Commit graph

842 commits

Author SHA1 Message Date
Alexander Ford
2e032bad8c Factor out a truncated upper bound 2017-06-28 09:03:13 +01:00
Richard Davey
f6663503f4 Updated the State Manager to support extended States
Can now pass in Phaser.State extended classes and it will extract the keys and configure them correctly.
2017-06-28 02:49:38 +01:00
Richard Davey
33c2ec79ab Added support for Camera.backgroundColor 2017-06-28 02:01:07 +01:00
Richard Davey
c27d37ae7f Fixed rgba alpha value 2017-06-28 02:00:55 +01:00
Richard Davey
fdb2e2f83e Added Camera.setBackgroundColor 2017-06-28 01:51:04 +01:00
Richard Davey
25356ec209 Removed State background color settings 2017-06-28 01:50:49 +01:00
Richard Davey
52fb79bad2 Added charsPerRow limit 2017-06-28 01:50:34 +01:00
Richard Davey
779a156be9 Merge branch 'master' of https://github.com/photonstorm/phaser 2017-06-27 23:23:12 +01:00
Richard Davey
65e2deb203 Added Math.isEven and isEvenStrict 2017-06-27 23:23:09 +01:00
Felipe Alfonso
1594036cfc Tile border added to static tilemap 2017-06-27 17:49:06 -04:00
Richard Davey
eddb17f5a6 Merge branch 'master' of https://github.com/photonstorm/phaser 2017-06-27 22:44:21 +01:00
Richard Davey
885918f363 Added setVisible method 2017-06-27 22:44:16 +01:00
Felipe Alfonso
b61635b51b Added tile border support to dynamic tilemap 2017-06-27 17:22:39 -04:00
photonstorm
bd363553ba Added Group.update method. 2017-06-27 16:21:40 +01:00
photonstorm
9fd9d30baf Removed un-used file and tidying up. 2017-06-27 15:24:49 +01:00
photonstorm
e688c8758f Added Body.parent and Body.name properties. 2017-06-27 14:44:12 +01:00
Richard Davey
b3ba728fe9 Merge pull request #3026 from chenfanggm/master
fix Game.prototype.constructor
2017-06-27 11:59:48 +01:00
Richard Davey
42ecf4af7a Fixed polyfill errors and added direction consts. 2017-06-27 02:35:38 +01:00
Chen Fang
765900de87 fix Game.prototype.constructor 2017-06-26 18:20:03 -07:00
Richard Davey
babe6e9daf Removed logs 2017-06-27 01:36:21 +01:00
Richard Davey
410ffc68c6 Updated Group.add 2017-06-26 22:00:05 +01:00
Richard Davey
e2dea7f540 Updated export 2017-06-26 21:10:09 +01:00
Richard Davey
a21e472b2e Renamed Layer to Group as per mailing list feedback 2017-06-26 21:08:08 +01:00
Alex Ford
58751d5f35 Fix two cases where numbers seem to be accidentally not truncated 2017-06-26 20:47:18 +01:00
Alex Ford
8c50c091bb Change whitespace to more clearly indicate operator precedence 2017-06-26 20:47:18 +01:00
Alex Ford
7167120d01 Remove a couple of duplicate variable assignments 2017-06-26 20:47:18 +01:00
Alex Ford
6deffce156 Move a couple of _this = this binds to before their first uses 2017-06-26 18:05:26 +01:00
Alex Ford
8d2a9fd043 Fix a couple of typos in require calls 2017-06-26 18:05:26 +01:00
photonstorm
8b630c66b3 Added Camera.roundPixels support, plus argument to 'follow' and setRoundPixels() method. 2017-06-26 15:43:42 +01:00
photonstorm
812197744f Comments added. 2017-06-26 15:08:26 +01:00
photonstorm
fceac030ce Debug clause. 2017-06-26 15:08:21 +01:00
photonstorm
72913b63dd Added ignoreIfPlaying argument to Animation.Play. 2017-06-26 15:08:12 +01:00
photonstorm
44f6d9c1d2 Fixed ScrollFactor setter. 2017-06-26 15:07:53 +01:00
photonstorm
a59784c960 Added GetCurrentKey to Animation class. 2017-06-26 14:52:58 +01:00
photonstorm
a50a8d31f7 Added support for scrollFactor to the BuildGameObject. 2017-06-26 13:17:42 +01:00
photonstorm
2aadd2ac79 Added setScrollFactor method. 2017-06-26 13:17:31 +01:00
photonstorm
c5242004c4 Added in BuildFromConfig support for Static and Dynamic Tilemaps. 2017-06-26 13:16:27 +01:00
Felipe Alfonso
fe835266fd Fixed issue with camera bounds and static tilemap culling 2017-06-23 18:42:08 -04:00
Felipe Alfonso
441becd618 Static Tilemap Culling 2017-06-23 18:16:23 -04:00
Felipe Alfonso
b5d3d5a531 Camera bounds fix 2017-06-23 13:34:31 -04:00
photonstorm
b63620b9e5 More debugging 2017-06-23 18:13:38 +01:00
photonstorm
86fc07b5e3 Masses of debugging fun and joy. 2017-06-23 18:08:22 +01:00
photonstorm
cc515082e5 Added lastSlope definition to CollisionMap and lots of extra setters in Body. 2017-06-22 16:22:21 +01:00
Richard Davey
04afb72992 Fixed accidental var overwrite 2017-06-22 04:58:41 +01:00
Felipe Alfonso
25977cfc4d Dynamic tilemap webgl rendering 2017-06-21 22:19:03 -04:00
Richard Davey
de336e6d35 Added Collision Map support 2017-06-22 02:40:10 +01:00
Richard Davey
a1579c8fd4 Merged the impact physics runner 2017-06-22 00:47:35 +01:00
Richard Davey
001a0cb0d3 Input transform fixed 2017-06-21 00:26:21 +01:00
Felipe Alfonso
2341f7752f Updated code for GetTransformedPoint 2017-06-20 16:47:43 -04:00
Richard Davey
dc05c29740 Input matrix updates 2017-06-19 21:58:23 +01:00
photonstorm
b4a7b9246d Updated ShiftPosition to return the final erased position. 2017-06-19 16:02:52 +01:00
photonstorm
5a871fcabe Added GetFirst Action and bound to Layer. 2017-06-19 14:38:28 +01:00
Felipe Alfonso
639e6a14c5 Camera update now receives timestep and delta 2017-06-19 09:31:29 -04:00
Richard Davey
5fff7c4c55 Removed console.log and fixed Wrap function. 2017-06-17 04:15:02 +01:00
photonstorm
a7f46a7777 Added ShiftPosition Action and Layer.getLength. 2017-06-16 19:26:26 +01:00
Richard Davey
730c6b5cbf Input updates 2017-06-16 11:11:28 +01:00
Richard Davey
fb33be2773 Added in the Create functions and exposed via Texture Manager 2017-06-15 01:34:05 +01:00
Richard Davey
e7465bb17f Added start of the transformed point functions 2017-06-14 02:20:55 +01:00
Richard Davey
cc26ccb2e6 Updated Input Manager to run the show 2017-06-14 01:20:01 +01:00
Richard Davey
b6b7715021 Mouse Input Handler working. Demo created. 2017-06-13 00:38:48 +01:00
photonstorm
ca1b483423 Starting work on the Mouse Input Manager. 2017-06-12 17:03:34 +01:00
Felipe Alfonso
8c3a857850 Mapping tile texture from the center 2017-06-09 15:15:07 -04:00
photonstorm
737e21f162 Added new Camera KeyControl and SmoothedKeyControl functions and exposed via the manager. 2017-06-09 17:31:08 +01:00
photonstorm
8a23beb230 Added Camera bounds. 2017-06-09 17:30:53 +01:00
Felipe Alfonso
c3eb8bff3b StaticTilemap position + scrollFactor 2017-06-09 11:43:09 -04:00
Felipe Alfonso
b7fd964df1 Tilemap Progress 2017-06-09 00:00:12 -04:00
Richard Davey
c0b532da1a Round the render scroll value 2017-06-08 22:22:39 +01:00
Richard Davey
e02402b89b Set iterate index added. 2017-06-08 22:10:20 +01:00
Richard Davey
d36b67de39 Added scale support for text clip 2017-06-08 21:44:18 +01:00
Felipe Alfonso
668ef3c058 Fixed scissor issue on BitmapText 2017-06-08 16:18:35 -04:00
photonstorm
22875376b7 Moved scissor values to object so they can be read from batches.
Almost got Dynamic Text working with scissor (doesn't restore correctly on exit).
2017-06-08 17:15:02 +01:00
photonstorm
25b75ec1cf Added scrollX/Y to WebGL BitmapText renderer. 2017-06-08 16:27:50 +01:00
photonstorm
0eb97956f4 Smoothing exposed via Phaser.DOM 2017-06-08 15:05:18 +01:00
photonstorm
cf74a7dd81 Config.pixelArt setting applied to CanvasPool. 2017-06-08 15:05:07 +01:00
photonstorm
a836c894e6 Canvas Renderer now respects and applies ScaleMode. 2017-06-08 15:04:49 +01:00
photonstorm
ca81ac2ec0 Applies Smoothing to any new Canvas created. 2017-06-08 15:04:08 +01:00
photonstorm
b17d3679fa Fixed Smoothing so it doesn't use the CanvasPool. 2017-06-08 15:03:55 +01:00
photonstorm
74e4357bcd Added rawDelta property to TimeStep and made sure the time value passed to update is the non-smoothed version. 2017-06-08 13:40:12 +01:00
Richard Davey
1e409d7e95 Added glyph data object for callback use 2017-06-08 02:24:50 +01:00
Richard Davey
3852c9c359 BitmapText can take a contents array now. Also fixed scroll rect. 2017-06-08 01:56:46 +01:00
Richard Davey
798ffa9c16 Added scroll offset 2017-06-08 00:55:54 +01:00
Richard Davey
da0ddeab54 Fixed WebGL renderer when no display callback was specified 2017-06-08 00:55:42 +01:00
Richard Davey
2cc3a391c4 WebGL createTexture respects config.pixelArt setting 2017-06-08 00:13:34 +01:00
Richard Davey
ffb2bd5534 TextureSource respects Config.PixelArt setting 2017-06-08 00:12:22 +01:00
Richard Davey
e5f5b557b1 Added Retro Font to BitmapText convertor 2017-06-07 23:49:22 +01:00
Felipe Alfonso
9244b271cc Fixed issue when creating EffectLayer and RenderPass 2017-06-02 12:27:51 -04:00
photonstorm
ea44513fda ESLint updates. 2017-06-02 17:08:22 +01:00
Felipe Alfonso
9a1bb506ee Camera Scroll added to Tile map 2017-06-01 18:42:57 -04:00
Felipe Alfonso
ea71909b4e Tile rendering correctly 2017-06-01 17:29:51 -04:00
Felipe Alfonso
dc035ddaab Tilemap Rendering 2017-06-01 17:05:50 -04:00
Felipe Alfonso
d19d1f6b8d Tilemap Static Mesh Construction 2017-05-31 13:40:51 -04:00
Felipe Alfonso
c470df9db5 Static Tilemap Base 2017-05-30 12:55:15 -04:00
photonstorm
2fbbee5dc6 Revised Seeking to handle repeats (almost) 2017-05-25 17:16:20 +01:00
photonstorm
3fb432e378 Added Tween.pause and Tween.resume. 2017-05-25 16:02:40 +01:00
photonstorm
0470a5e532 Fixed progress clamp. 2017-05-25 15:11:21 +01:00
photonstorm
3b98cc5966 Added Tween.loopCounter, Tween.loop is now an integer. Tween.progress, Tween.duration, Tween.totalProgress and Tween.totalDuration all calculated. 2017-05-25 14:51:20 +01:00
photonstorm
1c268871e0 Removed Tween.startDelay because you can do it via TweenData.delay. Added new Duration calculation functions and TD caches. 2017-05-25 14:33:31 +01:00
photonstorm
9470eedf10 Tidying up. 2017-05-24 17:40:03 +01:00
photonstorm
191c618ee5 Removed dead code. 2017-05-24 07:09:53 +01:00
photonstorm
aa94ba4a52 Moved the gen functions into Init.
Added Tween.totalDuration and populated it from CalcDuration.
Seek now uses totalDuration for better results, but still doesn't cover delays.
2017-05-24 07:07:55 +01:00
photonstorm
945fd3d2c3 Seeking working on single property tweens with no delays :) 2017-05-24 05:59:34 +01:00
photonstorm
f5d97f488b Call toString to avoid crashes if numbers are passed in. 2017-05-24 05:59:14 +01:00
photonstorm
7ee785b395 Renamed yoyoDelay back to 'hold' and implemented it being used both to delay a yoyo, and also to hold in the end position before starting a repeat. 2017-05-24 05:24:20 +01:00
photonstorm
17f65a5baf Fixed Tween.loop functionality. Tween now resets properly as well. 2017-05-24 05:02:14 +01:00
photonstorm
bd4161e43b You can now specify additional ease function values via the easeParams property. 2017-05-24 04:38:17 +01:00
photonstorm
11f15fb424 Tidying up un-used functions. 2017-05-24 03:34:45 +01:00
photonstorm
568eb5e4b3 Large refactor after some performance profiling. Works a lot better as a single array. No deep iteration any more, and cleaner data structure. 2017-05-24 03:29:31 +01:00
photonstorm
b05e47c477 Removed TweenData array and refactored the Build functions to avoid object cloning. 2017-05-24 01:27:04 +01:00
photonstorm
adc8b496b9 Refactored so that only a single TweenData will exist per property. 2017-05-23 19:04:15 +01:00
photonstorm
4a71309335 Added missing properties and methods to Quad class.
Updated to use new Mesh Color and Alpha arrays.
2017-05-23 13:29:40 +01:00
Felipe Alfonso
73ff899ce2 vertex color and alpha properties 2017-05-22 15:29:27 -04:00
Felipe Alfonso
30ea09f0b0 Fixed issue with setting wrapping mode on textures 2017-05-22 10:44:05 -04:00
Felipe Alfonso
d216793595 Texture Filtering and Repeat property 2017-05-19 21:16:45 -04:00
Richard Davey
129a045d69 Start of Quad class. 2017-05-19 20:07:30 +01:00
Richard Davey
d1468bb550 Preparing for totalDuration work. 2017-05-19 02:41:31 +01:00
Felipe Alfonso
22bc09dfd2 Fixed index offset 2017-05-18 16:52:45 -04:00
Felipe Alfonso
7b0370c57b Added index offset to allow mesh batching 2017-05-18 16:44:00 -04:00
Felipe Alfonso
49bcb5829b Added mesh rendering detection 2017-05-18 16:23:59 -04:00
Felipe Alfonso
399e12b2ca Indexed Mesh Rendering 2017-05-18 15:57:05 -04:00
Richard Davey
8fbf20e2f3 Added todo. 2017-05-18 06:43:03 +01:00
Richard Davey
9e018d956c Updated require path. 2017-05-18 06:40:51 +01:00
Richard Davey
8358a89407 Huge refactoring to get a single Tween instance responsible for all properties and all targets. Much less iteration and object creation now. 2017-05-18 06:39:47 +01:00
Richard Davey
f049f2c133 Start of Timeline class. 2017-05-18 04:02:07 +01:00
Richard Davey
1b73562ba7 Fixed Tween.start property clash.
Added stagger and startDelay properties.
2017-05-18 03:33:18 +01:00
Richard Davey
5ba2a6ca64 Removed logs. 2017-05-18 02:33:15 +01:00
Richard Davey
90132a7a6f Fixed TweenData.prev link. 2017-05-18 02:24:31 +01:00
Richard Davey
8d7629a4ab TweenData now caches the start/end values to avoid re-calc on replay. 2017-05-18 02:21:40 +01:00
Richard Davey
320594294f Fixed hold / delay / repeat issues. 2017-05-18 01:46:25 +01:00
Richard Davey
1a1e358598 Merged Forward and Backward into main Update function. 2017-05-18 00:44:44 +01:00
Richard Davey
7e93def699 Moved functions into components and reworked the Update loop to make it cleaner and faster. 2017-05-18 00:24:25 +01:00
Richard Davey
f84980ce54 Lots of Tween updates and fixes for loop and yoyo handling. 2017-05-17 19:13:49 +01:00
Felipe Alfonso
198fc359f7 Mesh WebGL Renderer 2017-05-17 12:12:17 -04:00
Felipe Alfonso
d71d7d50bc Fixed a couple of bugs on Graphics renderer and added should Flush to all webgl renderers 2017-05-17 11:09:06 -04:00
Richard Davey
0d72f092ae Moved ValueOp into TweenData. Allowed for chained TweenData array. 2017-05-17 15:40:36 +01:00
Richard Davey
ce36fdf264 Split the Tween class out into TweenData and Tween, and moved the functions into components. 2017-05-17 14:39:49 +01:00
Richard Davey
57fa4108c7 Zombie file. Kill it, kill it with fire. 2017-05-17 13:27:22 +01:00
Richard Davey
bbfbf123e4 Swapped to using += -= *= and /= instead (retains consistency with gsap/anime) 2017-05-17 13:19:42 +01:00
Richard Davey
26591ce784 Added completeDelay and elasticity (not yet hooked up) 2017-05-17 05:52:01 +01:00
Richard Davey
e2c08dd08e Added Tween.repeatDelay. 2017-05-17 05:00:24 +01:00
Richard Davey
9f651da573 Repeat and Yoyo combo work. 2017-05-17 04:54:40 +01:00
Richard Davey
6b66b855f5 Updated Tween class so it now supports delay, repeat and yoyo. 2017-05-17 04:38:00 +01:00
Richard Davey
40db9d3dab Added SetAlpha function for method chaining. 2017-05-17 04:37:42 +01:00
Richard Davey
b77c34562a TweenManager.begin is now called. 2017-05-17 04:37:30 +01:00
Richard Davey
47d4dc4cf2 Added new reserved words. 2017-05-17 04:37:20 +01:00
Richard Davey
3ef5a4530e New Tween class created. 2017-05-17 02:47:14 +01:00
Richard Davey
bef2602c03 Updated to use TweenBuilder and modified update loop. 2017-05-17 02:47:14 +01:00
Richard Davey
fd09dba200 TweenBuilder will create Tween objects based on given config, and populate TweenManager with them. 2017-05-17 02:47:14 +01:00
Richard Davey
49770eff46 Moved Tween reserved words to own file. 2017-05-17 02:47:14 +01:00
Richard Davey
4baf3264dd Fixed Linear ease map entry. 2017-05-17 02:47:14 +01:00
Richard Davey
c23c5234c5 Optimized for number first quick escape. 2017-05-17 02:47:14 +01:00