Commit graph

466 commits

Author SHA1 Message Date
sam
467f165bf4
JSDocs wrong Boolean on checkCollision description
L647 "checkCollision.none = false to disable collision checks" this is false way description, changed to "= true"
As of pull request: photonstorm/phaser3-docs#75
2018-10-19 06:42:25 +08:00
Richard Davey
a043cc88ea Changed version number 2018-10-12 18:32:52 +01:00
Richard Davey
a9938baec6
Merge pull request #4070 from samme/feature/arcade-group-config-enable
Add PhysicsGroupConfig.enable, Arcade.Body#setEnable()
2018-10-12 18:29:58 +01:00
Richard Davey
4b1c762296 Updated @memberOf to @memberof 2018-10-10 10:49:13 +01:00
Richard Davey
a9063604dc Replace @readOnly with @readonly 2018-10-09 13:40:00 +01:00
Richard Davey
e297b3272e Added hundreds of new jsdoc descriptions 2018-10-01 11:35:01 +01:00
samme
69ff71e0bd Add description for PhysicsGroupDefaults.setEnable 2018-09-29 14:09:05 -07:00
samme
5f4f5e6cfc Merge branch 'master' into feature/arcade-group-config-enable 2018-09-29 14:07:09 -07:00
Richard Davey
3c4e6cda80 Arcade Physics shutdown will check to see if the world instance still exists and only try removing it if so. This prevents errors when stopping a world and then destroying it at a later date. 2018-09-29 11:21:41 +01:00
Richard Davey
c237209bb8 Added new jsdocs 2018-09-28 12:19:21 +01:00
Richard Davey
37076516e2
Merge branch 'master' into docs/arcade-physics-2 2018-09-28 11:07:44 +01:00
Richard Davey
818a28073f Added jsdocs 2018-09-28 11:04:19 +01:00
samme
adb2181a8a Add docs for groups and Arcade.Factory 2018-09-26 12:25:09 -07:00
samme
536555236f Add PhysicsGroupConfig.enable, Arcade.Body#setEnable() 2018-09-26 10:25:45 -07:00
Richard Davey
8cc7650f8c Arcade Physics Bodies will now sync the display origin of the parent Game Object to the body properties as part of the updateBounds call. 2018-09-26 17:15:22 +01:00
samme
6a8e5d2082 Correct descriptions for customSeparateX, customSeparateY 2018-09-25 13:25:47 -07:00
samme
817720b42c Correct description for Arcade.Body#maxVelocity 2018-09-24 16:58:00 -07:00
samme
31175ae61f Correct overlapCallback argument name 2018-09-24 16:52:15 -07:00
Richard Davey
89b9f42f3e Adding jsdocs 2018-09-24 23:20:43 +01:00
samme
2a51d6b70f Arcade Physics docs revisions 2018-09-24 12:12:56 -07:00
Richard Davey
a6e650f26f
Merge pull request #4006 from samme/docs/arcade-image-body
Correct types for ArcadeImage#body, ArcadeSprite#body
2018-09-04 12:23:26 +01:00
Richard Davey
7c55e65543 Arcade Physics Body deltaX and deltaY methods will now return the previous steps delta values, rather than zero. Fix #3987 2018-09-04 12:16:24 +01:00
Richard Davey
3d989e136f Arcade Physics World collideSpriteVsTilemapLayer now syncs the collision results back to the body, allowing you to call collide from within an update loop once again. Fix #3999 2018-09-04 12:12:51 +01:00
samme
c0e141513c Correct types for ArcadeImage#body, ArcadeSprite#body 2018-09-02 14:45:39 -07:00
Richard Davey
00a31d2d88 Updated docs. Close #3997 2018-09-01 10:14:22 +01:00
Richard Davey
14d3f6b35c Calling Arcade Physics collide during an update method wouldn't inject the results back into the Body parent, causing the bodies to carry on moving. Using Colliders worked, but manually checking did not. Now, both methods work. Fix #3777 2018-08-29 16:35:13 +01:00
Richard Davey
3469ff2cfd Arcade Physics World has gained two new private properties _tempMatrix and _tempMatrix2. These are used by all bodies in the simulation that need a temporal matrix for calculations, rather than having their own instances. 2018-08-29 16:07:07 +01:00
Richard Davey
2c525845be The Arcade Physics Body _tempMatrix property has been removed. It was only used if the Body's Game Object had a parent. The matrix has been moved to the World instance instead, shared by all bodies. 2018-08-29 16:06:13 +01:00
samme
fb23367c63 Fix Arcade.World#disable
It was passing the wrong argument to disableBody, so failing.
2018-08-22 13:23:58 -07:00
Aurélien DUSSAUGE
b14d920581 Replace DistanceBetween with DistanceSquared in closest() and furthest() functions (ArcadePhysics.js) 2018-08-13 21:59:58 +02:00
Richard Davey
4bdb0de312 The Arcade Physics Body.speed property is now set whenever you set the velocity via setVelocity or setVelocityX or setVelocityY which stops the body velocity being reset to zero if useDamping is enabled. Fix #3888 2018-08-08 17:31:22 +01:00
Richard Davey
d50b72dd14 Fixed Group creation arguments 2018-08-01 18:01:36 +01:00
Richard Davey
3d23013b86 Body setSize changes to fix #3863 PR 2018-07-31 09:39:22 +01:00
Richard Davey
16234491f2
Merge pull request #3863 from tarsupin/patch-2
Empty params reset to current texture size
2018-07-31 09:31:05 +01:00
tarsupin
79d64abaa3
Add spaces after ifs 2018-07-24 20:06:18 -05:00
tarsupin
2e72c9966b
Reset body to match current frame
When using setSize, empty height and width will automatically assign to match the current frame of the game object.
2018-07-24 20:05:51 -05:00
tarsupin
7af6e5477f
Empty params reset to current texture size
If the width and height aren't provided, it resets the body's size to match the current frame of the game object's texture.
2018-07-24 19:53:41 -05:00
samme
7ebc7dd01f Fix ArcadePhysics#closest, furthest 2018-07-18 16:23:38 -07:00
samme
b3ac91df5a Fix blocked.none after separation 2018-06-19 14:48:07 -07:00
Richard Davey
1777c47a23 Added missing check 2018-06-08 00:22:58 +01:00
Richard Davey
15af7c6d0c Added jsdocs 2018-06-04 01:38:45 +01:00
Richard Davey
e7fec396e1 If a Body collides with a Static Body it will now set the blocked properties accordingly 2018-06-03 21:17:33 +01:00
Richard Davey
579c6ba607 Body.useDamping is a new boolean property that allows you to use a damping effect for drag, rather than the default linear deceleration. 2018-06-03 17:08:08 +01:00
Richard Davey
9aa80b2b49 World.computeVelocity now uses the Body.useDamping property to perform either linear deceleration or damping on the Body.
updateMotion has been stream lined.
computeVelocity has been rewritten, takes new arguments, performs better internally.
2018-06-03 17:07:41 +01:00
Richard Davey
bbf6211107 Refactored enable and disable flow and added lots of jsdocs. 2018-06-02 12:45:25 +01:00
Richard Davey
9875318f20 Added missing dx/dy properties 2018-06-01 19:52:52 +01:00
Richard Davey
40a3896962 Added more jsdocs, setFPS and optimized group vs. sprite and RTree use 2018-06-01 19:19:07 +01:00
Richard Davey
586d1827e0 Removed dirty property, optimized update loop, refactored postUpdate for fixed time step 2018-06-01 19:18:40 +01:00
Richard Davey
329c9266b4 GetOverlapX/Y now use the calculated delta values, not the deltaX/Y methods 2018-06-01 15:41:40 +01:00
Richard Davey
4ad7993b78 Added fixed timestep logic to Arcade Physics World 2018-06-01 03:25:33 +01:00