phaser/src/physics/arcade
2018-09-26 17:15:22 +01:00
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components The Arcade Physics Body.speed property is now set whenever you set the velocity via setVelocity or setVelocityX or setVelocityY which stops the body velocity being reset to zero if useDamping is enabled. Fix #3888 2018-08-08 17:31:22 +01:00
tilemap Fix blocked.none after separation 2018-06-19 14:48:07 -07:00
ArcadeImage.js Correct types for ArcadeImage#body, ArcadeSprite#body 2018-09-02 14:45:39 -07:00
ArcadePhysics.js Replace DistanceBetween with DistanceSquared in closest() and furthest() functions (ArcadePhysics.js) 2018-08-13 21:59:58 +02:00
ArcadeSprite.js Correct types for ArcadeImage#body, ArcadeSprite#body 2018-09-02 14:45:39 -07:00
Body.js Arcade Physics Bodies will now sync the display origin of the parent Game Object to the body properties as part of the updateBounds call. 2018-09-26 17:15:22 +01:00
Collider.js Huge new ArcadeColliderType def. Fix #3714. 2018-05-31 15:52:45 +01:00
const.js Ignore consts 2018-03-30 14:38:58 +01:00
Factory.js Allow object param type for Arcade group Factory 2018-05-22 10:15:42 +08:00
GetOverlapX.js Fix blocked.none after separation 2018-06-19 14:48:07 -07:00
GetOverlapY.js Fix blocked.none after separation 2018-06-19 14:48:07 -07:00
index.js Add callbacks on Physics 2018-03-19 21:42:07 +01:00
PhysicsGroup.js Fixed Group creation arguments 2018-08-01 18:01:36 +01:00
SeparateX.js Added jsdocs 2018-02-12 16:01:21 +00:00
SeparateY.js Added jsdocs 2018-02-12 16:01:21 +00:00
StaticBody.js Adding jsdocs 2018-09-24 23:20:43 +01:00
StaticPhysicsGroup.js Fixed Group creation arguments 2018-08-01 18:01:36 +01:00
World.js Arcade Physics Body deltaX and deltaY methods will now return the previous steps delta values, rather than zero. Fix #3987 2018-09-04 12:16:24 +01:00