Svipal
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70cbdc0925
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preparing for WIP PR 4
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2020-01-29 20:32:08 +01:00 |
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Svipal
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c4739dc01d
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Merge branch 'master' of https://github.com/svipal/phaser
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2020-01-29 20:28:06 +01:00 |
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Svipal
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95df0be94a
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changed orientation localisation to layer, will make easier the fixing of pixelwidth and height and makes more sense overall
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2020-01-29 20:27:40 +01:00 |
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svipal
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cf348779dc
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Merge pull request #4 from photonstorm/master
Keeping up with master again.
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2020-01-29 19:28:09 +01:00 |
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Svipal
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d6489d1146
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preparing WIP PR 2
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2020-01-29 19:21:27 +01:00 |
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Svipal
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ccbff39074
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preparing WIP PR
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2020-01-29 19:20:25 +01:00 |
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Svipal
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a82b27ce6f
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added deep copy, doesn't change anything , this.orientation in the tile still bugging
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2020-01-29 19:01:22 +01:00 |
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Svipal
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050325bff0
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tried to pin down where the orientation became undefined, no success.
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2020-01-29 17:42:39 +01:00 |
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Richard Davey
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e4c158c883
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Merge pull request #4968 from JasonHK/jsdoc
Fixed `this` return types
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2020-01-29 11:48:43 +00:00 |
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Richard Davey
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72f0395eec
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Update TransformMatrix.js
Added missing braces.
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2020-01-29 11:48:11 +00:00 |
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Richard Davey
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52b3176771
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Update MatterTileBody.js
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2020-01-28 23:25:51 +00:00 |
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Richard Davey
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d56a6c8790
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MatterTileBody now extends EventEmitter , meaning you can listen to collision events from Tiles directly and it will no longer throw errors about gameObject.emit not working. Fix #4967
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2020-01-28 23:25:12 +00:00 |
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Richard Davey
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b8d2a5b792
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Undef or null
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2020-01-28 16:13:59 +00:00 |
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Richard Davey
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ef641a104f
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Update Rope.js
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2020-01-28 12:59:11 +00:00 |
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Richard Davey
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7ce48c20de
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Update Rope.js
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2020-01-28 12:50:22 +00:00 |
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Richard Davey
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ddf535c6c3
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Rope can now draw vertex debug to a Graphics instance
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2020-01-28 12:46:35 +00:00 |
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Richard Davey
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c357b5e56d
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Added alignment property
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2020-01-28 12:46:11 +00:00 |
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Richard Davey
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0a4b3e3785
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Update RopeCanvasRenderer.js
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2020-01-28 12:46:03 +00:00 |
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Richard Davey
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0eaf0c47b5
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Respect Camera.renderToGame property
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2020-01-27 23:35:52 +00:00 |
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Richard Davey
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91dbd42d44
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Camera.renderToGame is a new property used in conjunction with renderToTexture . It controls if the Camera should still render to the Game canvas after rendering to its own texture or not. By default, it will render to both, but you can now toggle this at run-time.
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2020-01-27 23:35:39 +00:00 |
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samme
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bc39e70412
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Fix centering Body in setSize()
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2020-01-27 11:15:06 -08:00 |
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Svipal
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95d2ff9996
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need to compare across commits to understand regression regarding this.x
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2020-01-27 20:12:53 +01:00 |
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Richard Davey
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54aebfc842
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Removed NOOPs and fixed UV projection for vertical atlas frames
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2020-01-27 15:15:19 +00:00 |
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Richard Davey
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4de9d52769
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Animation.setCurrentFrame will no longer try to call setOrigina or updateDisplayOrigin if the Game Object doesn't have the Origin component, preventing unknown function errors.
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2020-01-27 14:48:50 +00:00 |
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svipal
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208c77f3fd
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Merge pull request #3 from photonstorm/master
getting up to date with master again
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2020-01-26 22:53:30 +01:00 |
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Svipal
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946857f756
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pixel changes
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2020-01-26 22:51:01 +01:00 |
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Jason Kwok
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ec25759747
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Fixed this return types for Phaser.GameObjects.Zone
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2020-01-26 21:52:37 +08:00 |
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Jason Kwok
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8e82f22858
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Fixed this return types for Phaser.GameObjects.Text
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2020-01-26 21:43:48 +08:00 |
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Jason Kwok
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192e03c932
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Fixed this return types for Phaser.GameObjects.Sprite
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2020-01-26 21:36:59 +08:00 |
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Jason Kwok
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4578a9e13c
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Fixed this return types for Phaser.GameObjects.Quad
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2020-01-26 21:26:34 +08:00 |
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Jason Kwok
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fca63274e2
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Fixed this return types for Phaser.GameObjects.Particles.Zones.EdgeZone
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2020-01-26 21:21:25 +08:00 |
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Jason Kwok
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022fa20673
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Fixed this return types for Phaser.GameObjects.Particles.EmitterOp
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2020-01-26 21:18:14 +08:00 |
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Jason Kwok
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270f7b33a3
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Fixed this return types for Phaser.GameObjects.Particles.ParticleEmitterManager
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2020-01-26 21:15:30 +08:00 |
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Jason Kwok
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1fd71ae088
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Fixed this return types fro Phaser.GameObjects.Particles.ParticleEmitter
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2020-01-26 21:13:11 +08:00 |
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Jason Kwok
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4df2179496
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Fixed this return types for Phaser.GameObjects.Light
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2020-01-26 21:06:58 +08:00 |
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Jason Kwok
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66e314432c
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Fixed this return types for Phaser.GameObjects.Group
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2020-01-26 21:03:57 +08:00 |
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Jason Kwok
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494ddf431d
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Fixed this return types for Phaser.GameObjects.Graphics
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2020-01-26 21:01:00 +08:00 |
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Jason Kwok
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91f1fefd2b
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Fixed this return types for Phaser.GameObjects.Container
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2020-01-26 20:50:59 +08:00 |
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Jason Kwok
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00818a9c61
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Fixed this return types for Phaser.GameObjects.Components.TransformMatrix
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2020-01-26 20:42:58 +08:00 |
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Jason Kwok
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c97a59011d
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Fixed this return types for Phaser.GameObjects.Components.PathFollower
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2020-01-26 20:36:05 +08:00 |
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Jason Kwok
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87bf4bd648
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Fixed this return types for Phaser.GameObjects.Bob
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2020-01-26 20:25:26 +08:00 |
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Jason Kwok
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401cb81590
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Fixed this return type for Phaser.GameObjects.DynamicBitmapText
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2020-01-26 20:16:18 +08:00 |
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Jason Kwok
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f970afb34c
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Fixed this return type for Phaser.Loader.LoaderPlugin
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2020-01-26 00:31:56 +08:00 |
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Richard Davey
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009dad281f
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Fixed comparison
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2020-01-24 18:18:06 +00:00 |
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Richard Davey
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5022830c7a
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Added preDestroy handler
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2020-01-24 18:03:18 +00:00 |
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Richard Davey
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bf65d6b577
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Push to the updateList too
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2020-01-24 18:01:49 +00:00 |
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Richard Davey
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e5f5ed70fe
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Added support for animations, texture flipping, alignment resetting and tint fill
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2020-01-24 18:01:40 +00:00 |
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Richard Davey
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79357e35ab
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Support Rope.alpha
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2020-01-24 15:35:16 +00:00 |
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Richard Davey
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2f6921b80f
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Added horizontal parameter
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2020-01-24 15:35:08 +00:00 |
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Richard Davey
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1463aaaaa1
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Added horizontal flag and Alpha and Flip components
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2020-01-24 15:35:00 +00:00 |
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Richard Davey
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72c3b55235
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Testing vertical Rope support
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2020-01-24 01:58:29 +00:00 |
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Richard Davey
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0d263be52a
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Config.loaderWithCredentials is the new global setting for XHRSettings.withCredentials .
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2020-01-22 16:30:11 +00:00 |
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Richard Davey
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af85f9451d
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XHRLoader will now use the XHRSettings.withCredentials as set in the file or global loader config.
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2020-01-22 16:29:58 +00:00 |
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Richard Davey
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bf0feee498
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XHRSettings.withCredentials is a new boolean property that controls the withCredentials setting of the XHR Request made by the Loader. It indicates whether or not cross-site Access-Control requests should be made using credentials such as cookies, authorization headers or TLS client certificates. You can set this on a per-file basis, or global in the Game Config.
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2020-01-22 16:29:47 +00:00 |
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Richard Davey
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392c52fa8b
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Update GetEaseFunction.js
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2020-01-20 23:34:40 +00:00 |
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Richard Davey
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6a72524869
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Added new GetEasedPoints function
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2020-01-20 23:34:33 +00:00 |
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Richard Davey
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f883cb492a
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Fixed issue with not enough Rope segments being provided.
Allow to pass in integer to split Rope into.
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2020-01-20 17:29:11 +00:00 |
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Richard Davey
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78d009c249
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2020-01-20 16:08:15 +00:00 |
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Richard Davey
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ade73f28bf
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Rope updates
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2020-01-20 16:01:30 +00:00 |
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Richard Davey
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06bad68468
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Improved JSDocs
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2020-01-20 15:47:38 +00:00 |
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Svipal
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e4857ce48a
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yoyuee
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2020-01-19 20:55:09 +01:00 |
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Svipal
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fbe3345e54
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Updated RemoveTileAtWorldXy, PutTileAtWorldXY, GetTilesWithinShape and GetTilesWithinWorldXY
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2020-01-19 20:50:57 +01:00 |
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svipal
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eb90fc2ab4
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Merge pull request #2 from photonstorm/master
keeping up with master #2
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2020-01-18 14:21:26 +01:00 |
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Richard Davey
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57a022db53
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Always flush, because tri-strip
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2020-01-17 19:04:16 +00:00 |
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Richard Davey
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d5473a4840
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Added setTintFill method
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2020-01-17 17:58:50 +00:00 |
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Richard Davey
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18120cb0d5
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New Strip pipeline
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2020-01-17 17:58:41 +00:00 |
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Richard Davey
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0af1303ba2
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Added TextureTintStrip pipeline
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2020-01-17 17:38:24 +00:00 |
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Richard Davey
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162b07bd6b
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Added new Rope Game Object
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2020-01-17 17:38:06 +00:00 |
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No
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1a88ff95ba
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updated dynamic layer and tilemap
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2020-01-17 16:15:59 +01:00 |
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No
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f17aef0abf
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wordtotileX or Y cannot be called independently either
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2020-01-17 15:15:15 +01:00 |
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No
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ddbcf85194
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woops
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2020-01-17 14:49:02 +01:00 |
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No
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83bbf08902
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changed world to tile and tile to world in isometric mode
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2020-01-17 14:47:33 +01:00 |
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Richard Davey
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e4e265c857
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Preparing for 3.23 dev
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2020-01-17 11:02:45 +00:00 |
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samme
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f4c011496c
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Fix PathFollower always at end of path
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2020-01-16 14:44:26 -08:00 |
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Richard Davey
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4a6b2087f7
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Fixed internal callback handlers
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2020-01-15 12:45:59 +00:00 |
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Richard Davey
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ff65e69cd1
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Changed copyright date to 2020
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2020-01-15 12:07:09 +00:00 |
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Richard Davey
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d5644cf977
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If a config object was passed to MultiAtlasFile it expected the atlas URL to be in the url property, however the docs and file config expected it in atlasURL . You can now use either of these properties to declare the url. Fix #4815
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2020-01-15 11:36:11 +00:00 |
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Richard Davey
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d636189cf7
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Fixed JSDoc param type. Fix #4815
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2020-01-15 11:30:08 +00:00 |
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Richard Davey
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57defcdb9b
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Typo
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2020-01-15 11:15:30 +00:00 |
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Richard Davey
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e1a6214c9b
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A DOMElement will now set the display mode to 'none' during its render if the Scene in which it belongs is no longer visible.
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2020-01-15 11:15:23 +00:00 |
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Richard Davey
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867a11b30b
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DOMElement has a new private method handleSceneEvent which will handle toggling the display setting of the element when a Scene sleeps and wakes. A DOM Element will now listen for the Scene sleep and wake events. These event listeners are removed in the preDestroy method.
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2020-01-15 11:15:09 +00:00 |
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Richard Davey
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90c8825ddb
|
A PathFollower with a very short duration would often not end in the correct place, which is the very end of the Path, due to the tween handling the movement not running one final update when the tween was complete. It will now always end at the final point of the path, no matter how short the duration. Fix #4950
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2020-01-15 10:42:56 +00:00 |
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Richard Davey
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3d144bd99e
|
JSDoc update. Fix #4955
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2020-01-15 10:29:09 +00:00 |
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Richard Davey
|
1ccfd8d68b
|
In Actions.GridAlign if you set width to -1 it would align the items vertically, instead of horizontally. It now aligns them horizontally if width is set, or vertically if height is set. Fix #4899
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2020-01-15 00:31:57 +00:00 |
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Richard Davey
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c3940e15c6
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PhysicsGroup now uses the new internalCreateCallback and internalRemoveCallback to handle its body creation and destruction, allowing you to use your own createCallback and removeCallback as defined in the Group config. Fix #4420 #4657 #4822
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2020-01-14 23:57:48 +00:00 |
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Richard Davey
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08c4ab0e4c
|
Added internalCreateCallback and internalRemoveCallback to a Group
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2020-01-14 23:55:21 +00:00 |
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Richard Davey
|
847abb0ef2
|
Scene.Systems.getData is a new method that will return any data that was sent to the Scene by another Scene, i.e. during a run or launch command. You can access it via this.sys.getData() from within your Scene.
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2020-01-14 23:29:14 +00:00 |
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Richard Davey
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fb7f66838a
|
Marked width/height as readonly and added docs. Fix #4806
|
2020-01-14 22:45:55 +00:00 |
|
Richard Davey
|
a81c2ea132
|
When playing an Animation, if you were to play another, then pause it, then play another the internal _paused wouldn't get reset, preventing you from them pausing the animations from that point on. You can now play and pause animations at will. Fix #4835
|
2020-01-14 22:42:14 +00:00 |
|
Richard Davey
|
f15ef8648e
|
Lots of type fixes
|
2020-01-14 17:11:07 +00:00 |
|
Richard Davey
|
91e59ab39a
|
Update MatterPhysics.js
|
2020-01-14 14:59:35 +00:00 |
|
Richard Davey
|
47ae9eaadc
|
Exposed StaggerBuilder and added missing param to JSDocs
|
2020-01-13 22:35:40 +00:00 |
|
Richard Davey
|
1c6e8df436
|
Update MatterPhysics.js
|
2020-01-13 17:10:19 +00:00 |
|
Richard Davey
|
51aa5d019d
|
Removed namespace as it conflicts with TypeScript defs
|
2020-01-13 13:28:50 +00:00 |
|
Richard Davey
|
9c0b77db92
|
Fixed JSDocs
|
2020-01-13 13:28:24 +00:00 |
|
Richard Davey
|
1928480913
|
Fixed JSDocs
|
2020-01-13 12:35:33 +00:00 |
|
Richard Davey
|
fce658aea2
|
Fix #4825
|
2020-01-13 12:29:57 +00:00 |
|
Richard Davey
|
fdbd5a4f6d
|
The ScaleManager.destroy method wasn't being called when the Game DESTROY event was dispatched, causing minor gc to build up. The destroy method will now be called properly on game destruction. Fix #4944
|
2020-01-13 12:20:24 +00:00 |
|
Richard Davey
|
706cef7912
|
Merge pull request #4935 from Aedalus/master
Changed tile getTint function to use getTintAppendFloatAlphaAndSwap
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2020-01-13 12:13:42 +00:00 |
|
Richard Davey
|
86e5f8e4bd
|
Merge pull request #4952 from zaniar/align-in-quickset-alias
Make Phaser.Display.Align.In.QuickSet accepts LEFT_BOTTOM, LEFT_TOP, RIGHT_BOTTOM, and RIGHT_TOP.
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2020-01-13 12:04:15 +00:00 |
|