Richard Davey
|
c0d2d1d35e
|
Removed over and out events as no browser supports them. Tidied up the rest. Added isTop property.
|
2021-11-30 22:38:26 +00:00 |
|
Richard Davey
|
1273145a6b
|
When the Pointer moves out of the canvas and is released it would trigger Uncaught TypeError: Cannot read properties of undefined (reading 'renderList') if multiple children existed in the pointer-out array. Fix #5867
|
2021-11-30 20:29:16 +00:00 |
|
Richard Davey
|
0e364321e6
|
Update BitmapMask-frag.js
|
2021-11-23 18:24:14 +00:00 |
|
Richard Davey
|
6c459eb3d5
|
Update Multi-frag.js
|
2021-11-23 18:19:05 +00:00 |
|
Richard Davey
|
8699e97f94
|
The BitmapMask shader has been recoded so it now works correctly if you mask a Game Object that has alpha set on it, or in its texture. Previously it would alpha the Game Object against black
|
2021-11-23 18:18:47 +00:00 |
|
Richard Davey
|
1af06910e2
|
Moved unlock handling to base, tidying up the common code
|
2021-11-22 23:54:12 +00:00 |
|
Richard Davey
|
a51267419d
|
Use cache reference, more concise error
|
2021-11-22 23:53:56 +00:00 |
|
Richard Davey
|
5456267b2a
|
Added pendingUnlock, tidied up the events, added unlock method
|
2021-11-22 23:53:44 +00:00 |
|
Richard Davey
|
3f237d6e1e
|
Tidying up this class. Better name, lock handling and onload
|
2021-11-22 23:53:20 +00:00 |
|
Richard Davey
|
2b6afda684
|
New unlock handler
|
2021-11-22 18:35:43 +00:00 |
|
Richard Davey
|
9705ea5b70
|
Debugging audio
|
2021-11-22 18:35:36 +00:00 |
|
Richard Davey
|
6c6084a4c5
|
Debugging logs
|
2021-11-22 16:59:30 +00:00 |
|
Richard Davey
|
5b39d22368
|
Mesh addVertices and addVerticesFromObj will now throw warnings if invalid verts are given. Fix #5922
|
2021-11-22 16:59:30 +00:00 |
|
Richard Davey
|
ec4e8ccff7
|
Merge pull request #5927 from samme/feature/createLayer-warning
Improve the "Invalid Tilemap Layer" warning
|
2021-11-22 16:49:09 +00:00 |
|
Richard Davey
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06afcf7903
|
Merge pull request #5928 from samme/docs/ArcadePhysicsCallback
Docs: namespace ArcadePhysicsCallback type
|
2021-11-22 16:48:41 +00:00 |
|
samme
|
2ebbb970a5
|
Shorten the 'Valid tilelayer' warning
|
2021-11-22 08:47:56 -08:00 |
|
samme
|
6dc89a4596
|
Docs: namespace ArcadePhysicsCallback
|
2021-11-21 20:23:31 -08:00 |
|
Emil Schnedler Vad
|
98ea9e681e
|
fixes a bug in Phaser.Loader.LoaderPlugin#texture
|
2021-11-15 16:43:42 +01:00 |
|
Richard Davey
|
e65b77a2f7
|
Only emit unlocked if actually unlocking
|
2021-11-09 18:38:37 +00:00 |
|
Richard Davey
|
93c182f8f9
|
Renamed method to decodeAudioQueue
|
2021-11-09 00:05:30 +00:00 |
|
Richard Davey
|
b538f77b26
|
Added decodeOnDemand boolean
|
2021-11-08 22:17:34 +00:00 |
|
Richard Davey
|
ef711f1444
|
Drop the iife
|
2021-11-08 21:55:08 +00:00 |
|
Richard Davey
|
b4a7dab08b
|
Drop the iife
|
2021-11-08 21:51:33 +00:00 |
|
Richard Davey
|
c37da11d36
|
pma is essential - to hell with Firefox!
|
2021-11-08 21:51:08 +00:00 |
|
Richard Davey
|
2efa08d3db
|
Testing pma off
|
2021-11-08 18:49:48 +00:00 |
|
Richard Davey
|
3e45e6af38
|
Update WebAudioSoundManager.js
|
2021-11-08 18:26:06 +00:00 |
|
Richard Davey
|
46b9db5aca
|
Added jsdocs, removed debug calls, added decoding flag
|
2021-11-08 18:01:50 +00:00 |
|
Richard Davey
|
86b26eff8d
|
Added jsdocs, removed debug tests, fixed pending playback
|
2021-11-08 18:01:23 +00:00 |
|
Richard Davey
|
aaed099c0a
|
Create WebAudioDecodeEntry.js
|
2021-11-08 18:01:03 +00:00 |
|
Richard Davey
|
78c141c84e
|
Removed unlock handler from main loop
|
2021-11-08 18:00:54 +00:00 |
|
Richard Davey
|
1bf6ec2712
|
Removed un-used code
|
2021-11-08 17:58:53 +00:00 |
|
Richard Davey
|
077db60818
|
Merge pull request #5921 from teng-z/master
fix: The window touchcancel event is not removed
|
2021-11-08 16:09:13 +00:00 |
|
Richard Davey
|
18b9643d8f
|
Return all sound types. Fix #5578
|
2021-11-08 16:04:11 +00:00 |
|
Richard Davey
|
1deb04bcee
|
Documented all of the NoAudio properties and methods #5578
|
2021-11-08 15:51:56 +00:00 |
|
404
|
3a3f479196
|
fix: The window touchcancel event is not removed
|
2021-11-08 16:13:59 +08:00 |
|
Rex
|
784c2bd1ae
|
Allow Shape game object to be a mask
|
2021-11-05 10:57:17 +08:00 |
|
Richard Davey
|
a2956176dd
|
New unlocking and decode queue code
|
2021-11-05 00:27:26 +00:00 |
|
Richard Davey
|
4f1f5ede9c
|
Postponed all audio buffer creation until context is ready
|
2021-11-05 00:27:13 +00:00 |
|
Richard Davey
|
63fd3b92cd
|
Expose new DECODED_KEY event
|
2021-11-05 00:26:57 +00:00 |
|
Richard Davey
|
b57e5f0dfa
|
Only add to the cache if we've got data!
|
2021-11-05 00:26:44 +00:00 |
|
Richard Davey
|
313d2e8936
|
Create DECODED_KEY_EVENT.js
|
2021-11-05 00:26:30 +00:00 |
|
Richard Davey
|
4d6c67c22e
|
Working through removing audio decoding from the loader
|
2021-11-04 17:54:43 +00:00 |
|
Richard Davey
|
c3b897d338
|
Merge pull request #5890 from natureofcode/fix/quadratic-bezier-curve#type
Fix missing `QuadraticBezier` curves in `Path.fromJSON()` results
|
2021-11-04 16:44:14 +00:00 |
|
Richard Davey
|
7e14e2feaa
|
Update Path.js
|
2021-11-04 16:41:42 +00:00 |
|
Richard Davey
|
bf0b3b1601
|
Correct version number
|
2021-11-04 16:39:36 +00:00 |
|
Richard Davey
|
9400f9e410
|
Merge pull request #5854 from natureofcode/feature/path#get-curve-at
Add new `Path#getCurveAt()` method
|
2021-11-04 16:39:30 +00:00 |
|
Richard Davey
|
70253a95b7
|
Merge pull request #5858 from GregDevProjects/issue-5684
Add static Lerp method on Vector2
|
2021-11-04 16:25:53 +00:00 |
|
Richard Davey
|
067e6fd4f0
|
Scene.pause will now check to see if the Scene is in either a RUNNING or CREATING state and throw a warning if not. You cannot pause non-running Scenes.
|
2021-11-04 14:55:24 +00:00 |
|
Richard Davey
|
b8468c8bc2
|
Added getStatus method
|
2021-11-04 14:55:16 +00:00 |
|
Richard Davey
|
b8339c16e6
|
Compressed Texture files can now be loaded from a file configuration object or a file pack
|
2021-11-03 22:07:34 +00:00 |
|
Richard Davey
|
18e044ef02
|
Removed all of the pendingDestroy calls, as this is now handled by the Loader Plugin.
|
2021-11-03 21:20:06 +00:00 |
|
natureofcode
|
e43f54fdd5
|
Add new Path#getCurveAt() method
|
2021-11-04 00:40:40 +05:00 |
|
Richard Davey
|
1a07b840b9
|
Added state property, pendingDestroy and destroy methods
|
2021-11-03 18:51:25 +00:00 |
|
Richard Davey
|
9eeccf3690
|
The Loader calls pendingDestroy automatically
|
2021-11-03 18:51:10 +00:00 |
|
Richard Davey
|
d3e9dc59e5
|
Removed file destroy
|
2021-11-03 18:50:56 +00:00 |
|
Richard Davey
|
a794e9c4c5
|
Added pendingDestroy guard
|
2021-11-03 18:50:45 +00:00 |
|
Richard Davey
|
dc73546048
|
Updated the docs about the data parameter
|
2021-11-03 18:50:28 +00:00 |
|
Richard Davey
|
a00f88a786
|
Added new PENDING_DESTROY const
|
2021-11-03 18:50:14 +00:00 |
|
Richard Davey
|
68a1a4b300
|
Added links to atlas software
|
2021-11-03 17:01:46 +00:00 |
|
Richard Davey
|
07f0bd4184
|
The JSON Hash and Array Texture Parsers will now throw a console.warn if the JSON is invalid and contains identically named frames.
|
2021-11-03 13:49:24 +00:00 |
|
Richard Davey
|
68550dbddb
|
Update Key.js
|
2021-11-02 22:54:17 +00:00 |
|
Richard Davey
|
fc1234e55b
|
Added createProgram, setBoolean and the new src properties
|
2021-11-02 18:05:18 +00:00 |
|
Richard Davey
|
565dfc801a
|
WebGLPipeline.setBoolean is a new method that allows you to set a boolean uniform on a shader.
|
2021-11-02 18:00:25 +00:00 |
|
Richard Davey
|
95d7dc71b2
|
Update SpriteFXPipeline.js
|
2021-11-02 17:05:23 +00:00 |
|
Richard Davey
|
4b63bd2500
|
Update Pipeline.js
|
2021-11-02 17:05:16 +00:00 |
|
Richard Davey
|
950ba75bfc
|
Updated jsdocs
|
2021-11-02 14:02:46 +00:00 |
|
Richard Davey
|
aea45bb06d
|
Text with RTL enabled wouldn't factor in the left / right padding correctly, causing the text to be cut off. It will now account for padding in the line width calculations. Fix #5830
|
2021-11-01 18:44:10 +00:00 |
|
Richard Davey
|
3e1d77ad8f
|
The KeyboardPlugin.removeKey method has a new optional parameter removeCapture . This will remove any keyboard capture events for the given Key. Fix #5693
|
2021-11-01 18:13:51 +00:00 |
|
Richard Davey
|
8ec99f9224
|
Use cached reg ex
|
2021-11-01 17:34:13 +00:00 |
|
Richard Davey
|
176a95336e
|
The Video config will now detect for x-m4v playback support for video formats and store it in the Video.m4v property. This is used automatically by the VideoFile file loader. Fix #5719
|
2021-11-01 17:33:44 +00:00 |
|
Richard Davey
|
314ff439c9
|
Merge pull request #5889 from samme/fix/path-follower-end
Fix PathFollower end point when given `to`
|
2021-11-01 17:07:54 +00:00 |
|
natureofcode
|
d180218ae6
|
Fix type field of QuadraticBezier curve class
It fixes missing `QuadraticBezier` curves in `Path.fromJSON()` results
|
2021-10-31 01:19:56 +05:00 |
|
samme
|
ebb27e8ae4
|
Fix PathFollower end point when given to
|
2021-10-30 11:13:50 -07:00 |
|
Richard Davey
|
f7d81c4bd1
|
The default Tween._pausedState has changed from INIT to PENDING_ADD . This fixes a bug where if you called Tween.play immediately after creating it, it would force the tween to freeze. Fix #5454
|
2021-10-29 18:49:49 +01:00 |
|
Richard Davey
|
5e2c00e69f
|
Calling Tween.reset when a tween was in a state of PENDING_REMOVE would cause it to fail to restart. It now restarts fully. Fix #4793
|
2021-10-29 18:26:13 +01:00 |
|
Richard Davey
|
5a1be5d07d
|
TweenManager.reset is a new method that will take a tween, remove it from all internal arrays, then seek it back to its start and set it as being active.
|
2021-10-29 18:25:14 +01:00 |
|
Richard Davey
|
66939d0621
|
Clarify scene data in docs. Fix #5001
|
2021-10-29 17:53:57 +01:00 |
|
Richard Davey
|
8c6f5ec109
|
The ScriptFile Loader File Type has a new optional parameter: type . This is a string that controls the type attribute of the <script> tag that is generated by the Loader. By default it is 'script', but you can change it to 'module' or any other valid type.
|
2021-10-29 15:47:41 +01:00 |
|
Richard Davey
|
3c429088e4
|
Use the new isRay parameter
|
2021-10-28 15:01:51 +01:00 |
|
Richard Davey
|
7b976d6d8e
|
The Geom.Intersects.GetLineToPolygon method has a new optional parameter isRay . If true it will treat the line parameter as a ray, if false, as a line segment (the default).
|
2021-10-28 15:01:51 +01:00 |
|
Richard Davey
|
d587b8f5a7
|
The Geom.Intersects.GetLineToPoints method has a new optional parameter isRay . If true it will treat the line parameter as a ray, if false, as a line segment (the default).
|
2021-10-28 15:01:51 +01:00 |
|
Richard Davey
|
50b02e9cdf
|
The Geom.Intersects.GetLineToLine method has a new optional parameter isRay . If true it will treat the first line parameter as a ray, if false, as a line segment (the default).
|
2021-10-28 15:01:51 +01:00 |
|
Richard Davey
|
20d4391c29
|
Calling ParticleEmitter.setScale would set the scaleY property to null , causing calls to setScaleY to throw a runtime error. scaleY is now a required property across both the Particle and Emitter classes and all of the conditional checks for it have been removed
|
2021-10-28 15:01:51 +01:00 |
|
Richard Davey
|
c94719e0b8
|
Added alt swap frame
|
2021-10-28 01:19:52 +01:00 |
|
Richard Davey
|
be06610957
|
Preparing for beta 4
|
2021-10-27 18:09:56 +01:00 |
|
Richard Davey
|
03345ea60c
|
Update WebGLPipeline.js
|
2021-10-27 17:21:59 +01:00 |
|
Richard Davey
|
9980c35c3e
|
Update SpriteFXPipeline.js
|
2021-10-27 17:21:55 +01:00 |
|
Richard Davey
|
6aa75d8e5d
|
Now works with multi-atlases and normal maps
|
2021-10-27 17:15:55 +01:00 |
|
Richard Davey
|
dbeefcc405
|
Update CompressedTextureFileConfig.js
|
2021-10-27 17:06:38 +01:00 |
|
Richard Davey
|
b3f34a0471
|
Update Text.js
|
2021-10-27 15:46:20 +01:00 |
|
Richard Davey
|
8a941dce98
|
Added optional shape config
|
2021-10-27 13:19:40 +01:00 |
|
Richard Davey
|
c391ad6c87
|
Check if still input enabled
|
2021-10-26 18:24:06 +01:00 |
|
Richard Davey
|
0fcd785ceb
|
Calling TimerEvent.reset in the Timer callback would cause the timer to be added to the Clock's pending removal and insertion lists together, throwing an error. It will now not add to pending removal if the timer was reset. Fix #5887
|
2021-10-26 18:23:46 +01:00 |
|
Richard Davey
|
50669c7bdf
|
Updated jsdocs. Fix #5880
|
2021-10-26 14:31:15 +01:00 |
|
Richard Davey
|
29ada646e0
|
Updated docs
|
2021-10-26 00:04:37 +01:00 |
|
Richard Davey
|
17c76c831c
|
The Multi Tint fragment shader now uses the new getSampler function approach from Phaser 4
|
2021-10-26 00:00:35 +01:00 |
|
Richard Davey
|
4d18ad6ff8
|
Removed GenerateSrc, removed need for forloop declaration
|
2021-10-26 00:00:20 +01:00 |
|
Richard Davey
|
27833cafc7
|
Fixed else block
|
2021-10-25 21:15:53 +01:00 |
|
Richard Davey
|
39a06f241b
|
The SceneManager.bootScene method will now always call LoaderPlugin.start , even if there are no files in the queue. This means that the Loader will always dispatch its START and COMPLETE events, even if the queue is empty because the files are already cached. You can now rely on the START and COMPLETE events to be fired, regardless, using them safely in your preload scene. Fix #5877
|
2021-10-25 18:48:38 +01:00 |
|
Richard Davey
|
43ed170cd7
|
ScaleManager.getParentBounds will now also check to see if the canvas bounds have changed x or y position, and if so return true , causing the Scale Manager to refresh all of its internal cached values. This fixes an issue where the canvas may have changed position on the page, but not its width or height, so a refresh wasn't triggered. Fix #5884
|
2021-10-25 18:25:24 +01:00 |
|
Richard Davey
|
64e343045e
|
Merge pull request #5869 from samme/feature/error-for-file-process-fails
Print a console error when file processing fails
|
2021-10-25 18:02:25 +01:00 |
|
Richard Davey
|
f6147757d5
|
Merge pull request #5871 from samme/docs/ObjectHelper
Docs: fix types in Phaser.Tilemaps.ObjectHelper#setFromJSON
|
2021-10-25 18:01:18 +01:00 |
|
Richard Davey
|
c9beece946
|
Merge pull request #5879 from samme/docs/scene-config
Docs: mark Scene config optional
|
2021-10-25 17:59:55 +01:00 |
|
Richard Davey
|
55ef37b6fb
|
Removed spriteData, added destroy, tidied up docs
|
2021-10-21 18:38:15 +01:00 |
|
Richard Davey
|
461e1ff4d0
|
Update PipelineConfig.js
|
2021-10-21 18:38:05 +01:00 |
|
Richard Davey
|
0020f03ead
|
Fixed Sprite FX targetBounds
|
2021-10-20 17:02:37 +01:00 |
|
Richard Davey
|
143d63dcb0
|
Debugging
|
2021-10-20 12:37:05 +01:00 |
|
Richard Davey
|
508630ad81
|
Added renderTargets, maxDimension, frameInc and targetIndex
|
2021-10-20 12:36:54 +01:00 |
|
Richard Davey
|
9e38e37d6f
|
Removed RenderTargets (moved to PM) and flipped projection matrix
|
2021-10-19 22:48:02 +01:00 |
|
Richard Davey
|
5fb2604292
|
Removed flip verts
|
2021-10-19 22:47:34 +01:00 |
|
Richard Davey
|
d46f6e37f3
|
WebGLPipeline.flipProjectionMatrix is a new method that allows you to flip the y and bottom projection matrix values via a parameter.
|
2021-10-19 22:47:22 +01:00 |
|
Richard Davey
|
ef4d5d94bb
|
New fsTarget copySubTex approach (faster)
|
2021-10-19 18:43:15 +01:00 |
|
Richard Davey
|
c6ac6125c9
|
Update MultiPipeline.js
|
2021-10-19 18:42:58 +01:00 |
|
samme
|
787437c219
|
Docs: mark Scene config optional
Fixes #5874
|
2021-10-19 09:13:14 -07:00 |
|
Richard Davey
|
a576059055
|
Prepare for 3.60 Beta 3
|
2021-10-18 18:31:32 +01:00 |
|
Richard Davey
|
b434c3b4f8
|
Fixed jsdocs
|
2021-10-18 17:54:25 +01:00 |
|
Richard Davey
|
347b6db490
|
Added altFrame option and calculations + handy utility functions
|
2021-10-18 17:49:09 +01:00 |
|
Richard Davey
|
d4edcbd8ca
|
Set default vert shader
|
2021-10-18 16:01:53 +01:00 |
|
Richard Davey
|
f34657cf87
|
Removed the Tint and Flip components from the Camera class. Neither were ever used internally, or during rendering, so it was just confusing having them in the API.
|
2021-10-17 16:34:45 +01:00 |
|
Richard Davey
|
ba0a52e386
|
Update SpriteFXPipeline.js
|
2021-10-16 15:30:03 +01:00 |
|
Richard Davey
|
638fd113b5
|
Flip the Y on textures
|
2021-10-16 15:23:33 +01:00 |
|
Richard Davey
|
9d7a575a4f
|
Added FX component
|
2021-10-16 15:23:19 +01:00 |
|
Richard Davey
|
43df6de757
|
Removed duplicate post fx calls
|
2021-10-16 15:22:30 +01:00 |
|
Richard Davey
|
5e509bd72b
|
Removed 'drawToFrame' (it's the only option) and added 'batchTexture'
|
2021-10-16 15:08:58 +01:00 |
|
Richard Davey
|
7a705d757c
|
The Text Game Object would call the pre and post batch functions twice by mistake, potentially applying a post fx twice to it.
|
2021-10-16 15:08:39 +01:00 |
|
Richard Davey
|
acc9f07e5c
|
Fixed data and alpha value
|
2021-10-15 18:45:23 +01:00 |
|
Richard Davey
|
fd1ab765a3
|
Full JSDocs and tidied up all the methods
|
2021-10-15 18:39:10 +01:00 |
|
Richard Davey
|
dddf601acb
|
Added onFXCopy
|
2021-10-15 18:38:57 +01:00 |
|
Richard Davey
|
efa8c8b5a5
|
Fixed verts and called onFX
|
2021-10-15 00:59:04 +01:00 |
|
Richard Davey
|
163978452e
|
Added onFX
|
2021-10-15 00:58:40 +01:00 |
|
Richard Davey
|
6c00b5cfc4
|
Added onPreCopy
|
2021-10-14 18:51:39 +01:00 |
|
Richard Davey
|
8a89700bf7
|
Fixed shader uniform issue and tidied up code
|
2021-10-14 18:45:59 +01:00 |
|
Richard Davey
|
bfecf9da5a
|
RenderTarget will now automatically set the wrapping mode to clamp.
|
2021-10-14 18:45:41 +01:00 |
|
Richard Davey
|
c1c8e5d12b
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The WebGLRenderer.createTextureFromSource method has a new optional boolean parameter forceClamp that will for the clamp wrapping mode even if the texture is a power-of-two.
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2021-10-14 18:45:28 +01:00 |
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Richard Davey
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d5a86d7b07
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Update SpriteFXPipeline.js
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2021-10-14 01:08:06 +01:00 |
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Richard Davey
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5d2749f5d6
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Update SpriteFXPipeline.js
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2021-10-14 00:55:27 +01:00 |
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samme
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15b62e1756
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Docs: fix types in Phaser.Tilemaps.ObjectHelper#setFromJSON
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2021-10-13 15:58:32 -07:00 |
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Richard Davey
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219ff50b90
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Fixed copyFrame handling
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2021-10-13 23:38:04 +01:00 |
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Richard Davey
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c4c5453dfb
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Removed log
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2021-10-13 23:35:29 +01:00 |
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samme
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ba5e4ffab7
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Docs: add Phaser.Types.GameObjects.Particles.ParticleClassConstructor
Fixes #5731 ?
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2021-10-13 13:23:31 -07:00 |
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samme
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52e402e14e
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Docs: add Phaser.Types.GameObjects.Group.GroupClassTypeConstructor
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2021-10-13 13:22:54 -07:00 |
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Richard Davey
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fd54fa741c
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Update SpriteFXPipeline.js
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2021-10-13 18:56:41 +01:00 |
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Richard Davey
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635e7283d5
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Added buffer to setVertexBuffer and setShader
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2021-10-13 18:56:31 +01:00 |
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Richard Davey
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0bf366a096
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Update SpriteFXPipeline.js
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2021-10-13 13:04:08 +01:00 |
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Richard Davey
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803d71469e
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Fixed the vert and uv handling
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2021-10-12 21:47:48 +01:00 |
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Richard Davey
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4f454a5701
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Update WebGLPipeline.js
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2021-10-12 21:47:39 +01:00 |
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Richard Davey
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3afc8b1a8e
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Flip the verts
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2021-10-12 21:47:33 +01:00 |
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Richard Davey
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6eebd6c1cf
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GameObjects.Components.FX is a new component that provides access to FX specific propertis and methods. The Image and Sprite Game Objects have this component by default.
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2021-10-12 21:47:24 +01:00 |
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Richard Davey
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2a473889dc
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Update SpriteFXPipeline.js
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2021-10-12 18:54:06 +01:00 |
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Richard Davey
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85c6c4be44
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Swap frame support added and drawSprite method
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2021-10-12 18:00:50 +01:00 |
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Richard Davey
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68c3fc4171
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Fixed resizing. Set RTs in boot.
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2021-10-12 16:09:53 +01:00 |
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Richard Davey
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6fe88aeee7
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Refactored to use existing functions where possible
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2021-10-12 13:32:39 +01:00 |
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Richard Davey
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9e9c9298eb
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Much better renderTarget handling. Sprite now draws properly. Config handling done. Need to fix bindAndDraw
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2021-10-12 01:03:45 +01:00 |
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Richard Davey
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53eb64b92b
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Added isSpriteFX property
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2021-10-12 01:03:18 +01:00 |
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Richard Davey
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904ca9f7c4
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Removed SpriteFX as you extend it, not instantiate it
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2021-10-12 01:03:04 +01:00 |
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Richard Davey
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fd655d054c
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Added fxPadding property to Image
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2021-10-12 01:02:42 +01:00 |
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Richard Davey
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e9d85c57ee
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Update SpriteFXPipeline.js
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2021-10-11 18:49:17 +01:00 |
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Richard Davey
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7af3693fb5
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Add SpriteFX Pipeline to const and default array
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2021-10-11 18:49:13 +01:00 |
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Richard Davey
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b73d889ca9
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Bump version
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2021-10-11 18:48:41 +01:00 |
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Richard Davey
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038ffa7b77
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Create SpriteFXPipeline.js
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2021-10-11 18:06:42 +01:00 |
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Richard Davey
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fa25b9e254
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Removed temp function
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2021-10-11 18:06:35 +01:00 |
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Richard Davey
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5c88dd8593
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Only need to set the width
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2021-10-11 17:56:26 +01:00 |
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Richard Davey
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784f722b90
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Remove, we'll handle this elsewhere
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2021-10-11 17:56:11 +01:00 |
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Richard Davey
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e26eb49769
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Update RenderTargetConfig.js
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2021-10-11 17:04:20 +01:00 |
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Richard Davey
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d32badabf5
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When defining the renderTargets in a pipeline config, you can now set optional width and height properties, which will create a Render Target of that exact size, ignoring the scale value (if also given).
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2021-10-11 17:02:36 +01:00 |
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Richard Davey
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c1430f41dc
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Testing FX padding
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2021-10-11 15:10:57 +01:00 |
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Richard Davey
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43d660a304
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Merge pull request #5864 from rexrainbow/timer-with-a-short-delay
Invoke callback many times in very short delay case
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2021-10-11 15:02:00 +01:00 |
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Rex
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92bedcfeac
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Check event.callback
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2021-10-11 16:12:40 +08:00 |
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Rex
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00f998bf0d
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Check event.callback
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2021-10-11 16:04:38 +08:00 |
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Rex
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6814d5c6b5
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Twist code
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2021-10-11 16:03:15 +08:00 |
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Rex
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0a1f47c65e
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Invoke callback many times in very short delay case
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2021-10-11 15:44:00 +08:00 |
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samme
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e7130fb546
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eslint-disable no-console
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2021-10-10 12:56:11 -07:00 |
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GregDevProjects
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0c04102731
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rename function, move it to Math class
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2021-10-10 10:49:54 -03:00 |
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samme
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7b66f486d4
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Remove console warnings for JSON/XML parse fails
Now done in onProcessError() instead
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2021-10-09 10:31:54 -07:00 |
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samme
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c2d6d3b398
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Print console errors for file process failures
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2021-10-09 10:28:56 -07:00 |
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kainage
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369bf06b8e
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Fix WebGL Tilemap Layer Rendering
* A typo was blowing up rendering the tilemaps all together
* FIx the X coord not being calculated correctly in the `batchTexture` call
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2021-10-06 22:01:12 -07:00 |
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Greg
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1d009f8a68
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Add static Lerp method on Vector2
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2021-10-06 21:56:02 -03:00 |
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Richard Davey
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8aa6385cec
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Fixed JSDocs
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2021-10-06 21:39:44 +01:00 |
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Richard Davey
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663d6631d0
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2021-10-06 21:14:33 +01:00 |
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Richard Davey
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9e753a4cfb
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Beta.1 number
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2021-10-06 21:14:29 +01:00 |
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Richard Davey
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31836eaf3c
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Update CompressedTextureFile.js
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2021-10-06 21:14:18 +01:00 |
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Richard Davey
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6f4ceba23f
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Merge pull request #5855 from lfarroco/master
Fix rendering of Tiled object layers on isometric maps
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2021-10-06 21:11:34 +01:00 |
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Richard Davey
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bf02aaa7ee
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Update WebGLTextureCompression.js
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2021-10-06 18:48:04 +01:00 |
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Richard Davey
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56eccd67ff
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Finished and now works with atlas files too
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2021-10-06 18:47:58 +01:00 |
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Richard Davey
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5ed49aea79
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Create CompressedTextureFileConfig.js
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2021-10-06 18:47:43 +01:00 |
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Richard Davey
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01beb898b3
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The WebGLRenderer.createTextureFromSource method now accepts the CompressedTextureData data objects and creates WebGL textures from them.
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2021-10-06 18:47:35 +01:00 |
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Richard Davey
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615321582f
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Expose the parsers
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2021-10-06 18:44:19 +01:00 |
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Richard Davey
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97be6a965d
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Textures.Parsers.PVRParser is a new parser for the PVR compression container format.
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2021-10-06 18:44:13 +01:00 |
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Richard Davey
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94906435c2
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Textures.Parsers.KTXParser is a new parser for the KTX compression container format.
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2021-10-06 18:44:03 +01:00 |
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Richard Davey
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e4bbc4dec7
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TextureManager#addCompressedTexture is a new method that will add a compressed texture, and optionally atlas data into the Texture Manager and return a Texture object than any Sprite can use.
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2021-10-06 18:43:20 +01:00 |
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Richard Davey
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3a6219914e
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Now parses compressed textures and sets the algorithm property
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2021-10-06 18:42:26 +01:00 |
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Richard Davey
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8752890c2c
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Create MipmapType.js
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2021-10-06 17:47:21 +01:00 |
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Richard Davey
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f2d21f26fd
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Create CompressedTextureData.js
|
2021-10-06 17:47:16 +01:00 |
|
Leonardo Farroco
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fc4db55b26
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adds isometric ratio
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2021-10-05 23:19:09 -03:00 |
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Richard Davey
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7934613e8f
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The Tilemaps.Tile.getBounds method would take a camera parameter but then not pass it to the methods called internally, thus ignoring it. It now factors the camera into the returned Rectangle.
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2021-10-05 21:52:54 +01:00 |
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Richard Davey
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234ba03b35
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Update WebGLRenderer.js
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2021-10-05 18:36:50 +01:00 |
|
Richard Davey
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686e32b8d0
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Now parses KTX and PVR textures
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2021-10-05 18:33:50 +01:00 |
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Richard Davey
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a2428e1424
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Create PVRParser.js
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2021-10-05 18:30:24 +01:00 |
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Richard Davey
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6f9471f40d
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Create KTXParser.js
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2021-10-05 18:30:21 +01:00 |
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Richard Davey
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f376958ca1
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Added getCompressedTextureName method
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2021-10-05 18:30:17 +01:00 |
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