Richard Davey
|
9aeba9e73e
|
Fixed jsdoc
|
2018-09-10 23:30:42 +01:00 |
|
Richard Davey
|
30d51e5179
|
Moved closePath to Shape
|
2018-09-10 23:30:36 +01:00 |
|
Richard Davey
|
4b1c0eb697
|
Added Canvas rendering functions
|
2018-09-10 23:30:19 +01:00 |
|
Richard Davey
|
dfa40b866f
|
Moved the common fill and stroke functions out
Also started finishing jsdocs
|
2018-09-10 22:47:39 +01:00 |
|
Richard Davey
|
8ab3240656
|
Added jsdocs
|
2018-09-10 20:44:19 +01:00 |
|
Richard Davey
|
c873679d97
|
Added hsv values, setFromHSV, udpateHSV, darken, lighten, brighten, saturate and desature methods.
|
2018-09-10 11:29:28 +01:00 |
|
Richard Davey
|
fccd58b097
|
The HSVToRGB function can now take an optional out argument, which is either a HSVColorObject or a Color object, and the results will be set into that object instead of creating a new one.
|
2018-09-10 11:22:04 +01:00 |
|
Richard Davey
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664d5efc7b
|
The RGBToHSV function can now take an optional out argument, which is either a HSVColorObject or a Color object, and the results will be set into that object instead of creating a new one.
|
2018-09-10 11:21:36 +01:00 |
|
Matthew Roelle
|
7465717d92
|
Fixed doccomment for float array uniforms
|
2018-09-09 18:19:09 -07:00 |
|
Matthew Roelle
|
aeeefb3cf6
|
Added support for setting float array uniforms in the WebGLRenderer and WebGLPipeline
|
2018-09-09 18:05:29 -07:00 |
|
Richard Davey
|
4ac490eac8
|
Added draw method
|
2018-09-08 01:19:25 +01:00 |
|
Richard Davey
|
9ec4b3433f
|
Updated CanvasTexture class
Fixed jsdoc names.
Added getPixels, imageData, array buffer and other pixel reading properties.
|
2018-09-07 19:29:58 +01:00 |
|
Richard Davey
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ecbee17c53
|
Fixed property name
|
2018-09-07 17:19:40 +01:00 |
|
Richard Davey
|
1f4c0b5809
|
Added Curve Shape object
|
2018-09-07 17:19:33 +01:00 |
|
Richard Davey
|
ef558fea3c
|
Type definition fixes
|
2018-09-07 17:19:19 +01:00 |
|
Richard Davey
|
8bc4d06831
|
Added IsoTriangle and project setting
|
2018-09-07 14:23:25 +01:00 |
|
Richard Davey
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266f993f62
|
Added Line Shape
|
2018-09-07 12:43:49 +01:00 |
|
Richard Davey
|
c5fa4efa57
|
Added face toggle support
|
2018-09-07 12:10:19 +01:00 |
|
Richard Davey
|
0d183143a7
|
Removed tint component
|
2018-09-07 12:10:08 +01:00 |
|
Richard Davey
|
b04d82d17f
|
Added getters and setters for properties
|
2018-09-07 12:09:57 +01:00 |
|
Richard Davey
|
687ec04802
|
Added Star shape
|
2018-09-06 22:40:56 +01:00 |
|
Richard Davey
|
04b5e917e0
|
Bail if not filled
|
2018-09-06 17:18:05 +01:00 |
|
Richard Davey
|
270864d974
|
Added setFillStyle override
|
2018-09-06 17:16:56 +01:00 |
|
Richard Davey
|
d25ad0cf68
|
Added IsoBox shape
|
2018-09-06 16:52:00 +01:00 |
|
Richard Davey
|
fb5bf5d9c1
|
Added stroke rendering to all shapes
|
2018-09-06 15:49:42 +01:00 |
|
Richard Davey
|
a508cd2195
|
Added support for stroke rendering path data
|
2018-09-06 15:09:15 +01:00 |
|
Richard Davey
|
2f5f5542fd
|
Added more global properties
|
2018-09-06 15:08:51 +01:00 |
|
Richard Davey
|
0918bc15c2
|
Support for stroke rendering added
|
2018-09-06 15:08:41 +01:00 |
|
Richard Davey
|
aac783064f
|
Added per Shape factories
|
2018-09-06 15:08:15 +01:00 |
|
Richard Davey
|
5e126b80fa
|
Parent matrix and now optional and it won't draw a line cap unless the first point has been set
|
2018-09-06 15:07:36 +01:00 |
|
Richard Davey
|
19a50eaa98
|
Moving Shapes to their own folders to keep things tidy
|
2018-09-06 11:26:50 +01:00 |
|
Richard Davey
|
d3181b41c5
|
Added smooth method
|
2018-09-06 00:17:07 +01:00 |
|
Richard Davey
|
b54de56c85
|
Added Polygon.Smooth and exposed Polygon.Reverse
|
2018-09-06 00:16:56 +01:00 |
|
Richard Davey
|
7d4906bf73
|
Added smoothing function
|
2018-09-05 17:44:12 +01:00 |
|
Richard Davey
|
9820eb4e2d
|
Added Ellipse
|
2018-09-05 17:27:48 +01:00 |
|
Richard Davey
|
356e6f0753
|
Added Polygon support
|
2018-09-05 17:11:46 +01:00 |
|
Richard Davey
|
40a53f75b7
|
Added Arc rendering and fixed version numbers
|
2018-09-05 16:50:33 +01:00 |
|
Richard Davey
|
9f9043d881
|
Added the new Shape base class and the Arc, Rectangle and Triangle primitives
|
2018-09-05 16:20:25 +01:00 |
|
Richard Davey
|
dedc939fdd
|
initPipeline now defaults to the Texture Tint Pipeline if nothing else is specified.
|
2018-09-05 11:19:02 +01:00 |
|
Richard Davey
|
dff9bdef9f
|
The Graphics Canvas Renderer will now automatically call beginPath on the target context before processing the command stack. This has the effect of clearing off any sub-paths that may have persisted on the stack from previous Graphics objects or frames.
|
2018-09-04 23:33:38 +01:00 |
|
Richard Davey
|
203fb989c6
|
Merge pull request #4012 from jf908/master
Allow matter js bodies to render their debug graphics individually
|
2018-09-04 22:44:12 +01:00 |
|
Richard Davey
|
424a1e328e
|
Merge branch 'master' of https://github.com/photonstorm/phaser
|
2018-09-04 22:43:28 +01:00 |
|
Richard Davey
|
5b98386677
|
Calling Text.setStyle would make the Text vanish if you didn't provide a resolution property in the style configuration object. Calling setStyle now only changes the properties given in the object, leaving any previously changed properties as-is. Fix #4011
|
2018-09-04 22:43:25 +01:00 |
|
Alexey Molchan
|
2aba731f4a
|
fixed incorrect properties assignment in setTileScale method
|
2018-09-04 22:19:42 +03:00 |
|
jf908
|
4f5b43e0ed
|
Allow matter js bodies to render their debug graphics individually
|
2018-09-04 18:45:54 +01:00 |
|
Richard Davey
|
03aeaefe21
|
Preparing for 3.13 development
|
2018-09-04 16:01:42 +01:00 |
|
Richard Davey
|
cb1c6f614d
|
Preparing for 3.12 release
|
2018-09-04 15:42:10 +01:00 |
|
Richard Davey
|
2df27a4db8
|
Resolution adjust
|
2018-09-04 15:13:48 +01:00 |
|
Richard Davey
|
ecf952ef77
|
Removed component code
|
2018-09-04 15:13:32 +01:00 |
|
Richard Davey
|
89967af66b
|
Fixed Camera input resolution
|
2018-09-04 14:04:48 +01:00 |
|
Richard Davey
|
a103b0e6a6
|
Fixed FB Plugin paths to avoid build errors if plugin is enabled.
|
2018-09-04 12:35:23 +01:00 |
|
Richard Davey
|
a6e650f26f
|
Merge pull request #4006 from samme/docs/arcade-image-body
Correct types for ArcadeImage#body, ArcadeSprite#body
|
2018-09-04 12:23:26 +01:00 |
|
Richard Davey
|
7c55e65543
|
Arcade Physics Body deltaX and deltaY methods will now return the previous steps delta values, rather than zero. Fix #3987
|
2018-09-04 12:16:24 +01:00 |
|
Richard Davey
|
3d989e136f
|
Arcade Physics World collideSpriteVsTilemapLayer now syncs the collision results back to the body, allowing you to call collide from within an update loop once again. Fix #3999
|
2018-09-04 12:12:51 +01:00 |
|
Richard Davey
|
b19449f518
|
Merge branch 'master' of https://github.com/photonstorm/phaser
|
2018-09-03 13:12:41 +01:00 |
|
Richard Davey
|
78ffd41704
|
More specific includes
|
2018-09-03 13:12:37 +01:00 |
|
samme
|
c0e141513c
|
Correct types for ArcadeImage#body, ArcadeSprite#body
|
2018-09-02 14:45:39 -07:00 |
|
Richard Davey
|
cc90c6756b
|
Merge pull request #4001 from khaleb85/master
Fixed animation playReverse with yoyo flag
|
2018-09-01 17:45:31 +01:00 |
|
Shukizu
|
96c7a4830c
|
fixed playReverse with repeat bigger than 1 #3837
|
2018-09-01 12:40:26 -03:00 |
|
Shukizu
|
a1bb80997e
|
fixed play in yoyo mode, bug found by @Ben-Millions #3837
|
2018-09-01 10:48:23 -03:00 |
|
Richard Davey
|
2c4f0d0d68
|
Added missing jsdocs for #3996
|
2018-09-01 10:19:38 +01:00 |
|
Richard Davey
|
ec412b2d89
|
Merge pull request #3996 from iamchristopher/feature-polygon-get-points
Adds Polygon.Perimeter and Polygon.GetPoints
|
2018-09-01 10:17:50 +01:00 |
|
Richard Davey
|
00a31d2d88
|
Updated docs. Close #3997
|
2018-09-01 10:14:22 +01:00 |
|
iamchristopher
|
0a96bf356b
|
Added Polygon.GetPoints
|
2018-08-31 20:30:36 -04:00 |
|
iamchristopher
|
a1335d3cc0
|
Added Polygon.Perimeter
|
2018-08-31 20:21:34 -04:00 |
|
Richard Davey
|
0a4fc5b026
|
Calling setTimeScale on the Sprite's Animation component will now set the time scale value and keep it set until you change it again. Previously it would be reset to 1 when a new animation was loaded into the component, but this no longer happens - once the time scale is set it remains in effect, regardless of which animations are played on the Sprite.
|
2018-08-31 18:45:50 +01:00 |
|
Richard Davey
|
55003641d2
|
Clamp scissor
|
2018-08-31 18:19:31 +01:00 |
|
Richard Davey
|
b317dc3d30
|
Set autoResize to true for now. Fix #3928
|
2018-08-31 18:19:25 +01:00 |
|
Richard Davey
|
0b95ed0478
|
Fixed scissors when using a small cam with render texture
|
2018-08-31 16:25:04 +01:00 |
|
Richard Davey
|
79b4f07530
|
Fixed mask flush and sped-up the render loop slightly (removed 1 duplicate conditional)
|
2018-08-31 14:40:12 +01:00 |
|
Richard Davey
|
5270b463d0
|
Removed visible check as it's no longer needed
|
2018-08-31 14:39:38 +01:00 |
|
Richard Davey
|
4794909e44
|
Merge branch 'master' of https://github.com/photonstorm/phaser
|
2018-08-31 13:27:28 +01:00 |
|
Richard Davey
|
ecae9d0503
|
The setTintFill method would ignore the alpha value of the Game Object in the shader. The alpha value is now blended with the tint fill, allowing you to properly alpha out tint-filled Game Objects. Fix #3992
|
2018-08-31 13:27:24 +01:00 |
|
Dhruv Yadav
|
0fd6d9d7dc
|
Fixed a trailing spaces issue from the addKey(string) whitespace update
|
2018-08-30 21:58:54 +05:30 |
|
Dhruv Yadav
|
75319233f2
|
Styling updates for addKey(string) whitespace fix
|
2018-08-30 21:53:19 +05:30 |
|
Dhruv Yadav
|
f29892b73f
|
Fixed addKeys(string) whitespace issue
|
2018-08-30 21:36:36 +05:30 |
|
Richard Davey
|
14d3f6b35c
|
Calling Arcade Physics collide during an update method wouldn't inject the results back into the Body parent, causing the bodies to carry on moving. Using Colliders worked, but manually checking did not. Now, both methods work. Fix #3777
|
2018-08-29 16:35:13 +01:00 |
|
Richard Davey
|
e4a7977bb9
|
The Transform Matrix has a new method applyInverse which will take an x/y position and inverse translate it through the current matrix.
|
2018-08-29 16:11:59 +01:00 |
|
Richard Davey
|
91f7e27ae8
|
Transform.getWorldTransformMatrix has been recoded to iterate the transform parents correctly, applying the matrix multiplications as it goes. This (along with some changes in the Input Manager) fix the issue with Game Objects inside of Containers failing hit tests between certain angles. Fix #3920
|
2018-08-29 16:10:48 +01:00 |
|
Richard Davey
|
0c4de357cf
|
The Input Manager has gained a new private property _tempMatrix2 . This is used internally in the hitTest checks to avoid constant matrix creation.
|
2018-08-29 16:08:04 +01:00 |
|
Richard Davey
|
3469ff2cfd
|
Arcade Physics World has gained two new private properties _tempMatrix and _tempMatrix2 . These are used by all bodies in the simulation that need a temporal matrix for calculations, rather than having their own instances.
|
2018-08-29 16:07:07 +01:00 |
|
Richard Davey
|
2c525845be
|
The Arcade Physics Body _tempMatrix property has been removed. It was only used if the Body's Game Object had a parent. The matrix has been moved to the World instance instead, shared by all bodies.
|
2018-08-29 16:06:13 +01:00 |
|
Richard Davey
|
5c091f4ff9
|
Merge branch 'master' of https://github.com/photonstorm/phaser
|
2018-08-29 11:57:33 +01:00 |
|
Richard Davey
|
7041bd99ec
|
The InputManager.inputCandidate method, which determines if a Game Object can be interacted with by a given Pointer and Camera combination, now takes the full camera status into consideration. This means if a Camera is set to ignore a Game Object you can now longer interact with it, or if the Camera is ignoring a Container with an interactive Game Object inside it, you cannot interact with the Container children any more. Previously they would interact regardless of the Camera state. Fix #3984
|
2018-08-29 11:57:30 +01:00 |
|
Richard Davey
|
2e421b4349
|
Merge pull request #3981 from hypertrifle/master
Updated @param notation that cause issues generating docs
|
2018-08-29 11:18:22 +01:00 |
|
spontoreau
|
e922f378f4
|
Add CursorKeys type to Phaser.Input.Keyboard namespace
|
2018-08-26 22:28:21 +02:00 |
|
hypertrifle
|
37da44f9c9
|
Updated @param notation that cause issues generating docs
there was a double pipe - now there isn't
|
2018-08-26 12:54:18 +01:00 |
|
Richard Davey
|
cb0eeb3d63
|
Added default blank frame for custom pipelines #3978
|
2018-08-24 23:58:27 +01:00 |
|
Richard Davey
|
5eaeb208f6
|
Preparing for beta4
|
2018-08-23 19:35:42 +01:00 |
|
Richard Davey
|
a585df3abf
|
DOM Elements moved behind experimental flag for now
|
2018-08-23 18:11:10 +01:00 |
|
Richard Davey
|
eaeab041ee
|
Added render to texture docs
|
2018-08-23 18:10:55 +01:00 |
|
Richard Davey
|
618754b411
|
Moved FB plugin to plugins folder
|
2018-08-23 18:10:46 +01:00 |
|
Richard Davey
|
7765496b19
|
Moved FB plugin behind build flag
|
2018-08-23 18:10:20 +01:00 |
|
Richard Davey
|
1d4b2ed01a
|
Removed un-needed methods and fixed TileSprite and Tilemap Lights. Fix #3949
|
2018-08-23 17:30:27 +01:00 |
|
Richard Davey
|
b25ff9e065
|
Moved Camera3D to optional plugin
Also included build flag to allow it to be compiled into the standard lib if required (saves a bunch of KB in duplicated classes)
|
2018-08-23 15:30:21 +01:00 |
|
Richard Davey
|
beb286297c
|
Camera3D Plugin moved out of the main src folder to optional plugin
|
2018-08-23 13:18:25 +01:00 |
|
Richard Davey
|
f24204ee03
|
Merge branch 'master' of https://github.com/photonstorm/phaser
|
2018-08-23 12:31:59 +01:00 |
|
Richard Davey
|
5443f9cf5a
|
Fixed the way the arc overshoot works.
|
2018-08-23 12:31:55 +01:00 |
|
Richard Davey
|
51cc10bcb5
|
Merge pull request #3968 from samme/fix/arcade-world-disable
Fix Arcade.World#disable
|
2018-08-23 11:40:35 +01:00 |
|
Richard Davey
|
b7c74a0ddf
|
Merge pull request #3970 from samme/docs/addLight
Correct LightsManager#addLight docs
|
2018-08-23 11:39:53 +01:00 |
|