Richard Davey
8632fe5410
Inlined the depth sort
2017-12-15 04:07:32 +00:00
Richard Davey
61769526d4
Skip children that won't render
2017-12-15 04:07:16 +00:00
Richard Davey
d42aa4cffd
Updated Container class and factory
2017-12-15 04:06:50 +00:00
Pavle Goloskokovic
c1ba98be96
Merge remote-tracking branch 'origin/master'
2017-12-14 14:09:26 +01:00
Pavle Goloskokovic
287dc70d61
Simplified rate updates logic in setRate method
2017-12-14 14:09:00 +01:00
Pavle Goloskokovic
06362216d1
Fixed issue with changing rate on a sound with delayed playback
2017-12-14 14:04:05 +01:00
Richard Davey
b279308234
Backface culling support added to tris
2017-12-14 02:29:30 +00:00
Richard Davey
c49f7de3ce
Updated to use new ParseObj data format
2017-12-14 02:01:30 +00:00
Richard Davey
4a5f4a853e
Brand new obj parser - far more complete, handles tris, quads and polys properly and returns a comprehensive model object
2017-12-14 02:01:16 +00:00
Richard Davey
4db457c464
Added Graphics.fillPoints and the option to specify an endIndex
argument to strokePoints
2017-12-14 02:00:36 +00:00
Richard Davey
4320524119
Merge branch 'master' of https://github.com/photonstorm/phaser
2017-12-13 22:08:18 +00:00
Richard Davey
8ec688c597
Removed use of offset props and swapped to bounding rect
2017-12-13 22:08:15 +00:00
Pavle Goloskokovic
0c84f78e9e
Merge remote-tracking branch 'origin/master'
2017-12-13 22:51:11 +01:00
Pavle Goloskokovic
7adb101d7e
Updating rate updates correctly if delay has not yet elapsed
2017-12-13 22:49:13 +01:00
Pavle Goloskokovic
8ea3dbd6af
Removed completed TODO
2017-12-13 22:48:27 +01:00
Pavle Goloskokovic
2126381bdd
Updated startTime property description
2017-12-13 22:48:05 +01:00
Pavle Goloskokovic
b21331fb1c
Returning difference between playTime and startTime from seek getter if delay has not yet elapsed
2017-12-13 22:47:39 +01:00
Pavle Goloskokovic
e173cac7d5
Ignoring seek setter calls on delayed playing sound if delay has not yet elapsed
2017-12-13 22:46:02 +01:00
Michael Hadley
ca7753e611
v2 -> v3, split lines using splitRegExp property
2017-12-13 15:44:59 -06:00
Pavle Goloskokovic
7ee1f78f18
Ignoring resume calls on delayed playing sound if delay has not yet elapsed
2017-12-13 22:44:59 +01:00
Pavle Goloskokovic
a17ffeb5b9
Ignoring pause calls on delayed playing sound if delay has not yet elapsed
2017-12-13 22:43:42 +01:00
Pavle Goloskokovic
1993aabbf4
Resetting startTime when stopping buffer source
2017-12-13 22:42:16 +01:00
Pavle Goloskokovic
b087a92612
Setting startTime to value when sound should start playing and playTime to correct relative value
2017-12-13 22:41:33 +01:00
Pavle Goloskokovic
d4645313f4
Added startTime property to keep track of the time when the sound actually started playing music
2017-12-13 22:39:24 +01:00
Pavle Goloskokovic
52d2be65f3
Updated playTime property description
2017-12-13 22:36:57 +01:00
Pavle Goloskokovic
ca3a4b9373
Renaming startTime property to playTime
2017-12-13 22:32:34 +01:00
Michael Hadley
be74f40df9
Updating v2 comments to match v3 style
2017-12-13 15:30:43 -06:00
Pavle Goloskokovic
e8617a87a3
Taking delay config setting into account when playing sound source
2017-12-13 22:29:55 +01:00
Michael Hadley
9357b835b4
Jsdoc wrapping methods
2017-12-13 15:28:52 -06:00
Michael Hadley
0415a9bc01
Remove accidental duplicate of GetValue
2017-12-13 15:28:36 -06:00
Pavle Goloskokovic
58da23987c
Removing completed TODO
2017-12-13 22:26:54 +01:00
Pavle Goloskokovic
f7ab4ca402
Resetting delay value in resetConfig method
2017-12-13 22:26:32 +01:00
Pavle Goloskokovic
e87fdb71ec
Added default delay value to initial sound marker config
2017-12-13 22:25:58 +01:00
Pavle Goloskokovic
7369f04b99
Added default delay value to initial sound config
2017-12-13 22:25:22 +01:00
Michael Hadley
58b00a12e1
Make word wrap functions more pure so they are easier to share with other GOs later
2017-12-13 15:14:16 -06:00
Michael Hadley
d003945a66
v2's PrecalculateWordWrap -> getWrappedText
2017-12-13 15:09:06 -06:00
Michael Hadley
2fe60ffbf9
Add wrapping to Text & ensure context's font stays in sync
2017-12-13 15:08:43 -06:00
Michael Hadley
f6bd7ecb1b
Add TextStyle wrap properties & parse with GetValue over GetAdvancedValue
2017-12-13 15:07:37 -06:00
Michael Hadley
0c3f144f88
Port v2 text wrapping functions to Text
2017-12-13 15:04:57 -06:00
Pavle Goloskokovic
7aa519c5e4
Merge remote-tracking branch 'origin/master'
2017-12-12 20:30:18 +01:00
Pavle Goloskokovic
a13f90b4a1
Removed completed TODO
2017-12-12 20:26:11 +01:00
Pavle Goloskokovic
dca07e84fb
Setting loop value at the end of applyConfig method
2017-12-12 20:21:42 +01:00
Pavle Goloskokovic
0e5b2594c5
Removing unneeded logic from loop property setter
2017-12-12 20:20:45 +01:00
Pavle Goloskokovic
95abc59e3e
Resetting config when looping sound in order to reset any non-zero seek value
2017-12-12 20:18:51 +01:00
Pavle Goloskokovic
bb281605c6
Checking if looping is enabled when sound ends and if it is creating and playing source sound again
2017-12-12 20:17:42 +01:00
Pavle Goloskokovic
1f5d4f2769
Removed createBufferSource method since its logic was used only in one place
2017-12-12 20:13:58 +01:00
Pavle Goloskokovic
67477708b2
Ditching loopSource approach as logic would be too complicated when taking playback rate into account
2017-12-12 20:11:46 +01:00
Pavle Goloskokovic
47522af035
Reordering setting loop value in applyConfig before rate and detune to enable rate and detune to update loop source as well
2017-12-12 20:02:17 +01:00
Pavle Goloskokovic
c06a2bc78c
Setting loop source rate in setRate method if looping is enables
2017-12-12 20:00:49 +01:00
Pavle Goloskokovic
dbc4b8b6f2
Renamed createLoopBufferSource to createAndStartLoopBufferSource and added some logic for starting loop source
2017-12-12 20:00:04 +01:00
Pavle Goloskokovic
d13bdfde62
Added createBufferSource to reuse buffer source creation logic
2017-12-12 19:58:44 +01:00
Pavle Goloskokovic
648187295e
Added method for creating loop buffer source
2017-12-12 19:56:18 +01:00
Pavle Goloskokovic
d788ed3a44
Stop and remove loopSource in stopAndRemoveBufferSource
2017-12-12 19:52:24 +01:00
Pavle Goloskokovic
bca40391fe
If value set to loop property is the same as config value skip any further commands
2017-12-12 19:47:57 +01:00
Pavle Goloskokovic
c8f43e7a5a
Added a bit of logic and couple of TODOs to handle loop source when setting loop property value
2017-12-12 19:46:08 +01:00
Pavle Goloskokovic
bcda86c566
Setting config value when setting loop property
2017-12-12 19:44:41 +01:00
Pavle Goloskokovic
48f86abb65
Returning config value when getting loop property
2017-12-12 19:43:21 +01:00
Pavle Goloskokovic
02962f316e
Defined loop property for WebAudioSound class
2017-12-12 19:42:21 +01:00
Pavle Goloskokovic
121672d442
Added loopSource field for timed loop sound source
2017-12-12 19:40:36 +01:00
Richard Davey
8d6a868d84
Swapped argument name
2017-12-12 17:02:53 +00:00
Richard Davey
cb9506c00b
Merge pull request #3117 from Twilrom/static
...
Removing use of reserved keyword 'static'
2017-12-12 17:01:55 +00:00
Felipe Alfonso
1cb3c0c4d4
Fixed tint issue width textured shader
2017-12-10 19:32:15 -03:00
Felipe Alfonso
b71edc2b34
Added support to RenderPass to use untextured shader
2017-12-10 11:03:29 -03:00
Pavle Goloskokovic
4df9bfd503
Merge remote-tracking branch 'origin/master'
2017-12-10 13:18:13 +01:00
Pavle Goloskokovic
429d86ba31
Added TODO for handling removed or destroyed sounds
2017-12-10 13:18:03 +01:00
Pavle Goloskokovic
c9868d5408
Implemented destroy method for WebAudioSound class
2017-12-10 13:17:39 +01:00
Pavle Goloskokovic
594d1512aa
Implemented destroy method for BaseSound class
2017-12-10 13:17:17 +01:00
Michael Hadley
cf300ecd4a
Comment phrasing fix
2017-12-08 17:08:04 -06:00
Michael Hadley
d563cabadd
Improved pointer lock api
...
Some improvements over v2:
- You can access movementXY on pointer without needing to perform a manual `resetMovement()`
- Fixes bug where `releasePointerLock` would unregister event listeners before a final `pointerLockChange` could be called. Results in mouse.locked not having the right state and a final 'POINTER_LOCK_CHANGE_EVENT' not firing.
2017-12-08 17:05:05 -06:00
Twilrom
8ab43f35d2
Removing use of reserved keyword 'static'
2017-12-08 10:38:13 +01:00
Pavle Goloskokovic
b5e8a60530
Saving seek value only when sound is playing or paused, for consistency
2017-12-07 20:58:54 +01:00
Pavle Goloskokovic
8d161ac06d
Returning config value when paused and 0 when stopped when getting seek value
2017-12-07 20:58:07 +01:00
Pavle Goloskokovic
e4ca4d4b75
Updated description for mute property
2017-12-07 20:57:05 +01:00
Pavle Goloskokovic
361ff7ff94
Updated description for volume property
2017-12-07 20:56:51 +01:00
Pavle Goloskokovic
42003ca74c
Updated description for seek property
2017-12-07 20:56:34 +01:00
Pavle Goloskokovic
d856a97e98
Reverting to resetting config on every play method call
2017-12-07 20:55:47 +01:00
Pavle Goloskokovic
11d9d5455d
Resetting config on stop call
2017-12-07 20:17:38 +01:00
Pavle Goloskokovic
1973781052
Resetting config when calling play method only if current call plays different marker than previous (to enable setting seek before replaying same sound)
2017-12-07 20:17:00 +01:00
Pavle Goloskokovic
75d480ffba
Added protected access modifier to overridden applyConfig method
2017-12-07 20:14:58 +01:00
Pavle Goloskokovic
c3107ca629
Setting paused time (seek) before calling stopAndRemoveBufferSource since getCurrentTime depends on startTime value and it gets reset in stopAndRemoveBufferSource method
2017-12-07 20:13:52 +01:00
Pavle Goloskokovic
bf3a0167f9
Merge remote-tracking branch 'origin/master'
2017-12-07 20:11:20 +01:00
Pavle Goloskokovic
039ed52cf2
Resetting startTime value inside of stopAndRemoveBufferSource method to have more consistent sound state
2017-12-07 20:11:09 +01:00
Felipe Alfonso
f5232da4c0
Merge branch 'master' of https://github.com/photonstorm/phaser
2017-12-07 11:58:50 -03:00
Felipe Alfonso
2423b4c5fa
Fixed alpha on graphics shader
2017-12-07 11:58:24 -03:00
Richard Davey
71d6f8a085
Added fillMesh and strokeMesh.
2017-12-07 05:31:31 +00:00
Richard Davey
28260cca66
Added stroke and fill support.
2017-12-07 05:31:23 +00:00
Richard Davey
d89b6ba6b6
Added Mesh methods, camera and projection matrix.
2017-12-07 04:52:59 +00:00
Richard Davey
302559f3e1
Fixed order of multiply translation / scaling
2017-12-07 04:52:45 +00:00
Richard Davey
4f8d7bc413
Added new Geom.Mesh class.
2017-12-07 04:52:23 +00:00
Richard Davey
0b84b06e48
ESLint fixes
2017-12-07 04:52:07 +00:00
Richard Davey
3d4b3c1369
Added zero, multiplyLocal, perspectiveLH, yawPitchRoll and setWorldMatrix.
2017-12-07 02:21:16 +00:00
Richard Davey
98eba628a0
hint fix
2017-12-07 02:21:15 +00:00
Richard Davey
7d05addcb5
Added Vector3.transformCoordinates and Vector3.up as well as removing short-hand aliases.
2017-12-07 02:21:14 +00:00
Richard Davey
8b453f4dba
Removed short-hand aliases.
2017-12-07 02:21:13 +00:00
Richard Davey
ff3e3d9cc9
New Wavefront OBJ File Loader added
2017-12-07 02:21:13 +00:00
Richard Davey
38cb89cf64
Added new obj cache.
2017-12-07 02:21:12 +00:00
Felipe Alfonso
ea0c1ab81c
Fixed shader so blending is applied properly. Textures now have a premultiplied alpha property flag and unpacking property is set at creation.
2017-12-06 20:52:09 -03:00
Pavle Goloskokovic
0a5e8de376
Using subclass values for duration properties if available
2017-12-06 18:07:43 +01:00
Pavle Goloskokovic
58d0be5279
Setting duration properties before calling super method
2017-12-06 18:06:39 +01:00
Pavle Goloskokovic
0338d6f7c0
Initializing duration properties before config because some config options' setters use those values (seek)
2017-12-06 18:06:05 +01:00
Pavle Goloskokovic
b01859eb06
Moved config initialization right before config options initializations
2017-12-06 18:04:18 +01:00
Pavle Goloskokovic
260d519a7e
Resetting config before merging it with config provided to play method
2017-12-05 20:25:31 +01:00
Pavle Goloskokovic
99aa2b22c4
Resetting sound playback at seek time if sound is playing
2017-12-05 20:22:49 +01:00
Pavle Goloskokovic
06b7ad91fd
Updated a TODO to add delay config setting
2017-12-05 20:21:14 +01:00
Pavle Goloskokovic
b3f5b03e6f
Calling getCurrentTime directly when setting seek as paused time since we don't want to self-assign it
2017-12-05 20:20:33 +01:00
Pavle Goloskokovic
4e0c274ca4
No need to reset config seek value since it is reset in resetConfig method
2017-12-05 20:19:02 +01:00
Pavle Goloskokovic
44ce0edd82
Moved the same logic for calculating offset duration and startTime into createAndStartBufferSource method
2017-12-05 20:17:14 +01:00
Pavle Goloskokovic
25a11687c2
Replaced pausedTime field with config seek value
2017-12-05 20:01:06 +01:00
Pavle Goloskokovic
f347bcc45a
Limiting seek value to be between 0 and current duration in seek property setter
2017-12-05 19:57:07 +01:00
Pavle Goloskokovic
7920ad3b6d
Setting config seek value to value provided to seek property setter
2017-12-05 19:55:48 +01:00
Pavle Goloskokovic
d7f65cc003
Added comments to make it easier to figure out isPaused and isPlaying current values at any time
2017-12-05 19:51:15 +01:00
Pavle Goloskokovic
1590ab2dda
Returning config seek value in seek property getter if is not playing
2017-12-05 19:48:52 +01:00
Pavle Goloskokovic
5a5444e936
Returning value from getCurrentTime in seek property getter only if sound is currently playing
2017-12-05 19:47:41 +01:00
Pavle Goloskokovic
6c7f7ae732
Setting pausedTime to current seek value
2017-12-05 19:45:33 +01:00
Pavle Goloskokovic
aa503131a4
Returning value from getCurrentTime in seek property getter
2017-12-05 19:44:37 +01:00
Pavle Goloskokovic
a27f32b3a3
Added getCurrentTime method to WebAudioSound class to precisely calculate current sound time
2017-12-05 19:43:08 +01:00
Pavle Goloskokovic
0543b8d5ef
Calling resetConfig after starting buffer sound
2017-12-05 19:41:07 +01:00
Pavle Goloskokovic
344aec2b86
Added resetConfig method where seek config, and later delay config, are reset
2017-12-05 19:40:25 +01:00
Pavle Goloskokovic
b2950775a1
Applying config right before calling start on buffer source
2017-12-05 19:36:59 +01:00
Pavle Goloskokovic
7bde818fa5
Override applyConfig method and moved rateUpdates resetting logic there
2017-12-05 19:35:26 +01:00
Pavle Goloskokovic
dc4bb51b93
Updated few members access modifiers from private to protected
2017-12-05 19:31:58 +01:00
Pavle Goloskokovic
00c2fd3189
Moved totalRate initialisation above setting config options since it is used in some of the config options' setters (detune, rate)
2017-12-05 19:28:08 +01:00
Pavle Goloskokovic
fd96a329de
Moved isPlaying and isPaused flags initialisation above setting config options since they are used in some of the config options' setters (detune, rate)
2017-12-05 19:24:17 +01:00
Pavle Goloskokovic
97441f3bc8
Adding initial rate update to help calculate seek
2017-12-05 19:21:23 +01:00
Pavle Goloskokovic
ad687016ad
Included config seek into calculation when playing sound
2017-12-05 19:19:19 +01:00
Pavle Goloskokovic
3176293f53
Resetting rateUpdates before playing sound source
2017-12-05 19:14:53 +01:00
Pavle Goloskokovic
fb9bc44685
Save rate updates only when sound is playing
2017-12-05 19:13:09 +01:00
Pavle Goloskokovic
7dd0a877ec
Save sound current time instead of context current time
2017-12-05 19:12:18 +01:00
Pavle Goloskokovic
54f5e6141d
Adding an item to rateUpdates every time setRate method is called
2017-12-05 19:11:30 +01:00
Pavle Goloskokovic
bc486daaa3
Adding rateUpdates field to WebAudioSound class to keep track of all rate changes
2017-12-05 19:09:34 +01:00
Pavle Goloskokovic
6e85e6a419
Adding seek property to WebAudioSound class
2017-12-05 19:07:40 +01:00
Pavle Goloskokovic
de1657de01
Updated comments with private and readonly descriptors
2017-12-04 22:09:41 +01:00
Pavle Goloskokovic
0f6ac299e0
Merge remote-tracking branch 'origin/master'
2017-12-04 22:05:43 +01:00
Pavle Goloskokovic
fe36e80f24
Removing detune range limitation
2017-12-04 22:05:29 +01:00
Michael Hadley
55492e8940
Typo fix
2017-12-03 15:31:05 -06:00
Richard Davey
5e69f0e51f
You can now optionally set a gameobject as being inactive and invisible when disabling a body
2017-12-03 17:12:43 +00:00
Richard Davey
50b1a67043
Added Group.countActive
2017-12-03 17:12:22 +00:00
Michael Hadley
f7cd3deb93
Newsletter addition: WeightedRandomize
2017-12-03 08:56:12 -06:00
Michael Hadley
d686cd7140
Fix: use globalAlpha since renderer.setAlpha doesn't work with ctx manipulation
2017-12-03 08:55:53 -06:00
Richard Davey
e53fa0e716
Added Body.Enable component
2017-12-03 11:06:21 +00:00
Richard Davey
7d5608740a
Global 'remove' call which is passed on to the world
2017-12-02 04:05:39 +00:00
Richard Davey
b2ca8e17dd
Fixed Composite removal
2017-12-02 04:05:27 +00:00
Richard Davey
dd3db88960
preDestroy now handled in GameObject.destroy
2017-12-02 04:05:13 +00:00
Richard Davey
44bb628381
The Pairs come out of objects
2017-12-02 04:04:55 +00:00
Richard Davey
4023880efd
Added World.remove
2017-12-02 04:04:30 +00:00
Richard Davey
23993bb318
Added setBoundsCollision method and World.remove to kill a body
2017-12-02 04:04:15 +00:00
Richard Davey
3aa609ddf6
Physics Groups will now call refresh automatically for you after a config creation
2017-12-02 04:03:57 +00:00
Richard Davey
11d89cdb1f
Added default value
2017-12-02 04:03:31 +00:00
Richard Davey
8a2ea673b6
Group.createMultipleCallback added
2017-12-02 04:03:22 +00:00
Richard Davey
011ebb5968
Destroy resorts children and sets invisible
2017-12-02 04:03:06 +00:00