photonstorm
|
50eee95c99
|
Improved TilemapLayer rendering and debug rendering significantly. Cleared out some old assets and added a new map.
|
2013-12-18 00:44:04 +00:00 |
|
photonstorm
|
dd7ae12271
|
ArcadePhysics.overlap and collide now recognise TileSprites in the collision checks.
|
2013-12-17 16:48:03 +00:00 |
|
photonstorm
|
896e9af9f5
|
TilemapLayers now render tiles correctly, with our without debugging overlay. Collision working well across single and index ranges.
|
2013-12-17 05:07:00 +00:00 |
|
photonstorm
|
7917eac255
|
Added Matching Pairs game and updated fixed to camera example.
|
2013-12-16 15:16:44 +00:00 |
|
Richard Davey
|
39cae4cc09
|
Sphere snake wip demo
|
2013-12-14 02:22:14 +00:00 |
|
photonstorm
|
03ae324d26
|
New user submitted examples
|
2013-12-13 23:56:39 +00:00 |
|
photonstorm
|
a361a18616
|
Updated IE11 check, forces IE11 to use Canvas renderer even in AUTO mode.
|
2013-12-13 14:04:14 +00:00 |
|
photonstorm
|
da5d8c9272
|
Updated p2.js to latest build.
|
2013-12-11 03:20:33 +00:00 |
|
photonstorm
|
669570c701
|
Tidying up the examples and more Tilemap work.
|
2013-12-10 12:23:42 +00:00 |
|
photonstorm
|
74e0cfb13a
|
Added Tutorial 2.
|
2013-12-07 02:05:07 +00:00 |
|
photonstorm
|
13a03f3620
|
TypeScript file updated, now compiles without error in VS and FlashDevelop.
|
2013-12-06 13:48:40 +00:00 |
|
photonstorm
|
886618c056
|
Tilemap collision fixed, regardless of rotation, number of overlapping tiles and speed (to a point anyway). Maps also don't crash if they are smaller than the render area. Layers can be positioned successfully anywhere in camera but collision isn't yet offset for this.
|
2013-12-06 04:34:27 +00:00 |
|
photonstorm
|
ca3c71e8f5
|
Added max overlap clamp.
|
2013-12-06 02:44:06 +00:00 |
|
photonstorm
|
8e289e6b7c
|
Mostly working, just need to apply a max overlap to avoid tunneling, although a ray would be better.
|
2013-12-06 02:34:28 +00:00 |
|
photonstorm
|
1f513a333e
|
Fixed an issue where passing null as the Group parent wouldn't set it to game.world as it should have (thanks tito100).
Continued work on the tilemap collision - again, please don't use this version if you need working tilemaps.
|
2013-12-06 01:07:25 +00:00 |
|
photonstorm
|
ea3802a556
|
Lots of new tilemap code in here. If your game relies on tilemaps then please don't update to this commit unless you want to help debugging!
|
2013-12-05 18:12:16 +00:00 |
|
John
|
2e11801f9f
|
Added a fix for fullscreen scaling in firefox.
|
2013-12-05 07:15:50 +00:00 |
|
John
|
b978a2b73b
|
Introduced a separate stage.fullScreenScaleMode property that is used to decide scaling when fullscreen.
|
2013-12-05 01:00:36 +00:00 |
|
photonstorm
|
c5c754725a
|
* When a Sprite is destroyed any active filters are removed as well.
* Updated Pixi.js so that removing filters now works correctly without breaking the display list.
|
2013-12-04 22:39:53 +00:00 |
|
photonstorm
|
666df67453
|
Tidying up the wip folder and updating pixi.
|
2013-12-03 20:50:34 +00:00 |
|
photonstorm
|
42c0bed502
|
Fixed World.scale and Group.scale.
|
2013-12-03 02:13:57 +00:00 |
|
photonstorm
|
3bfea2101a
|
Start of the Dragonfire game sample
|
2013-12-01 20:59:52 +00:00 |
|
photonstorm
|
0256117307
|
Preparing dev branch for 1.1.4
|
2013-11-29 19:40:28 +00:00 |
|
photonstorm
|
d9ffd6afd4
|
Final version of the Getting Started guide.
|
2013-11-29 18:28:55 +00:00 |
|
photonstorm
|
00a9897ae2
|
Updated Filter resolution to a 2f and added Blur and Marble filters.
|
2013-11-29 12:26:53 +00:00 |
|
Richard Davey
|
378ffc7ade
|
Caustics filter
|
2013-11-29 10:39:52 +00:00 |
|
photonstorm
|
b2fc6c422a
|
Fixed filters for new shader code.
|
2013-11-28 21:29:16 +00:00 |
|
photonstorm
|
f22159e257
|
Updated documentation.
|
2013-11-28 15:57:09 +00:00 |
|
photonstorm
|
8da9b67c18
|
Loader fixed for tilemap data.
|
2013-11-28 14:22:47 +00:00 |
|
photonstorm
|
780b8a5d6d
|
New filters and demos: LightBeams, Fire and Tunnel. Also Loader can now load script files.
|
2013-11-28 05:43:35 +00:00 |
|
photonstorm
|
a9a46bfbbf
|
Lots of documentation updates and new Loader examples.
|
2013-11-27 16:33:49 +00:00 |
|
photonstorm
|
4926fac578
|
New non-conflicting Loading system in place. Creating tests.
|
2013-11-26 21:10:01 +00:00 |
|
photonstorm
|
2fc5c89c1e
|
Preparing to extend the Loader to handle script loading.
|
2013-11-26 17:14:21 +00:00 |
|
photonstorm
|
06a17b4b26
|
Fixed an issue in Text. Fixed the background color issue with Canvas games. Updated the Examples viewer so the side-by-side focuses the iframe now. Added new "Extend Group" example.
|
2013-11-25 13:12:03 +00:00 |
|
photonstorm
|
d30e2974c4
|
Updated JSHint configuration, README and started working through source files against JSHint.
|
2013-11-24 12:51:20 +00:00 |
|
photonstorm
|
155c863d69
|
New Timer class and scale event updates.
|
2013-11-24 11:04:58 +00:00 |
|
photonstorm
|
7d7aa795e7
|
New Fire filter.
|
2013-11-21 12:34:41 +00:00 |
|
photonstorm
|
b286093093
|
Opps forgot to fix a rogue filter which caused the lib to crash.
|
2013-11-21 05:31:23 +00:00 |
|
photonstorm
|
496639ff25
|
Added Phaser.Filter and started moving the shaders over into their own filter classes, so they won't all get bundled in unless needed.
|
2013-11-21 05:00:07 +00:00 |
|
photonstorm
|
577e3f8506
|
Heroku shader conversion :)
|
2013-11-20 06:31:49 +00:00 |
|
photonstorm
|
93fcb7acbf
|
Loads more shaders and some fixes and enhancements to PixiShader
|
2013-11-20 04:04:48 +00:00 |
|
photonstorm
|
e620c99479
|
ShaderToy convertor up and working, lots of shaders being turned into Pixi filters :)
|
2013-11-20 02:28:28 +00:00 |
|
photonstorm
|
6ed6820429
|
Grid Gunner: Book demo game
|
2013-11-19 05:34:08 +00:00 |
|
Richard Davey
|
e43571980d
|
Book files
|
2013-11-19 00:25:55 +00:00 |
|
photonstorm
|
b63bd14172
|
ScaleMode fix, BitmapData change and Device updates.
|
2013-11-18 20:27:40 +00:00 |
|
photonstorm
|
a5f2d65d23
|
Fixing a few more Pixi issues.
|
2013-11-17 12:31:57 +00:00 |
|
photonstorm
|
7ad4164e3a
|
Expanding BitmapData
|
2013-11-17 04:33:16 +00:00 |
|
Richard Davey
|
ba6863bdf5
|
bmd tweaks
|
2013-11-17 00:55:28 +00:00 |
|
photonstorm
|
38bd00b4ed
|
ArcadePhysics.separateTile wasn't returning the value, so the custom process callback wasn't getting called (thanks flameiguana)
|
2013-11-16 13:47:12 +00:00 |
|
photonstorm
|
83cacb93a0
|
More updates to BitmapData.
|
2013-11-15 20:40:55 +00:00 |
|