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hint fix
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@ -21,7 +21,7 @@ var tmpVec3 = new Vector3();
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*
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* @return {Phaser.Math.Vector3} [description]
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*/
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var RotateVec3 = function(vec, axis, radians)
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var RotateVec3 = function (vec, axis, radians)
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{
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// Set the quaternion to our axis angle
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tmpQuat.setAxisAngle(axis, radians);
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