Richard Davey
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7650c5535f
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BitmapText with a maxWidth set wouldn't update the text correctly if it was modified post-creation. You can now update the text and/or width independantly and it'll update correctly. Fix #4881
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2019-11-26 14:31:27 +00:00 |
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Richard Davey
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4a33c7b5c8
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Don't reset text
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2019-11-22 16:43:13 +00:00 |
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Richard Davey
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a7b3cd585d
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Tidying up
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2019-11-22 16:42:53 +00:00 |
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Richard Davey
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0d46c7107a
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Fixed issue with carriage-returns not reflowing text
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2019-11-22 16:42:43 +00:00 |
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Richard Davey
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4435791cc1
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Updated to use current null approach
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2019-11-22 13:54:07 +00:00 |
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Richard Davey
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28982fb7fc
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Fixed word wrapping
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2019-11-22 13:48:10 +00:00 |
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Richard Davey
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b297950875
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Added wordWrapCharCode
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2019-11-22 13:48:01 +00:00 |
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Richard Davey
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5b1401153c
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Working through BitmapText wrapping
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2019-11-21 17:11:43 +00:00 |
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Richard Davey
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ce2dbb7095
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Merge pull request #4873 from samme/feature/group-type
Add `type` for Group, Arcade.Group, Arcade.StaticGroup
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2019-11-20 21:54:10 +00:00 |
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samme
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8585541e15
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Add type for Group, PhysicsGroup, StaticPhysicsGroup
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2019-11-20 11:53:38 -08:00 |
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Richard Davey
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3eafac9f4f
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lint fixes
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2019-11-19 13:02:05 +00:00 |
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Richard Davey
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c37058ef4b
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When calling TileSprite.setTexture or setFrame , if the new frame size didn't match the old one, the new fill pattern would become distorted and the potWidth and potHeight values would be incorrect.
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2019-11-19 11:49:54 +00:00 |
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Richard Davey
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b95a6a45bd
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Fixed some JSDocs resulting from #4850
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2019-11-19 11:23:19 +00:00 |
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Richard Davey
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4606f0b443
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Merge pull request #4850 from rexrainbow/group-improvement
Add some action methods
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2019-11-19 11:04:17 +00:00 |
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Richard Davey
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171ca39544
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Merge pull request #4847 from rexrainbow/Action-of-scrollFactor
Add SetScrollFactor into Action and Group's createFromConfig
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2019-11-19 10:55:16 +00:00 |
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Richard Davey
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e5f93738ca
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Merge pull request #4807 from jcyuan/master
fix TS issues and fix the condition to check video support.
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2019-11-19 10:49:09 +00:00 |
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Richard Davey
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1091d09d93
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Video.destroy has been renamed to Video.preDestroy , so that it now destroys properly like all other Game Objects. Fix #4821
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2019-11-18 22:20:08 +00:00 |
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Richard Davey
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9ff331e10e
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Merge pull request #4829 from jsoref/spelling
Spelling
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2019-11-18 21:47:26 +00:00 |
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Richard Davey
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50d9931c11
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Added cached MIN/MAX SAFE INT for IE support #4833
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2019-11-18 17:01:55 +00:00 |
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Hua
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f0c1d8f846
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Add some action methods
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2019-11-06 14:22:47 +08:00 |
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Hua
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53e9fd1465
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Add SetScrollFactor into Action and Group's createFromConfig
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2019-11-05 14:39:56 +08:00 |
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Josh Soref
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c0d92a56a7
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spelling: will
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2019-10-29 02:42:27 -04:00 |
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Josh Soref
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4a322dc7be
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spelling: dynamic
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2019-10-29 01:52:45 -04:00 |
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Josh Soref
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0b4a951cf5
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spelling: discrepancies
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2019-10-29 01:52:04 -04:00 |
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J.C
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9507ec7591
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fix ts error, and update the output file.
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2019-10-16 13:39:06 +08:00 |
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Richard Davey
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04bfe30255
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Container.mask wouldn't render in WebGL due to a change in the way child masks were handled. Container masking now works again as in 3.19. Fix #4803
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2019-10-15 11:29:47 +01:00 |
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Richard Davey
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c37a3634c0
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UpdateList.shutdown wasn't removing the Scene Update event listener, causing actions to be multiplied on Scene restart (such as animation playback). Fix #4799
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2019-10-15 11:18:36 +01:00 |
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Richard Davey
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28316ec4fe
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Merged ProcessQueue docs
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2019-10-11 18:53:11 +01:00 |
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Richard Davey
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c60530eedd
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Removed commented-out code
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2019-10-11 18:35:27 +01:00 |
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Richard Davey
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e8ac166ab2
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Update UpdateList.js
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2019-10-11 18:34:01 +01:00 |
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Richard Davey
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312797dc8e
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JSDoc fixes
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2019-10-11 18:29:55 +01:00 |
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Richard Davey
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39118a2778
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Merge pull request #4700 from cristlee/master
add an optional textureData when initialize shader
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2019-10-11 13:34:22 +01:00 |
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Richard Davey
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9656c9858c
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Emit event after playback
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2019-10-11 13:19:55 +01:00 |
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Richard Davey
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29f5acab15
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Added all of the Video Events and completed the jsdocs
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2019-10-11 12:26:24 +01:00 |
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Richard Davey
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0958df8592
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Finished method jsdocs
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2019-10-10 23:51:03 +01:00 |
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Richard Davey
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9b8bc99538
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Lots of jsdocs added
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2019-10-10 17:42:57 +01:00 |
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Richard Davey
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e3b4ec1b6f
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Don't access currentTime if no video loaded
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2019-10-10 14:26:19 +01:00 |
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Richard Davey
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dcdc219442
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Added flipY support into saveTexture for use in shaders
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2019-10-10 12:27:14 +01:00 |
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Richard Davey
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2fb190f023
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changeSource works and loadURL works too
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2019-10-09 17:42:51 +01:00 |
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Richard Davey
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bd7592a408
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No URL in constructor
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2019-10-09 17:42:37 +01:00 |
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Richard Davey
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bede5d29f0
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Video source change now working
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2019-10-09 15:31:37 +01:00 |
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Richard Davey
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e69c46d30e
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Added snapshot methods.
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2019-10-09 10:50:01 +01:00 |
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Richard Davey
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ed69ef6626
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The GameObject.setTexture method can now accept either a string, in which case it looks for the texture in the Texture Manager, or a Texture instance, in which case that instance is set as the Game Object's texture.
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2019-10-09 10:49:37 +01:00 |
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Richard Davey
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226a0f87ea
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Video seeking only updates texture when the seek is complete and added marker support
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2019-10-09 10:17:15 +01:00 |
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Richard Davey
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35dfd2fb30
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Fixed noAudio
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2019-10-09 00:40:09 +01:00 |
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Richard Davey
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5b98d5737e
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Non-Promise support + seeking texture update
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2019-10-08 17:44:01 +01:00 |
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Richard Davey
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5b34726e64
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Refactored how pause / resume / play works and texture updating, much cleaner and more resilient
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2019-10-08 17:15:26 +01:00 |
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Richard Davey
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5ac4afb1f8
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Getting autoplay working
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2019-10-07 17:08:45 +01:00 |
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Richard Davey
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07a2a81263
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grab and saveToTexture methods now work
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2019-10-04 13:40:42 +01:00 |
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Richard Davey
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633af46f71
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Removed snapshot and handled locked and unlocked playback
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2019-10-04 13:14:32 +01:00 |
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Richard Davey
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3d31e27926
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Don't render if there's no texture
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2019-10-04 13:14:06 +01:00 |
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Richard Davey
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6b67862cb7
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Finally resolved webgl texture issues when loaded too early
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2019-10-04 00:58:43 +01:00 |
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Richard Davey
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800381b7fc
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Better handling of texture creation
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2019-10-03 17:51:11 +01:00 |
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Richard Davey
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9989f271d4
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Pass in the key and url
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2019-10-03 17:50:42 +01:00 |
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Richard Davey
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9429f66adb
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Added first pass at Video Game Object
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2019-10-03 02:29:05 +01:00 |
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Richard Davey
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3ab903b3c5
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UpdateList now extends ProcessQueue and uses all of its methods instead.
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2019-10-02 12:13:43 +01:00 |
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Richard Davey
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ea75c5ca9a
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Updated quad alpha checks
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2019-10-02 10:11:07 +01:00 |
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Richard Davey
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a7a15bcb4d
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Merge pull request #4715 from MrcSnm/master
Container now can apply alpha quads
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2019-10-02 09:55:59 +01:00 |
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Marcelo Silva Nascimento Mancini
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b7166bba3b
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ESLint correction
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2019-10-01 16:11:29 -03:00 |
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Richard Davey
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be02c80be9
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Origin and canvas renderer work again now. Fix #4108
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2019-10-01 17:43:47 +01:00 |
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Richard Davey
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1a42c54398
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Set image smoothing based on renderer or scale mode.
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2019-10-01 16:10:50 +01:00 |
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Richard Davey
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d405bab92c
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Set image smoothing based on renderer or scale mode.
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2019-10-01 16:10:46 +01:00 |
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FengLi
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217d1daa2f
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add an optional textureData when initialize shader
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2019-10-01 22:52:35 +08:00 |
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Richard Davey
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b1b95c066b
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The BuildGameObject function will no longer set scaleMode because it's not a valid Game Object property.
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2019-10-01 14:54:52 +01:00 |
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Richard Davey
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55c73d399b
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GameObject.ToJSON will no longer output the scaleMode in the json because it's not a valid Game Object property.
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2019-10-01 14:41:58 +01:00 |
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Richard Davey
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ea7691518b
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Use public property for blend mode check #4771
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2019-10-01 14:08:13 +01:00 |
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Richard Davey
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5b6d9895be
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TileSprites will now throw a console warning if you try to use a RenderTexture or GLTexture as their frame source. Fix #4719
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2019-10-01 13:37:37 +01:00 |
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Hua
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8a9e74ffe9
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Add tint feature of bob
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2019-10-01 10:17:14 +08:00 |
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Richard Davey
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487ec88529
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RenderTexture.fill wasn't setting the camera up before drawing the fill rect, causing it to appear in the wrong place and the wrong size. Fix #4390
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2019-09-30 15:08:53 +01:00 |
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Richard Davey
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cde1210523
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The Container WebGLRenderer will now handle child new type switching, allowing you to carry on with a batch of same-type Game Objects even if they're nested within Containers. Fix #4710
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2019-09-27 15:41:51 +01:00 |
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Richard Davey
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f3e18000f2
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Merge pull request #4760 from rexrainbow/blitter-enhancement
Set dirty flag only when render state of bob is changed
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2019-09-26 12:32:34 +01:00 |
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Rex
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6deec2c44b
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Also resize hit-area when resizing
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2019-09-21 20:24:26 +08:00 |
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Rex
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08a2082d46
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Update display-origin when resizing
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2019-09-21 20:21:09 +08:00 |
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Rex
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7795713ab5
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Set dirty flag only when render state of bob is changed
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2019-09-21 20:15:56 +08:00 |
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Richard Davey
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5c04e20b20
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The private Shader._savedKey property has been removed as it wasn't used anywhere internally.
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2019-09-20 14:48:41 +01:00 |
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Richard Davey
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bc5c7cf7ab
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When calling Shader.setRenderToTexture() it will now draw the shader just once, immediately to the texture, to avoid the texture being blank for a single frame (thanks Kyle)
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2019-09-19 23:32:40 +01:00 |
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Nicolas Ferrero
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18060a841e
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RenderTexture would not update texture size on resize
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2019-09-10 17:03:52 +03:00 |
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Richard Davey
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fc5630cb72
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The displayWidth and height should never be negative.
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2019-08-30 19:35:52 +01:00 |
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Richard Davey
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6887e7b4f0
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JSDoc fix
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2019-08-28 12:00:19 +01:00 |
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=
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e7cce944dd
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Container now can apply alpha quads
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2019-08-19 13:26:14 -03:00 |
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Richard Davey
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7d2eaae693
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The Container renderer functions will now read the childs alpha property, instead of _alpha , allowing it to work with more variety of custom children.
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2019-08-08 14:03:23 +01:00 |
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Richard Davey
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717258e3f1
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Docs update
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2019-08-05 14:07:36 +01:00 |
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Richard Davey
|
9f15b5a96b
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Removed scale abs, as deeper effects unknown
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2019-08-03 11:08:22 +01:00 |
|
Richard Davey
|
cc85ec1d35
|
Fixed scaleX and scaleY
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2019-08-02 17:28:46 +01:00 |
|
Richard Davey
|
c1767e404f
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Fixed scaleX and scaleY to handle negative scales and added rotation fix
|
2019-08-02 01:50:02 +01:00 |
|
Richard Davey
|
6e2d22e5cb
|
jsdoc update
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2019-08-01 17:44:20 +01:00 |
|
Richard Davey
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718f75b797
|
TransformMatrix.rotation now returns the properly normalized rotation value
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2019-07-26 14:20:38 +01:00 |
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Richard Davey
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14faabcadf
|
Updated docs
|
2019-07-26 14:19:44 +01:00 |
|
Richard Davey
|
f4002471d7
|
Updated context lost / restored handlers
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2019-07-17 16:38:00 +01:00 |
|
Richard Davey
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80c0f59b09
|
GameObjectCreator.remove is a new static function that will remove a custom Game Object creator type.
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2019-07-17 14:36:10 +01:00 |
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Richard Davey
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4887696bfa
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GameObjectFactory.remove is a new static function that will remove a custom Game Object factory type.
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2019-07-17 14:36:02 +01:00 |
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Richard Davey
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907d0dd4f2
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Render Texture snapshot methods now work across WebGL and Canvas
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2019-07-15 17:03:04 +01:00 |
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Richard Davey
|
41d007fe67
|
Origin.updateDisplayOrigin no longer applies a Math.floor to the display origins, allowing you to have a 0.x origin for a Game Object that only has a width or height of 1. This fixes issues with things like 1x1 rectangles displaying incorrectly during rendering.
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2019-07-15 16:30:08 +01:00 |
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Richard Davey
|
15d7b9c6ef
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Fixed jsdoc typos and added single pixel support
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2019-07-14 13:56:44 +01:00 |
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Richard Davey
|
4d61aa8556
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Added the new methods snapshot, snapshotArea and snapshotPixel
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2019-07-13 15:21:13 +01:00 |
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Hua
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7134a1ef7b
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Remove event hook of children when destroyChildren is false
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2019-07-10 15:59:25 +08:00 |
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Richard Davey
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f71920646c
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Shader.uniforms now uses Extend instead of Clone to perform a deep object copy, instead of a shallow one, avoiding multiple instances of the same shader sharing uniforms. Fix #4641
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2019-07-08 13:03:39 +01:00 |
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Richard Davey
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5416deaa54
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The UpdateList.remove method wouldn't flag the Game Object for removal properly if it was active. It now checks that the Game Object is in the current update list and hasn't already been inserted into the 'pending removal' list before flagging it. Fix #4544
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2019-07-03 15:47:40 +01:00 |
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Richard Davey
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deca3c95a3
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Calling Animation.setRepeat() wouldn't reset the repeatCounter properly, causing Sprite bound animation instances to fail to change their repeat rate. Fix #4553
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2019-07-03 15:33:13 +01:00 |
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Richard Davey
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83e54cfb16
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The Animation component will no longer start an animation on a Sprite if the animation doesn't exist. Previously it would throw an error saying "Unable to read the property getFirstTick of null".
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2019-07-03 12:02:56 +01:00 |
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