Commit graph

2045 commits

Author SHA1 Message Date
Richard Davey
54aebfc842 Removed NOOPs and fixed UV projection for vertical atlas frames 2020-01-27 15:15:19 +00:00
Richard Davey
4de9d52769 Animation.setCurrentFrame will no longer try to call setOrigina or updateDisplayOrigin if the Game Object doesn't have the Origin component, preventing unknown function errors. 2020-01-27 14:48:50 +00:00
Richard Davey
009dad281f Fixed comparison 2020-01-24 18:18:06 +00:00
Richard Davey
5022830c7a Added preDestroy handler 2020-01-24 18:03:18 +00:00
Richard Davey
bf65d6b577 Push to the updateList too 2020-01-24 18:01:49 +00:00
Richard Davey
e5f5ed70fe Added support for animations, texture flipping, alignment resetting and tint fill 2020-01-24 18:01:40 +00:00
Richard Davey
79357e35ab Support Rope.alpha 2020-01-24 15:35:16 +00:00
Richard Davey
2f6921b80f Added horizontal parameter 2020-01-24 15:35:08 +00:00
Richard Davey
1463aaaaa1 Added horizontal flag and Alpha and Flip components 2020-01-24 15:35:00 +00:00
Richard Davey
72c3b55235 Testing vertical Rope support 2020-01-24 01:58:29 +00:00
Richard Davey
f883cb492a Fixed issue with not enough Rope segments being provided.
Allow to pass in integer to split Rope into.
2020-01-20 17:29:11 +00:00
Richard Davey
ade73f28bf Rope updates 2020-01-20 16:01:30 +00:00
Richard Davey
57a022db53 Always flush, because tri-strip 2020-01-17 19:04:16 +00:00
Richard Davey
d5473a4840 Added setTintFill method 2020-01-17 17:58:50 +00:00
Richard Davey
162b07bd6b Added new Rope Game Object 2020-01-17 17:38:06 +00:00
samme
f4c011496c Fix PathFollower always at end of path 2020-01-16 14:44:26 -08:00
Richard Davey
4a6b2087f7 Fixed internal callback handlers 2020-01-15 12:45:59 +00:00
Richard Davey
ff65e69cd1 Changed copyright date to 2020 2020-01-15 12:07:09 +00:00
Richard Davey
e1a6214c9b A DOMElement will now set the display mode to 'none' during its render if the Scene in which it belongs is no longer visible. 2020-01-15 11:15:23 +00:00
Richard Davey
867a11b30b DOMElement has a new private method handleSceneEvent which will handle toggling the display setting of the element when a Scene sleeps and wakes. A DOM Element will now listen for the Scene sleep and wake events. These event listeners are removed in the preDestroy method. 2020-01-15 11:15:09 +00:00
Richard Davey
90c8825ddb A PathFollower with a very short duration would often not end in the correct place, which is the very end of the Path, due to the tween handling the movement not running one final update when the tween was complete. It will now always end at the final point of the path, no matter how short the duration. Fix #4950 2020-01-15 10:42:56 +00:00
Richard Davey
08c4ab0e4c Added internalCreateCallback and internalRemoveCallback to a Group 2020-01-14 23:55:21 +00:00
Richard Davey
a81c2ea132 When playing an Animation, if you were to play another, then pause it, then play another the internal _paused wouldn't get reset, preventing you from them pausing the animations from that point on. You can now play and pause animations at will. Fix #4835 2020-01-14 22:42:14 +00:00
Richard Davey
1928480913 Fixed JSDocs 2020-01-13 12:35:33 +00:00
Andrew Brampton
e42f227ec2
Update documentation and one import, to use the consistent name of Vector2.
There were examples that used Vec2, which wouldn't work. For example `An array of Point or Vector2 objects: [new Phaser.Math.Vec2(x1, y1), ...]` was not copy and pastable.
2020-01-11 06:46:25 -08:00
Richard Davey
2d3a87a3a6 Updated existing for TS defs. Fix #4941 2020-01-06 13:33:23 +00:00
Richard Davey
5e027f7031 Added JSDocs 2020-01-02 16:45:28 +00:00
Richard Davey
4892cc7feb The Graphics Game Object now uses the AlphaSingle component, allowing you to uniformly set the alpha of the element, rather than a quad alpha, which never worked for these objects. 2019-12-28 17:37:13 +00:00
Richard Davey
6ffdacc959 The DOMElement Game Object now uses the AlphaSingle component, allowing you to uniformly set the alpha of the element, rather than a quad alpha, which never worked for these objects. 2019-12-28 17:37:04 +00:00
Richard Davey
e6464f6ad3 Merge branch 'master' of https://github.com/photonstorm/phaser 2019-12-28 17:29:11 +00:00
Richard Davey
f0e7a9bcf9 The Container Game Object now uses the AlphaSingle component, allowing you to uniformly set the alpha of the container, rather than a quad alpha, which never worked consistently across Container children. Fix #4916 2019-12-28 17:27:31 +00:00
Richard Davey
949d882788 The Shape Game Object now uses the AlphaSingle component, allowing you to uniformly set the alpha of the shape, rather than a quad alpha, which never worked for Shape objects. 2019-12-28 17:27:15 +00:00
Richard Davey
695cb7e4e2 AlphaSingle is a new Game Object Component that allows a Game Object to set its alpha values, but only as a single uniform value, not on a per-quad basis. 2019-12-28 17:27:01 +00:00
Richard Davey
5130fccbf5
Merge pull request #4921 from samme/feature/emitter-remove
Add ParticleEmitter.remove() and ParticleEmitterManager#removeEmitter()
2019-12-28 16:35:07 +00:00
Richard Davey
5adf6382ff
Merge pull request #4922 from samme/feature/emitter-setTint
Add ParticleEmitter#setTint()
2019-12-28 16:33:39 +00:00
J.C
936563df11 Crop component is missing from RenderTexture class 2019-12-27 17:01:14 +08:00
samme
15506e0faf Add ParticleEmitter.remove() and ParticleEmitterManager#removeEmitter() 2019-12-23 10:36:35 -08:00
samme
559c89eaf2 Add ParticleEmitter#setTint() 2019-12-23 09:25:35 -08:00
Richard Davey
66a25e2117 Setting lineSpacing in the Text Game Object style config would set the value but not apply it to the Text, leaving you to call updateText yourself. If set, it's now applied on instantiation. Fix #4901 2019-12-18 14:55:12 +00:00
Richard Davey
752999c92b The Mesh and Quad Game Objects have had the GetBounds component removed as it cannot operate on a Mesh as they don't have origins. Fix #4902 2019-12-18 14:43:23 +00:00
Richard Davey
205bbab268
Merge pull request #4886 from rexrainbow/text-wrap
Don't add white space at last word of a line
2019-12-18 14:31:11 +00:00
Richard Davey
e5ab24ec8c
Merge pull request #4912 from javigaralva/add-gameobjectfactory-docs
Added doc for `GameObjectFactory.register` and `GameObjectFactory.remove`
2019-12-18 14:29:25 +00:00
Richard Davey
427d88ed79
Merge pull request #4913 from javigaralva/fix-doc-static-functions
Fix doc static functions
2019-12-18 14:28:51 +00:00
Javier García Álvarez
9d418eae73 Fixed jsdoc types to get TS definition intellisense. 2019-12-18 12:25:14 +01:00
Javier García Álvarez
e1d288a834 Add optional params to ParseFromAtlas doc 2019-12-18 12:22:30 +01:00
Javier García Álvarez
dbaf6f1f75 Fixed jsdocs @name to @method 2019-12-18 11:48:30 +01:00
Javier García Álvarez
718db273c2 Added doc for GameObjectFactory.register and GameObjectFactory.remove 2019-12-18 11:32:29 +01:00
Javier García Álvarez
7576c824af Fixed semicolon in updateList doc 2019-12-18 10:38:44 +01:00
Chris Andrew
15ac5e736a #4903 Clarified z position documentation by linking to depth GO component. 2019-12-09 16:57:05 +00:00
Hua
3c4cf8834e Don't add white space at last word of a line 2019-11-27 13:09:07 +08:00