gamebrary/src/pages/Board.vue

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<template lang="html">
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<div
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:class="['board py-2', boardBackground, { dragging, 'empty': isEmptyBoard }]"
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:style="boardStyles"
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>
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<board-placeholder v-if="loading" />
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<template v-else-if="showBoard">
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<list
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v-for="(list, listIndex) in board.lists"
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:list="list"
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:listIndex="listIndex"
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:key="list.name"
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/>
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<div class="d-flex flex-column pr-2">
<b-button
:variant="nightMode ? 'dark' : 'light'"
size="sm"
class="mb-2"
v-b-modal:add-list
>
<i class="fas fa-plus fa-fw" aria-hidden />
</b-button>
<b-button
:variant="nightMode ? 'dark' : 'light'"
size="sm"
v-b-modal:edit-board
>
<i class="fas fa-cog fa-fw" aria-hidden />
</b-button>
</div>
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<empty-board v-if="isEmptyBoard" class="mr-3" />
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<add-list-modal />
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<edit-board-modal />
</template>
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<b-alert
v-else
variant="warning"
show
>
<span>Private Board</span>
</b-alert>
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</div>
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</template>
<script>
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import EditBoardModal from '@/components/Board/EditBoardModal';
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import BoardPlaceholder from '@/components/Board/BoardPlaceholder';
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import EmptyBoard from '@/components/Board/EmptyBoard';
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import AddListModal from '@/components/Board/AddListModal';
import List from '@/components/Lists/List';
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import chunk from 'lodash.chunk';
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import { mapState, mapGetters } from 'vuex';
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import draggable from 'vuedraggable';
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export default {
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components: {
draggable,
List,
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BoardPlaceholder,
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EmptyBoard,
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AddListModal,
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EditBoardModal,
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},
data() {
return {
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loading: true,
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queryLimit: 500,
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wallpaperUrl: null,
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};
},
computed: {
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...mapState(['user', 'dragging', 'board', 'wallpapers']),
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...mapGetters(['nightMode']),
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showBoard() {
const { isPublicRoute, board } = this;
const isPublicBoard = isPublicRoute && board.isPublic;
return this.user || isPublicBoard;
},
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boardStyles() {
if (!this.showBoard) {
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return '';
}
if (this.board.backgroundUrl) {
return `background-image: url('${this.board.backgroundUrl}');`;
}
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if (this.wallpaperUrl) {
return `background-image: url('${this.wallpaperUrl}');`;
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}
// TODO: use optional chaining
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return this.board && this.board.backgroundColor
? `background-color: ${this.board.backgroundColor};`
: null;
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},
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boardId() {
return this.$route.params.id;
},
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isEmptyBoard() {
// TODO: use optional chaining
return this.board && this.board.lists && this.board.lists.length === 0;
},
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isPublicRoute() {
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// TODO: use optional chaining
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return this.$route.meta && this.$route.meta.public;
},
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boardBackground() {
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if (this.board.backgroundColor) {
return null;
}
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return this.nightMode
? 'bg-dark'
: 'bg-light';
},
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},
watch: {
boardId(value) {
if (value) {
this.load();
}
},
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},
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async mounted() {
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if (this.isPublicRoute) {
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await this.loadPublicBoard(this.boardId);
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if (this.showBoard) {
this.loadBoardGames();
this.setWallpaper();
}
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} else {
this.load();
}
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this.$bus.$on('RELOAD_WALLPAPER', this.setWallpaper);
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},
destroyed() {
this.$store.commit('CLEAR_BOARD');
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this.$bus.$off('RELOAD_WALLPAPER');
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},
methods: {
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load() {
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if (this.boardId && this.user) {
this.loadBoard(this.boardId);
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} else {
this.$router.push({ name: 'dashboard' });
}
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},
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async loadBoard(id) {
this.loading = true;
await this.$store.dispatch('LOAD_BOARD', id)
.catch(() => {
this.$router.replace({ path: '/' });
});
this.loadBoardGames();
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this.setWallpaper();
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},
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async loadPublicBoard(id) {
this.loading = true;
await this.$store.dispatch('LOAD_PUBIC_BOARD', id)
.catch(() => {
// this.$router.replace({ path: '/' });
});
this.loadBoardGames();
// TODO: null check, define backgrounds priority
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this.setWallpaper();
},
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async setWallpaper() {
const { wallpaper } = this.board;
const wallpaperObject = wallpaper && this.wallpapers.length
? this.wallpapers.find(({ fullPath }) => fullPath === wallpaper)
: null;
this.wallpaperUrl = wallpaperObject && wallpaperObject.url
? wallpaperObject.url
: null;
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},
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loadBoardGames() {
const { lists } = this.board;
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if (lists && lists.length === 0) {
this.$bvModal.show('add-list');
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}
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const boardGames = Array.from(new Set(lists.map(({ games }) => games).flat()));
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if (boardGames.length === 0) {
this.loading = false;
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return boardGames;
}
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return boardGames.length > this.queryLimit
? this.loadGamesInChunks(boardGames)
: this.loadGames(boardGames);
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},
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async loadGames(gameList) {
this.loading = true;
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await this.$store.dispatch('LOAD_GAMES', gameList.toString())
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.catch(() => {
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this.$bvToast.toast('Error loading games', { variant: 'error' });
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});
this.loading = false;
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},
loadGamesInChunks(gameList) {
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const chunkedGameList = chunk(gameList, this.queryLimit);
chunkedGameList.forEach((gameListChunk) => {
this.loadGames(gameListChunk);
});
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},
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},
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};
</script>
<style lang="scss" rel="stylesheet/scss" scoped>
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.board {
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user-select: none;
display: flex;
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background-size: cover;
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align-items: flex-start;
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height: 100vh;
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width: 100%;
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padding-left: calc(58px + .5rem);
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box-sizing: border-box;
overflow-x: auto;
overflow-x: overlay;
}
.list-placeholder {
opacity: 0.25;
}
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</style>