Update CHANGELOG.md

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Richard Davey 2020-08-24 19:51:22 +01:00
parent 795a190ce3
commit 408c828a6c

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@ -237,6 +237,7 @@ The way in which Game Objects add themselves to the Scene Update List has change
* `Pointer.downTime` now stores the event timestamp of when the first button on the input device was pressed down, not just when button 1 was pressed down.
* `Pointer.upTime` now stores the event timestamp of when the final depressed button on the input device was released, not just when button 1 was released.
* The `Pointer.getDuration` method now uses the new Pointer `downTime` and `upTime` values, meaning it will accurately report the duration of when any button is being held down, not just the primary one. Fix #5112 (thanks @veleek)
* The `BaseShader` default vertex shader now includes the `outTexCoord` vec2 varying, mapped to be the same as that found in the pipeline shaders. Fix #5120 (@pavel-shirobok)
### Bug Fixes