gamebrary/src/pages/Board.vue

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<template lang="html">
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<div :class="['board', { dragging }]" :style="wallpaper">
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<board-placeholder v-if="loading" />
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<template v-else>
<list
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v-for="(list, listIndex) in board.lists"
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:list="list"
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:listIndex="listIndex"
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:key="list.name"
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/>
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<div class="d-flex flex-column pr-3">
<add-list />
<board-settings />
</div>
</template>
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<game-modal />
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</div>
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</template>
<script>
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import BoardSettings from '@/components/Settings/BoardSettings';
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import BoardPlaceholder from '@/components/Board/BoardPlaceholder';
import AddList from '@/components/Board/AddList';
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import GameModal from '@/components/Game/GameModal';
import List from '@/components/Lists/List';
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import chunk from 'lodash.chunk';
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import { mapState } from 'vuex';
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import draggable from 'vuedraggable';
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export default {
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components: {
draggable,
List,
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BoardPlaceholder,
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AddList,
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BoardSettings,
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GameModal,
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},
data() {
return {
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loading: true,
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queryLimit: 500,
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wallpaperUrl: null,
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};
},
computed: {
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...mapState(['user', 'dragging', 'board', 'wallpapers']),
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wallpaper() {
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return this.wallpaperUrl
? `background-image: url('${this.wallpaperUrl}');`
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: '';
},
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boardId() {
return this.$route.params.id;
},
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isPublicBoard() {
return this.$route.meta && this.$route.meta.public;
},
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},
watch: {
boardId(value) {
if (value) {
this.load();
}
},
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},
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async mounted() {
if (this.isPublicBoard) {
await this.loadPublicBoard(this.boardId);
this.loadBoardGames();
this.setWallpaper();
} else {
this.load();
}
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this.$bus.$on('RELOAD_WALLPAPER', this.setWallpaper);
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},
destroyed() {
this.$store.commit('CLEAR_BOARD');
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this.$bus.$off('RELOAD_WALLPAPER');
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},
methods: {
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load() {
// TODO: handle loading public board
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if (this.boardId && this.user) {
this.loadBoard(this.boardId);
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} else {
this.$router.push({ name: 'dashboard' });
}
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},
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async loadBoard(id) {
this.loading = true;
await this.$store.dispatch('LOAD_BOARD', id)
.catch(() => {
this.$router.replace({ path: '/' });
});
this.loadBoardGames();
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this.setWallpaper();
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},
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async loadPublicBoard(id) {
this.loading = true;
await this.$store.dispatch('LOAD_PUBIC_BOARD', id)
.catch(() => {
// this.$router.replace({ path: '/' });
});
this.loadBoardGames();
this.setWallpaper();
},
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async setWallpaper() {
const { wallpaper } = this.board;
const wallpaperObject = wallpaper && this.wallpapers.length
? this.wallpapers.find(({ fullPath }) => fullPath === wallpaper)
: null;
this.wallpaperUrl = wallpaperObject && wallpaperObject.url
? wallpaperObject.url
: null;
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},
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loadBoardGames() {
const { lists } = this.board;
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if (lists && lists.length === 0) {
this.$bvModal.show('add-list');
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}
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const boardGames = Array.from(new Set(lists.map(({ games }) => games).flat()));
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if (boardGames.length === 0) {
this.loading = false;
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return boardGames;
}
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return boardGames.length > this.queryLimit
? this.loadGamesInChunks(boardGames)
: this.loadGames(boardGames);
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},
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async loadGames(gameList) {
this.loading = true;
await this.$store.dispatch('LOAD_BOARD_GAMES', gameList.toString())
.catch(() => {
this.$bvToast.toast('Error loading games', { title: 'Error', variant: 'error' });
});
this.loading = false;
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},
loadGamesInChunks(gameList) {
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const chunkedGameList = chunk(gameList, this.queryLimit);
chunkedGameList.forEach((gameListChunk) => {
this.loadGames(gameListChunk);
});
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},
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},
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};
</script>
<style lang="scss" rel="stylesheet/scss" scoped>
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.board {
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user-select: none;
display: flex;
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background-size: cover;
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align-items: flex-start;
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height: 100vh;
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width: 100%;
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padding: 1rem 1rem 0;
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box-sizing: border-box;
overflow-x: auto;
overflow-x: overlay;
display: flex;
}
.list-placeholder {
opacity: 0.25;
}
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</style>