Zeke Chan
97455bcedd
Added clear
area functionality
2024-07-04 14:56:11 +08:00
Zeke Chan
49c32ba5c5
Added clear
area functionality
2024-07-04 14:56:06 +08:00
Zeke Chan
02519c2ee5
Updated internal update
method to MatterJS 0.20.0
2024-07-03 15:10:31 +08:00
Zeke Chan
f69411fd6b
Integrated MatterCollisionEvents plugin
2024-07-01 17:20:58 +08:00
Zeke Chan
2bd89f1f29
Removed MatterCollisionEvents plugin
2024-07-01 17:20:43 +08:00
Zeke Chan
ea79f2be5c
Update MatterPhysics.js
2024-07-01 16:55:07 +08:00
Zeke Chan
431e58aa0f
Update Engine.js
2024-07-01 16:54:49 +08:00
Zeke Chan
ad2865f3fb
Added attractors property
2024-07-01 16:54:35 +08:00
Zeke Chan
cff438b2f8
Merge pull request #6846 from samme/feature/direct-control-friction
...
Add friction for direct-control bodies
2024-06-29 14:52:02 +08:00
Rex
05529fc98d
Store camera when drag-start
2024-06-29 00:19:48 +08:00
Rex
77c8f7389d
Fix drag-with-multiple-camera bug
2024-06-28 23:32:22 +08:00
Zeke Chan
429b794bd1
Update Runner.js
2024-06-28 17:51:33 +08:00
Zeke Chan
a0f44ed02e
Added wrapBounds property
2024-06-28 17:32:54 +08:00
Zeke Chan
ea0651f44d
Removed MatterCollisionEvents
, MatterAttractors
, MatterWrap
plugins
2024-06-28 17:32:33 +08:00
Zeke Chan
2ec9e38405
Added wrap to bounds feature
2024-06-28 17:31:50 +08:00
Zeke Chan
8667f5dd38
Added wrap to bounds feature
2024-06-28 17:31:41 +08:00
Zeke Chan
a69bacbb5c
Added wrap to bounds feature
2024-06-28 17:31:31 +08:00
Zeke Chan
2512f65da0
Added wrap to bounds feature
2024-06-28 17:31:27 +08:00
Zeke Chan
df2e7e7104
Update MatterWorldConfig.js
2024-06-28 16:29:38 +08:00
Zeke Chan
e0aed1aacf
Update MatterWorldConfig.js
2024-06-28 15:43:57 +08:00
samme
9037738bce
Docs: nonNull arg for GetTileAt() etc.
2024-06-27 14:17:47 -07:00
Zeke Chan
05a814dc1d
Update World.js
...
Updated `pair.activeContacts.length` to use new `pair.contactCount` property
2024-06-27 17:06:44 +08:00
Zeke Chan
0458e4ab01
Update MatterCollisionPair.js
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Changed `activeContacts` to `contacts`
2024-06-27 17:05:39 +08:00
samme
b961398acf
Add friction for direct-control bodies
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Fixes #6792
2024-06-26 09:43:39 -07:00
Zeke Chan
ea48bcf491
Update ParticleEmitter.js
2024-06-26 10:58:39 +08:00
Richard Davey
c45e2f4dba
MatterJS v0.20 integration
2024-06-25 18:51:12 +01:00
Richard Davey
91f21c95e9
3.85 beta 2 const
2024-06-25 18:50:55 +01:00
Zeke Chan
f0f82d3a40
Update ParticleEmitter.js
2024-06-25 15:55:55 +08:00
Richard Davey
b49cf68e71
v.3.85.0-beta.1 release
2024-06-21 17:00:46 +01:00
Zeke Chan
42a6831106
Update GetBitmapTextSize.js
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Fixed extra empty line issue in GetBitmapTextSize.js when setMaxWidth is called with line width less than a word.
2024-06-21 16:27:30 +08:00
Zeke Chan
f92e1e86f2
Update ScaleManager.js
2024-06-19 14:18:50 +08:00
Zeke Chan
9b2663774e
Fixed bitmapText kerning bug
2024-06-19 13:55:41 +08:00
Zeke Chan
0951a4a3d4
Update ORIENTATION_CONST.js
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Added secondary landscape orientation.
Added secondary portrait orientation.
2024-06-18 15:53:49 +08:00
Zeke Chan
a4779bb5f3
Update Frame.js
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Added `setCutPosition`, `setCutSize`
2024-06-14 15:07:21 +08:00
Zeke Chan
52f3309ab5
Update GetLineToLine.js
2024-06-13 17:30:36 +08:00
Zeke Chan
7724dd0076
Update WebGLRenderer.js
2024-06-13 11:23:19 +08:00
Zeke Chan
b2d62b6234
Update DeathZone.js
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DeathZone now checks for particle local coordinates, not world coordinates.
2024-06-12 16:43:32 +08:00
Zeke Chan
ef6a9331b6
Update Pointer.js
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These methods will now return `true` when multiple mouse buttons are being pressed:
- leftButtonReleased
- rightButtonReleased
- middleButtonReleased
- backButtonReleased
- forwardButtonReleased
2024-06-11 17:25:02 +08:00
Zeke Chan
1b965326d4
Update World.js
...
Added pushable property collision checking when both bodies are set to circles
2024-06-11 15:36:09 +08:00
Zeke Chan
43ce515fcb
Update WebGLRenderer.js
2024-06-11 15:25:53 +08:00
Richard Davey
4a82a8bc9b
Tidied up documentation and small code tweaks
2024-06-10 17:22:54 +01:00
Zeke Chan
48cd2fc2e0
Update WebGLRenderer.js
2024-06-11 00:05:08 +08:00
Zeke Chan
6014b2d775
Update WebGLRenderer.js
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Added `setContextHandlers` method
2024-06-10 23:35:27 +08:00
Zeke Chan
3212f6ff33
Reapply "Update WebGLRenderer.js"
...
This reverts commit ead539a664
.
2024-06-10 14:52:57 +08:00
Zeke Chan
ead539a664
Revert "Update WebGLRenderer.js"
...
This reverts commit 6489106aa8
.
2024-06-10 14:50:14 +08:00
Zeke Chan
6489106aa8
Update WebGLRenderer.js
...
Added `dispatchContextLost`, `dispatchContextRestored` methods
2024-06-10 14:49:38 +08:00
samme
6d3dbd6065
Docs: note Tween timeScale
in Timeline#timeScale
2024-06-07 09:53:05 -07:00
Richard Davey
2f3a92b2d9
Added useSpriteSheet config property. Fix #6752
2024-06-07 16:30:06 +01:00
Richard Davey
38d27c1fd7
Changed version number
2024-06-06 15:49:06 +01:00
Richard Davey
9723414a16
The requestVideoFrame
polyfill has been updated to the latest release, which should resolve some SSR framework issues.
2024-06-06 15:49:06 +01:00
Richard Davey
722dfb79ed
Merge pull request #6771 from samme/patch-21
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Docs: correct TilemapJSONFile superclass
2024-06-06 15:29:51 +01:00
Richard Davey
ca8102ab30
Merge pull request #6781 from samme/feature/audio-warnings
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Improve the audio warnings
2024-06-06 15:29:01 +01:00
Richard Davey
27a0cb1a8f
Merge pull request #6813 from AlbertMontagutCasero/fix-TextStyle-setWordWrapWidth-definition
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Fix jsdoc in setWordWrapWidth from Text and TextStyle
2024-06-06 15:27:45 +01:00
Richard Davey
d18f42377b
Merge pull request #6801 from samme/fix/getPipelineName-null
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`getPipelineName()` is null if pipeline is null
2024-06-06 15:18:12 +01:00
Richard Davey
993e0cefa1
Merge pull request #6809 from samme/feature/sound-manager-isPlaying
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Add BaseSoundManager#isPlaying()
2024-06-06 15:15:52 +01:00
Richard Davey
159fe935bb
Merge pull request #6785 from samme/feature/bitmaptext-key-error
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Throw an error for invalid BitmapText key
2024-06-06 15:14:12 +01:00
Richard Davey
c534e2ae6a
Merge pull request #6795 from samme/docs/set-velocity
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Docs: note velocity units in Phaser.Physics.Arcade.Components.Velocity
2024-06-06 15:13:24 +01:00
Richard Davey
f10147809f
Merge pull request #6815 from lgtome/fix-parent-parameter-type
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JSDoc and type for parent property
2024-06-06 15:12:37 +01:00
Richard Davey
c4501d2ccf
TimelineEvent
has a new property called tweenInstance
. If the Timeline event has a tween that has been activated, this will hold a reference to it.
2024-06-06 15:09:22 +01:00
Richard Davey
b70d06d475
Calling Timeline.clear
and Timeline.destroy
will now destroy any currently active Tweens that the Timeline had created. Previously, active tweens would continue to play to completion
...
Calling `Timeline.pause` will now pause any currently active Tweens that the Timeline had started
Calling `Timeline.resume` will now resume any currently paused Tweens that the Timeline had started
2024-06-06 15:09:22 +01:00
Richard Davey
228736a695
Merge pull request #6818 from rexrainbow/bugfix-expand-scale-mode
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Set gameSize equal to baseSize, for EXPAND scale mode
2024-06-06 14:35:53 +01:00
Richard Davey
023d9fb0ba
Added all of the missing Loader Config values (such as imageLoadType
) to LoaderConfig, so they now appear in the TypeScript defs.
2024-06-06 14:32:58 +01:00
Rex
687903fc76
Expose const EXPAND definition
2024-05-31 11:46:16 +08:00
Richard Davey
9b49655e9c
The method TextureManager.checkKey
will now return false
if the key is not a string, which fixes issues where a texture could be created if a key was given that was already in use
2024-05-15 15:37:19 +01:00
Richard Davey
946e82b058
Removed .js from require paths (not needed)
2024-05-15 15:02:31 +01:00
Richard Davey
5d1d379991
Updated version to 3.85.0
2024-05-15 15:02:04 +01:00
Rex
4a064214ba
Set gameSize equal to baseSize
2024-05-15 21:21:22 +08:00
Richard Davey
fc873c0e6d
Remove .js from require path
2024-05-15 00:40:35 +01:00
lgtome
370cfbb52c
Fix jsdoc and type for parent property
2024-05-09 23:31:10 +03:00
Albert Montagut Casero
b90fc23236
Fix jsdoc in setWordWrapWidth from Text and TextStyle
2024-05-07 10:36:46 +02:00
samme
f01e2764c9
Add BaseSoundManager#isPlaying
2024-05-03 07:39:37 -07:00
samme
252cb41517
Add Phaser.Loader.LoaderPlugin#removePack()
2024-04-26 09:15:55 -07:00
samme
287c1e86af
Add Phaser.Time.Timeline#timeScale
2024-04-25 10:58:44 -07:00
samme
840ff020f8
getPipelineName() is null if pipeline is null
...
Fixes #6799
2024-04-25 09:10:47 -07:00
Robert Kowalski
e337b6e4d1
The default for inputActivePointers works for this condition now
2024-04-22 09:30:00 -04:00
Robert Kowalski
ec98b33757
Consistently check length for each pointer event Fix #6783
2024-04-21 23:57:18 -04:00
Richard Davey
c1c1a0ffa4
If GetURL returns false File.load will now throw a helpful error instead of crashing
2024-04-21 18:41:17 +01:00
samme
fbc7f57c28
Docs: note velocity units
...
Phaser.Physics.Arcade.Components.Velocity
2024-04-17 06:54:31 -07:00
samme
73ff013d95
Throw an error for invalid BitmapText key
2024-04-08 08:56:37 -07:00
Rex
f9cf19f479
displayList might be null
2024-04-08 00:36:59 +08:00
Rex
266c1f411d
Fix bug
2024-04-06 16:24:08 +08:00
Rex
a2702fd795
Add some helper methods for changing rendering order
2024-04-06 09:24:04 +08:00
samme
f7e029ca2d
Improve the audio warnings
2024-04-04 08:40:06 -07:00
samme
e988861f5d
Docs: correct TilemapJSONFile superclass
2024-03-17 18:06:12 -07:00
Robert Kowalski
e1d23b98c0
Spelling fixes
2024-03-05 22:21:42 -05:00
Richard Davey
8acc797b64
Updated documentation and removed Transform component
2024-02-27 15:48:31 +00:00
Richard Davey
6943c9bbca
Reverted a change made in TouchManager
that would prevent clicks from outside the game window from being registered. Fix #6747
2024-02-27 15:36:34 +00:00
Richard Davey
229f9232f4
Modified onMouseUpWindow
and onMouseDownWindow
in the MouseManager
so they now check for sourceCapabilities.firesTouchEvents
and if found, abort registering the event. This new browser event property is designed to prevent you accidentally registering a Mouse Event when a Touch Event has just occurred (see https://developer.mozilla.org/en-US/docs/Web/API/InputDeviceCapabilities/firesTouchEvents ) #6747
2024-02-27 15:36:23 +00:00
Richard Davey
fb47fcf455
Update const.js
2024-02-27 14:59:29 +00:00
Ben Richards
b1806fd721
Remove unsynced flipY
from Shader
and DynamicTexture
textures.
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This might be causing some issues with context restore,
and seems entirely unnecessary.
2024-02-27 17:29:49 +13:00
Ben Richards
1b77881dd4
Ensure TextureSource.setFlipY
always updates the texture.
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When it's a Canvas or Video, at least.
2024-02-27 15:17:52 +13:00
Ben Richards
37ba3510f2
Fix RenderTexture crashing in the presence of a light.
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More generally, anything with a default/no normal map should be fixed.
2024-02-26 17:45:52 +13:00
Ben Richards
7eede9d236
Standardise texture update in Shader.initSampler2D
.
2024-02-26 16:19:24 +13:00
Ben Richards
cab4bab15e
Eliminate duplicate code in WebGL video handling.
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This involves a new method, `videoToTexture`.
2024-02-23 19:16:18 +13:00
Ben Richards
9a5b51dd27
Eliminate duplicate code in WebGL texture creation/update.
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This should make the code lighter and more maintainable.
`UNPACK_FLIP_Y_WEBGL` is now always set, where previously it was allowed
to just remain default (false); this is necessary for the new code path.
`Uint8Array` sources are now allowed to generate MIPMaps.
`WebGLTextureWrapper.update` now checks the type of `pixels`, although
it should only ever be the final case.
2024-02-23 18:43:27 +13:00
Ben Richards
42039a144e
Fix failure to restore compressed textures after WebGL context loss.
2024-02-23 17:55:03 +13:00
Ben Richards
3cd756dbe9
Fix new WebGLTextures remaining bound after creation.
...
This caused an error when calling `Shader.setRenderToTexture()`
after the game started running.
The leftover texture caused a temporary cyclic reference with the new
Framebuffer. The actual rendering pipeline was not affected.
2024-02-22 19:01:03 +13:00
Richard Davey
e0f9e7d1d0
Preparing for v3.90 development
2024-02-21 23:15:21 +00:00
Richard Davey
57b7b09597
Fixed jsdoc
2024-02-21 22:39:29 +00:00
Richard Davey
143d1d9be9
Merge branch 'master' of https://github.com/phaserjs/phaser
2024-02-21 21:31:54 +00:00