phaser/build
2013-05-23 15:45:04 +01:00
..
make-lib.bat New FXManager system and Camera FX now in place. 2013-05-01 04:10:21 +01:00
phaser-06.js Updated so it no longer always tries to run in fullscreen unless you tell it to. 2013-04-13 20:17:51 +01:00
phaser-06.min.js Updated so it no longer always tries to run in fullscreen unless you tell it to. 2013-04-13 20:17:51 +01:00
phaser-07.js Version 0.7 release. StageScaleMode support added and world input values exposed. 2013-04-14 02:31:00 +01:00
phaser-07.min.js Version 0.7 release. StageScaleMode support added and world input values exposed. 2013-04-14 02:31:00 +01:00
phaser-08.js V0.8 - added DynamicTexture support and 2 examples, plus animation frame names and removed a few bugs. 2013-04-15 22:13:11 +01:00
phaser-08.min.js V0.8 - added DynamicTexture support and 2 examples, plus animation frame names and removed a few bugs. 2013-04-15 22:13:11 +01:00
phaser-09.min.js Added minifed build. 2013-04-18 16:52:20 +01:00
phaser-092.js Added Stage.disablePauseScreen 2013-04-20 03:50:21 +01:00
phaser-092.min.js Added Stage.disablePauseScreen 2013-04-20 03:50:21 +01:00
phaser-093.js Fixed Game.boot syntax error. 2013-04-24 09:37:29 +01:00
phaser-093.min.js Fixed Game.boot syntax error. 2013-04-24 09:37:29 +01:00
phaser-094.js 0.9.4 release 2013-04-28 22:10:12 +01:00
phaser-094.min.js 0.9.4 release 2013-04-28 22:10:12 +01:00
phaser-095.js Updated readme and new minified build 2013-05-02 14:03:41 +01:00
phaser-095.min.js Updated readme and new minified build 2013-05-02 14:03:41 +01:00
phaser-fx.d.ts Large Tilemap collision overhaul. Proper callback support, optimised collision checks and lots more. 2013-05-02 03:37:45 +01:00
phaser-fx.js Large Tilemap collision overhaul. Proper callback support, optimised collision checks and lots more. 2013-05-02 03:37:45 +01:00
phaser.d.ts Updated Loader so it no longer checks if the animation data is valid, passes that control to the AnimationLoader. Also fixed camera bounds check in Sprite. 2013-05-23 15:45:04 +01:00
phaser.js Updated Loader so it no longer checks if the animation data is valid, passes that control to the AnimationLoader. Also fixed camera bounds check in Sprite. 2013-05-23 15:45:04 +01:00