Richard Davey
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24125ef4d9
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Update Config.js
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2024-08-06 22:48:49 +01:00 |
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Richard Davey
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5387e9ef28
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Update CHANGELOG-v3.85.md
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2024-08-06 22:48:44 +01:00 |
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Richard Davey
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8ef75453d0
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Merge pull request #6876 from wooseok123/wooseok123-feat-switch
feat : add data argument in Scene.switch
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2024-08-06 21:57:28 +01:00 |
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Richard Davey
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1624312aea
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Merge pull request #6883 from RomanFrom710/6880-text-with-stroke-and-letter-spacing-issue
Apply stroke letter by letter if there is custom letter spacing
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2024-08-06 21:54:21 +01:00 |
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Richard Davey
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50196f4958
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Disable autoResize flag. The size a DynamicTexture is created at is the size it should remain forever.
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2024-08-06 18:58:31 +01:00 |
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Richard Davey
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c81c6cecc8
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Remove the requirement for autoResize to be set, so anyone can resize a RenderTarget
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2024-08-06 18:58:12 +01:00 |
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Richard Davey
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d4d6a4c308
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Beta 3 tag
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2024-08-06 18:41:11 +01:00 |
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Roman Chaley
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cdefe1f68c
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Apply stroke letter by letter if there is custom letter spacing
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2024-08-04 16:11:37 +02:00 |
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zekechan
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cc0bac0214
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Removed empty line spacing added when text is undefined. Fix #6807
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2024-07-30 13:40:53 +08:00 |
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Richard Davey
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a3470a08e5
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Updated rounding to use Math.floor + 0.5
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2024-07-28 14:56:53 +01:00 |
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Wooseok Han
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8a52c00cad
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feat : add data argument in Scene.switch
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2024-07-26 13:25:07 +09:00 |
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Richard Davey
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45db4b91e7
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Updated change logs
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2024-07-23 18:17:49 +01:00 |
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Richard Davey
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445d58faa9
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v3.85 Beta 2 Release
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2024-07-23 17:01:47 +01:00 |
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Richard Davey
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f519c582c7
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Fixed jsdocs
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2024-07-23 16:58:57 +01:00 |
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Richard Davey
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49456a08b8
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Merge pull request #6870 from samme/feature/timestep-pauseDuration-2
Pass pauseDuration 0 in `Phaser.Core.Events#RESUME` after manual game resume
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2024-07-23 16:53:01 +01:00 |
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Richard Davey
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412d0e5b71
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Merge pull request #6869 from samme/docs/scene-events
Docs: correct args in some scene events
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2024-07-23 16:52:33 +01:00 |
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Richard Davey
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33f3f0c777
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Update CHANGELOG-v3.85.md
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2024-07-23 16:39:52 +01:00 |
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Richard Davey
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abf857d949
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The Texture.getFrameBounds method will now include the BASE texture in its calculations. This prevents it from returning a size of Infinity. This fixes an issue where a Tileset with margin/spacing loaded via load.spritesheet instead of load.image would have its margin and spacing ignored. Fix #6823
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2024-07-23 16:39:49 +01:00 |
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Richard Davey
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ee2110c062
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Removed debugging info.
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2024-07-23 16:38:07 +01:00 |
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Richard Davey
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0d32e7bcbc
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Fixed jsdoc
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2024-07-23 15:48:54 +01:00 |
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Zeke Chan
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994389d041
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Merge pull request #6816 from jacklehamster/master
Add PR to fix null pointer exception.
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2024-07-23 16:52:37 +08:00 |
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Zeke Chan
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54e555d56a
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Revert "#6816 Phaser.GameObjects.Components.FX#add fix null pipeline pointer"
This reverts commit 389e2af60f .
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2024-07-23 16:51:45 +08:00 |
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Zeke Chan
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389e2af60f
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#6816 Phaser.GameObjects.Components.FX#add fix null pipeline pointer
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2024-07-23 16:50:00 +08:00 |
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Richard Davey
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6c02206a90
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Debugging tile spacing
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2024-07-22 19:03:57 +01:00 |
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Richard Davey
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52085dba91
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Don't call setTileSize or setSpacing unless values are given
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2024-07-22 19:03:11 +01:00 |
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Richard Davey
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f44b10631d
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Update CHANGELOG-v3.85.md
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2024-07-22 19:02:17 +01:00 |
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Zeke Chan
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c1cd18ef06
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Update CHANGELOG-v3.85.md
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2024-07-22 22:59:40 +08:00 |
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samme
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96bae29e62
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Pass pauseDuration 0 for manual resume
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2024-07-21 07:36:24 -07:00 |
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Richard Davey
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dc27d377f2
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Include version in gameURL
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2024-07-19 17:01:30 +01:00 |
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Zeke Chan
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5d74999620
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Fixed "undefined" style bug causing crashes
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2024-07-19 11:06:23 +08:00 |
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samme
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a98f1f5713
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Docs: correct args in some scene events
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2024-07-18 19:03:08 -07:00 |
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Richard Davey
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99260d2174
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DynamicTexture now creates a Camera instance, not a BaseCamera
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2024-07-18 21:21:33 +01:00 |
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Richard Davey
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4a7f2b8301
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Merge branch 'master' of https://github.com/phaserjs/phaser
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2024-07-18 20:38:05 +01:00 |
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Richard Davey
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57ecb75e05
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Update CHANGELOG-v3.85.md
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2024-07-18 20:38:00 +01:00 |
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Richard Davey
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14429786a0
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Merge pull request #6867 from samme/feature/timestep-pauseDuration
Add TimeStep#pauseDuration, pass in Phaser.Core.Events#RESUME
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2024-07-18 20:34:57 +01:00 |
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samme
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2824185784
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Add TimeStep#pauseDuration
Pass in Phaser.Core.Events#RESUME
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2024-07-17 18:57:03 -07:00 |
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zekechan
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1334cdef7d
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Update phaser.json
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2024-07-17 23:32:21 +08:00 |
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zekechan
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aacc610088
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Update phaser.d.ts
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2024-07-17 23:32:17 +08:00 |
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zekechan
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4332448e9f
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Moved errors description above @ignore tag
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2024-07-17 23:32:12 +08:00 |
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zekechan
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3658cd145f
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Updated default location property from literal -1 to type number
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2024-07-17 23:31:48 +08:00 |
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zekechan
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5ddd3bf8a2
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Removed duplicate localScheme property
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2024-07-17 23:30:53 +08:00 |
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zekechan
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f218a1bca2
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Fix #6768 Tweens in a looping chain fire onStart only once
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2024-07-17 15:35:06 +08:00 |
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zekechan
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112ca0dbf1
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Fix #6773 Tweens in a chain fire onActive twice per chain iteration
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2024-07-17 10:55:58 +08:00 |
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Richard Davey
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0017e7bcf7
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Update CHANGELOG-v3.85.md
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2024-07-16 23:18:36 +01:00 |
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Richard Davey
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26d85978d2
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Apply Math.floor across all camera values during preRender
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2024-07-16 23:18:31 +01:00 |
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Richard Davey
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2fc8f5b3f9
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Floor, not round
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2024-07-16 23:17:40 +01:00 |
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Richard Davey
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40224d7c25
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Removed BaseCamera.preRender method as it isn't used (overriden by Camera.preRender)
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2024-07-16 22:59:47 +01:00 |
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Richard Davey
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d12b51cb48
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The Multi Pipeline batchSprite and batchTexture methods will now apply Math.floor to the sprite matrix calculations if camera round pixels is enabled.
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2024-07-16 22:59:22 +01:00 |
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Richard Davey
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ccf09b3019
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roundPixels now defaults to false again
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2024-07-16 21:24:43 +01:00 |
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Richard Davey
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77f209bbe5
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Removed the uRoundPixels shader uniform and from the pipelines. Pass camera.roundPixels to setQuad.
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2024-07-16 21:24:16 +01:00 |
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