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Update CHANGELOG.md
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@ -217,6 +217,7 @@ The way in which Game Objects add themselves to the Scene Update List has change
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### Updates and API Changes
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* Earcut, used for polygon triangulation, has been updated from 2.1.4 to 2.2.2.
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* Earcut has now been exposed and is available via `Geom.Polygon.Earcut` and is fully documented.
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* `Config.batchSize` has been increased from 2000 to 4096.
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* Removed the Deferred Diffuse fragment and vertex shaders from the project, as they're not used.
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* `StaticTilemapLayer.upload` will now set the vertex attributes and buffer the data, and handles internal checks more efficiently.
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