mirror of
https://github.com/photonstorm/phaser
synced 2024-11-24 05:33:35 +00:00
Break Tiled parser into modular pieces & extended capabilities
New features: - Parsing text object - Parsing "tiles" prop of tileset which contains collision & terrain information
This commit is contained in:
parent
fa8178f47b
commit
805c0a0125
7 changed files with 517 additions and 523 deletions
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@ -1,7 +1,7 @@
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var Parse2DArray = require('./Parse2DArray');
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var ParseCSV = require('./ParseCSV');
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var ParseTiledJSON = require('./ParseTiledJSON');
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var ParseTiledJSON = require('./parsetiledjson/');
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var Formats = require('../Formats');
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var Parse = function (key, mapFormat, mapData, tileWidth, tileHeight, insertNull)
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@ -1,522 +0,0 @@
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var Formats = require('../Formats');
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var Tileset = require('../Tileset');
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var Tile = require('../Tile');
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var Extend = require('../../../utils/object/Extend');
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var MapData = require('../mapdata/MapData');
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var LayerData = require('../mapdata/LayerData');
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var ParseJSONTiled = function (key, json, insertNull)
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{
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if (json.orientation !== 'orthogonal')
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{
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console.warn('Only orthogonal map types are supported in this version of Phaser');
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return null;
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}
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// Map data will consist of: layers, objects, images, tilesets, sizes
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var mapData = new MapData({
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width: json.width,
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height: json.height,
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name: key,
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tileWidth: json.tilewidth,
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tileHeight: json.tileheight,
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orientation: json.orientation,
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format: Formats.TILEMAP_TILED_JSON,
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version: json.version,
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properties: json.properties
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});
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// Tile Layers
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var layers = [];
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for (var i = 0; i < json.layers.length; i++)
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{
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if (json.layers[i].type !== 'tilelayer')
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{
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continue;
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}
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var curl = json.layers[i];
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// Base64 decode data if necessary
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// NOTE: uncompressed base64 only.
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if (!curl.compression && curl.encoding && curl.encoding === 'base64')
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{
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var binaryString = window.atob(curl.data);
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var len = binaryString.length;
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var bytes = new Array(len);
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// Interpret binaryString as an array of bytes representing
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// little-endian encoded uint32 values.
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for (var j = 0; j < len; j += 4)
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{
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bytes[j / 4] = (
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binaryString.charCodeAt(j) |
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binaryString.charCodeAt(j + 1) << 8 |
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binaryString.charCodeAt(j + 2) << 16 |
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binaryString.charCodeAt(j + 3) << 24
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) >>> 0;
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}
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curl.data = bytes;
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delete curl.encoding;
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}
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else if (curl.compression)
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{
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console.warn('TilemapParser.parseTiledJSON - Layer compression is unsupported, skipping layer \'' + curl.name + '\'');
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continue;
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}
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var layerData = new LayerData({
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name: curl.name,
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x: curl.x,
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y: curl.y,
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width: curl.width,
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height: curl.height,
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tileWidth: json.tilewidth,
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tileHeight: json.tileheight,
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alpha: curl.opacity,
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visible: curl.visible,
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properties: {},
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indexes: [],
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callbacks: [],
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bodies: []
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});
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if (curl.properties)
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{
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layerData.properties = curl.properties;
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}
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var x = 0;
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var row = [];
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var output = [];
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var rotation, flipped, flippedVal, gid;
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// Loop through the data field in the JSON.
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// This is an array containing the tile indexes, one after the other. -1 = no tile, everything else = the tile index (starting at 1 for Tiled, 0 for CSV)
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// If the map contains multiple tilesets then the indexes are relative to that which the set starts from.
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// Need to set which tileset in the cache = which tileset in the JSON, if you do this manually it means you can use the same map data but a new tileset.
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for (var t = 0, len = curl.data.length; t < len; t++)
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{
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rotation = 0;
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flipped = false;
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gid = curl.data[t];
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flippedVal = 0;
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// If true the current tile is flipped or rotated (Tiled TMX format)
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if (gid > 0x20000000)
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{
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// FlippedX
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if (gid > 0x80000000)
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{
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gid -= 0x80000000;
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flippedVal += 4;
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}
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// FlippedY
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if (gid > 0x40000000)
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{
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gid -= 0x40000000;
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flippedVal += 2;
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}
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// FlippedAD (anti-diagonal = top-right is swapped with bottom-left corners)
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if (gid > 0x20000000)
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{
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gid -= 0x20000000;
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flippedVal += 1;
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}
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switch (flippedVal)
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{
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case 5:
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rotation = Math.PI / 2;
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break;
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case 6:
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rotation = Math.PI;
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break;
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case 3:
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rotation = 3 * Math.PI / 2;
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break;
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case 4:
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rotation = 0;
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flipped = true;
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break;
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case 7:
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rotation = Math.PI / 2;
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flipped = true;
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break;
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case 2:
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rotation = Math.PI;
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flipped = true;
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break;
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case 1:
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rotation = 3 * Math.PI / 2;
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flipped = true;
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break;
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}
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}
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// index, x, y, width, height
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if (gid > 0)
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{
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var tile = new Tile(layerData, gid, x, output.length, json.tilewidth, json.tileheight);
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tile.rotation = rotation;
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tile.flipped = flipped;
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if (flippedVal !== 0)
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{
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// The WebGL renderer uses this to flip UV coordinates before drawing
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tile.flippedVal = flippedVal;
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}
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row.push(tile);
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}
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else
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{
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var blankTile = insertNull
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? null
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: new Tile(layerData, -1, x, output.length, json.tilewidth, json.tileheight);
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row.push(blankTile);
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}
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x++;
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if (x === curl.width)
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{
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output.push(row);
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x = 0;
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row = [];
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}
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}
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layerData.data = output;
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layers.push(layerData);
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}
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mapData.layers = layers;
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// Images
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var images = [];
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for (var i = 0; i < json.layers.length; i++)
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{
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if (json.layers[i].type !== 'imagelayer')
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{
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continue;
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}
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var curi = json.layers[i];
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var image = {
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name: curi.name,
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image: curi.image,
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x: curi.x,
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y: curi.y,
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alpha: curi.opacity,
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visible: curi.visible,
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properties: {}
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};
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if (curi.properties)
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{
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image.properties = curi.properties;
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}
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images.push(image);
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}
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mapData.images = images;
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// Tilesets & Image Collections
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var tilesets = [];
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var imagecollections = [];
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var lastSet = null;
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for (var i = 0; i < json.tilesets.length; i++)
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{
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// name, firstgid, width, height, margin, spacing, properties
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var set = json.tilesets[i];
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if (set.image)
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{
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var newSet = new Tileset(set.name, set.firstgid, set.tilewidth, set.tileheight, set.margin, set.spacing, set.properties);
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if (set.tileproperties)
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{
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newSet.tileProperties = set.tileproperties;
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}
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// For a normal sliced tileset the row/count/size information is computed when updated.
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// This is done (again) after the image is set.
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newSet.updateTileData(set.imagewidth, set.imageheight);
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tilesets.push(newSet);
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}
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else
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{
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// TODO: ImageCollection
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// var newCollection = new Phaser.ImageCollection(set.name, set.firstgid, set.tilewidth, set.tileheight, set.margin, set.spacing, set.properties);
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// for (var ti in set.tiles)
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// {
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// var image = set.tiles[ti].image;
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// var gid = set.firstgid + parseInt(ti, 10);
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// newCollection.addImage(gid, image);
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// }
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// imagecollections.push(newCollection);
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}
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// We've got a new Tileset, so set the lastgid into the previous one
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if (lastSet)
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{
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lastSet.lastgid = set.firstgid - 1;
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}
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lastSet = set;
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}
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mapData.tilesets = tilesets;
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mapData.imagecollections = imagecollections;
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// Objects & Collision Data (polylines, etc)
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var objects = {};
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var collision = {};
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function slice (obj, fields)
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{
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var sliced = {};
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for (var k in fields)
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{
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var key = fields[k];
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if (typeof obj[key] !== 'undefined')
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{
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sliced[key] = obj[key];
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}
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}
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return sliced;
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}
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for (var i = 0; i < json.layers.length; i++)
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{
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if (json.layers[i].type !== 'objectgroup')
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{
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continue;
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}
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var curo = json.layers[i];
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objects[curo.name] = [];
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collision[curo.name] = [];
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for (var v = 0, len = curo.objects.length; v < len; v++)
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{
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// Object Tiles
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if (curo.objects[v].gid)
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{
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var object = {
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gid: curo.objects[v].gid,
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name: curo.objects[v].name,
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type: curo.objects[v].hasOwnProperty('type') ? curo.objects[v].type : '',
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x: curo.objects[v].x,
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y: curo.objects[v].y,
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visible: curo.objects[v].visible,
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properties: curo.objects[v].properties
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};
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if (curo.objects[v].rotation)
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{
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object.rotation = curo.objects[v].rotation;
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}
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objects[curo.name].push(object);
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}
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else if (curo.objects[v].polyline)
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{
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var object = {
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name: curo.objects[v].name,
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type: curo.objects[v].type,
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x: curo.objects[v].x,
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y: curo.objects[v].y,
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width: curo.objects[v].width,
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height: curo.objects[v].height,
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visible: curo.objects[v].visible,
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properties: curo.objects[v].properties
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};
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if (curo.objects[v].rotation)
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{
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object.rotation = curo.objects[v].rotation;
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}
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object.polyline = [];
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// Parse the polyline into an array
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for (var p = 0; p < curo.objects[v].polyline.length; p++)
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{
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object.polyline.push([ curo.objects[v].polyline[p].x, curo.objects[v].polyline[p].y ]);
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}
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collision[curo.name].push(object);
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objects[curo.name].push(object);
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}
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// polygon
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else if (curo.objects[v].polygon)
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{
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var object = slice(curo.objects[v], [ 'name', 'type', 'x', 'y', 'visible', 'rotation', 'properties' ]);
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// Parse the polygon into an array
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object.polygon = [];
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for (var p = 0; p < curo.objects[v].polygon.length; p++)
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{
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object.polygon.push([ curo.objects[v].polygon[p].x, curo.objects[v].polygon[p].y ]);
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}
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objects[curo.name].push(object);
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}
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// ellipse
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else if (curo.objects[v].ellipse)
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{
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var object = slice(curo.objects[v], [ 'name', 'type', 'ellipse', 'x', 'y', 'width', 'height', 'visible', 'rotation', 'properties' ]);
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objects[curo.name].push(object);
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}
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// otherwise it's a rectangle
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else
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{
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var object = slice(curo.objects[v], [ 'name', 'type', 'x', 'y', 'width', 'height', 'visible', 'rotation', 'properties' ]);
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object.rectangle = true;
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objects[curo.name].push(object);
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}
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}
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}
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mapData.objects = objects;
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mapData.collision = collision;
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mapData.tiles = [];
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// Finally lets build our super tileset index
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for (var i = 0; i < mapData.tilesets.length; i++)
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{
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var set = mapData.tilesets[i];
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var x = set.tileMargin;
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var y = set.tileMargin;
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var count = 0;
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var countX = 0;
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var countY = 0;
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for (var t = set.firstgid; t < set.firstgid + set.total; t++)
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{
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// Can add extra properties here as needed
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mapData.tiles[t] = [ x, y, i ];
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x += set.tileWidth + set.tileSpacing;
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count++;
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if (count === set.total)
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{
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break;
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}
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countX++;
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if (countX === set.columns)
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{
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x = set.tileMargin;
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y += set.tileHeight + set.tileSpacing;
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countX = 0;
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countY++;
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if (countY === set.rows)
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{
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break;
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}
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}
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}
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}
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// assign tile properties
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var layerData;
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var tile;
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var sid;
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var set;
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// go through each of the map data layers
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for (var i = 0; i < mapData.layers.length; i++)
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{
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layerData = mapData.layers[i];
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set = null;
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// rows of tiles
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for (var j = 0; j < layerData.data.length; j++)
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{
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row = layerData.data[j];
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// individual tiles
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for (var k = 0; k < row.length; k++)
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{
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tile = row[k];
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if (tile === null || tile.index < 0)
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{
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continue;
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}
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// find the relevant tileset
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sid = mapData.tiles[tile.index][2];
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set = mapData.tilesets[sid];
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// if that tile type has any properties, add them to the tile object
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if (set.tileProperties && set.tileProperties[tile.index - set.firstgid])
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{
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tile.properties = Extend(tile.properties, set.tileProperties[tile.index - set.firstgid]);
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}
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}
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}
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}
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return mapData;
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};
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module.exports = ParseJSONTiled;
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@ -0,0 +1,21 @@
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var Base64Decode = function (data)
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{
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var binaryString = window.atob(data);
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var len = binaryString.length;
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var bytes = new Array(len);
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// Interpret binaryString as an array of bytes representing little-endian encoded uint32 values.
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for (var i = 0; i < len; i += 4)
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{
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bytes[i / 4] = (
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binaryString.charCodeAt(i) |
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binaryString.charCodeAt(i + 1) << 8 |
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binaryString.charCodeAt(i + 2) << 16 |
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binaryString.charCodeAt(i + 3) << 24
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) >>> 0;
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}
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return bytes;
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};
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module.exports = Base64Decode;
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@ -0,0 +1,71 @@
|
|||
var FLIPPED_HORIZONTAL = 0x80000000;
|
||||
var FLIPPED_VERTICAL = 0x40000000;
|
||||
var FLIPPED_ANTI_DIAGONAL = 0x20000000; // Top-right is swapped with bottom-left corners
|
||||
|
||||
// See Tiled documentation on tile flipping:
|
||||
// http://docs.mapeditor.org/en/latest/reference/tmx-map-format/
|
||||
|
||||
var ParseGID = function (gid)
|
||||
{
|
||||
|
||||
var flippedHorizontal = Boolean(gid & FLIPPED_HORIZONTAL);
|
||||
var flippedVertical = Boolean(gid & FLIPPED_VERTICAL);
|
||||
var flippedAntiDiagonal = Boolean(gid & FLIPPED_ANTI_DIAGONAL);
|
||||
gid = gid & ~(FLIPPED_HORIZONTAL | FLIPPED_VERTICAL | FLIPPED_ANTI_DIAGONAL);
|
||||
|
||||
// Parse the flip flags into something Phaser can use
|
||||
var rotation = 0;
|
||||
var flipped = false;
|
||||
|
||||
if (flippedHorizontal && flippedVertical && flippedAntiDiagonal)
|
||||
{
|
||||
rotation = Math.PI / 2;
|
||||
flipped = true;
|
||||
}
|
||||
else if (flippedHorizontal && flippedVertical && !flippedAntiDiagonal)
|
||||
{
|
||||
rotation = Math.PI;
|
||||
flipped = false;
|
||||
}
|
||||
else if (flippedHorizontal && !flippedVertical && flippedAntiDiagonal)
|
||||
{
|
||||
rotation = Math.PI / 2;
|
||||
flipped = false;
|
||||
}
|
||||
else if (flippedHorizontal && !flippedVertical && !flippedAntiDiagonal)
|
||||
{
|
||||
rotation = 0;
|
||||
flipped = true;
|
||||
}
|
||||
else if (!flippedHorizontal && flippedVertical && flippedAntiDiagonal)
|
||||
{
|
||||
rotation = 3 * Math.PI / 2;
|
||||
flipped = false;
|
||||
}
|
||||
else if (!flippedHorizontal && flippedVertical && !flippedAntiDiagonal)
|
||||
{
|
||||
rotation = Math.PI;
|
||||
flipped = true;
|
||||
}
|
||||
else if (!flippedHorizontal && !flippedVertical && flippedAntiDiagonal)
|
||||
{
|
||||
rotation = 3 * Math.PI / 2;
|
||||
flipped = true;
|
||||
}
|
||||
else if (!flippedHorizontal && !flippedVertical && !flippedAntiDiagonal)
|
||||
{
|
||||
rotation = 0;
|
||||
flipped = false;
|
||||
}
|
||||
|
||||
return {
|
||||
gid: gid,
|
||||
flippedHorizontal: flippedHorizontal,
|
||||
flippedVertical: flippedVertical,
|
||||
flippedAntiDiagonal: flippedAntiDiagonal,
|
||||
rotation: rotation,
|
||||
flipped: flipped
|
||||
};
|
||||
};
|
||||
|
||||
module.exports = ParseGID;
|
|
@ -0,0 +1,52 @@
|
|||
|
||||
var Pick = require('./Pick');
|
||||
var ParseGID = require('./ParseGID');
|
||||
|
||||
var pointToArray = function (p) { return [ p.x, p.y ]; };
|
||||
var commonObjectProps = [ 'id', 'name', 'type', 'rotation', 'properties', 'visible', 'x', 'y' ];
|
||||
|
||||
var ParseObject = function (tiledObject)
|
||||
{
|
||||
var parsedObject = Pick(tiledObject, commonObjectProps);
|
||||
|
||||
if (tiledObject.gid)
|
||||
{
|
||||
// Object tiles
|
||||
var gidInfo = ParseGID(tiledObject.gid);
|
||||
parsedObject.gid = gidInfo.gid;
|
||||
parsedObject.flippedHorizontal = gidInfo.flippedHorizontal;
|
||||
parsedObject.flippedVertical = gidInfo.flippedVertical;
|
||||
parsedObject.flippedAntiDiagonal = gidInfo.flippedAntiDiagonal;
|
||||
}
|
||||
else if (tiledObject.polyline)
|
||||
{
|
||||
parsedObject.polyline = tiledObject.polyline.map(pointToArray);
|
||||
}
|
||||
else if (tiledObject.polygon)
|
||||
{
|
||||
parsedObject.polygon = tiledObject.polygon.map(pointToArray);
|
||||
}
|
||||
else if (tiledObject.ellipse)
|
||||
{
|
||||
parsedObject.ellipse = tiledObject.ellipse;
|
||||
parsedObject.width = tiledObject.width;
|
||||
parsedObject.height = tiledObject.height;
|
||||
}
|
||||
else if (tiledObject.text)
|
||||
{
|
||||
parsedObject.width = tiledObject.width;
|
||||
parsedObject.height = tiledObject.height;
|
||||
parsedObject.text = tiledObject.text;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Otherwise, assume it is a rectangle
|
||||
parsedObject.rectangle = true;
|
||||
parsedObject.width = tiledObject.width;
|
||||
parsedObject.height = tiledObject.height;
|
||||
}
|
||||
|
||||
return parsedObject;
|
||||
};
|
||||
|
||||
module.exports = ParseObject;
|
19
v3/src/gameobjects/tilemap/parsers/parsetiledjson/Pick.js
Normal file
19
v3/src/gameobjects/tilemap/parsers/parsetiledjson/Pick.js
Normal file
|
@ -0,0 +1,19 @@
|
|||
var HasValue = require('../../../../utils/object/HasValue');
|
||||
|
||||
var pick = function (object, keys)
|
||||
{
|
||||
var obj = {};
|
||||
|
||||
for (var i = 0; i < keys.length; i++)
|
||||
{
|
||||
var key = keys[i];
|
||||
if (HasValue(object, key))
|
||||
{
|
||||
obj[key] = object[key];
|
||||
}
|
||||
}
|
||||
|
||||
return obj;
|
||||
};
|
||||
|
||||
module.exports = pick;
|
353
v3/src/gameobjects/tilemap/parsers/parsetiledjson/index.js
Normal file
353
v3/src/gameobjects/tilemap/parsers/parsetiledjson/index.js
Normal file
|
@ -0,0 +1,353 @@
|
|||
var Formats = require('../../Formats');
|
||||
var Tileset = require('../../Tileset');
|
||||
var Tile = require('../../Tile');
|
||||
var Extend = require('../../../../utils/object/Extend');
|
||||
var MapData = require('../../mapdata/MapData');
|
||||
var LayerData = require('../../mapdata/LayerData');
|
||||
var ImageCollection = require('../../ImageCollection');
|
||||
var GetFastValue = require('../../../../utils/object/GetFastValue');
|
||||
var ParseGID = require('./ParseGID');
|
||||
var Base64Decode = require('./Base64Decode');
|
||||
var ParseObject = require('./ParseObject');
|
||||
|
||||
var ParseJSONTiled = function (key, json, insertNull)
|
||||
{
|
||||
if (json.orientation !== 'orthogonal')
|
||||
{
|
||||
console.warn('Only orthogonal map types are supported in this version of Phaser');
|
||||
return null;
|
||||
}
|
||||
|
||||
// Map data will consist of: layers, objects, images, tilesets, sizes
|
||||
var mapData = new MapData({
|
||||
width: json.width,
|
||||
height: json.height,
|
||||
name: key,
|
||||
tileWidth: json.tilewidth,
|
||||
tileHeight: json.tileheight,
|
||||
orientation: json.orientation,
|
||||
format: Formats.TILEMAP_TILED_JSON,
|
||||
version: json.version,
|
||||
properties: json.properties
|
||||
});
|
||||
|
||||
var tileLayers = [];
|
||||
|
||||
for (var i = 0; i < json.layers.length; i++)
|
||||
{
|
||||
if (json.layers[i].type !== 'tilelayer')
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var curl = json.layers[i];
|
||||
|
||||
// Base64 decode data if necessary. NOTE: uncompressed base64 only.
|
||||
if (curl.compression)
|
||||
{
|
||||
console.warn('TilemapParser.parseTiledJSON - Layer compression is unsupported, skipping layer \'' + curl.name + '\'');
|
||||
continue;
|
||||
}
|
||||
else if (curl.encoding && curl.encoding === 'base64')
|
||||
{
|
||||
curl.data = Base64Decode(curl.data);
|
||||
}
|
||||
|
||||
var layerData = new LayerData({
|
||||
name: curl.name,
|
||||
x: curl.x,
|
||||
y: curl.y,
|
||||
width: curl.width,
|
||||
height: curl.height,
|
||||
tileWidth: json.tilewidth,
|
||||
tileHeight: json.tileheight,
|
||||
alpha: curl.opacity,
|
||||
visible: curl.visible,
|
||||
properties: GetFastValue(curl, 'properties', {})
|
||||
});
|
||||
|
||||
var x = 0;
|
||||
var row = [];
|
||||
var output = [];
|
||||
var orientation;
|
||||
var gid;
|
||||
|
||||
// Loop through the data field in the JSON.
|
||||
|
||||
// This is an array containing the tile indexes, one after the other. -1 = no tile,
|
||||
// everything else = the tile index (starting at 1 for Tiled, 0 for CSV) If the map
|
||||
// contains multiple tilesets then the indexes are relative to that which the set starts
|
||||
// from. Need to set which tileset in the cache = which tileset in the JSON, if you do this
|
||||
// manually it means you can use the same map data but a new tileset.
|
||||
|
||||
for (var t = 0, len = curl.data.length; t < len; t++)
|
||||
{
|
||||
var gidInfo = ParseGID(curl.data[t]);
|
||||
|
||||
// index, x, y, width, height
|
||||
if (gidInfo.gid > 0)
|
||||
{
|
||||
var tile = new Tile(layerData, gidInfo.gid, x, output.length, json.tilewidth, json.tileheight);
|
||||
|
||||
tile.rotation = gidInfo.rotation;
|
||||
tile.flipped = gidInfo.flipped;
|
||||
tile.flippedHorizontal = gidInfo.flippedHorizontal;
|
||||
tile.flippedVertical = gidInfo.flippedVertical;
|
||||
tile.flippedAntiDiagonal = gidInfo.flippedAntiDiagonal;
|
||||
|
||||
row.push(tile);
|
||||
}
|
||||
else
|
||||
{
|
||||
var blankTile = insertNull
|
||||
? null
|
||||
: new Tile(layerData, -1, x, output.length, json.tilewidth, json.tileheight);
|
||||
row.push(blankTile);
|
||||
}
|
||||
|
||||
x++;
|
||||
|
||||
if (x === curl.width)
|
||||
{
|
||||
output.push(row);
|
||||
x = 0;
|
||||
row = [];
|
||||
}
|
||||
}
|
||||
|
||||
layerData.data = output;
|
||||
|
||||
tileLayers.push(layerData);
|
||||
}
|
||||
|
||||
mapData.layers = tileLayers;
|
||||
|
||||
var images = [];
|
||||
|
||||
for (var i = 0; i < json.layers.length; i++)
|
||||
{
|
||||
if (json.layers[i].type !== 'imagelayer')
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var curi = json.layers[i];
|
||||
|
||||
var image = {
|
||||
|
||||
name: curi.name,
|
||||
image: curi.image,
|
||||
x: curi.x,
|
||||
y: curi.y,
|
||||
alpha: curi.opacity,
|
||||
visible: curi.visible,
|
||||
properties: {}
|
||||
|
||||
};
|
||||
|
||||
if (curi.properties)
|
||||
{
|
||||
image.properties = curi.properties;
|
||||
}
|
||||
|
||||
images.push(image);
|
||||
|
||||
}
|
||||
|
||||
mapData.images = images;
|
||||
|
||||
// Tilesets & Image Collections
|
||||
var tilesets = [];
|
||||
var imageCollections = [];
|
||||
var lastSet = null;
|
||||
|
||||
for (var i = 0; i < json.tilesets.length; i++)
|
||||
{
|
||||
// name, firstgid, width, height, margin, spacing, properties
|
||||
var set = json.tilesets[i];
|
||||
|
||||
if (set.image)
|
||||
{
|
||||
var newSet = new Tileset(set.name, set.firstgid, set.tilewidth, set.tileheight, set.margin, set.spacing, set.properties);
|
||||
|
||||
// Properties stored per-tile in object with string indices starting at "0"
|
||||
if (set.tileproperties)
|
||||
{
|
||||
newSet.tileProperties = set.tileproperties;
|
||||
}
|
||||
|
||||
// Object & terrain shapes stored per-tile in object with string indices starting at "0"
|
||||
if (set.tiles)
|
||||
{
|
||||
newSet.tileData = set.tiles;
|
||||
|
||||
// Parse the objects into Phaser format to match handling of other Tiled objects
|
||||
for (var stringID in newSet.tileData)
|
||||
{
|
||||
var objectGroup = newSet.tileData[stringID].objectgroup;
|
||||
if (objectGroup && objectGroup.objects)
|
||||
{
|
||||
objectGroup.objects = objectGroup.objects.map(ParseObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// For a normal sliced tileset the row/count/size information is computed when updated.
|
||||
// This is done (again) after the image is set.
|
||||
newSet.updateTileData(set.imagewidth, set.imageheight);
|
||||
|
||||
tilesets.push(newSet);
|
||||
}
|
||||
else
|
||||
{
|
||||
var newCollection = new ImageCollection(set.name, set.firstgid, set.tilewidth, set.tileheight, set.margin, set.spacing, set.properties);
|
||||
|
||||
for (var stringID in set.tiles)
|
||||
{
|
||||
var image = set.tiles[stringID].image;
|
||||
var gid = set.firstgid + parseInt(stringID, 10);
|
||||
newCollection.addImage(gid, image);
|
||||
}
|
||||
|
||||
imageCollections.push(newCollection);
|
||||
}
|
||||
|
||||
// We've got a new Tileset, so set the lastgid into the previous one
|
||||
if (lastSet)
|
||||
{
|
||||
lastSet.lastgid = set.firstgid - 1;
|
||||
}
|
||||
|
||||
lastSet = set;
|
||||
}
|
||||
|
||||
mapData.tilesets = tilesets;
|
||||
mapData.imageCollections = imageCollections;
|
||||
|
||||
// Objects & Collision Data (polylines, etc)
|
||||
var objects = {};
|
||||
var collision = {};
|
||||
|
||||
for (var i = 0; i < json.layers.length; i++)
|
||||
{
|
||||
if (json.layers[i].type !== 'objectgroup')
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var curo = json.layers[i];
|
||||
var layerName = curo.name;
|
||||
|
||||
objects[layerName] = [];
|
||||
collision[layerName] = [];
|
||||
|
||||
for (var j = 0; j < curo.objects.length; j++)
|
||||
{
|
||||
var parsedObject = ParseObject(curo.objects[j]);
|
||||
|
||||
// Matching v2 where only polylines were added to collision prop of the map
|
||||
if (parsedObject.polyline) { collision[layerName].push(parsedObject); }
|
||||
|
||||
objects[layerName].push(parsedObject);
|
||||
}
|
||||
}
|
||||
|
||||
mapData.objects = objects;
|
||||
mapData.collision = collision;
|
||||
|
||||
mapData.tiles = [];
|
||||
|
||||
// Finally lets build our super tileset index
|
||||
for (var i = 0; i < mapData.tilesets.length; i++)
|
||||
{
|
||||
var set = mapData.tilesets[i];
|
||||
|
||||
var x = set.tileMargin;
|
||||
var y = set.tileMargin;
|
||||
|
||||
var count = 0;
|
||||
var countX = 0;
|
||||
var countY = 0;
|
||||
|
||||
for (var t = set.firstgid; t < set.firstgid + set.total; t++)
|
||||
{
|
||||
// Can add extra properties here as needed
|
||||
mapData.tiles[t] = [ x, y, i ];
|
||||
|
||||
x += set.tileWidth + set.tileSpacing;
|
||||
|
||||
count++;
|
||||
|
||||
if (count === set.total)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
countX++;
|
||||
|
||||
if (countX === set.columns)
|
||||
{
|
||||
x = set.tileMargin;
|
||||
y += set.tileHeight + set.tileSpacing;
|
||||
|
||||
countX = 0;
|
||||
countY++;
|
||||
|
||||
if (countY === set.rows)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// assign tile properties
|
||||
|
||||
var layerData;
|
||||
var tile;
|
||||
var sid;
|
||||
var set;
|
||||
|
||||
// go through each of the map data layers
|
||||
for (var i = 0; i < mapData.layers.length; i++)
|
||||
{
|
||||
layerData = mapData.layers[i];
|
||||
|
||||
set = null;
|
||||
|
||||
// rows of tiles
|
||||
for (var j = 0; j < layerData.data.length; j++)
|
||||
{
|
||||
row = layerData.data[j];
|
||||
|
||||
// individual tiles
|
||||
for (var k = 0; k < row.length; k++)
|
||||
{
|
||||
tile = row[k];
|
||||
|
||||
if (tile === null || tile.index < 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// find the relevant tileset
|
||||
|
||||
sid = mapData.tiles[tile.index][2];
|
||||
set = mapData.tilesets[sid];
|
||||
|
||||
|
||||
// if that tile type has any properties, add them to the tile object
|
||||
|
||||
if (set.tileProperties && set.tileProperties[tile.index - set.firstgid])
|
||||
{
|
||||
tile.properties = Extend(tile.properties, set.tileProperties[tile.index - set.firstgid]);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
return mapData;
|
||||
};
|
||||
|
||||
module.exports = ParseJSONTiled;
|
Loading…
Reference in a new issue