Update CHANGELOG.md

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Richard Davey 2020-08-25 09:54:12 +01:00
parent 7e572c3577
commit f6f7a25788

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@ -217,6 +217,7 @@ The way in which Game Objects add themselves to the Scene Update List has change
### Updates and API Changes
* Earcut, used for polygon triangulation, has been updated from 2.1.4 to 2.2.2.
* Earcut has now been exposed and is available via `Geom.Polygon.Earcut` and is fully documented.
* `Config.batchSize` has been increased from 2000 to 4096.
* Removed the Deferred Diffuse fragment and vertex shaders from the project, as they're not used.
* `StaticTilemapLayer.upload` will now set the vertex attributes and buffer the data, and handles internal checks more efficiently.