samme
fb23367c63
Fix Arcade.World#disable
...
It was passing the wrong argument to disableBody, so failing.
2018-08-22 13:23:58 -07:00
samme
408b2df350
Correct LightsManager#addLight docs
...
All arguments are optional
2018-08-22 13:07:41 -07:00
samme
b241315fa1
Correct Structs.Set#iterate docs
...
callbackScope argument is optional
2018-08-22 13:06:50 -07:00
Richard Davey
57758942d1
Account for trim in pixel perfect hit tests. Fix #3938
2018-08-22 17:11:20 +01:00
Richard Davey
144cfaff8f
Previously the Input Manager would create a Touch handler unless the Game Config had input.touch
set to false
(the default was true). If no such property is set, it no longer defaults to true
and instead is set to whatever Device.input.touch
returns. On non-touchscreen desktops this means it will now only create one single Pointer, rather than two.
2018-08-22 17:01:21 +01:00
Richard Davey
f3b35f0466
lint fix
2018-08-22 16:14:40 +01:00
Richard Davey
da64e41b2f
Fixed Matter require call freaking out webpack
2018-08-22 15:54:00 +01:00
Richard Davey
5bf8fba1de
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-08-22 15:43:13 +01:00
Richard Davey
dc868f8368
You can now resize SVG files during load, before they are rendered to textures.
...
Also added scale support and fixed some viewBox settings (#3941 )
2018-08-22 15:43:09 +01:00
Richard Davey
e99dfef136
Docs fixes
2018-08-22 15:42:39 +01:00
TadejZupancic
1fa16f00df
RenderTexture: Texture is always destroyed (canvas)
...
Forgot to check the flag for canvas renderer.
2018-08-22 15:57:57 +02:00
Richard Davey
bd40360dbc
Merge pull request #3941 from ysraelJMM/master
...
Resizing of the SVG in the preload
2018-08-22 14:18:40 +01:00
Richard Davey
65fb366ecd
Matter updated to 0.14.2. Fix #3929
2018-08-22 14:01:35 +01:00
YsraelJMM
b8371eba7b
SVG rezise preload. svgConfig object
...
svgConfig,
contains the width and height. Change zise.
2018-08-21 20:01:38 -05:00
Richard Davey
0dccc3a510
Updated jsdocs. Fix #3849
2018-08-21 23:48:03 +01:00
Richard Davey
2dfe321d67
The getPixelAlpha
and getPixel
methods in the Texture Manager would allow x/y coordinates from outside the cut area of a frame. It now tests to ensure they're within the frame. Fix #3937
2018-08-21 23:25:08 +01:00
Richard Davey
198f353c9a
The default Container Blend Mode is now SKIP_TEST
. This allows you to either set a blend mode for a Container, in which case all children use that blend mode. Or, you can set a blend mode on the children and the children will render using their own blend modes, as the Container doesn't have one set. The WebGL and Canvas Renderer functions have also been updated to support this change. Fix #3684
2018-08-21 22:07:35 +01:00
Richard Davey
01290afda9
A Game Object couldn't have a blend mode of SKIP_TEST
set by using the getter or the setBlendMode
method.
2018-08-21 21:54:38 +01:00
Richard Davey
502b66bcac
lint fix
2018-08-21 18:13:53 +01:00
Richard Davey
f8b3fcf539
Cull Tiles now needs a render order for the layer data.
2018-08-21 18:02:00 +01:00
Richard Davey
838cdfc418
Added renderOrder property, setRenderOrder method and updated upload to use the setting.
2018-08-21 18:01:47 +01:00
Richard Davey
cc5bf41b25
Added renderOrder property and setRenderOrder method.
2018-08-21 18:01:33 +01:00
Richard Davey
b0888d2762
Added renderOrder property, setRenderOrder and apply them during layer creation.
2018-08-21 17:59:28 +01:00
Richard Davey
a7847e9cb9
Added renderOrder property.
2018-08-21 17:55:40 +01:00
Richard Davey
a462250cd9
Now extracts the renderorder property from the Tiled JSON
2018-08-21 17:54:49 +01:00
Richard Davey
a98b3c3b15
In Matter.js if you scaled a Body it would only scale correctly once, due to the way Matter handles scaling internally. We now automatically reset the Matter scale before applying the new value, which allows you to keep the Phaser and Matter object scales in sync. Fix #3785 #3951
2018-08-21 15:55:39 +01:00
Richard Davey
36dd7ae405
Merge pull request #3819 from samme/feature/createFromObjects
...
Copy custom properties in createFromObjects()
2018-08-21 15:38:48 +01:00
TadejZupancic
bff7f99fe1
Update RenderTexture.js
2018-08-21 15:40:10 +02:00
TadejZupancic
50a3555cad
RenderTexture: Texture is always destroyed
...
Texture is now destroyed only if it was not saved to the TextureManager, so it can be reused.
2018-08-21 15:32:10 +02:00
Richard Davey
3cc17f5c97
The RandomDataGenerator will now create a default random seed if you instantiate your own version of the class (instead of using Phaser.Math.RND
) and don't provide a seed for it
2018-08-21 14:06:41 +01:00
Richard Davey
8d1caff0a4
Updated argument name
2018-08-21 02:29:54 +01:00
Richard Davey
0eef6f1bb9
Updated scroll factor docs to clarify impact on physics bodies #3810
2018-08-20 19:19:53 +01:00
Richard Davey
f6e25ebfd1
Merge pull request #3850 from polarstoat/animation-docs-fix
...
Add AnimationManager.generateFrameNumbers documentation
2018-08-20 18:31:35 +01:00
Richard Davey
6efb88b24b
Merge pull request #3900 from thejonanshow/upgrade_konami_code
...
Correct Konami code in createCombo documentation.
2018-08-20 18:30:18 +01:00
Richard Davey
817dd94d73
Merge pull request #3916 from ampled/gameconfig-jsdoc
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Typedefs for nested GameConfig-objects
2018-08-20 18:27:06 +01:00
Richard Davey
28b1f0cfe6
Merge pull request #3926 from Mursaat/arcade-squared-dist
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Replace DistanceBetween with DistanceSquared in closest() and furthest() functions (ArcadePhysics.js)
2018-08-20 18:26:21 +01:00
Richard Davey
4faa0ed228
Merge pull request #3942 from goldfire/small-pre-render-optimize
...
Don't set gl.clearColor when no clearBeforeRender
2018-08-20 18:22:21 +01:00
Richard Davey
e71d72ec66
Merge pull request #3927 from TadejZupancic/patch-11
...
Wrong bounds/displayOrigin on BitmapText text change
2018-08-20 18:21:15 +01:00
Richard Davey
27c3cc30ac
Previously, changing a Text object by setting its text
property directly wouldn't change the text being rendered as using setText
was the expected way to change what was being displayed. Internally the text
property has been renamed to _text
and flagged as private, and a new getter / setter for text
has been added, which hands over to the setText
method, meaning you can now use both ways of setting the text. Fix #3919
2018-08-20 17:41:05 +01:00
Richard Davey
54dbdce1c7
Now calls the correct frame resize method. Fix #3913
2018-08-20 17:06:06 +01:00
Richard Davey
5da3c811f2
Updated beta
2018-08-20 17:04:59 +01:00
rootasjey
e2c505554a
Fix JSDoc in Tilemap
2018-08-20 13:20:23 +02:00
Richard Davey
224d587928
Merge pull request #3907 from iamchristopher/feature-data-manager-changedata-prev-val
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Emit previous value with DataManager's `changedata` event
2018-08-18 16:06:47 +01:00
Richard Davey
eb220df3f6
Merge pull request #3947 from padme-amidala/bugfix/3946-fix-export-for-canvas
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Fixed an issue where module exports are not named correct for CanvasInterpolation and CanvasPool
2018-08-18 16:04:37 +01:00
Richard Davey
7918f0991d
Merge pull request #3937 from goldfire/goldfire-patch-1
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Use correct frame name in pixel perfect hit test
2018-08-18 16:03:07 +01:00
Andre Hofmeister
68900651bf
Fixed an issue where module exports are not named correct for CanvasInterpolation and CanvasPool #3946 .
2018-08-18 13:30:16 +02:00
YsraelJMM
081f4188df
Resize SVG in the preload.
...
The third time's the charm.
this.load.svg (key, src, {width: number, height: number}).
2018-08-17 14:24:31 -05:00
James Simpson
1ac7c969ea
Don't set gl.clearColor when no clearBeforeRender
...
Unless I'm missing something, the `gl.clearColor` command is unnecessary when you have `this.config.clearBeforeRender` set to `false`. This simply moves that into the config check to eliminate an unused command in those situations.
2018-08-17 14:03:17 -05:00
YsraelJMM
fb414129f8
Resizing SVG in the preload (2)
...
this.load.svg(key, src, {width: number, height: number});
example: https://www.youtube.com/watch?v=Kd7pNjY-FLk
2018-08-17 13:50:23 -05:00
YsraelJMM
1816e529e1
Resizing of the SVG in the preload
...
One of the main qualities of SVG images, is its scalability, not being able to use this, is to reduce it to be a bit more image. An SVG file has an XML format, so it can be modified with the DOM.
In order to collaborate, I have put the option to modify the parameters of the SVG and in this way make it adaptable.
The modification gives the option of being able to choose the size in the preload to which you want to have the image before rasterizing it; And so avoid the subsequent scaling that will not have the same quality.
You can see the example here:
https://www.youtube.com/watch?v=Kd7pNjY-FLk
tested in version 3.11 It does not interfere with the original code.
2018-08-17 12:37:35 -05:00
Chris Andrew
f46bd2cacd
Fixed documentation for a Vector2 constructor parameter and its ZERO constant.
2018-08-17 00:18:26 +01:00
James Simpson
e4ccc8ec2d
Use correct frame name in pixel perfect hit test
...
`gameObject.frame.key` doesn't exist and was passing an undefined value to `getPixelAlpha`. This just changes it to the correct `gameObject.frame.name` value.
2018-08-16 12:23:10 -05:00
TadejZupancic
7992924aae
Wrong bounds/displayTextOrigin on BitmapText text change
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updateDisplayOrigin needs current width and height, which are not recalculated if the _dirty is not set to true.
2018-08-14 12:15:59 +02:00
Aurélien DUSSAUGE
b14d920581
Replace DistanceBetween with DistanceSquared in closest() and furthest() functions (ArcadePhysics.js)
2018-08-13 21:59:58 +02:00
Eirik S Korsnes
fe748e9dc7
- wrote dot-notated config properties as seperate typedefs
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- add some missing properties
2018-08-12 12:19:48 +02:00
iamchristopher
9ef5fde70e
Added previous value when changing value
2018-08-09 15:28:56 -04:00
Richard Davey
4bdb0de312
The Arcade Physics Body.speed
property is now set whenever you set the velocity via setVelocity
or setVelocityX
or setVelocityY
which stops the body velocity being reset to zero if useDamping
is enabled. Fix #3888
2018-08-08 17:31:22 +01:00
Richard Davey
fe2ddcf934
Updated jsdocs
2018-08-08 17:03:08 +01:00
Richard Davey
764de08ff4
Camera.ignore
can now take nested-arrays of Game Objects and also supports both Groups and Containers.
2018-08-08 16:46:14 +01:00
Richard Davey
84ef115c67
Remove un-used code
2018-08-08 15:01:41 +01:00
Richard Davey
25268d2a40
Recalc size on content change.
2018-08-08 15:01:29 +01:00
Richard Davey
353b7b5edd
RenderTexture destroy working. Fix #3901
2018-08-08 13:56:43 +01:00
Richard Davey
66afe973af
Trying mixins
2018-08-08 01:33:55 +01:00
Jonan Scheffler
7c525b00fa
Correct Konami code in createCombo documentation.
2018-08-07 14:25:48 -07:00
Christian Freitag
1909d73a0e
- Added initial type definitions for plugins property within game object
2018-08-07 21:38:28 +02:00
Richard Davey
3a4bfa679b
Added experimental Camera to Render Texture
2018-08-07 16:27:21 +01:00
Richard Davey
65d81ec426
Formatting
2018-08-07 16:26:22 +01:00
Richard Davey
50baa268e3
addBase64
will return intance for chaining
2018-08-07 16:26:15 +01:00
Richard Davey
8573e60273
No config, no update
2018-08-07 16:25:55 +01:00
Richard Davey
8a9cfdf83b
Added properties and methods to Scale Manager ready for integration
2018-08-07 16:25:45 +01:00
Richard Davey
9f98b4c438
Moved to beta 2
2018-08-07 11:20:00 +01:00
Richard Davey
2d91d4a26b
You can now access the Game instance directly from a Scene using this.game
2018-08-07 11:19:20 +01:00
Richard Davey
80dcb601c7
Added bots methods
2018-08-07 04:32:26 +01:00
Richard Davey
9399f32de0
FB API calls complete
2018-08-07 03:16:48 +01:00
Richard Davey
a499345369
Leaderboard objects added
2018-08-07 01:25:32 +01:00
Richard Davey
d415e2ff7f
Updated FB Plugin
2018-08-07 00:54:34 +01:00
Richard Davey
fcf5d20d7b
Disable culling if layer has non-1 scroll factor #3893
2018-08-06 22:22:32 +01:00
Richard Davey
d45c1c9d97
Updating FB API
2018-08-06 17:48:58 +01:00
Richard Davey
f9e498353d
Fixed lack of TempMatrix for Graphics generateTexture
2018-08-06 16:19:30 +01:00
Richard Davey
faeed47b5e
eslint fixes
2018-08-06 15:32:08 +01:00
Richard Davey
e3f5590fc3
Use var to cut down on bytes
2018-08-06 15:29:36 +01:00
Richard Davey
26cc84522d
The CanvasRenderer.BlitImage
function has been removed, as has the associated blitImage
property from the Canvas Renderer as they're no longer used.
2018-08-06 15:29:27 +01:00
Richard Davey
fbb67ac201
The CanvasRenderer.DrawImage
function has been removed, as has the associated drawImage
property from the Canvas Renderer as they're no longer used.
2018-08-06 15:24:51 +01:00
Richard Davey
702e738ffc
When a Static Tilemap Layer is generated in WebGL it will use the Cameras roundPixels
value to clamp the tile coordinates.
2018-08-06 14:16:36 +01:00
Richard Davey
50821c29ac
Updated jsdocs
2018-08-06 13:45:56 +01:00
Richard Davey
cb6a6d2394
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-08-06 13:31:31 +01:00
Richard Davey
86965c28e4
The Tilemap Culling function now uses the Tilemap tile dimensions for its bounds calculations, instead of the layer tile sizes, as they two don't have to match and it's the underlying grid size that takes precedence when calculating visible tiles. Fix #3893
2018-08-06 13:31:27 +01:00
Richard Davey
e1f554b119
Merge pull request #3894 from mikewesthad/fix-collision-end-triggering-multiple-times
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Fix `collisionEnd` triggering many times in Phaser's Matter.js copy
2018-08-06 11:48:31 +01:00
Richard Davey
7eda747230
Merge pull request #3891 from FelixNemis/retrofont-line-spacing
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Add lineSpacing option to RetroFont Config
2018-08-06 11:46:05 +01:00
Michael Hadley
7675615b70
Update matter copy with bug fix from liabru/matter-js@4e04043fe0
2018-08-05 21:29:49 -05:00
Richard Davey
41c9f8b1e1
Docs update
2018-08-06 00:41:34 +01:00
Charles Burnham
6a1c677677
Add lineSpacing option to RetroFont Config
2018-08-04 12:52:27 -05:00
Richard Davey
9675c269e6
Split Camera up into BaseCamera, which Camera now extends.
2018-08-04 13:05:41 +01:00
Richard Davey
4deb8e49ad
eslint fixes
2018-08-03 19:37:42 +01:00
Richard Davey
6027e9ca5a
Render Textures can now be cropped. Added missing jsdocs.
2018-08-03 19:30:55 +01:00
Richard Davey
d5c558b8e4
Render Texture now uses unified drawing functions
2018-08-03 19:17:39 +01:00
Richard Davey
82251cd85b
Removed Matrix Stack. No longer needed.
2018-08-03 19:17:12 +01:00
Richard Davey
2ab24c49c4
Tile Sprites updated to use new internal canvas and support crop
2018-08-03 19:14:06 +01:00
Richard Davey
e91d95e107
Text updated to use proper texture frame and now supports crop
2018-08-03 19:07:12 +01:00
Richard Davey
177e47cb84
The Texture Manager has a new method called renameTexture
which will let you rename a texture, changing the key to the new one given. All existing Game Objects will still maintain their reference, even after a rename.
2018-08-03 19:03:52 +01:00
Richard Davey
708a857a26
SetTransform
is a new Canvas Renderer function that consolidates the process of preparing a Game Object for rendering, without actually rendering it. This is used internally by the Graphics and Bitmap Text classes.
2018-08-03 19:02:43 +01:00
Richard Davey
8ed749bcb1
Removed old scissor code
2018-08-03 18:57:03 +01:00
Richard Davey
ae46e11e35
Skip processing if no tiles
2018-08-03 18:56:52 +01:00
Richard Davey
e8e32ecf2c
Swap look-up for direct reference
2018-08-03 18:56:12 +01:00
Richard Davey
0a35275c1a
TransformMatrix.setToContext
is a new method that will set the values from the Matrix to the given Canvas Rendering Context using setTransform rather than transform.
2018-08-03 18:55:33 +01:00
Richard Davey
22bc6d2a86
The batchTexture
method in the Texture Tint Pipeline now supports cropped Game Objects and will adjust the drawn texture frame accordingly.
2018-08-03 18:54:48 +01:00
Richard Davey
ca68904953
The Canvas Renderer has a new batchSprite
method that consolidates the process of drawing a texture-based Game Object to the canvas. It processes the alpha, blend mode and matrix calculations in a single function and now is used by nearly all Game Object canvas renderers.
2018-08-03 18:53:50 +01:00
Richard Davey
921cc738d9
Render Textures now use the frame source to store the glTexture in, not locally.
2018-08-03 18:51:07 +01:00
Richard Davey
c98f5edc23
Added resetCropObject
method to cut down on duplicate code.
2018-08-03 18:50:36 +01:00
Richard Davey
b65cf0647b
New Crop Game Object component.
2018-08-03 18:49:10 +01:00
Richard Davey
8c842f67de
Phaser.Utils.String.UUID
will return an RFC4122 complaint UUID as a string. This is used internally to avoid cache key conflicts, but is exposed for your own use as well.
2018-08-03 18:47:27 +01:00
Richard Davey
fc0dc13930
Removed use of currentBlendMode
and currentAlpha
2018-08-03 01:53:51 +01:00
Richard Davey
9f44896a3f
The Blend Mode is now set directly in all Canvas Renderers without comparing it to what's stored in the Canvas Renderer. This fixes problems where the blend mode would be lost between two different Game Objects because they restored the context, but didn't update the renderer flag. Game Objects in Canvas can now mix and match blend modes across the display list.
2018-08-03 01:29:18 +01:00
Richard Davey
e0918df6b0
Canvas particle renderer now using same matrix math as webgl
2018-08-03 01:04:46 +01:00
Richard Davey
0a035353fa
lint fix
2018-08-03 01:04:25 +01:00
Richard Davey
70b234952a
Updated the canvas tilemap layer renderers to support parent matrix and tidied up the internal flow
2018-08-03 00:50:45 +01:00
Richard Davey
6ef7033b44
Added in parent matrix support and refactored the drawing
2018-08-03 00:42:27 +01:00
Richard Davey
31421ee00a
The CullTiles
updates from 3.11 didn't factor in the position of the Tilemap Layer to its bounds calculations, causing Static layers displayed out of the Camera viewport to never render in Canvas mode. The method has also been optimized further, with less divisions and less checks if culling is disabled.
2018-08-03 00:40:56 +01:00
Richard Davey
1b5f084640
Added jsdoc
2018-08-03 00:34:21 +01:00
Richard Davey
eff01adbc9
Added divide argument to the Snap methods.
2018-08-03 00:34:11 +01:00
Richard Davey
318cc87e59
Use proper matrix for static layer, so we can do fun things with Render Textures
2018-08-02 22:15:08 +01:00
Richard Davey
8135b687fb
Added all the missing cull methods and properties into the Static Tilemap Layer, which is used by the Canvas Renderer
2018-08-02 22:14:51 +01:00
Richard Davey
f1d3412c38
Corrected data types
2018-08-02 22:14:32 +01:00
Richard Davey
66f6f9abc1
Removed un-used matrix
2018-08-02 22:14:23 +01:00
Richard Davey
0967bfcab4
Should use currentContext, not gameContext
2018-08-02 17:59:30 +01:00
Richard Davey
217bfd2343
Sorting out frame access
2018-08-02 17:59:19 +01:00
Richard Davey
96509e4ca4
Tidying p
2018-08-02 17:59:11 +01:00
Richard Davey
2a8dbb0c42
Removed un-used vars
2018-08-02 17:33:01 +01:00
Richard Davey
9ccb594958
Fixed Graphics Canvas Renderer so it uses the matrix values properly.
2018-08-02 17:24:29 +01:00
Richard Davey
c4c8b9e6ea
Added copyToContext method
2018-08-02 17:23:52 +01:00
Richard Davey
674fc487ec
Added missing commands
2018-08-02 17:03:41 +01:00
Richard Davey
20b74e746a
Fixed parent order
2018-08-02 16:19:14 +01:00
Richard Davey
2a66e01577
Added source
property so we can purge TSs based on origin
2018-08-02 16:16:46 +01:00
Richard Davey
7965c7aae4
Removed un-needed files.
2018-08-02 15:59:29 +01:00
Richard Davey
51163e6d4e
If you set window.FORCE_WEBGL
or window.FORCE_CANVAS
in the window in which the Phaser game is loaded it will over-ride the renderer type setting in your game config, and force either WebGL or Canvas. This is handy for quickly testing the differences between renderers without having to do a new build each time.
2018-08-02 15:58:36 +01:00
Richard Davey
b83c8cf513
Merged all the functions into the single class and tidied up the naming.
2018-08-02 14:58:09 +01:00
Richard Davey
286f36cd1e
Added ability for the Canvas Renderer to change context.
2018-08-02 14:57:37 +01:00
Richard Davey
122e6cab8a
Fixed frame var
2018-08-02 12:35:26 +01:00
Richard Davey
affe47714f
Render Textures can now save themselves to the Texture Manager.
2018-08-02 12:35:17 +01:00
Richard Davey
7566236d9b
Added isRenderTexture
property.
2018-08-02 12:34:57 +01:00
Richard Davey
261cb79d0d
Added addRenderTexture
method.
2018-08-02 12:34:01 +01:00
Richard Davey
3efc800bf7
Use global string to cut down on size a little.
2018-08-02 12:33:48 +01:00
Richard Davey
72d54dd1ac
Only clear if dirty. Only render children is visible.
2018-08-01 20:25:55 +01:00
Richard Davey
c9e0963696
Added dirty fag
2018-08-01 20:25:40 +01:00
Richard Davey
a11b059531
Draw a whole Scene now!
2018-08-01 18:28:14 +01:00
Richard Davey
c9efa21cfd
Added getChildren to keep inline with Group
2018-08-01 18:28:06 +01:00
Richard Davey
9bc71dc676
New handler so RenderTextures can draw any game object, group or container
2018-08-01 18:02:21 +01:00
Richard Davey
56a0b3b3bf
Expose more functions (until we tidy this up)
2018-08-01 18:02:05 +01:00
Richard Davey
86b829efa6
Blank the texture after drawing
2018-08-01 18:01:54 +01:00
Richard Davey
d50b72dd14
Fixed Group creation arguments
2018-08-01 18:01:36 +01:00
Richard Davey
46552c8f2e
Remove strict check
2018-08-01 16:04:08 +01:00
Richard Davey
f540d03346
Removed un-needed checks (willRender
handles it now)
2018-08-01 16:03:58 +01:00
Richard Davey
2220faba49
Removed un-used method
2018-08-01 15:20:10 +01:00
Richard Davey
9977497137
Fixed Group config / children detection
2018-08-01 15:19:56 +01:00
Richard Davey
7ebf5766e8
Added docs for blankTexture and setBlankTexture.
2018-08-01 13:23:03 +01:00
Richard Davey
73524df816
The Game boot event flow has changed slightly. The Game will now listen for a texturesready
event, which is dispatched by the Texture Manager when the default textures have finished processing. Upon receiving this, the Game will emit the ready
event, which all the other systems listen for and respond to. The difference is that the Renderer uses the texturesready
event to ensure that it is the first thing to be activated, before any other system.
2018-08-01 13:18:28 +01:00
Richard Davey
94e4411ac1
Testing RenderTexture updates to allow any GameObject to be drawn to it
2018-08-01 00:01:16 +01:00
Richard Davey
a4db967b19
Added 4 temp matrices to the Canvas renderer.
2018-07-31 23:23:04 +01:00
Richard Davey
7313573161
The ParticleEmitterManager
now has the Transform component. This means you can now set the position, rotation or scale of the Emitter Manager, and it will influence every Emitter it is rendering. The Managers transform is mixed with that of the Camera. This works in both Canvas and WebGL.
2018-07-31 23:21:07 +01:00
Richard Davey
c3cc4317dd
Particle.color
has been removed as it's now calculated during rendering to allow for Camera alpha support.
2018-07-31 23:18:49 +01:00
Polar stoat
beaedc12e8
Fix documentation formatting
...
Add fullstops to end of each line
Fix JSDoc formatting for properties that take multiple types
2018-07-31 20:36:54 +01:00
Richard Davey
9d7ec132a4
Refactoring RenderTexture to remove the matrix stack and add in support for drawing Game Objects and arrays of them
2018-07-31 17:10:26 +01:00
Richard Davey
be379fd3a1
Added batchTextureFrame method
2018-07-31 17:10:02 +01:00
Richard Davey
a3fc263360
Binding a framebuffer sets the viewport size
2018-07-31 17:09:47 +01:00
Richard Davey
8cb812bbec
Merged jsdocs (re: #3823 )
2018-07-31 15:13:21 +01:00
Richard Davey
84ae027665
lint fix
2018-07-31 12:59:11 +01:00
Richard Davey
718d72b4c8
Container child willRender check. Fix #3881
2018-07-31 12:57:31 +01:00
Richard Davey
a29aba0a11
Merge pull request #3859 from samme/feature/plugin-data
...
Pass `data` value to global plugins
2018-07-31 11:39:36 +01:00
Richard Davey
eb30a2118b
Merge pull request #3872 from ampled/master
...
add typedef for SpriteConfig and allowed GameObject#update signature override
2018-07-31 11:38:06 +01:00
Richard Davey
fa2b78192c
The CameraManager
was accidentally adding extra destroy event calls when a Scene was restarted, causing an Uncaught TypeError: Cannot read property 'events' of null
when trying to destroy a game instance having swapped from a Scene to another, and back again. Fix #3878
2018-07-31 11:34:59 +01:00
Richard Davey
d0f3d85cbd
Iterate from front to back for destroy
2018-07-31 11:33:38 +01:00
Richard Davey
5aafad5f88
Don't process events if the manager has been removed
2018-07-31 11:33:18 +01:00
Richard Davey
7e73024d83
Added new noReturn
destroy boolean for when you absolutely want to nuke the site from orbit.
2018-07-31 10:29:11 +01:00
Richard Davey
063a432ec9
Destroy will now clear out all custom plugins. Fix #3856
2018-07-31 10:28:36 +01:00
Richard Davey
75db482ec6
Added destroyCustomPlugin and destroyCorePlugin
2018-07-31 10:28:09 +01:00
Richard Davey
3d23013b86
Body setSize changes to fix #3863 PR
2018-07-31 09:39:22 +01:00
Richard Davey
16234491f2
Merge pull request #3863 from tarsupin/patch-2
...
Empty params reset to current texture size
2018-07-31 09:31:05 +01:00
Chris Andrew
1ceec99306
Added missing property documentation to FixedKeyControlConfig ( #3874 , thanks @guzmonne).
2018-07-31 00:36:04 +01:00
Chris Andrew
634edcf538
Fixed Graphics.generateTexture() causing a runtime error ( #3879 ).
...
The Graphics object had new dependencies (1a62a356
) that were not provided when the static Graphics.TargetCamera object was used by the Graphics.generateTexture() method. Providing a Graphics instances scene object to the TargetCamera at texture rendering time resolved the issue.
2018-07-30 23:02:40 +01:00
Chris Andrew
157dc59999
Fixed invalid syntax in the HTMLFile's loader file type documentation example ( #3873 ).
2018-07-30 19:01:53 +01:00
Chris Andrew
3141510fdf
Fixed invalid syntax in some loader file type documentation examples ( #3873 ).
2018-07-30 18:52:53 +01:00
Richard Davey
a8b605f42d
Zone now calls updateDisplayOrigin
in its constructor, causing the displayOriginX
and displayOriginY
values to now be correct if you create a Zone and then don't resize it. Fix #3865
2018-07-29 12:34:21 +01:00
Richard Davey
189c2c7e0f
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-07-29 12:24:17 +01:00
Richard Davey
7fe9167657
The alpha
value is now always set for Render Textures in canvas mode, regardless of the previous alpha value in the renderer
2018-07-29 12:23:52 +01:00
Richard Davey
a1ae1744ac
RenderTexture.preDestroy
will now release the canvas back to the CanvasPool if running in canvas mode
...
Also removed un-used `drawFrame` references.
2018-07-29 12:20:09 +01:00
Richard Davey
34b27fd57a
ParticleEmitter
would fail to draw a textured particle in Canvas mode
2018-07-29 12:16:42 +01:00
Richard Davey
56e1e04da3
RenderTexture.draw
would fail to draw the frame in Canvas mode
2018-07-29 12:10:28 +01:00
Richard Davey
7e55d5adac
BlitterCanvasRenderer
would fail to render a Bob in Canvas mode if it was flipped
2018-07-29 12:09:03 +01:00
Eirik Slinning Korsnes
09113cb7a3
wrap ({number|string)}
2018-07-29 12:47:33 +02:00
Richard Davey
27d0bd8a9b
Merge pull request #3844 from samme/fix/closest-furthest
...
Fix ArcadePhysics#closest, furthest
2018-07-29 11:45:22 +01:00
ampled
50c787a9c8
- add typedef for SpriteConfig extends GameObjectConfig
...
- allow update-function signature to be overriden by GameObject subclasses
2018-07-29 12:19:04 +02:00
Richard Davey
72dbfcd9f4
jsdoc path fix
2018-07-28 21:37:51 +01:00
Richard Davey
162e910d18
Added intent methods and leaderboard score class
2018-07-27 11:19:41 +01:00
Richard Davey
6749417ef3
lint fix
2018-07-27 11:19:19 +01:00
Richard Davey
08b7d00ce9
Fixed base64 method
2018-07-27 11:19:12 +01:00
Richard Davey
939fc24088
Added lots of new API calls
2018-07-27 09:43:21 +01:00
Richard Davey
c1111753f0
Added getBase64 method
2018-07-27 09:43:12 +01:00
Richard Davey
c65e3c7428
Added FB Instant Games Plugin to core (will prepare for moving to unique build once feature complete)
2018-07-27 08:33:51 +01:00
Richard Davey
1abe90433f
Updated log and docs
2018-07-27 02:49:05 +01:00
Richard Davey
a63acd0427
Updated docs.
2018-07-27 02:40:56 +01:00