phaser/src/physics/arcade
2018-09-04 12:12:51 +01:00
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components The Arcade Physics Body.speed property is now set whenever you set the velocity via setVelocity or setVelocityX or setVelocityY which stops the body velocity being reset to zero if useDamping is enabled. Fix #3888 2018-08-08 17:31:22 +01:00
tilemap Fix blocked.none after separation 2018-06-19 14:48:07 -07:00
ArcadeImage.js Fix multiple types on Physics, Texture and Input 2018-03-20 16:10:19 +01:00
ArcadePhysics.js Replace DistanceBetween with DistanceSquared in closest() and furthest() functions (ArcadePhysics.js) 2018-08-13 21:59:58 +02:00
ArcadeSprite.js Specify type of ArcadeSprite.body 2018-05-22 10:16:21 +08:00
Body.js Updated docs. Close #3997 2018-09-01 10:14:22 +01:00
Collider.js Huge new ArcadeColliderType def. Fix #3714. 2018-05-31 15:52:45 +01:00
const.js Ignore consts 2018-03-30 14:38:58 +01:00
Factory.js Allow object param type for Arcade group Factory 2018-05-22 10:15:42 +08:00
GetOverlapX.js Fix blocked.none after separation 2018-06-19 14:48:07 -07:00
GetOverlapY.js Fix blocked.none after separation 2018-06-19 14:48:07 -07:00
index.js Add callbacks on Physics 2018-03-19 21:42:07 +01:00
PhysicsGroup.js Fixed Group creation arguments 2018-08-01 18:01:36 +01:00
SeparateX.js Added jsdocs 2018-02-12 16:01:21 +00:00
SeparateY.js Added jsdocs 2018-02-12 16:01:21 +00:00
StaticBody.js Calling Arcade Physics collide during an update method wouldn't inject the results back into the Body parent, causing the bodies to carry on moving. Using Colliders worked, but manually checking did not. Now, both methods work. Fix #3777 2018-08-29 16:35:13 +01:00
StaticPhysicsGroup.js Fixed Group creation arguments 2018-08-01 18:01:36 +01:00
World.js Arcade Physics World collideSpriteVsTilemapLayer now syncs the collision results back to the body, allowing you to call collide from within an update loop once again. Fix #3999 2018-09-04 12:12:51 +01:00