Commit graph

14777 commits

Author SHA1 Message Date
Richard Davey
cbaed39204 Update CHANGELOG.md 2020-07-30 22:38:17 +01:00
Richard Davey
a39bcfe69a Always return chars 2020-07-30 22:38:06 +01:00
Richard Davey
a678f723c6 Always calculate includeChars 2020-07-30 22:37:34 +01:00
Richard Davey
1579069c50 Pixel accurate character data 2020-07-30 18:24:04 +01:00
Richard Davey
eef67b6c11 Update BitmapTextWebGLRenderer.js 2020-07-30 18:23:50 +01:00
Richard Davey
77feb773fd Fixed descriptions 2020-07-30 18:23:45 +01:00
Richard Davey
625fb14354 Update .editorconfig 2020-07-30 18:23:37 +01:00
Richard Davey
bf4c475e85 Floor drawFillRect values 2020-07-30 18:10:23 +01:00
Richard Davey
b108cd03f0 Fix call to GetBitmapTextSize 2020-07-30 15:43:43 +01:00
Richard Davey
f5a863b6e5 Update CHANGELOG.md 2020-07-30 15:24:53 +01:00
Richard Davey
408a545aac BitmapTextWord, BitmapTextCharacter and BitmapTextLines are three new type defs that are now part of the BitmapTextSize config object, as returned by getTextBounds. This improves the TypeScript defs and JS Docs for this object. 2020-07-30 15:24:49 +01:00
Richard Davey
286be7df49 The GetBitmapTextSize and BitmapText.getTextBounds functions have a new boolean parameter includeChars. When set to true it will include a characters array in the returned bounds object that contains the scaled position coordinates of each character in the BitmapText, which you could use for tasks such as determining which character of the object was clicked. 2020-07-30 15:14:25 +01:00
Richard Davey
57fc54a42b Update CHANGELOG.md 2020-07-30 14:47:33 +01:00
Richard Davey
cc3d3f7da3 The GetBitmapTextSize function used Math.round on the values, if the round parameter was true, which didn't create integers. It now uses Math.ceil instead to give integer results. 2020-07-30 14:47:31 +01:00
Richard Davey
841389628e The BitmapText.getTextBounds method was being called every frame, even if the bounds didn't change, potentially costing a lot of CPU depending on the text length and quantity of them. It now only updates the bounds if they change. 2020-07-30 14:46:32 +01:00
Richard Davey
ffc180c14d Update CHANGELOG.md 2020-07-30 12:58:38 +01:00
Richard Davey
ce9c750175 Geom.Polygon.Translate is a new function that allows you to translate all the points of a polygon by the given values. 2020-07-30 12:58:35 +01:00
samme
f653a51cc0 Docs: generic return for add.existing() 2020-07-29 12:19:09 -07:00
Richard Davey
4c6458b500 Update CHANGELOG.md 2020-07-29 18:12:43 +01:00
Richard Davey
ee92d1dac9 Geom.Intersects.GetLineToPolygon is a new function that checks for the closest point of intersection between a line segment and an array of polygons. 2020-07-29 18:12:40 +01:00
Richard Davey
771509d6c2 Phaser.Types.Math.Vector4Like is a new data type representing as Vector 4 like object. 2020-07-29 17:42:12 +01:00
Richard Davey
23c00d148d Phaser.Types.Math.Vector3Like is a new data type representing as Vector 3 like object. 2020-07-29 17:41:59 +01:00
Richard Davey
acab9294f3 Update CHANGELOG.md 2020-07-29 17:16:00 +01:00
Richard Davey
517183fd2e Geom.Intersects.GetLineToLine is a new function that will return a Vector3 containing the point of intersection between 2 line segments, with the z property holding the distance value. 2020-07-29 17:15:57 +01:00
mk360
a7371b9a85 [types] allow Text#setPadding to receive an object 2020-07-24 18:48:17 +03:00
Richard Davey
41c76d88b1 Beta tag 2020-07-24 15:34:00 +01:00
Richard Davey
11bb1f20c1 Update CHANGELOG.md 2020-07-23 18:06:20 +01:00
Richard Davey
fb1306e8f2 The MatterAttractors plugin, which enables attractors between bodies, has been fixed. The original plugin only worked if the body with the attractor was _first_ in the world bodies list. It can now attract any body, no matter where in the world list it is. Fix #5160 2020-07-23 18:06:17 +01:00
samme
7685067310
Docs: Phaser.Physics.Arcade.Group#defaults
#4171, #5153
2020-07-23 09:48:53 -07:00
Richard Davey
0999824015 Update CHANGELOG.md 2020-07-23 17:35:47 +01:00
Richard Davey
86f35ef9cf Updated docs 2020-07-23 17:35:47 +01:00
Richard Davey
b6b570fb91
Merge pull request #5233 from samme/patch-3
Docs: protect ScaleManager#onFullScreenChange
2020-07-23 17:10:14 +01:00
Richard Davey
b51a40c1a1 Update RenderTexture.js 2020-07-23 17:01:37 +01:00
Richard Davey
bb3b67c16f Update RenderTextureWebGLRenderer.js 2020-07-23 17:01:25 +01:00
Richard Davey
25e1d7daea Update CHANGELOG.md 2020-07-23 16:24:47 +01:00
Richard Davey
c31a9ad4e5 WebGLRenderer.unbindTextures is a new method that will activate and then null bind all WebGL textures. 2020-07-23 16:24:44 +01:00
Richard Davey
556b5b05be Update TextureSource.js 2020-07-23 16:23:14 +01:00
Richard Davey
9607ce89c7 Update RenderTextureWebGLRenderer.js 2020-07-23 16:22:46 +01:00
Richard Davey
9b278554d3 RenderTexture.resize (which is called from setSize) wouldn't correctly set the TextureSource.glTexture property, leading to bindTexture: attempt to use a deleted object errors under WebGL. 2020-07-23 16:22:38 +01:00
samme
02f6c51ff5
Docs: protect ScaleManager#onFullScreenChange
#5229
2020-07-22 11:22:43 -07:00
Richard Davey
27426dd0b6 Testing RenderTextures (currently broken, will fix next week) 2020-07-17 18:08:39 +01:00
Richard Davey
0ff08a2994 Update RopeWebGLRenderer.js 2020-07-17 17:07:34 +01:00
Richard Davey
1eb3464f30 Use multi-texturing 2020-07-17 17:05:05 +01:00
Richard Davey
99aa8bc2a7 Update CHANGELOG.md 2020-07-17 17:04:54 +01:00
Richard Davey
8210700124 Enable the pipelines again 2020-07-17 17:04:49 +01:00
Richard Davey
491ca62373 The TextureTintStripPipeline now extends TextureTintPipeline and just changes the topolgy, vastly reducing the filesize. 2020-07-17 17:04:40 +01:00
Richard Davey
8d976d6ed5 WebGLRenderer.textureFlush is a new property that keeps track of the total texture flushes per frame. 2020-07-17 16:36:18 +01:00
Richard Davey
a310bd08c0 Update CHANGELOG.md 2020-07-17 15:49:07 +01:00
Richard Davey
f3ebada1e0 Tidy up everything after rendering 2020-07-17 15:49:03 +01:00
Richard Davey
9280a73bf9 StaticTilemapLayer now includes the ModelViewProjection mixin, so it doesn't need to modify the pipeline during rendering. 2020-07-17 15:48:53 +01:00