phaser/src/physics/arcade
Richard Davey 16234491f2
Merge pull request #3863 from tarsupin/patch-2
Empty params reset to current texture size
2018-07-31 09:31:05 +01:00
..
components Body.useDamping is a new boolean property that allows you to use a damping effect for drag, rather than the default linear deceleration. 2018-06-03 17:08:08 +01:00
tilemap Fix blocked.none after separation 2018-06-19 14:48:07 -07:00
ArcadeImage.js Fix multiple types on Physics, Texture and Input 2018-03-20 16:10:19 +01:00
ArcadePhysics.js Fix ArcadePhysics#closest, furthest 2018-07-18 16:23:38 -07:00
ArcadeSprite.js Specify type of ArcadeSprite.body 2018-05-22 10:16:21 +08:00
Body.js Add spaces after ifs 2018-07-24 20:06:18 -05:00
Collider.js Huge new ArcadeColliderType def. Fix #3714. 2018-05-31 15:52:45 +01:00
const.js Ignore consts 2018-03-30 14:38:58 +01:00
Factory.js Allow object param type for Arcade group Factory 2018-05-22 10:15:42 +08:00
GetOverlapX.js Fix blocked.none after separation 2018-06-19 14:48:07 -07:00
GetOverlapY.js Fix blocked.none after separation 2018-06-19 14:48:07 -07:00
index.js Add callbacks on Physics 2018-03-19 21:42:07 +01:00
PhysicsGroup.js Add allowDrag, allowGravity, allowRotation to PhysicsGroup config 2018-05-16 10:36:23 -07:00
SeparateX.js Added jsdocs 2018-02-12 16:01:21 +00:00
SeparateY.js Added jsdocs 2018-02-12 16:01:21 +00:00
StaticBody.js Reset body to match current frame 2018-07-24 20:05:51 -05:00
StaticPhysicsGroup.js jsdoc fixes 2018-04-18 13:29:22 +01:00
World.js Added missing check 2018-06-08 00:22:58 +01:00