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Update CHANGELOG.md
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@ -237,6 +237,7 @@ The way in which Game Objects add themselves to the Scene Update List has change
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* `Pointer.downTime` now stores the event timestamp of when the first button on the input device was pressed down, not just when button 1 was pressed down.
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* `Pointer.upTime` now stores the event timestamp of when the final depressed button on the input device was released, not just when button 1 was released.
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* The `Pointer.getDuration` method now uses the new Pointer `downTime` and `upTime` values, meaning it will accurately report the duration of when any button is being held down, not just the primary one. Fix #5112 (thanks @veleek)
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* The `BaseShader` default vertex shader now includes the `outTexCoord` vec2 varying, mapped to be the same as that found in the pipeline shaders. Fix #5120 (@pavel-shirobok)
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### Bug Fixes
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