Richard Davey
9db99e64fe
Update CHANGELOG-v3.50.md
2021-03-26 11:14:13 +00:00
Richard Davey
825c2821bb
The Spine Plugin
factory functions now use the local Scene Spine Plugin reference in order to create the objects, rather than the Scene belonging to the first instance of the plugin. This prevents errors when you have globally installed the Spine plugin, but then remove or destroy the first Scene using it
2021-03-26 11:14:07 +00:00
Richard Davey
033efd8bb8
Use var and pass mapKey to constructor
2021-03-26 11:11:21 +00:00
Richard Davey
baa5fdfd8c
ScenePlugin.pluginKey
is a new string-based property, set by the PluginManager
that contains the key of the plugin with the Scene Systems.
2021-03-26 10:28:26 +00:00
Richard Davey
f060fec275
Merge branch 'master' of https://github.com/photonstorm/phaser
2021-03-26 10:05:54 +00:00
Richard Davey
55c4df7b67
Update CHANGELOG-v3.50.md
2021-03-26 10:05:49 +00:00
Richard Davey
d3d73d4c09
Update WebAudioSoundManager.js
2021-03-26 10:05:47 +00:00
Andrii Barvynko
c7fd4c4e0a
Allow to have one row matrix in CheckMatrix
2021-03-26 12:03:39 +02:00
Richard Davey
dc980a6a49
Merge pull request #5621 from vforsh/master
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Add Phaser.Math.Median method
2021-03-26 09:46:17 +00:00
Richard Davey
2bc03795cb
Merge pull request #5622 from samme/docs/Vector2
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Docs: Vector2Like args for Vector2 methods
2021-03-26 09:45:19 +00:00
Richard Davey
b4e3f25116
Merge pull request #5619 from samme/patch-8
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Docs: fix generic type for GameObjectFactory#existing
2021-03-26 09:44:45 +00:00
Richard Davey
058e81937b
Update CHANGELOG-v3.50.md
2021-03-26 09:43:38 +00:00
Richard Davey
1861174c21
When an Animation has skipMissedFrames
set it will now bail out of the skip catch-up loop if any of the frames cause the animation to complete. Fix #5620
2021-03-26 09:43:36 +00:00
samme
77d14af82a
Docs: Vector2Like args for Vector2
2021-03-25 11:54:15 -07:00
Vladislav Forsh
953dd93e9a
Add Phaser.Math.Median method
2021-03-25 17:42:22 +03:00
samme
f35ab198f7
Docs: fix generic type for GameObjectFactory#existing
2021-03-24 18:00:44 -07:00
Richard Davey
8283d5cb10
Dist build
2021-03-24 20:09:10 +00:00
Richard Davey
9c2abc6b0c
TS Defs update
2021-03-24 20:08:02 +00:00
Richard Davey
62f9cf7ebe
New Spine Plugin build
2021-03-24 20:06:15 +00:00
Richard Davey
bdb9c69ad1
Update CHANGELOG-v3.50.md
2021-03-24 17:37:44 +00:00
Richard Davey
e5f4548961
The WebAudioSoundManager.onFocus
method will now test to see if the state of the AudioContext
is interrupted
, as happens on iOS when leaving the page, and then resumes the context. Fix #5390 #5156 #4790
2021-03-24 17:37:40 +00:00
Richard Davey
187e855ac9
Update CHANGELOG-v3.50.md
2021-03-24 17:15:57 +00:00
Richard Davey
aca4ee4ce2
Update CHANGELOG-v3.50.md
2021-03-24 16:43:43 +00:00
Richard Davey
d3b188d670
The Scenes.Systems.install
method has been removed. It's no longer required and would throw an error if called. Fix #5580
2021-03-24 16:43:40 +00:00
Richard Davey
71506a8215
Update CHANGELOG-v3.50.md
2021-03-24 16:36:32 +00:00
Richard Davey
29d38b3283
Updated docs
2021-03-24 16:36:22 +00:00
Richard Davey
7e7ebdb518
Update CHANGELOG-v3.50.md
2021-03-24 16:30:33 +00:00
Richard Davey
e9da34e39f
Docs update. Fix #5604
2021-03-24 16:30:33 +00:00
Richard Davey
59455923b1
Update CHANGELOG-v3.50.md
2021-03-24 16:30:33 +00:00
Richard Davey
b7e678cf6c
Update GameConfig.js
2021-03-24 16:30:33 +00:00
Richard Davey
7411c805b8
Version fix
2021-03-24 16:30:33 +00:00
Richard Davey
8a6d695aa8
Update CHANGELOG-v3.50.md
2021-03-24 16:30:33 +00:00
Richard Davey
c863a59223
Merge pull request #5569 from krotovic/feat/tsgen-this-function
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Add support for `this` in function definitions
2021-03-24 16:06:25 +00:00
Richard Davey
2982b866da
Merge pull request #5612 from veleek/benran/keyboardshutdown
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Remove and destry all Keys in Scene.Shutdown()
2021-03-24 16:01:08 +00:00
Richard Davey
0806f36685
Merge pull request #5589 from neil-h/master
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Stop RGBToString from returning CSS strings with decimal places
2021-03-24 15:56:27 +00:00
Richard Davey
ddb62c7aa8
Merge pull request #5614 from workadventure-xce/fix/dom_elements_container_style
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Do not set pointer-events property on DOM elements container
2021-03-24 15:51:26 +00:00
Richard Davey
9aa08a4a4f
Merge pull request #5606 from vforsh/master
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Fix #5545
2021-03-24 15:46:41 +00:00
Richard Davey
3da806cdb3
Merge pull request #5601 from masterT/master
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Documentation Group#getMatching example fix
2021-03-24 15:44:35 +00:00
Richard Davey
89c9a4caaa
Merge pull request #5598 from samme/patch-7
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Docs: fix RenderTexture params
2021-03-24 15:43:57 +00:00
Richard Davey
6d453c1e64
Update CHANGELOG-v3.50.md
2021-03-24 15:42:57 +00:00
Richard Davey
20831604c7
Fixed missing backgroundColor
property in GameConfig.
2021-03-24 15:42:55 +00:00
Richard Davey
40f0b13ff5
Update CHANGELOG-v3.50.md
2021-03-24 15:39:35 +00:00
Richard Davey
bd9fbfe077
Adding a Game Object to a Container that already existed in another Container would leave a copy of it on the Display List
2021-03-24 15:39:30 +00:00
Richard Davey
7393680d60
Update package.json
2021-03-24 15:39:17 +00:00
Richard Davey
da44c1e3fb
JSDoc fix
2021-03-24 15:39:09 +00:00
PizZaKatZe
9891223a81
Do not set pointer-events property on DOM elements container
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Fixes #5594 .
If I understand correctly, #5504 tried to achieve the property is left
at its default value. The fact that the DOM container also defines it
was probably overlooked. :-)
2021-03-21 20:08:32 +01:00
Ben Randall
e0f26f6b9d
Remove and destry all Keys in Scene.Shutdown()
2021-03-17 20:01:24 -07:00
Vladislav Forsh
ab202efea7
Handle case when fromAtlas could be undefined
2021-03-17 10:26:47 +03:00
Vladislav Forsh
22edb0d95f
Update fromAtlas property on font change
2021-03-16 19:44:26 +03:00
Vladislav Forsh
2418b7f484
Fix #5545
2021-03-16 18:04:38 +03:00