Richard Davey
38f1ebef32
Added Flip component and extra methods
2018-10-25 16:27:13 +01:00
Richard Davey
79bd0342ac
Added canvas debug
2018-10-25 16:27:00 +01:00
Richard Davey
6505e6837a
Removed un-used calls
2018-10-25 16:26:48 +01:00
Richard Davey
1cdb4fbf80
Added debug renderer and shader
2018-10-25 14:14:26 +01:00
Richard Davey
b5573e5427
Now suppors camera matrix
2018-10-25 14:14:14 +01:00
Richard Davey
ff03c4389c
Removed mvp as the plugin can use a single instance
2018-10-25 14:14:04 +01:00
Richard Davey
8d12286b01
New buid
2018-10-24 23:46:31 +01:00
Richard Davey
3c80553834
Spine GL now resets pipeline properly
2018-10-24 23:46:10 +01:00
Richard Davey
7e783cabbf
Spine now rendering in WebGL
2018-10-24 17:25:38 +01:00
Richard Davey
864913ceee
config update
2018-10-24 17:25:21 +01:00
Richard Davey
3f7b406643
Only flip for Canvas
2018-10-24 17:25:03 +01:00
Richard Davey
74cebf0a0e
dist tests
2018-10-24 17:24:48 +01:00
Richard Davey
769f40e117
Updated configs
2018-10-24 17:24:32 +01:00
Richard Davey
6092892beb
Splitting Spine plugin up into renderer bundles
2018-10-24 14:09:11 +01:00
Richard Davey
f5f1e8ef15
Added Spine Game Object and fully working canvas renderer
2018-10-24 12:41:56 +01:00
Richard Davey
15bbcda5dd
Not needed
2018-10-24 12:40:18 +01:00
Richard Davey
7702526c80
Moved to runtimes folder and added license
2018-10-24 12:40:08 +01:00
Richard Davey
7dfba74940
Spine plugin updates
2018-10-23 17:47:36 +01:00
Richard Davey
849403adb6
Added Spine plugin webpack build
2018-10-22 17:15:45 +01:00
Richard Davey
557955e057
Merging Scale Manager and Spine Plugin back into master
2018-10-18 14:59:27 +01:00
Richard Davey
61f74a2fc6
The loadPlayerPhoto
function in the Instant Games plugin now listens for the updated Loader event correctly, causing the photocomplete
event to fire properly.
2018-10-17 15:15:46 +01:00
Richard Davey
5b6f9a3876
Adding Spine runtimes for testing potential plugin
2018-10-02 16:59:36 +01:00
Richard Davey
c704dc450a
Fixed jsdoc definitions
2018-09-25 11:36:36 +01:00
Richard Davey
3fb0f7c57b
Swapped to new event handler
2018-09-20 16:58:48 +01:00
Richard Davey
9495b92101
Added plugin readme
2018-09-20 16:58:31 +01:00
Richard Davey
cbb99ac536
Updated docs
2018-09-20 14:14:36 +01:00
Richard Davey
72ac4a1cda
Added new FB build configs
2018-09-20 14:13:59 +01:00
Richard Davey
2292500094
Finished FB docs
2018-09-20 11:49:39 +01:00
Richard Davey
5b5014744a
Starting Leaderboard docs
2018-09-19 17:09:08 +01:00
Richard Davey
1c3e9fb598
API documentation complete
2018-09-19 16:45:02 +01:00
Richard Davey
0646843d49
Updated log and docs
2018-09-19 14:13:55 +01:00
Richard Davey
61c3157e2b
Added jsdocs
2018-09-19 13:50:33 +01:00
Richard Davey
a103b0e6a6
Fixed FB Plugin paths to avoid build errors if plugin is enabled.
2018-09-04 12:35:23 +01:00
Richard Davey
618754b411
Moved FB plugin to plugins folder
2018-08-23 18:10:46 +01:00
Richard Davey
0e27dc33e4
When a Sprite3D object is added to a Camera via Camera.add
it is now added to the Display and Update Lists. Fix #3945
2018-08-23 15:53:33 +01:00
Richard Davey
ca0322a511
Added link
2018-08-23 15:49:29 +01:00
Richard Davey
ba4816c99c
Typo plus example
2018-08-23 15:48:28 +01:00
Richard Davey
fc51f3a2db
Updated log and added plugin readme
2018-08-23 15:44:53 +01:00
Richard Davey
b25ff9e065
Moved Camera3D to optional plugin
...
Also included build flag to allow it to be compiled into the standard lib if required (saves a bunch of KB in duplicated classes)
2018-08-23 15:30:21 +01:00
Richard Davey
beb286297c
Camera3D Plugin moved out of the main src folder to optional plugin
2018-08-23 13:18:25 +01:00
photonstorm
1a313415e3
Tidying up.
2014-11-25 00:24:29 +00:00
photonstorm
5eb7ae2cb0
Plugins moved to their own new repo.
2014-05-08 01:57:21 +01:00
photonstorm
410bc389ed
Tidying up ready to move the plugins to their own repo.
2014-05-08 01:57:21 +01:00
Richard Davey
570e8acabb
Joystick updates.
2014-05-07 18:10:13 +01:00
Richard Davey
281e84ee9b
Start of the Virtual Joystick plugin.
...
Fixes to Point.angle.
2014-05-07 16:35:08 +01:00
photonstorm
21b47b3904
Added putTile support.
2014-05-07 02:57:31 +01:00
photonstorm
041bbd430c
Tilemap.getTile has a new nonNull parameter. If true it won't return null
for empty tiles, but will return the actual Tile in that location.
2014-05-07 01:30:48 +01:00
photonstorm
91f8f96a76
TilemapWalker allows you to set a location marker into a tilemap. You can then move around with commands such as moveForward, turnLeft, etc.
...
New consts: Phaser.Tilemap.NORTH, SOUTH, EAST and WEST to use with the TileMapWalker Plugin.
2014-05-07 00:10:48 +01:00
photonstorm
27d62aa147
Color.HSVColorWheel will return an array with 360 color objects for each segment of an HSV color wheel.
2014-04-28 03:25:45 +01:00
photonstorm
54b71ddc23
Phaser.ArrayList is a new iterative object, similar in principal to a linked list but operating on a single array without modifying the object structure.
...
Input and Pointer now use the new ArrayList instead of a LinkedList, which resolve list item removable during callback issues.
Input.reset no longer resets every interactive item it knows of, because they are removed during the destroy phase and can now persist between States if needed.
2014-04-25 15:11:54 +01:00
Richard Davey
f9c1dc575f
Merge pull request #616 from Rafarel/dev
...
Add Astar plugin to the dev branch
2014-03-26 15:50:21 +00:00
Christian Wesselhoeft
0841f77bc8
Add plugins to jshint task.
2014-03-25 14:56:06 -07:00
rroux
bfcd66188d
Add Astar plugin to the dev branch
2014-03-20 11:44:17 +01:00
photonstorm
a7ff5f884c
Added basic Webcam plugin.
...
Added Device.getUserMedia detection.
Updated config.php so you can toggle physics engines on/off via flags.
Updated Gruntfile.js so it builds a Phaser + Pixi but no Physics libs.
2014-03-18 15:14:28 +00:00
photonstorm
14646e811c
QuadTree deprecated and moved to plugins. Body.collideWorldBounds added back and working. CollisionGroups pretty much finished.
2014-02-19 02:12:27 +00:00
photonstorm
e7a9b96d27
Final release 1.1.4 examples finished.
2014-02-05 16:55:02 +00:00
photonstorm
ffd5ddc534
Tidying up the repo and adding in new documentation.
2013-10-23 14:00:29 +01:00