gamebrary/src/pages/Board.vue

267 lines
5.8 KiB
Vue
Executable file

<template lang="html">
<div
:class="['board py-2', boardBackground, { dragging, 'empty': isEmptyBoard }]"
:style="boardStyles"
>
<board-placeholder v-if="loading" />
<template v-else-if="showBoard">
<list
v-for="(list, listIndex) in board.lists"
:list="list"
:listIndex="listIndex"
:key="list.name"
/>
<div class="d-flex flex-column pr-2">
<b-button
:variant="nightMode ? 'dark' : 'light'"
size="sm"
class="mb-2"
v-b-modal:add-list
>
<i class="fas fa-plus fa-fw" aria-hidden />
</b-button>
<b-button
:variant="nightMode ? 'dark' : 'light'"
size="sm"
v-b-modal:edit-board
>
<i class="fas fa-cog fa-fw" aria-hidden />
</b-button>
</div>
<empty-board v-if="isEmptyBoard" class="mr-3" />
<add-list-modal />
<edit-board-modal />
</template>
<b-alert
v-else
variant="warning"
show
>
<span>Private Board</span>
</b-alert>
</div>
</template>
<script>
import EditBoardModal from '@/components/Board/EditBoardModal';
import BoardPlaceholder from '@/components/Board/BoardPlaceholder';
import EmptyBoard from '@/components/Board/EmptyBoard';
import AddListModal from '@/components/Board/AddListModal';
import List from '@/components/Lists/List';
import chunk from 'lodash.chunk';
import { mapState, mapGetters } from 'vuex';
import draggable from 'vuedraggable';
export default {
components: {
draggable,
List,
BoardPlaceholder,
EmptyBoard,
AddListModal,
EditBoardModal,
},
data() {
return {
loading: true,
queryLimit: 500,
wallpaperUrl: null,
};
},
computed: {
...mapState(['user', 'dragging', 'board', 'wallpapers']),
...mapGetters(['nightMode']),
showBoard() {
const { isPublicRoute, board } = this;
const isPublicBoard = isPublicRoute && board.isPublic;
return this.user || isPublicBoard;
},
boardStyles() {
if (!this.showBoard) {
return '';
}
if (this.board.backgroundUrl) {
return `background-image: url('${this.board.backgroundUrl}');`;
}
if (this.wallpaperUrl) {
return `background-image: url('${this.wallpaperUrl}');`;
}
// TODO: use optional chaining
return this.board && this.board.backgroundColor
? `background-color: ${this.board.backgroundColor};`
: null;
},
boardId() {
return this.$route.params.id;
},
isEmptyBoard() {
// TODO: use optional chaining
return this.board && this.board.lists && this.board.lists.length === 0;
},
isPublicRoute() {
// TODO: use optional chaining
return this.$route.meta && this.$route.meta.public;
},
boardBackground() {
if (this.board.backgroundColor) {
return null;
}
return this.nightMode
? 'bg-dark'
: 'bg-light';
},
},
watch: {
boardId(value) {
if (value) {
this.load();
}
},
},
async mounted() {
if (this.isPublicRoute) {
await this.loadPublicBoard(this.boardId);
if (this.showBoard) {
this.loadBoardGames();
this.setWallpaper();
}
} else {
this.load();
}
this.$bus.$on('RELOAD_WALLPAPER', this.setWallpaper);
},
destroyed() {
this.$store.commit('CLEAR_BOARD');
this.$bus.$off('RELOAD_WALLPAPER');
},
methods: {
load() {
if (this.boardId && this.user) {
this.loadBoard(this.boardId);
} else {
this.$router.push({ name: 'dashboard' });
}
},
async loadBoard(id) {
this.loading = true;
await this.$store.dispatch('LOAD_BOARD', id)
.catch(() => {
this.$router.replace({ path: '/' });
});
this.loadBoardGames();
this.setWallpaper();
},
async loadPublicBoard(id) {
this.loading = true;
await this.$store.dispatch('LOAD_PUBIC_BOARD', id)
.catch(() => {
// this.$router.replace({ path: '/' });
});
this.loadBoardGames();
// TODO: null check, define backgrounds priority
this.setWallpaper();
},
async setWallpaper() {
const { wallpaper } = this.board;
const wallpaperObject = wallpaper && this.wallpapers.length
? this.wallpapers.find(({ fullPath }) => fullPath === wallpaper)
: null;
this.wallpaperUrl = wallpaperObject && wallpaperObject.url
? wallpaperObject.url
: null;
},
loadBoardGames() {
const { lists } = this.board;
if (lists && lists.length === 0) {
this.$bvModal.show('add-list');
}
const boardGames = Array.from(new Set(lists.map(({ games }) => games).flat()));
if (boardGames.length === 0) {
this.loading = false;
return boardGames;
}
return boardGames.length > this.queryLimit
? this.loadGamesInChunks(boardGames)
: this.loadGames(boardGames);
},
async loadGames(gameList) {
this.loading = true;
await this.$store.dispatch('LOAD_GAMES', gameList.toString())
.catch(() => {
this.$bvToast.toast('Error loading games', { variant: 'error' });
});
this.loading = false;
},
loadGamesInChunks(gameList) {
const chunkedGameList = chunk(gameList, this.queryLimit);
chunkedGameList.forEach((gameListChunk) => {
this.loadGames(gameListChunk);
});
},
},
};
</script>
<style lang="scss" rel="stylesheet/scss" scoped>
.board {
user-select: none;
display: flex;
background-size: cover;
align-items: flex-start;
height: 100vh;
width: 100%;
padding-left: calc(58px + .5rem);
box-sizing: border-box;
overflow-x: auto;
overflow-x: overlay;
}
.list-placeholder {
opacity: 0.25;
}
</style>