samme
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08aaf6231f
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Docs: fix my math in Transform#rotation
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2020-03-27 21:18:49 -07:00 |
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samme
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a84f7efb45
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Docs: radian values for Transform#rotation
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2020-02-27 10:15:44 -08:00 |
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Richard Davey
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e4c158c883
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Merge pull request #4968 from JasonHK/jsdoc
Fixed `this` return types
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2020-01-29 11:48:43 +00:00 |
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Richard Davey
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72f0395eec
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Update TransformMatrix.js
Added missing braces.
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2020-01-29 11:48:11 +00:00 |
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Richard Davey
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4de9d52769
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Animation.setCurrentFrame will no longer try to call setOrigina or updateDisplayOrigin if the Game Object doesn't have the Origin component, preventing unknown function errors.
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2020-01-27 14:48:50 +00:00 |
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Jason Kwok
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00818a9c61
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Fixed this return types for Phaser.GameObjects.Components.TransformMatrix
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2020-01-26 20:42:58 +08:00 |
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Jason Kwok
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c97a59011d
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Fixed this return types for Phaser.GameObjects.Components.PathFollower
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2020-01-26 20:36:05 +08:00 |
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samme
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f4c011496c
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Fix PathFollower always at end of path
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2020-01-16 14:44:26 -08:00 |
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Richard Davey
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ff65e69cd1
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Changed copyright date to 2020
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2020-01-15 12:07:09 +00:00 |
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Richard Davey
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90c8825ddb
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A PathFollower with a very short duration would often not end in the correct place, which is the very end of the Path, due to the tween handling the movement not running one final update when the tween was complete. It will now always end at the final point of the path, no matter how short the duration. Fix #4950
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2020-01-15 10:42:56 +00:00 |
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Richard Davey
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a81c2ea132
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When playing an Animation, if you were to play another, then pause it, then play another the internal _paused wouldn't get reset, preventing you from them pausing the animations from that point on. You can now play and pause animations at will. Fix #4835
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2020-01-14 22:42:14 +00:00 |
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Richard Davey
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1928480913
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Fixed JSDocs
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2020-01-13 12:35:33 +00:00 |
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Richard Davey
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695cb7e4e2
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AlphaSingle is a new Game Object Component that allows a Game Object to set its alpha values, but only as a single uniform value, not on a per-quad basis.
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2019-12-28 17:27:01 +00:00 |
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Chris Andrew
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15ac5e736a
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#4903 Clarified z position documentation by linking to depth GO component.
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2019-12-09 16:57:05 +00:00 |
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Richard Davey
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ed69ef6626
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The GameObject.setTexture method can now accept either a string, in which case it looks for the texture in the Texture Manager, or a Texture instance, in which case that instance is set as the Game Object's texture.
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2019-10-09 10:49:37 +01:00 |
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Richard Davey
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55c73d399b
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GameObject.ToJSON will no longer output the scaleMode in the json because it's not a valid Game Object property.
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2019-10-01 14:41:58 +01:00 |
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Richard Davey
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fc5630cb72
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The displayWidth and height should never be negative.
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2019-08-30 19:35:52 +01:00 |
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Richard Davey
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717258e3f1
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Docs update
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2019-08-05 14:07:36 +01:00 |
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Richard Davey
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9f15b5a96b
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Removed scale abs, as deeper effects unknown
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2019-08-03 11:08:22 +01:00 |
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Richard Davey
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cc85ec1d35
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Fixed scaleX and scaleY
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2019-08-02 17:28:46 +01:00 |
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Richard Davey
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c1767e404f
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Fixed scaleX and scaleY to handle negative scales and added rotation fix
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2019-08-02 01:50:02 +01:00 |
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Richard Davey
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6e2d22e5cb
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jsdoc update
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2019-08-01 17:44:20 +01:00 |
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Richard Davey
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718f75b797
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TransformMatrix.rotation now returns the properly normalized rotation value
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2019-07-26 14:20:38 +01:00 |
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Richard Davey
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14faabcadf
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Updated docs
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2019-07-26 14:19:44 +01:00 |
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Richard Davey
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41d007fe67
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Origin.updateDisplayOrigin no longer applies a Math.floor to the display origins, allowing you to have a 0.x origin for a Game Object that only has a width or height of 1. This fixes issues with things like 1x1 rectangles displaying incorrectly during rendering.
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2019-07-15 16:30:08 +01:00 |
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Richard Davey
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deca3c95a3
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Calling Animation.setRepeat() wouldn't reset the repeatCounter properly, causing Sprite bound animation instances to fail to change their repeat rate. Fix #4553
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2019-07-03 15:33:13 +01:00 |
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Richard Davey
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83e54cfb16
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The Animation component will no longer start an animation on a Sprite if the animation doesn't exist. Previously it would throw an error saying "Unable to read the property getFirstTick of null".
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2019-07-03 12:02:56 +01:00 |
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Richard Davey
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5fa4264219
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Added new Transform.getParentRotation method
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2019-06-19 10:40:47 +01:00 |
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Richard Davey
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11d845a77e
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Specifically state this is a render flag only #4574
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2019-06-06 09:52:19 +01:00 |
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Richard Davey
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8968b2179c
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Added GameObject.scale transform property for a unified scale setter
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2019-06-05 15:30:23 +01:00 |
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Richard Davey
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90e04c7e90
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Merge pull request #4563 from samme/types/tween-configs
Add types for tween configs
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2019-05-30 22:00:37 +01:00 |
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Richard Davey
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df0b474638
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Added getTopCenter, getBottomCenter, getLeftCenter and getRightCenter
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2019-05-29 16:27:31 +01:00 |
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samme
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777f436aa3
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Add NumberTweenBuilderConfig to path configs
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2019-05-28 14:11:28 -07:00 |
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Richard Davey
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c91ed91ce3
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License link update
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2019-05-10 16:15:04 +01:00 |
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Richard Davey
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a6341a97a8
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Fixed Types references
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2019-05-09 15:32:53 +01:00 |
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Richard Davey
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b09ddc9048
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GameObject Types
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2019-05-09 12:01:00 +01:00 |
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Richard Davey
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3ca2b667b3
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PathFollower Types
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2019-05-09 11:57:27 +01:00 |
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Richard Davey
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2f48d68735
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A shader can now be used as a bitmap mask
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2019-05-01 11:12:31 +01:00 |
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Richard Davey
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1995be80a2
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GameObjects.Components.PathFollower is a new component that manages any type of Game Object following a path. The original Path Follower Game Object has been updated to use this new component directly, but it can be applied to any custom Game Object class.
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2019-04-08 13:53:08 +01:00 |
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Richard Davey
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e017691c68
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The ScaleMode Component has been removed from every Game Object, and along with it the scaleMode property and setScaleMode method. These did nothing anyway as they were not hooked to the render pipeline and scale mode should be set on the texture, not the Game Object. Fix #4413
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2019-03-24 23:07:27 +00:00 |
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Richard Davey
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3456e19815
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Updated jsdocs
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2019-03-05 09:20:30 +00:00 |
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Richard Davey
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e7b1d086e7
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Moving all of the typedefs to properly namespaced scopes, rather than globals
\o/ ~ "Someone, save me!"
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2019-02-13 12:35:12 +00:00 |
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Richard Davey
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b50e1c78b5
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Lots more jsdoc tweaks and improvements
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2019-02-12 15:01:54 +00:00 |
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Richard Davey
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4e817497d4
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Namespace fixes
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2019-02-12 12:48:41 +00:00 |
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Richard Davey
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4f6f6ee72f
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Lots of jsdoc and type fixes
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2019-01-31 12:19:01 +00:00 |
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Richard Davey
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bc962c25dc
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All listeners use the new Events
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2019-01-18 13:41:43 +00:00 |
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Richard Davey
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aa341854c7
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Happy New Year
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2019-01-15 16:20:22 +00:00 |
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Richard Davey
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11ed074450
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Refactoring how events are handled internally and in the docs
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2019-01-15 14:37:24 +00:00 |
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Richard Davey
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49c2868746
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All default width/height values are now taken from the Scale Manager, not the Game Config
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2019-01-11 15:57:57 +00:00 |
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Richard Davey
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1bf9be5e12
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Animation.stop guard.
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2018-12-13 13:03:54 +00:00 |
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