal systems (like input) rely on it, but it will not draw anything to it. Fix #3256 2018-02-28 21:57:32 +00:00
Felipe Alfonso
14399d6910 TileSprite can now set frame of the pattern texture 2018-02-28 17:04:57 -03:00
Richard Davey
8ae3493296 setText updates
BitmapText.setText will check if the value given is falsey but not a zero and set to an empty string if so.
BitmapText.setText will now cast the given value to a string before setting.
BitmapText.setText will not change the text via `setText` unless the new text is different to the old one.
2018-02-27 15:14:03 +00:00
Richard Davey
b447665533 Text.setText will check if the value given is falsey but not a zero and set to an empty string if so. 2018-02-27 15:13:39 +00:00
Richard Davey
34e5a282d2 AnimationComponent.play now calls setSizeToFrame() and updateDisplayOrigin() on the parent Game Object in order to catch situations where you've started playing an animation on a Game Object that uses a different size to the previously set frame. 2018-02-27 01:09:09 +00:00
Felipe Alfonso
7c96e93c47 Canvas RenderTexture rendering added 2018-02-23 21:05:15 -03:00
Felipe Alfonso
9dbb4db4c6 Added inverted alpha to bitmap mask 2018-02-23 14:09:27 -03:00
Felipe Alfonso
ef8e92dc01 RenderTexture base webgl implementation 2018-02-23 00:44:22 -03:00
Richard Davey
fe5bd7e6bb Fixed jsdoc errors 2018-02-21 22:51:05 +00:00
Felipe Alfonso
4b9b4c91a3 Dynamic BitmapText's origin is used on rendering the text 2018-02-19 18:20:30 -03:00
Felipe Alfonso
41bcaba43a Dynamic BitmapText now uses origin component to render the text. 2018-02-19 18:16:57 -03:00
Richard Davey
3c65121cb3 eslint fixes 2018-02-16 19:17:49 +00:00
Richard Davey
50dac412be eslint fixes and console removal 2018-02-16 19:08:50 +00:00
Richard Davey
d745b70330 The Mesh Game Object Factory entry had incorrect arguments passed to Mesh constructor. 2018-02-16 19:07:58 +00:00
Richard Davey
5b4b5de075 TileSprite was missing a gl reference, causing it to fail during a context loss and restore. 2018-02-16 18:54:33 +00:00
Richard Davey
86f00eeb52 eslint fixes 2018-02-16 18:17:51 +00:00
Twilrom
d45784f3c9 Remove some unnecessary calls to closePath. 2018-02-16 16:13:48 +01:00
Richard Davey
79520bfdc4 Added jsdoc 2018-02-15 14:33:36 +00:00
Richard Davey
d72c7d501a Destroying a Game Object will now call destroy on its physics body. 2018-02-14 19:33:13 +00:00
Richard Davey
c80e2fde2c Fixed use of List structure for the Blitter game object. 2018-02-14 12:25:17 +00:00
Richard Davey
2892f20e5c Depth component added to the Zone Game Object. Fix #3213 2018-02-13 22:19:44 +00:00
Richard Davey
353dba4d5e Added missing Target camera back, fixing Graphics.generateTexture in the process. 2018-02-13 08:08:48 +00:00
Richard Davey
2813ac8162 Moved PluginManager and merged configs into single root file for easier changing. 2018-02-12 23:03:48 +00:00
Richard Davey
275f6e40b2 Moved to sub-folder. 2018-02-12 22:16:27 +00:00
Richard Davey
ef87b33a10 Added jsdocs 2018-02-12 21:54:51 +00:00
Felipe Alfonso
9b2741387b Resolution affecting camera display 2018-02-12 16:03:13 -03:00
Richard Davey
8bce7ea7c9 Added jsdocs. 2018-02-12 17:21:06 +00:00
Richard Davey
3493e272d6 Added jsdocs 2018-02-12 17:03:53 +00:00
Richard Davey
b6b8f70550 DisplayList now just extends List and removed the Plugin, as it acts as its own plugin now. 2018-02-12 16:59:57 +00:00
Richard Davey
d578e89828 Moved Mesh out of core and into its own Graphics extension. 2018-02-12 16:59:27 +00:00
Richard Davey
d1f5f8a82b Added jsdocs 2018-02-12 16:01:21 +00:00
Richard Davey
d67daa998e If no value given, set to empty string. 2018-02-12 13:48:51 +00:00
Richard Davey
38b6d2834b Added jsdocs 2018-02-10 17:11:36 +00:00
Richard Davey
2ece55c28e Renamed folder to match namespace 2018-02-10 14:56:08 +00:00
Richard Davey
a71998d682 Updated origin call. 2018-02-09 15:23:26 +00:00
Richard Davey
5085ed5c9f Added setOriginFromFrame. 2018-02-09 15:21:49 +00:00
Richard Davey
3422569a4a setFrame will use a custom pivot, if set. 2018-02-09 15:21:39 +00:00
Richard Davey
e0899bfa00 Added jsdocs 2018-02-09 03:44:23 +00:00
Richard Davey
10193c181a Fixed require paths. 2018-02-07 17:10:01 +00:00
Richard Davey
89fe7123e1 Moved to its own top-level folder. 2018-02-07 16:29:48 +00:00
Richard Davey
3c8470863a Fixed undef error. 2018-02-07 16:16:26 +00:00
Richard Davey
40689d1e35 Updated jsdocs. 2018-02-07 15:27:21 +00:00
Richard Davey
8ae958037e Added jsdocs 2018-02-07 02:46:11 +00:00
Richard Davey
33c9f39b9d Merge branch 'master' of https://github.com/photonstorm/phaser 2018-02-07 00:19:15 +00:00