phaser/src/physics/arcade
Richard Davey 9aa80b2b49 World.computeVelocity now uses the Body.useDamping property to perform either linear deceleration or damping on the Body.
updateMotion has been stream lined.
computeVelocity has been rewritten, takes new arguments, performs better internally.
2018-06-03 17:07:41 +01:00
..
components Return type this for Arcade Physics components too 2018-05-22 16:09:28 +08:00
tilemap More jsdoc fixes 2018-04-16 16:02:27 +01:00
ArcadeImage.js Fix multiple types on Physics, Texture and Input 2018-03-20 16:10:19 +01:00
ArcadePhysics.js All systems now register themselves with the new PluginCache 2018-05-15 12:51:50 +01:00
ArcadeSprite.js Specify type of ArcadeSprite.body 2018-05-22 10:16:21 +08:00
Body.js Removed dirty property, optimized update loop, refactored postUpdate for fixed time step 2018-06-01 19:18:40 +01:00
Collider.js Huge new ArcadeColliderType def. Fix #3714. 2018-05-31 15:52:45 +01:00
const.js Ignore consts 2018-03-30 14:38:58 +01:00
Factory.js Allow object param type for Arcade group Factory 2018-05-22 10:15:42 +08:00
GetOverlapX.js GetOverlapX/Y now use the calculated delta values, not the deltaX/Y methods 2018-06-01 15:41:40 +01:00
GetOverlapY.js GetOverlapX/Y now use the calculated delta values, not the deltaX/Y methods 2018-06-01 15:41:40 +01:00
index.js Add callbacks on Physics 2018-03-19 21:42:07 +01:00
PhysicsGroup.js Add allowDrag, allowGravity, allowRotation to PhysicsGroup config 2018-05-16 10:36:23 -07:00
SeparateX.js Added jsdocs 2018-02-12 16:01:21 +00:00
SeparateY.js Added jsdocs 2018-02-12 16:01:21 +00:00
StaticBody.js Added missing dx/dy properties 2018-06-01 19:52:52 +01:00
StaticPhysicsGroup.js jsdoc fixes 2018-04-18 13:29:22 +01:00
World.js World.computeVelocity now uses the Body.useDamping property to perform either linear deceleration or damping on the Body. 2018-06-03 17:07:41 +01:00