Richard Davey
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4d4b3c1cad
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Update CHANGELOG.md
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2020-08-26 13:06:18 +01:00 |
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Richard Davey
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3f9950fc00
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Update Sprite3D.js
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2020-08-26 13:06:15 +01:00 |
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Richard Davey
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80c571963c
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Textures.Parsers.JSONHash will now perform a hasOwnProperty check when iterating the frames, skipping anything that isn't a direct property. This should allow you to use generated atlas data that comes from JSON.parse . Fix #4768
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2020-08-26 13:06:04 +01:00 |
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Richard Davey
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da4af063b9
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Update CHANGELOG.md
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2020-08-26 10:58:10 +01:00 |
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Richard Davey
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55e56b1eff
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Clock.addEvent can now take an existing TimerEvent object, as well as a config object. If a TimerEvent is given it will be removed from the Clock, reset and then added. This allows you to pool TimerEvents rather than constantly create and delete them. Fix #4115
`Clock.removeEvent` is a new method that allows you to remove a `TimerEvent`, or an array of them, from all internal lists of the current Clock.
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2020-08-26 10:58:06 +01:00 |
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Richard Davey
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912bed5820
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Update CHANGELOG.md
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2020-08-26 00:39:57 +01:00 |
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Richard Davey
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c35c96cd5c
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Update CHANGELOG.md
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2020-08-26 00:19:23 +01:00 |
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Richard Davey
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809b8a41d9
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The WebGLRenderer.updateCanvasTexture method will now set gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL to true, which should stop issues where you update a Text Game Object, having added a Render Texture or Spine Game Object to the Scene after it, which switches the PMA setting. Fix #5064
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2020-08-26 00:19:19 +01:00 |
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Richard Davey
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76ce778688
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Update CHANGELOG.md
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2020-08-26 00:14:20 +01:00 |
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Richard Davey
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798fa8f5fd
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The SpineFile will no longer throw a warning if adding a texture into the Texture Manager that already exists. This allows you to have multiple Spine JSON use the same texture file, however, it also means you now get no warning if you accidentally load a texture that exists, so be careful with your keys! Fix #4947
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2020-08-26 00:14:16 +01:00 |
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Richard Davey
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2c79753ef3
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Update CHANGELOG.md
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2020-08-26 00:00:19 +01:00 |
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Richard Davey
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07ea83ac39
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Update package-lock.json
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2020-08-26 00:00:17 +01:00 |
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Richard Davey
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e501da684f
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New SpineContainer defs
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2020-08-26 00:00:09 +01:00 |
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Richard Davey
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413a148a31
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Updated docs and Creator param
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2020-08-26 00:00:00 +01:00 |
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Richard Davey
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a9c32d4efa
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The SpineGameObject.setAnimation method will now use the trackIndex parameter if ignoreIfPlaying is set and run the check against this track index. Fix #4842
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2020-08-25 23:59:42 +01:00 |
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Richard Davey
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f97afe16e7
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New Spine Plugin build
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2020-08-25 18:30:07 +01:00 |
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Richard Davey
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6c26e27286
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Update copy-to-examples.js
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2020-08-25 18:29:58 +01:00 |
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Richard Davey
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8c54efd81c
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Update CHANGELOG.md
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2020-08-25 18:28:49 +01:00 |
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Richard Davey
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2531b67dd1
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New Container factory functions
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2020-08-25 18:28:45 +01:00 |
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Richard Davey
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ce8039cb90
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Spine Game Objects now use -1 as their default blend mode, which means 'skip setting it'.
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2020-08-25 18:28:35 +01:00 |
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Richard Davey
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0704611ee4
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SpineContainer is a new Game Object available via this.add.spinecontainer to which you can add Spine Game Objects only. It uses a special rendering function to retain batching, even across multiple container or Spine Game Object instances, resulting in dramatically improved performance over using regular Containers. Fix #5174
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2020-08-25 18:27:55 +01:00 |
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Richard Davey
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791704febe
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WebGLRenderer.finalType is a new boolean property that signifies if the current Game Object being rendered is the final one in the list.
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2020-08-25 18:24:42 +01:00 |
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Richard Davey
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482f016898
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A Spine Game Object with setVisible(false) will no longer still cause internal gl commands and is now properly skipped, retaining any current batch in the process. Fix #5174
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2020-08-25 18:23:27 +01:00 |
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Richard Davey
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0bbe67dafd
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When using the GameObjectCreator for Containers you can now specify the children property in the configuration object.
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2020-08-25 15:51:11 +01:00 |
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Richard Davey
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d2517bf5f6
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Updated date
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2020-08-25 15:36:08 +01:00 |
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Richard Davey
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314c7975f8
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Updates JSDocs. Fix #4979
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2020-08-25 14:54:30 +01:00 |
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Richard Davey
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b1929b8579
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The Spine Plugin will now work in HEADLESS mode without crashing. Fix #4988
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2020-08-25 14:47:03 +01:00 |
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Richard Davey
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d38cae6682
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Tweaked RT draw fix
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2020-08-25 14:22:48 +01:00 |
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Richard Davey
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de0133e3cc
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Spine Game Objects can now be rendered to Render Textures. Fix #5184
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2020-08-25 14:11:37 +01:00 |
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Richard Davey
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2008035ca1
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New Spine 3.8.95 plugin build
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2020-08-25 13:43:08 +01:00 |
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Richard Davey
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9bbdf8d0bc
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New Spine 3.8.95 runtimes
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2020-08-25 13:28:34 +01:00 |
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Richard Davey
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4e28e4417e
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Use MultiPipeline
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2020-08-25 13:27:57 +01:00 |
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Richard Davey
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0f1c917d6c
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Updated docs
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2020-08-25 13:27:38 +01:00 |
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Richard Davey
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075ef7bb5e
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ESLint fix
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2020-08-25 13:27:32 +01:00 |
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Richard Davey
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1d7a576fd6
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Because of course a new webpack version means new config rules
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2020-08-25 13:27:14 +01:00 |
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Richard Davey
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ca99c4564f
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Added reset property to Bind to get new vertex attrib locations
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2020-08-25 13:24:56 +01:00 |
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Richard Davey
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e4ec0bd182
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Bumped version (and added source-map)
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2020-08-25 13:24:20 +01:00 |
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Richard Davey
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7d1ad38b4a
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Updated shader names
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2020-08-25 13:23:59 +01:00 |
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Richard Davey
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f6f7a25788
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Update CHANGELOG.md
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2020-08-25 09:54:12 +01:00 |
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Richard Davey
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7e572c3577
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Improves JSDocs
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2020-08-25 09:54:09 +01:00 |
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Richard Davey
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1f50b49eff
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Earcut has now been exposed and is available via Geom.Polygon.Earcut and is fully documented.
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2020-08-25 09:54:03 +01:00 |
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Richard Davey
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408c828a6c
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Update CHANGELOG.md
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2020-08-24 19:51:22 +01:00 |
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Richard Davey
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795a190ce3
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The BaseShader default vertex shader now includes the outTexCoord vec2 varying, mapped to be the same as that found in the pipeline shaders. Fix #5120
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2020-08-24 19:51:20 +01:00 |
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Richard Davey
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4d8cff1fb3
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Update CHANGELOG.md
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2020-08-24 19:34:08 +01:00 |
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Richard Davey
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cda4f05fb9
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Merge pull request #5272 from jaabberwocky/fix-animationmanager-docs
Fix typo for documentation on create method of AnimationManager
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2020-08-24 19:33:33 +01:00 |
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Richard Davey
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979ef9c71d
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Update CHANGELOG.md
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2020-08-24 19:26:23 +01:00 |
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Richard Davey
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157be83f7c
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The Container will now test to see if any Game Object added to it is already on the display list, or not, and emit its ADDED and REMOVED events accordingly. Fix #5267 #3876
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2020-08-24 19:26:19 +01:00 |
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Richard Davey
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3bd91ea3de
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Update ParticleManagerCreator.js
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2020-08-24 19:24:11 +01:00 |
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Richard Davey
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a9072cadf2
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Sprite , Rope , ParticleEmitterManager , Extern and DOMElement now all override the addedToScene and removedFromScene callbacks to handle further set-up tasks.
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2020-08-24 19:24:02 +01:00 |
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Richard Davey
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f4259deb37
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DOMElementFactory , ExternFactory , ParticleManagerFactor , RopeFactory and SpriteFactory all no longer add the objects to the Update List, this is now handled by the ADDED events instead.
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2020-08-24 19:22:58 +01:00 |
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