Richard Davey
|
c81cf0c882
|
Lots of Tilemap updates, moved the renderer out, added components and new tests.
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2013-07-02 23:41:25 +01:00 |
|
Richard Davey
|
c647792c12
|
Physics updates
|
2013-06-26 14:18:48 +01:00 |
|
Richard Davey
|
d19ad4976d
|
Merged Advanced Physics with core.
|
2013-06-26 05:44:56 +01:00 |
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Richard Davey
|
0591c7f2bd
|
Doing one final commit before the task of merging physics with core.
|
2013-06-25 15:35:45 +01:00 |
|
Richard Davey
|
ec845155eb
|
After hours and hours of debugging, polygon to polygon collision is now working perfectly :)
|
2013-06-21 23:39:29 +01:00 |
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Richard Davey
|
829a1b00e4
|
Brand new physics system finally (mostly) working. Some poly issues to resolve, but it's running well.
|
2013-06-18 19:37:09 +01:00 |
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Richard Davey
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0a7513240a
|
Refactor completed. Now to tie the physics and sprites together.
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2013-06-14 18:54:12 +01:00 |
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Richard Davey
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533a4c2e30
|
Commiting before a small refactor of Shapes and Joints
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2013-06-14 17:55:07 +01:00 |
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Richard Davey
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dd8962d4b5
|
After a mammoth debugging session we now have advanced physics colliding and responding accurately :)
|
2013-06-14 15:18:41 +01:00 |
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Richard Davey
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114d1d2fbf
|
Compiling, but not yet running correctly. Need to add body renderer next.
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2013-06-14 04:13:00 +01:00 |
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Richard Davey
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232c96cc54
|
Space and Joints interface added.
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2013-06-14 03:20:47 +01:00 |
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Richard Davey
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461f7ee54d
|
Added lots more classes into the Advanced Physics package
|
2013-06-14 02:42:51 +01:00 |
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Richard Davey
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038cb213e8
|
Starting merge of the Advanced Physics classes and splitting off Flixel physics into ArcadePhysics.
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2013-06-13 17:15:16 +01:00 |
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Richard Davey
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7dac2b6506
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Added Group.bringToTop and updated Input component to use sprite getXY handler.
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2013-06-13 01:55:32 +01:00 |
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Richard Davey
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2389c6c231
|
Added ability to detect if a given point is within a sprite or not, taking rotation and scaling into account.
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2013-06-12 19:53:48 +01:00 |
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Richard Davey
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c2533d1146
|
Finally a fully working bounding box that respects scale and rotation - the "in camera" check is now 100% accurate :)
|
2013-06-11 23:30:35 +01:00 |
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Richard Davey
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c5f6817c4c
|
Working sprite bounds / vertices regardless of scale or rotation
|
2013-06-11 21:30:15 +01:00 |
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Richard Davey
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1f8c809f53
|
cameraView working for center rotated sprites, just need to handle any point of rotation.
|
2013-06-07 19:18:39 +01:00 |
|
Richard Davey
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3b9386727e
|
Small refactoring and massively optimised the canvas renderer, also added new Mat3 class.
|
2013-06-07 16:27:33 +01:00 |
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Richard Davey
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a30762ed8c
|
Fixed world drag support and other input modifications.
|
2013-06-07 07:35:28 +01:00 |
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Richard Davey
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730594835a
|
New Texture and Transform components which are now used by Sprite, Group and Camera.
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2013-06-06 02:47:08 +01:00 |
|
Richard Davey
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2f03f5fc43
|
Updated Loader component and fixed a few Pointer issues.
|
2013-06-05 02:58:16 +01:00 |
|
Richard Davey
|
d42f396ba0
|
Lots of tweaks and fixes to the orientation and fullscreen classes
|
2013-06-05 01:49:08 +01:00 |
|
Richard Davey
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82d4ba4538
|
Re-done the pointer handler so it respects the top-most rendered sprite in priority to anything below it, for both mouse over and click events.
|
2013-06-03 12:03:34 +01:00 |
|
Richard Davey
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1c37cd1a96
|
Created DebugUtils class and started moving renderInfo methods to it.
|
2013-06-03 03:08:24 +01:00 |
|
Richard Davey
|
2de70d07a5
|
Fixed issue in Camera.inCamera check where it wouldn't take into consideration the Sprites scrollFactor.
|
2013-06-03 02:38:08 +01:00 |
|
Richard Davey
|
b951b02de8
|
Input priority IDs working properly for drag events.
|
2013-06-03 01:22:14 +01:00 |
|
Richard Davey
|
2270da2479
|
Fixed drag sprite + offsets and center locking
|
2013-06-02 21:41:00 +01:00 |
|
Richard Davey
|
f9f17ad353
|
Multi point input handler working
|
2013-06-02 14:19:12 +01:00 |
|
Richard Davey
|
49fe5ee65f
|
Added Group IDs and references to Sprites, Group sorting, z-index values and child swapping. Also added all of the drag and bounds methods to Input.
|
2013-06-02 03:47:54 +01:00 |
|
Richard Davey
|
5b532ab2e4
|
Sprite.Input component added and working nicely.
|
2013-06-01 02:49:41 +01:00 |
|
Richard Davey
|
b20a6ff85a
|
Working my way through putting all the Tests back in and fixing issues as I go.
|
2013-06-01 01:30:36 +01:00 |
|
Richard Davey
|
31c4d8cb14
|
Adding in missing tests and fixing as we go
|
2013-05-31 19:28:16 +01:00 |
|
Richard Davey
|
d510b785b1
|
Putting everything back together again :)
|
2013-05-31 18:21:32 +01:00 |
|
Richard Davey
|
fe372af453
|
Commit before tidying up redundant files
|
2013-05-31 15:13:03 +01:00 |
|
Richard Davey
|
23ec3816db
|
Added circleToRect intersection check.
|
2013-05-31 05:28:36 +01:00 |
|
Richard Davey
|
39e7b84cd9
|
Flixel level separation merged with the new Physics shapes.
|
2013-05-31 04:20:49 +01:00 |
|
Richard Davey
|
3e53c0671d
|
About to start re-doing collideShapes
|
2013-05-30 23:03:56 +01:00 |
|
Richard Davey
|
498725c078
|
Moved the collision out into separateX and separateY
|
2013-05-30 13:25:48 +01:00 |
|
Richard Davey
|
ce1523585f
|
ScrollZone back in under the new renderer with new demos
|
2013-05-30 05:34:35 +01:00 |
|
Richard Davey
|
f2054f8a2a
|
Physics shape offset now finally working
|
2013-05-30 03:54:51 +01:00 |
|
Richard Davey
|
0fad46e04b
|
Merged updateMotion with new PhysicsManager
|
2013-05-30 01:09:27 +01:00 |
|
Richard Davey
|
c1eafe865a
|
First pass at integrating the new physics system.
|
2013-05-29 21:39:08 +01:00 |
|
Richard Davey
|
f3c9049e76
|
Camera updates, scrollFix check and some new pictures and tests.
|
2013-05-29 17:31:57 +01:00 |
|
Richard Davey
|
7b4374cabf
|
Added loop and yoyo properties to Tweens
|
2013-05-29 15:45:34 +01:00 |
|
Richard Davey
|
b1d836dfaf
|
Scale tweaks
|
2013-05-29 12:24:25 +01:00 |
|
Richard Davey
|
2a26257caa
|
Fixed scale, flippedX/Y and rotation so they all work from a single setTransform in any combination, taking the origin into account. Phew!
|
2013-05-29 11:40:05 +01:00 |
|
Richard Davey
|
09f57fa346
|
Preparing new tests
|
2013-05-29 02:58:56 +01:00 |
|
Richard Davey
|
3c0c349089
|
More refactoring for 1.0.0
|
2013-05-28 21:38:37 +01:00 |
|
Richard Davey
|
03b7467018
|
Tidying up before putting back together again
|
2013-05-28 09:37:32 +01:00 |
|
Richard Davey
|
4cef0d1d35
|
Tidying up
|
2013-05-25 11:17:11 +01:00 |
|
Richard Davey
|
204ec46b2b
|
Refactoring ready for 1.0 release.
|
2013-05-25 04:21:24 +01:00 |
|
Richard Davey
|
94add2ea6e
|
Updated Loader so it no longer checks if the animation data is valid, passes that control to the AnimationLoader. Also fixed camera bounds check in Sprite.
|
2013-05-23 15:45:04 +01:00 |
|
Richard Davey
|
c7485301ca
|
Added Starling/Sparrow XML Texture Atlas format support.
|
2013-05-23 03:08:57 +01:00 |
|
Richard Davey
|
bd54460e80
|
Added the GameObjectManager
|
2013-05-23 00:01:58 +01:00 |
|
Richard Davey
|
e2141c91a6
|
Added VerletManager and lots of new tests
|
2013-05-21 04:12:54 +01:00 |
|
Richard Davey
|
0b2d818ba8
|
CollisionMask up and running
|
2013-05-20 06:21:12 +01:00 |
|
Richard Davey
|
05cc32fbc9
|
Added final logo and start of CollisionMask
|
2013-05-19 14:01:11 +01:00 |
|
Richard Davey
|
53aa43566e
|
Updated DynamicTexture.setPixel, added GameMath.shuffleArray, fixed Animation.frame and created a few new tests
|
2013-05-18 03:05:28 +01:00 |
|
Richard Davey
|
55568592b5
|
Lots of updates across input, rendering and grouping
|
2013-05-17 06:49:43 +01:00 |
|
Richard Davey
|
a6e8436e6d
|
Massive input overhaul continued
|
2013-05-16 21:34:24 +01:00 |
|
Richard Davey
|
3cdd2baff0
|
New Input handler implemented.
|
2013-05-16 02:36:58 +01:00 |
|
Richard Davey
|
ce7bfd1fc2
|
Added FullScreen API support and fixed numerous StageScaleMode issues.
|
2013-05-14 03:37:38 +01:00 |
|
Richard Davey
|
aaaaf7ede3
|
Preparing for doc merge
|
2013-05-10 16:31:19 +01:00 |
|
Richard Davey
|
be982b4322
|
Updated readme and new minified build
|
2013-05-02 14:03:41 +01:00 |
|
Richard Davey
|
54a5e6477c
|
Lots of new tile map commands and tests.
|
2013-05-02 05:01:34 +01:00 |
|
Richard Davey
|
2a5b6ef12a
|
Large Tilemap collision overhaul. Proper callback support, optimised collision checks and lots more.
|
2013-05-02 03:37:45 +01:00 |
|
Richard Davey
|
e62b300a25
|
Added Camera Mirror FX and test case.
|
2013-05-02 01:02:06 +01:00 |
|
Richard Davey
|
7d98a1bb9d
|
New FXManager system and Camera FX now in place.
|
2013-05-01 04:10:21 +01:00 |
|
Richard Davey
|
c5cccf3283
|
Large refactoring of the pause and boot screens in Stage and various other small fixes
|
2013-04-29 02:41:19 +01:00 |
|
Richard Davey
|
9f23c378a1
|
0.9.4 release
|
2013-04-28 22:10:12 +01:00 |
|
Richard Davey
|
cb9cb6e894
|
Github Bug Fixes
|
2013-04-28 22:04:37 +01:00 |
|
Richard Davey
|
e948f1e3be
|
Fixed daft issue in Camera and fully implemented tilemap collision.
|
2013-04-28 22:04:36 +01:00 |
|
Richard Davey
|
4c21ac0d87
|
Tilemap collision is now working but all Camera following seems to be broken as a result. Awesome.
|
2013-04-28 22:04:36 +01:00 |
|
Richard Davey
|
b2e1434f5e
|
Tilemap collision working but needs speeding up
|
2013-04-25 20:05:56 +01:00 |
|
Richard Davey
|
53d8e4da2e
|
Fixed Game.boot syntax error.
|
2013-04-24 09:37:29 +01:00 |
|
Richard Davey
|
3898faf17e
|
New v0.9.3 release - see the changelog in the README for full details.
|
2013-04-24 02:48:03 +01:00 |
|
Richard Davey
|
1b6fbc1324
|
Fixed Game.boot issue and Animation issue reported in github.
|
2013-04-24 00:47:11 +01:00 |
|
Richard Davey
|
268470ef62
|
Added blaster example to the Test Suite and fixed a rotation bug in the particle emitter.
|
2013-04-24 00:18:07 +01:00 |
|
Richard Davey
|
6466361f5f
|
Great new thrust ship example added for ScrollZones. Also added rotationOffset value to GameObject base class.
|
2013-04-23 21:27:45 +01:00 |
|
Richard Davey
|
00fb20f8c2
|
And ScrollRegions work too :)
|
2013-04-23 19:24:16 +01:00 |
|
Richard Davey
|
332f715943
|
Finally fixed a really annoying bug in ScrollZone and it now works perfectly across the board.
|
2013-04-23 15:15:34 +01:00 |
|
Richard Davey
|
f2678104fa
|
Saving first iteration of the ScrollZone game object.
|
2013-04-22 01:53:24 +01:00 |
|
Richard Davey
|
2638e598dc
|
Added Stage.disablePauseScreen
|
2013-04-20 03:50:21 +01:00 |
|
Richard Davey
|
361b8e5779
|
Version 0.9.2 update. See the change log for full details.
|
2013-04-20 03:40:17 +01:00 |
|
Richard Davey
|
364492d786
|
Added grunt file and npm package for OSX debs
|
2013-04-20 01:24:38 +01:00 |
|
Richard Davey
|
87e0c483bb
|
Version 0.9.1 release - see the release notes for more details.
|
2013-04-19 18:53:21 +01:00 |
|
Richard Davey
|
e869591410
|
Added minifed build.
|
2013-04-18 16:52:20 +01:00 |
|
Richard Davey
|
a90606a28a
|
Complete 0.9 release
|
2013-04-18 16:49:08 +01:00 |
|
Richard Davey
|
64d57b8e05
|
Refactoring of the codebase finished. All classes updated. Ready for final push to 1.0 release.
|
2013-04-18 15:48:06 +01:00 |
|
Richard Davey
|
6bb4c5e3fc
|
Preparing for new release
|
2013-04-18 14:16:18 +01:00 |
|
Richard Davey
|
25a59b97b4
|
V0.8 - added DynamicTexture support and 2 examples, plus animation frame names and removed a few bugs.
|
2013-04-15 22:13:11 +01:00 |
|
Richard Davey
|
ebf83609ae
|
Version 0.7 release. StageScaleMode support added and world input values exposed.
|
2013-04-14 02:31:00 +01:00 |
|
Richard Davey
|
0541e93db4
|
Updated so it no longer always tries to run in fullscreen unless you tell it to.
|
2013-04-13 20:17:51 +01:00 |
|
Richard Davey
|
5f130324c9
|
Tidying up and adding gitignore for OS X
|
2013-04-13 13:28:35 +01:00 |
|