photonstorm
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0d0c92a018
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ESLint fix.
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2017-07-04 16:44:21 +01:00 |
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photonstorm
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991ab2576d
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Broke the lists apart into DisplayList and UpdateList, as the vast majority of Game Objects don't ever need to have their preUpdate methods called as they are empty.
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2017-07-04 16:44:16 +01:00 |
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photonstorm
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5cb2dbc3f8
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ESLint fix
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2017-07-04 16:10:51 +01:00 |
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photonstorm
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f79db37cda
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Updated to new class structure, fixed lots of ESLint errors and moved EarCut into the geom folder and used the un-minified and latest version.
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2017-07-04 14:48:18 +01:00 |
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photonstorm
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dc081f0d26
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More classes moved to the new structure.
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2017-07-04 13:58:45 +01:00 |
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photonstorm
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e7708fedcf
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Textures updated to class structure.
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2017-07-04 13:23:58 +01:00 |
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photonstorm
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89c0acf06e
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Removed typings folder (out of date)
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2017-07-04 13:13:09 +01:00 |
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photonstorm
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70c0d40915
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Formatting tweaks.
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2017-07-04 13:11:16 +01:00 |
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photonstorm
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a32eaef90a
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Moved Hermite Path to class format.
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2017-07-04 13:11:07 +01:00 |
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photonstorm
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c1a6919895
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Loader Events extend Event class.
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2017-07-04 13:10:51 +01:00 |
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photonstorm
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f141b6b139
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RDG now proper class.
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2017-07-04 13:10:40 +01:00 |
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photonstorm
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5d1393b9dc
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Moved SnapShot feature into the renderer folder and updated paths.
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2017-07-04 13:10:26 +01:00 |
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photonstorm
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c86c2bae81
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ESLint fixes.
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2017-07-04 12:36:27 +01:00 |
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photonstorm
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67b11f1e35
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Added Tint support to Tile Sprites.
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2017-07-04 12:36:19 +01:00 |
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photonstorm
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34ffad1c5d
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Lots of ESLint fixes and removal of un-used vars.
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2017-07-04 12:25:43 +01:00 |
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photonstorm
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360a724253
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Added Tint component to RenderPass.
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2017-07-04 12:25:31 +01:00 |
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photonstorm
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2aae473658
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Removed redundant Color component and added in new Tint component. Exposed via WebGL Renderer for Images, Sprites and Text.
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2017-07-04 12:01:27 +01:00 |
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Felipe Alfonso
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bd6dd41135
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transform point to camera space
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2017-07-03 22:09:02 -04:00 |
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Felipe Alfonso
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9b7b075a9f
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center camera
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2017-07-03 22:00:46 -04:00 |
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Richard Davey
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066ae6e825
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2017-07-04 01:59:38 +01:00 |
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Richard Davey
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f770712c2a
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Huge refactoring of States, plugins and object factories
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2017-07-04 01:59:31 +01:00 |
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Felipe Alfonso
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8e9aea8301
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Set Camera Position
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2017-07-03 16:49:05 -04:00 |
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photonstorm
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10be5739d8
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Updated File Types to use config object instead.
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2017-07-03 17:06:40 +01:00 |
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photonstorm
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4136ccf374
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Lots more updates moving everything to consistent class structure.
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2017-07-03 16:05:22 +01:00 |
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photonstorm
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b5348035a1
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Removed 'default' from State Settings to allow override from StateManager.add #3029
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2017-07-03 12:24:18 +01:00 |
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photonstorm
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55224267b4
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Let's remove this from the repo.
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2017-07-03 12:23:27 +01:00 |
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Richard Davey
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b3a9b2bed8
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Fixes #3029
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2017-07-02 22:27:14 +01:00 |
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photonstorm
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df97aeca2f
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Children components belong to the State now and fixed parent checks so all the movement methods now work again.
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2017-06-30 16:59:13 +01:00 |
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photonstorm
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2425d0138e
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You can now pass a Group config into the Factory / constructor.
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2017-06-30 16:58:42 +01:00 |
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photonstorm
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e119e3a3fc
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Huge update to move all classes to common Phaser Class format. Tidying up lots. Removing un-needed files.
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2017-06-30 15:47:51 +01:00 |
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Richard Davey
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03f217a277
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Todo
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2017-06-30 04:32:41 +01:00 |
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Richard Davey
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8dd7aa3cf6
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Moved StateManager update call
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2017-06-30 04:09:19 +01:00 |
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Richard Davey
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2340a32005
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Added callback wrappers
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2017-06-30 04:06:53 +01:00 |
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Richard Davey
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60247209dd
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Lots of new State Manager features (sleep, wake, pause, resume, etc)
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2017-06-30 03:31:31 +01:00 |
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Richard Davey
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a27d42bc13
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Added State Injection Map
State level properties can now be set and modified via the State config. State.settings removed and all accesses to it moved to sys.settings.
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2017-06-30 00:32:18 +01:00 |
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photonstorm
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58ed6e51ce
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Tidying up State.Systems ready for injection map.
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2017-06-29 17:02:08 +01:00 |
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photonstorm
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b6e9d42f11
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Added backgroundColor to Camera config.
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2017-06-29 16:55:55 +01:00 |
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photonstorm
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8ab8a59704
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Added ability to define cameras in the State config + export and set from JSON.
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2017-06-29 16:49:05 +01:00 |
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photonstorm
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2956e99449
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Removed loop reset.
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2017-06-29 14:52:57 +01:00 |
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photonstorm
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8efed59271
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Better repeat handling and new getOverallProgress method.
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2017-06-29 14:05:49 +01:00 |
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photonstorm
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121f1e5730
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Added Clock timeScale and updated to use new TimerEvent repeat handling.
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2017-06-29 14:05:27 +01:00 |
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Richard Davey
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f7097d58b4
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Added GetFastValue for when no config key nesting is ever required.
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2017-06-28 22:21:39 +01:00 |
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Richard Davey
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5cef085eb5
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Updated TimerEvent and Clock
Swapped to Class format. Added timeScale, startAt and more robust loop handling.
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2017-06-28 22:21:39 +01:00 |
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Felipe Alfonso
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755fa260c0
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Added camera alpha for webgl
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2017-06-28 12:47:24 -04:00 |
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Richard Davey
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b52664688f
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Added TimerEvent pause, resume, remove and destroy methods
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2017-06-28 17:39:40 +01:00 |
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Richard Davey
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6ac524e3bb
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Added State Clock and TimerEvents
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2017-06-28 17:17:54 +01:00 |
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Richard Davey
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8952c1d578
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Moved constructors
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2017-06-28 17:17:31 +01:00 |
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Richard Davey
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2f605250b3
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Added SetZ Action and exposed via Group
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2017-06-28 14:16:01 +01:00 |
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Richard Davey
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98bb99f268
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Merge pull request #3028 from alexrford/lgtm-fixes-2
Factor out a truncated upper bound
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2017-06-28 13:33:31 +01:00 |
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Felipe Alfonso
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88e07a9c88
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Render pass fix for setting texture
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2017-06-28 05:22:48 -04:00 |
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Alexander Ford
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2e032bad8c
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Factor out a truncated upper bound
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2017-06-28 09:03:13 +01:00 |
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Richard Davey
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f6663503f4
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Updated the State Manager to support extended States
Can now pass in Phaser.State extended classes and it will extract the keys and configure them correctly.
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2017-06-28 02:49:38 +01:00 |
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Richard Davey
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33c2ec79ab
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Added support for Camera.backgroundColor
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2017-06-28 02:01:07 +01:00 |
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Richard Davey
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c27d37ae7f
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Fixed rgba alpha value
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2017-06-28 02:00:55 +01:00 |
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Richard Davey
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fdb2e2f83e
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Added Camera.setBackgroundColor
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2017-06-28 01:51:04 +01:00 |
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Richard Davey
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25356ec209
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Removed State background color settings
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2017-06-28 01:50:49 +01:00 |
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Richard Davey
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52fb79bad2
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Added charsPerRow limit
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2017-06-28 01:50:34 +01:00 |
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Richard Davey
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779a156be9
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2017-06-27 23:23:12 +01:00 |
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Richard Davey
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65e2deb203
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Added Math.isEven and isEvenStrict
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2017-06-27 23:23:09 +01:00 |
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Felipe Alfonso
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1594036cfc
|
Tile border added to static tilemap
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2017-06-27 17:49:06 -04:00 |
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Richard Davey
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eddb17f5a6
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2017-06-27 22:44:21 +01:00 |
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Richard Davey
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885918f363
|
Added setVisible method
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2017-06-27 22:44:16 +01:00 |
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Felipe Alfonso
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b61635b51b
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Added tile border support to dynamic tilemap
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2017-06-27 17:22:39 -04:00 |
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photonstorm
|
bd363553ba
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Added Group.update method.
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2017-06-27 16:21:40 +01:00 |
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photonstorm
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9fd9d30baf
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Removed un-used file and tidying up.
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2017-06-27 15:24:49 +01:00 |
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photonstorm
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e688c8758f
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Added Body.parent and Body.name properties.
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2017-06-27 14:44:12 +01:00 |
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Richard Davey
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b3ba728fe9
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Merge pull request #3026 from chenfanggm/master
fix Game.prototype.constructor
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2017-06-27 11:59:48 +01:00 |
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Richard Davey
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42ecf4af7a
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Fixed polyfill errors and added direction consts.
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2017-06-27 02:35:38 +01:00 |
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Chen Fang
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765900de87
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fix Game.prototype.constructor
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2017-06-26 18:20:03 -07:00 |
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Richard Davey
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babe6e9daf
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Removed logs
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2017-06-27 01:36:21 +01:00 |
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Richard Davey
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410ffc68c6
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Updated Group.add
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2017-06-26 22:00:05 +01:00 |
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Richard Davey
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e2dea7f540
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Updated export
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2017-06-26 21:10:09 +01:00 |
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Richard Davey
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a21e472b2e
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Renamed Layer to Group as per mailing list feedback
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2017-06-26 21:08:08 +01:00 |
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Alex Ford
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58751d5f35
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Fix two cases where numbers seem to be accidentally not truncated
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2017-06-26 20:47:18 +01:00 |
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Alex Ford
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8c50c091bb
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Change whitespace to more clearly indicate operator precedence
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2017-06-26 20:47:18 +01:00 |
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Alex Ford
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7167120d01
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Remove a couple of duplicate variable assignments
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2017-06-26 20:47:18 +01:00 |
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Alex Ford
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6deffce156
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Move a couple of _this = this binds to before their first uses
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2017-06-26 18:05:26 +01:00 |
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Alex Ford
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8d2a9fd043
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Fix a couple of typos in require calls
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2017-06-26 18:05:26 +01:00 |
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photonstorm
|
8b630c66b3
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Added Camera.roundPixels support, plus argument to 'follow' and setRoundPixels() method.
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2017-06-26 15:43:42 +01:00 |
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photonstorm
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812197744f
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Comments added.
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2017-06-26 15:08:26 +01:00 |
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photonstorm
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fceac030ce
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Debug clause.
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2017-06-26 15:08:21 +01:00 |
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photonstorm
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72913b63dd
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Added ignoreIfPlaying argument to Animation.Play.
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2017-06-26 15:08:12 +01:00 |
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photonstorm
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44f6d9c1d2
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Fixed ScrollFactor setter.
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2017-06-26 15:07:53 +01:00 |
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photonstorm
|
a59784c960
|
Added GetCurrentKey to Animation class.
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2017-06-26 14:52:58 +01:00 |
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photonstorm
|
a50a8d31f7
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Added support for scrollFactor to the BuildGameObject.
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2017-06-26 13:17:42 +01:00 |
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photonstorm
|
2aadd2ac79
|
Added setScrollFactor method.
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2017-06-26 13:17:31 +01:00 |
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photonstorm
|
c5242004c4
|
Added in BuildFromConfig support for Static and Dynamic Tilemaps.
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2017-06-26 13:16:27 +01:00 |
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Felipe Alfonso
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fe835266fd
|
Fixed issue with camera bounds and static tilemap culling
|
2017-06-23 18:42:08 -04:00 |
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Felipe Alfonso
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441becd618
|
Static Tilemap Culling
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2017-06-23 18:16:23 -04:00 |
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Felipe Alfonso
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b5d3d5a531
|
Camera bounds fix
|
2017-06-23 13:34:31 -04:00 |
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photonstorm
|
b63620b9e5
|
More debugging
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2017-06-23 18:13:38 +01:00 |
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photonstorm
|
86fc07b5e3
|
Masses of debugging fun and joy.
|
2017-06-23 18:08:22 +01:00 |
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photonstorm
|
cc515082e5
|
Added lastSlope definition to CollisionMap and lots of extra setters in Body.
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2017-06-22 16:22:21 +01:00 |
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Richard Davey
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04afb72992
|
Fixed accidental var overwrite
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2017-06-22 04:58:41 +01:00 |
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Felipe Alfonso
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25977cfc4d
|
Dynamic tilemap webgl rendering
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2017-06-21 22:19:03 -04:00 |
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Richard Davey
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de336e6d35
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Added Collision Map support
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2017-06-22 02:40:10 +01:00 |
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Richard Davey
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a1579c8fd4
|
Merged the impact physics runner
|
2017-06-22 00:47:35 +01:00 |
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Richard Davey
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001a0cb0d3
|
Input transform fixed
|
2017-06-21 00:26:21 +01:00 |
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Felipe Alfonso
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2341f7752f
|
Updated code for GetTransformedPoint
|
2017-06-20 16:47:43 -04:00 |
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Richard Davey
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dc05c29740
|
Input matrix updates
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2017-06-19 21:58:23 +01:00 |
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