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https://github.com/photonstorm/phaser
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Make naming consistent for accessing individual tiles (e.g. getTile vs getTileAt)
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parent
759252a078
commit
3f14382951
8 changed files with 40 additions and 40 deletions
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@ -334,20 +334,20 @@ var Tilemap = new Class({
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}
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},
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putTile: function (tile, tileX, tileY, layer)
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putTileAt: function (tile, tileX, tileY, layer)
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{
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layer = this.getLayer(layer);
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if (this._isStaticCall(layer, 'putTile')) { return null; }
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if (this._isStaticCall(layer, 'putTileAt')) { return null; }
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if (layer === null) { return null; }
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return TilemapComponents.PutTile(tile, tileX, tileY, layer);
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return TilemapComponents.PutTileAt(tile, tileX, tileY, layer);
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},
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putTileWorldXY: function (tile, worldX, worldY, camera, layer)
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putTileAtWorldXY: function (tile, worldX, worldY, camera, layer)
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{
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layer = this.getLayer(layer);
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if (this._isStaticCall(layer, 'putTileWorldXY')) { return null; }
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if (this._isStaticCall(layer, 'putTileAtWorldXY')) { return null; }
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if (layer === null) { return null; }
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return TilemapComponents.PutTileWorldXY(tile, worldX, worldY, camera, layer);
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return TilemapComponents.PutTileAtWorldXY(tile, worldX, worldY, camera, layer);
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},
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randomize: function (tileX, tileY, width, height, indices, layer)
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@ -368,20 +368,20 @@ var Tilemap = new Class({
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return this;
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},
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removeTile: function (tileX, tileY, replaceWithNull, layer)
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removeTileAt: function (tileX, tileY, replaceWithNull, layer)
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{
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layer = this.getLayer(layer);
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if (this._isStaticCall(layer, 'removeTile')) { return null; }
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if (this._isStaticCall(layer, 'removeTileAt')) { return null; }
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if (layer === null) { return null; }
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return TilemapComponents.RemoveTile(tileX, tileY, replaceWithNull, layer);
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return TilemapComponents.RemoveTileAt(tileX, tileY, replaceWithNull, layer);
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},
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removeTileWorldXY: function (worldX, worldY, replaceWithNull, camera, layer)
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removeTileAtWorldXY: function (worldX, worldY, replaceWithNull, camera, layer)
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{
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layer = this.getLayer(layer);
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if (this._isStaticCall(layer, 'removeTileWorldXY')) { return null; }
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if (this._isStaticCall(layer, 'removeTileAtWorldXY')) { return null; }
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if (layer === null) { return null; }
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return TilemapComponents.RemoveTileWorldXY(worldX, worldY, replaceWithNull, camera, layer);
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return TilemapComponents.RemoveTileAtWorldXY(worldX, worldY, replaceWithNull, camera, layer);
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},
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replaceByIndex: function (findIndex, newIndex, tileX, tileY, width, height, layer)
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@ -1,12 +1,12 @@
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var PutTile = require('./PutTile');
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var PutTileAt = require('./PutTileAt');
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var WorldToTileX = require('./WorldToTileX');
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var WorldToTileY = require('./WorldToTileY');
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var PutTileWorldXY = function (tile, worldX, worldY, camera, layer)
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var PutTileAtWorldXY = function (tile, worldX, worldY, camera, layer)
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{
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var tileX = WorldToTileX(worldX, camera, layer);
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var tileY = WorldToTileY(worldY, camera, layer);
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return PutTile(tile, tileX, tileY, layer);
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return PutTileAt(tile, tileX, tileY, layer);
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};
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module.exports = PutTileWorldXY;
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module.exports = PutTileAtWorldXY;
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12
v3/src/gameobjects/tilemap/components/RemoveTileAtWorldXY.js
Normal file
12
v3/src/gameobjects/tilemap/components/RemoveTileAtWorldXY.js
Normal file
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@ -0,0 +1,12 @@
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var RemoveTileAt = require('./RemoveTileAt');
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var WorldToTileX = require('./WorldToTileX');
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var WorldToTileY = require('./WorldToTileY');
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var RemoveTileAtWorldXY = function (worldX, worldY, replaceWithNull, camera, layer)
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{
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var tileX = WorldToTileX(worldX, camera, layer);
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var tileY = WorldToTileY(worldY, camera, layer);
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return RemoveTileAt(tileX, tileY, replaceWithNull, layer);
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};
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module.exports = RemoveTileAtWorldXY;
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@ -1,12 +0,0 @@
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var RemoveTile = require('./RemoveTile');
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var WorldToTileX = require('./WorldToTileX');
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var WorldToTileY = require('./WorldToTileY');
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var RemoveTileWorldXY = function (worldX, worldY, replaceWithNull, camera, layer)
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{
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var tileX = WorldToTileX(worldX, camera, layer);
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var tileY = WorldToTileY(worldY, camera, layer);
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return RemoveTile(tileX, tileY, replaceWithNull, layer);
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};
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module.exports = RemoveTileWorldXY;
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@ -11,11 +11,11 @@ module.exports = {
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HasTileAt: require('./HasTileAt'),
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HasTileAtWorldXY: require('./HasTileAtWorldXY'),
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IsInLayerBounds: require('./IsInLayerBounds'),
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PutTile: require('./PutTile'),
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PutTileWorldXY: require('./PutTileWorldXY'),
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PutTileAt: require('./PutTileAt'),
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PutTileAtWorldXY: require('./PutTileAtWorldXY'),
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Randomize: require('./Randomize'),
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RemoveTile: require('./RemoveTile'),
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RemoveTileWorldXY: require('./RemoveTileWorldXY'),
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RemoveTileAt: require('./RemoveTileAt'),
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RemoveTileAtWorldXY: require('./RemoveTileAtWorldXY'),
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ReplaceByIndex: require('./ReplaceByIndex'),
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Shuffle: require('./Shuffle'),
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SwapByIndex: require('./SwapByIndex'),
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@ -112,14 +112,14 @@ var DynamicTilemapLayer = new Class({
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return TilemapComponents.HasTileAtWorldXY(worldX, worldY, camera, this.layer);
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},
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putTile: function (tile, tileX, tileY)
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putTileAt: function (tile, tileX, tileY)
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{
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return TilemapComponents.PutTile(tile, tileX, tileY, this.layer);
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return TilemapComponents.PutTileAt(tile, tileX, tileY, this.layer);
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},
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putTileWorldXY: function (tile, worldX, worldY, camera)
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putTileAtWorldXY: function (tile, worldX, worldY, camera)
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{
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return TilemapComponents.PutTileWorldXY(tile, worldX, worldY, camera, this.layer);
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return TilemapComponents.PutTileAtWorldXY(tile, worldX, worldY, camera, this.layer);
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},
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randomize: function (tileX, tileY, width, height, indices)
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@ -128,14 +128,14 @@ var DynamicTilemapLayer = new Class({
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return this;
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},
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removeTile: function (tileX, tileY, replaceWithNull)
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removeTileAt: function (tileX, tileY, replaceWithNull)
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{
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return TilemapComponents.RemoveTile(tileX, tileY, replaceWithNull, this.layer);
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return TilemapComponents.RemoveTileAt(tileX, tileY, replaceWithNull, this.layer);
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},
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removeTileWorldXY: function (worldX, worldY, replaceWithNull, camera)
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removeTileAtWorldXY: function (worldX, worldY, replaceWithNull, camera)
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{
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return TilemapComponents.RemoveTileWorldXY(worldX, worldY, replaceWithNull, camera, this.layer);
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return TilemapComponents.RemoveTileAtWorldXY(worldX, worldY, replaceWithNull, camera, this.layer);
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},
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replaceByIndex: function (findIndex, newIndex, tileX, tileY, width, height)
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