Richard Davey
50d9931c11
Added cached MIN/MAX SAFE INT for IE support #4833
2019-11-18 17:01:55 +00:00
Richard Davey
922cbaa8ea
3.21 version and audit fix
2019-11-18 16:36:52 +00:00
Richard Davey
304c81cad4
Update CHANGELOG.md
2019-11-18 16:36:52 +00:00
Richard Davey
4a32318185
eslint fixes
2019-11-18 16:36:52 +00:00
Richard Davey
2a7e7157bd
Merge pull request #4831 from apasov/patch-1
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Fix: enable loading video file as data URI (fixes #4830 )
2019-11-18 16:26:06 +00:00
Richard Davey
26d884746f
Update CHANGELOG.md
2019-11-18 16:24:24 +00:00
Richard Davey
cc6cec5c83
Added in forceSetTimeout fps value ( #4179 )
2019-11-18 16:23:29 +00:00
Richard Davey
360640e4de
Update CHANGELOG.md
2019-11-18 16:13:58 +00:00
Richard Davey
7b530ee699
Code format fixes
2019-11-18 16:08:36 +00:00
Richard Davey
afc175a392
Update CHANGELOG.md
2019-11-18 16:02:34 +00:00
Richard Davey
0ba697ee4a
JSDoc updates
2019-11-18 16:02:34 +00:00
Richard Davey
9863eafc00
Merge pull request #4820 from Olliebrown/tiled-layer-groups
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Support for Tiled layer groups
2019-11-18 16:01:04 +00:00
Richard Davey
f36235319f
Merge pull request #4836 from Olliebrown/tilemap_remove_bug
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Fix for bug related to Issue #4737
2019-11-18 15:58:51 +00:00
Richard Davey
436b54856d
Merge pull request #4816 from ilyaryabchinski/get-points-types
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fix: types for getPoints method
2019-11-18 15:55:12 +00:00
Richard Davey
55a4146726
Merge pull request #4826 from Olliebrown/input-drag-thresholds
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Fixes for malfunctioning Drag Threshold properties (Issue #4667 )
2019-11-18 15:51:26 +00:00
Richard Davey
82e4490a07
Merge pull request #4827 from koljakutschera/master
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fix light2d using tileset from dynamictilemaplayer (#4167,#4079)
2019-11-18 15:48:34 +00:00
Richard Davey
8528e414f0
Merge pull request #4828 from Olliebrown/input-debugHitbox-fixes
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Fixes for drawing offset hitboxes in input.enableDebug (fixes #4722 )
2019-11-18 15:44:31 +00:00
Richard Davey
6b1cdc80a3
Merge pull request #4858 from samme/feature/closest-furthest-targets
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Add `targets` argument to ArcadePhysics#closest() and ArcadePhysics#furthest()
2019-11-18 13:44:23 +00:00
Richard Davey
9596f7c366
Merge pull request #4864 from rexrainbow/curve-improvement
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Curve improvement
2019-11-18 13:41:43 +00:00
Hua
4c6cac514c
Typo
2019-11-18 11:21:31 +08:00
Hua
a8516d70c9
Typo
2019-11-18 11:17:15 +08:00
Hua
f0d2394c6f
Typo
2019-11-18 11:11:25 +08:00
Hua
c198c4e2b3
Override default Curve.arcLengthDivisions to 1
2019-11-18 11:01:35 +08:00
Hua
5f53466d0e
Add stepRate argument in getPoints method
2019-11-18 11:01:22 +08:00
samme
e572921f38
Add targets
argument to closest(), furthest()
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And exclude `source` from targets
2019-11-13 09:56:37 -08:00
Richard Davey
a52831d49b
Update CHANGELOG.md
2019-11-13 10:19:10 +00:00
samme
c46ab84fd9
Use body center in closest, furthest
2019-11-04 16:11:38 -08:00
Seth Berrier
13b6d6d5ae
Fix for bug related to Issue #4737
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- When removing a layer from a tilemap, layerIndex can become invalid
- Added loop to fix any existing tilemapLayer.layerIndex vales
2019-10-31 16:03:48 -05:00
Ilya Apasov
abe3247e47
Enable loading video file as data URI ( fixes #4830 )
2019-10-29 19:02:56 +02:00
Seth Berrier
174dcfdada
Fixes for drawing of hitboxes in input.debug
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- Offset hitboxes now draw properly when debug enabled for all shapes
- Addresses issue #4722
2019-10-28 09:43:25 -05:00
Kolja Kutschera
c893ca6186
fix light2d using tileset from dynamictilemaplayer (#4167,#4079)
2019-10-26 00:56:43 +02:00
Seth Berrier
7b711bd11b
Fixes for malfunctioning Drag Threshold properties
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- According to issue #4667 drag thresholds have been broken since 3.18
- Changed processDragMove event to check thresholds if set
- Fixed use of '||' when it should be '&&' for skipping threshold checks
- Adding missing 'time' parameter when calling threshold check function
2019-10-25 14:03:43 -05:00
Seth Berrier
61479c5188
Remove debugging output
2019-10-25 11:32:24 -05:00
Seth Berrier
13625a5f8c
Updates for Supporting Group Layers
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- Updated documentation to mention support for groups and naming layers
- Added more verbose output when an unknown layer name is specified
> Error output now lists the valid layer names
- Added functions to return array of tile, object, or image layer names
2019-10-23 15:56:35 -05:00
Seth Berrier
a9e897370a
Support for Tiled Groups and Infinite Map Fixes
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- Added support for Tiled group layers (issue #4099 )
- Fixed some layer offset bugs for infinite maps
2019-10-23 12:35:25 -05:00
ilyaryabchinski
8d10777fde
fix: types for getPoints method
2019-10-21 17:54:05 +03:00
Richard Davey
c25331cf30
Update CHANGELOG.md
2019-10-17 13:47:43 +01:00
Richard Davey
fb05e1de49
Merge pull request #4805 from samme/fix/headless-destroy
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Fix headless game failing to destroy
2019-10-17 13:27:52 +01:00
Richard Davey
5352390811
3.20.2 version
2019-10-17 13:26:10 +01:00
Richard Davey
1df9b9655a
Shouldn't remove the blob data, or videos too large for memory cannot replay
2019-10-17 13:25:32 +01:00
Richard Davey
48bc039fe7
Update CHANGELOG.md
2019-10-17 13:25:32 +01:00
Richard Davey
44f93cde30
The Spine Plugin was not clearing down the resize event listener in WebGL, causing it to still fire even if the Scene was closed. Fix #4808
2019-10-17 13:25:32 +01:00
Richard Davey
30a895d054
Update FUNDING.yml
2019-10-15 21:22:13 +01:00
samme
bc55428c49
Check pendingDestroy in headlessStep()
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Fixes #4804
2019-10-15 12:00:44 -07:00
Richard Davey
e762a89223
3.20.1 dist files
2019-10-15 12:31:38 +01:00
Richard Davey
24029b27db
3.20.1 Release
2019-10-15 12:30:09 +01:00
Richard Davey
1c13924615
Update CHANGELOG.md
2019-10-15 11:53:46 +01:00
Richard Davey
657200226a
SceneManager.run
(and consequently ScenePlugin.run
) was using an out-dated way of checking if a Scene was paused before trying to resume it, causing a Scene to be started again instead of resumed. It now uses the Systems.isPaused
function instead. Fix #3931
2019-10-15 11:53:43 +01:00
Richard Davey
7aa88e5e0c
Update CHANGELOG.md
2019-10-15 11:34:35 +01:00
Richard Davey
6b973dcf58
DynamicTilemapLayer.setCollision
would cause an indexOf
error when trying to access the layer data. Fix #4800
2019-10-15 11:34:32 +01:00