Commit graph

6767 commits

Author SHA1 Message Date
Richard Davey
9aeba9e73e Fixed jsdoc 2018-09-10 23:30:42 +01:00
Richard Davey
30d51e5179 Moved closePath to Shape 2018-09-10 23:30:36 +01:00
Richard Davey
4b1c0eb697 Added Canvas rendering functions 2018-09-10 23:30:19 +01:00
Richard Davey
dfa40b866f Moved the common fill and stroke functions out
Also started finishing jsdocs
2018-09-10 22:47:39 +01:00
Richard Davey
8ab3240656 Added jsdocs 2018-09-10 20:44:19 +01:00
Richard Davey
c873679d97 Added hsv values, setFromHSV, udpateHSV, darken, lighten, brighten, saturate and desature methods. 2018-09-10 11:29:28 +01:00
Richard Davey
fccd58b097 The HSVToRGB function can now take an optional out argument, which is either a HSVColorObject or a Color object, and the results will be set into that object instead of creating a new one. 2018-09-10 11:22:04 +01:00
Richard Davey
664d5efc7b The RGBToHSV function can now take an optional out argument, which is either a HSVColorObject or a Color object, and the results will be set into that object instead of creating a new one. 2018-09-10 11:21:36 +01:00
Matthew Roelle
7465717d92 Fixed doccomment for float array uniforms 2018-09-09 18:19:09 -07:00
Matthew Roelle
aeeefb3cf6 Added support for setting float array uniforms in the WebGLRenderer and WebGLPipeline 2018-09-09 18:05:29 -07:00
Richard Davey
4ac490eac8 Added draw method 2018-09-08 01:19:25 +01:00
Richard Davey
9ec4b3433f Updated CanvasTexture class
Fixed jsdoc names.
Added getPixels, imageData, array buffer and other pixel reading properties.
2018-09-07 19:29:58 +01:00
Richard Davey
ecbee17c53 Fixed property name 2018-09-07 17:19:40 +01:00
Richard Davey
1f4c0b5809 Added Curve Shape object 2018-09-07 17:19:33 +01:00
Richard Davey
ef558fea3c Type definition fixes 2018-09-07 17:19:19 +01:00
Richard Davey
8bc4d06831 Added IsoTriangle and project setting 2018-09-07 14:23:25 +01:00
Richard Davey
266f993f62 Added Line Shape 2018-09-07 12:43:49 +01:00
Richard Davey
c5fa4efa57 Added face toggle support 2018-09-07 12:10:19 +01:00
Richard Davey
0d183143a7 Removed tint component 2018-09-07 12:10:08 +01:00
Richard Davey
b04d82d17f Added getters and setters for properties 2018-09-07 12:09:57 +01:00
Richard Davey
687ec04802 Added Star shape 2018-09-06 22:40:56 +01:00
Richard Davey
04b5e917e0 Bail if not filled 2018-09-06 17:18:05 +01:00
Richard Davey
270864d974 Added setFillStyle override 2018-09-06 17:16:56 +01:00
Richard Davey
d25ad0cf68 Added IsoBox shape 2018-09-06 16:52:00 +01:00
Richard Davey
fb5bf5d9c1 Added stroke rendering to all shapes 2018-09-06 15:49:42 +01:00
Richard Davey
a508cd2195 Added support for stroke rendering path data 2018-09-06 15:09:15 +01:00
Richard Davey
2f5f5542fd Added more global properties 2018-09-06 15:08:51 +01:00
Richard Davey
0918bc15c2 Support for stroke rendering added 2018-09-06 15:08:41 +01:00
Richard Davey
aac783064f Added per Shape factories 2018-09-06 15:08:15 +01:00
Richard Davey
5e126b80fa Parent matrix and now optional and it won't draw a line cap unless the first point has been set 2018-09-06 15:07:36 +01:00
Richard Davey
19a50eaa98 Moving Shapes to their own folders to keep things tidy 2018-09-06 11:26:50 +01:00
Richard Davey
d3181b41c5 Added smooth method 2018-09-06 00:17:07 +01:00
Richard Davey
b54de56c85 Added Polygon.Smooth and exposed Polygon.Reverse 2018-09-06 00:16:56 +01:00
Richard Davey
7d4906bf73 Added smoothing function 2018-09-05 17:44:12 +01:00
Richard Davey
9820eb4e2d Added Ellipse 2018-09-05 17:27:48 +01:00
Richard Davey
356e6f0753 Added Polygon support 2018-09-05 17:11:46 +01:00
Richard Davey
40a53f75b7 Added Arc rendering and fixed version numbers 2018-09-05 16:50:33 +01:00
Richard Davey
9f9043d881 Added the new Shape base class and the Arc, Rectangle and Triangle primitives 2018-09-05 16:20:25 +01:00
Richard Davey
dedc939fdd initPipeline now defaults to the Texture Tint Pipeline if nothing else is specified. 2018-09-05 11:19:02 +01:00
Richard Davey
dff9bdef9f The Graphics Canvas Renderer will now automatically call beginPath on the target context before processing the command stack. This has the effect of clearing off any sub-paths that may have persisted on the stack from previous Graphics objects or frames. 2018-09-04 23:33:38 +01:00
Richard Davey
203fb989c6
Merge pull request #4012 from jf908/master
Allow matter js bodies to render their debug graphics individually
2018-09-04 22:44:12 +01:00
Richard Davey
424a1e328e Merge branch 'master' of https://github.com/photonstorm/phaser 2018-09-04 22:43:28 +01:00
Richard Davey
5b98386677 Calling Text.setStyle would make the Text vanish if you didn't provide a resolution property in the style configuration object. Calling setStyle now only changes the properties given in the object, leaving any previously changed properties as-is. Fix #4011 2018-09-04 22:43:25 +01:00
Alexey Molchan
2aba731f4a fixed incorrect properties assignment in setTileScale method 2018-09-04 22:19:42 +03:00
jf908
4f5b43e0ed
Allow matter js bodies to render their debug graphics individually 2018-09-04 18:45:54 +01:00
Richard Davey
03aeaefe21 Preparing for 3.13 development 2018-09-04 16:01:42 +01:00
Richard Davey
cb1c6f614d Preparing for 3.12 release 2018-09-04 15:42:10 +01:00
Richard Davey
2df27a4db8 Resolution adjust 2018-09-04 15:13:48 +01:00
Richard Davey
ecf952ef77 Removed component code 2018-09-04 15:13:32 +01:00
Richard Davey
89967af66b Fixed Camera input resolution 2018-09-04 14:04:48 +01:00
Richard Davey
a103b0e6a6 Fixed FB Plugin paths to avoid build errors if plugin is enabled. 2018-09-04 12:35:23 +01:00
Richard Davey
a6e650f26f
Merge pull request #4006 from samme/docs/arcade-image-body
Correct types for ArcadeImage#body, ArcadeSprite#body
2018-09-04 12:23:26 +01:00
Richard Davey
7c55e65543 Arcade Physics Body deltaX and deltaY methods will now return the previous steps delta values, rather than zero. Fix #3987 2018-09-04 12:16:24 +01:00
Richard Davey
3d989e136f Arcade Physics World collideSpriteVsTilemapLayer now syncs the collision results back to the body, allowing you to call collide from within an update loop once again. Fix #3999 2018-09-04 12:12:51 +01:00
Richard Davey
b19449f518 Merge branch 'master' of https://github.com/photonstorm/phaser 2018-09-03 13:12:41 +01:00
Richard Davey
78ffd41704 More specific includes 2018-09-03 13:12:37 +01:00
samme
c0e141513c Correct types for ArcadeImage#body, ArcadeSprite#body 2018-09-02 14:45:39 -07:00
Richard Davey
cc90c6756b
Merge pull request #4001 from khaleb85/master
Fixed animation playReverse with yoyo flag
2018-09-01 17:45:31 +01:00
Shukizu
96c7a4830c fixed playReverse with repeat bigger than 1 #3837 2018-09-01 12:40:26 -03:00
Shukizu
a1bb80997e fixed play in yoyo mode, bug found by @Ben-Millions #3837 2018-09-01 10:48:23 -03:00
Richard Davey
2c4f0d0d68 Added missing jsdocs for #3996 2018-09-01 10:19:38 +01:00
Richard Davey
ec412b2d89
Merge pull request #3996 from iamchristopher/feature-polygon-get-points
Adds Polygon.Perimeter and Polygon.GetPoints
2018-09-01 10:17:50 +01:00
Richard Davey
00a31d2d88 Updated docs. Close #3997 2018-09-01 10:14:22 +01:00
iamchristopher
0a96bf356b Added Polygon.GetPoints 2018-08-31 20:30:36 -04:00
iamchristopher
a1335d3cc0 Added Polygon.Perimeter 2018-08-31 20:21:34 -04:00
Richard Davey
0a4fc5b026 Calling setTimeScale on the Sprite's Animation component will now set the time scale value and keep it set until you change it again. Previously it would be reset to 1 when a new animation was loaded into the component, but this no longer happens - once the time scale is set it remains in effect, regardless of which animations are played on the Sprite. 2018-08-31 18:45:50 +01:00
Richard Davey
55003641d2 Clamp scissor 2018-08-31 18:19:31 +01:00
Richard Davey
b317dc3d30 Set autoResize to true for now. Fix #3928 2018-08-31 18:19:25 +01:00
Richard Davey
0b95ed0478 Fixed scissors when using a small cam with render texture 2018-08-31 16:25:04 +01:00
Richard Davey
79b4f07530 Fixed mask flush and sped-up the render loop slightly (removed 1 duplicate conditional) 2018-08-31 14:40:12 +01:00
Richard Davey
5270b463d0 Removed visible check as it's no longer needed 2018-08-31 14:39:38 +01:00
Richard Davey
4794909e44 Merge branch 'master' of https://github.com/photonstorm/phaser 2018-08-31 13:27:28 +01:00
Richard Davey
ecae9d0503 The setTintFill method would ignore the alpha value of the Game Object in the shader. The alpha value is now blended with the tint fill, allowing you to properly alpha out tint-filled Game Objects. Fix #3992 2018-08-31 13:27:24 +01:00
Dhruv Yadav
0fd6d9d7dc Fixed a trailing spaces issue from the addKey(string) whitespace update 2018-08-30 21:58:54 +05:30
Dhruv Yadav
75319233f2 Styling updates for addKey(string) whitespace fix 2018-08-30 21:53:19 +05:30
Dhruv Yadav
f29892b73f Fixed addKeys(string) whitespace issue 2018-08-30 21:36:36 +05:30
Richard Davey
14d3f6b35c Calling Arcade Physics collide during an update method wouldn't inject the results back into the Body parent, causing the bodies to carry on moving. Using Colliders worked, but manually checking did not. Now, both methods work. Fix #3777 2018-08-29 16:35:13 +01:00
Richard Davey
e4a7977bb9 The Transform Matrix has a new method applyInverse which will take an x/y position and inverse translate it through the current matrix. 2018-08-29 16:11:59 +01:00
Richard Davey
91f7e27ae8 Transform.getWorldTransformMatrix has been recoded to iterate the transform parents correctly, applying the matrix multiplications as it goes. This (along with some changes in the Input Manager) fix the issue with Game Objects inside of Containers failing hit tests between certain angles. Fix #3920 2018-08-29 16:10:48 +01:00
Richard Davey
0c4de357cf The Input Manager has gained a new private property _tempMatrix2. This is used internally in the hitTest checks to avoid constant matrix creation. 2018-08-29 16:08:04 +01:00
Richard Davey
3469ff2cfd Arcade Physics World has gained two new private properties _tempMatrix and _tempMatrix2. These are used by all bodies in the simulation that need a temporal matrix for calculations, rather than having their own instances. 2018-08-29 16:07:07 +01:00
Richard Davey
2c525845be The Arcade Physics Body _tempMatrix property has been removed. It was only used if the Body's Game Object had a parent. The matrix has been moved to the World instance instead, shared by all bodies. 2018-08-29 16:06:13 +01:00
Richard Davey
5c091f4ff9 Merge branch 'master' of https://github.com/photonstorm/phaser 2018-08-29 11:57:33 +01:00
Richard Davey
7041bd99ec The InputManager.inputCandidate method, which determines if a Game Object can be interacted with by a given Pointer and Camera combination, now takes the full camera status into consideration. This means if a Camera is set to ignore a Game Object you can now longer interact with it, or if the Camera is ignoring a Container with an interactive Game Object inside it, you cannot interact with the Container children any more. Previously they would interact regardless of the Camera state. Fix #3984 2018-08-29 11:57:30 +01:00
Richard Davey
2e421b4349
Merge pull request #3981 from hypertrifle/master
Updated @param notation that cause issues generating docs
2018-08-29 11:18:22 +01:00
spontoreau
e922f378f4
Add CursorKeys type to Phaser.Input.Keyboard namespace 2018-08-26 22:28:21 +02:00
hypertrifle
37da44f9c9
Updated @param notation that cause issues generating docs
there was a double pipe - now there isn't
2018-08-26 12:54:18 +01:00
Richard Davey
cb0eeb3d63 Added default blank frame for custom pipelines #3978 2018-08-24 23:58:27 +01:00
Richard Davey
5eaeb208f6 Preparing for beta4 2018-08-23 19:35:42 +01:00
Richard Davey
a585df3abf DOM Elements moved behind experimental flag for now 2018-08-23 18:11:10 +01:00
Richard Davey
eaeab041ee Added render to texture docs 2018-08-23 18:10:55 +01:00
Richard Davey
618754b411 Moved FB plugin to plugins folder 2018-08-23 18:10:46 +01:00
Richard Davey
7765496b19 Moved FB plugin behind build flag 2018-08-23 18:10:20 +01:00
Richard Davey
1d4b2ed01a Removed un-needed methods and fixed TileSprite and Tilemap Lights. Fix #3949 2018-08-23 17:30:27 +01:00
Richard Davey
b25ff9e065 Moved Camera3D to optional plugin
Also included build flag to allow it to be compiled into the standard lib if required (saves a bunch of KB in duplicated classes)
2018-08-23 15:30:21 +01:00
Richard Davey
beb286297c Camera3D Plugin moved out of the main src folder to optional plugin 2018-08-23 13:18:25 +01:00
Richard Davey
f24204ee03 Merge branch 'master' of https://github.com/photonstorm/phaser 2018-08-23 12:31:59 +01:00
Richard Davey
5443f9cf5a Fixed the way the arc overshoot works. 2018-08-23 12:31:55 +01:00
Richard Davey
51cc10bcb5
Merge pull request #3968 from samme/fix/arcade-world-disable
Fix Arcade.World#disable
2018-08-23 11:40:35 +01:00
Richard Davey
b7c74a0ddf
Merge pull request #3970 from samme/docs/addLight
Correct LightsManager#addLight docs
2018-08-23 11:39:53 +01:00