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actions
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Fix JSDoc parameter type in Actions.GridAlign
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2018-04-29 16:25:44 +08:00 |
animations
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fix keyword-spacing
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2018-07-24 09:36:15 -03:00 |
boot
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If you set window.FORCE_WEBGL or window.FORCE_CANVAS in the window in which the Phaser game is loaded it will over-ride the renderer type setting in your game config, and force either WebGL or Canvas. This is handy for quickly testing the differences between renderers without having to do a new build each time.
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2018-08-02 15:58:36 +01:00 |
cache
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Added HTML Cache
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2018-07-19 13:19:24 +01:00 |
cameras
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The CameraManager was accidentally adding extra destroy event calls when a Scene was restarted, causing an Uncaught TypeError: Cannot read property 'events' of null when trying to destroy a game instance having swapped from a Scene to another, and back again. Fix #3878
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2018-07-31 11:34:59 +01:00 |
create
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Initial Commit
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2018-03-30 13:46:44 -04:00 |
curves
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Tidying up jsdocs and changing float to number
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2018-06-26 23:19:14 +01:00 |
data
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Fixed dataManager redefining previously (re)set property
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2018-07-02 10:08:10 +02:00 |
device
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Put Android device check before Linux, because Android useragent always includes 'Linux' and Linux ua doesn't include Android
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2018-06-07 10:15:44 +02:00 |
display
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Tidying p
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2018-08-02 17:59:11 +01:00 |
dom
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More comprehensive AddToDom logic
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2018-05-31 16:40:46 -04:00 |
events
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All systems now register themselves with the new PluginCache
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2018-05-15 12:51:50 +01:00 |
fbinstant
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Added intent methods and leaderboard score class
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2018-07-27 11:19:41 +01:00 |
gameobjects
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SetTransform is a new Canvas Renderer function that consolidates the process of preparing a Game Object for rendering, without actually rendering it. This is used internally by the Graphics and Bitmap Text classes.
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2018-08-03 19:02:43 +01:00 |
geom
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Rectangle.Intersection will take two Rectangle objects and return the area of intersection between them. If there is no intersection, an empty Rectangle is returned.
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2018-07-05 23:54:51 +01:00 |
input
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Don't process events if the manager has been removed
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2018-07-31 11:33:18 +01:00 |
loader
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Fixed invalid syntax in the HTMLFile's loader file type documentation example (#3873).
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2018-07-30 19:01:53 +01:00 |
math
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Added divide argument to the Snap methods.
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2018-08-03 00:34:11 +01:00 |
physics
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Fixed Group creation arguments
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2018-08-01 18:01:36 +01:00 |
plugins
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Merge pull request #3859 from samme/feature/plugin-data
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2018-07-31 11:39:36 +01:00 |
polyfills
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Removed bind polyfill as it's in IE9+ anyway
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2018-07-19 16:22:43 +01:00 |
renderer
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SetTransform is a new Canvas Renderer function that consolidates the process of preparing a Game Object for rendering, without actually rendering it. This is used internally by the Graphics and Bitmap Text classes.
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2018-08-03 19:02:43 +01:00 |
scene
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Iterate from front to back for destroy
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2018-07-31 11:33:38 +01:00 |
sound
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Polished some DataManagerPlugin and EachActiveSoundCallback descriptions.
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2018-05-23 08:18:49 +01:00 |
structs
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jsdoc fixes
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2018-06-13 08:37:40 +01:00 |
textures
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The Texture Manager has a new method called renameTexture which will let you rename a texture, changing the key to the new one given. All existing Game Objects will still maintain their reference, even after a rename.
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2018-08-03 19:03:52 +01:00 |
tilemaps
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Skip processing if no tiles
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2018-08-03 18:56:52 +01:00 |
time
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Tidying up jsdocs and changing float to number
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2018-06-26 23:19:14 +01:00 |
tweens
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Tidying up jsdocs and changing float to number
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2018-06-26 23:19:14 +01:00 |
utils
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Phaser.Utils.String.UUID will return an RFC4122 complaint UUID as a string. This is used internally to avoid cache key conflicts, but is exposed for your own use as well.
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2018-08-03 18:47:27 +01:00 |
const.js
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Preparing for 3.12 development
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2018-07-13 17:28:08 +01:00 |
phaser-arcade-physics.js
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Added fixed core build and updated AP config
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2018-05-16 14:53:15 +01:00 |
phaser-core.js
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Added fixed core build and updated AP config
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2018-05-16 14:53:15 +01:00 |
phaser.js
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Added FB Instant Games Plugin to core (will prepare for moving to unique build once feature complete)
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2018-07-27 08:33:51 +01:00 |