Particle Manager no longer uses BuildGameObject and instead manages its own addition to the system lists.

This commit is contained in:
Richard Davey 2017-11-17 13:30:29 +00:00
parent d74018f3d0
commit 6ccae5ec49

View file

@ -1,19 +1,33 @@
var BuildGameObject = require('../BuildGameObject');
var GameObjectCreator = require('../../scene/plugins/GameObjectCreator');
var GetFastValue = require('../../utils/object/GetFastValue');
var GetAdvancedValue = require('../../utils/object/GetAdvancedValue');
var ParticleEmitterManager = require('./ParticleEmitterManager');
// When registering a factory function 'this' refers to the GameObjectCreator context.
//
// There are several properties available to use:
//
// this.scene - a reference to the Scene that owns the GameObjectFactory
// this.displayList - a reference to the Display List the Scene owns
// this.updateList - a reference to the Update List the Scene owns
GameObjectCreator.register('particles', function (config)
{
var key = GetAdvancedValue(config, 'key', null);
var frame = GetAdvancedValue(config, 'frame', null);
var emitters = GetAdvancedValue(config, 'emitters', null);
var emitters = GetFastValue(config, 'emitters', null);
// frame is optional and can contain the emitters array or object if skipped
var manager = new ParticleEmitterManager(this.scene, key, frame, emitters);
BuildGameObject(this.scene, manager, config);
var add = GetFastValue(config, 'add', false);
if (add)
{
this.displayList.add(manager);
}
this.updateList.add(manager);
return manager;
});