2021-05-16 06:06:02 +00:00
|
|
|
//! # VirtualDOM Implementation for Rust
|
2021-09-10 00:58:48 +00:00
|
|
|
//!
|
2021-05-16 06:06:02 +00:00
|
|
|
//! This module provides the primary mechanics to create a hook-based, concurrent VDOM for Rust.
|
|
|
|
//!
|
|
|
|
//! In this file, multiple items are defined. This file is big, but should be documented well to
|
2021-10-24 17:30:36 +00:00
|
|
|
//! navigate the inner workings of the Dom. We try to keep these main mechanics in this file to limit
|
2021-05-16 06:06:02 +00:00
|
|
|
//! the possible exposed API surface (keep fields private). This particular implementation of VDOM
|
|
|
|
//! is extremely efficient, but relies on some unsafety under the hood to do things like manage
|
2021-05-18 05:16:43 +00:00
|
|
|
//! micro-heaps for components. We are currently working on refactoring the safety out into safe(r)
|
|
|
|
//! abstractions, but current tests (MIRI and otherwise) show no issues with the current implementation.
|
2021-05-16 06:06:02 +00:00
|
|
|
//!
|
|
|
|
//! Included is:
|
|
|
|
//! - The [`VirtualDom`] itself
|
2021-10-24 17:30:36 +00:00
|
|
|
//! - The [`Scope`] object for managing component lifecycle
|
2021-05-16 06:06:02 +00:00
|
|
|
//! - The [`ActiveFrame`] object for managing the Scope`s microheap
|
|
|
|
//! - The [`Context`] object for exposing VirtualDOM API to components
|
2021-10-24 17:30:36 +00:00
|
|
|
//! - The [`NodeFactory`] object for lazily exposing the `Context` API to the nodebuilder API
|
2021-05-16 06:06:02 +00:00
|
|
|
//!
|
|
|
|
//! This module includes just the barebones for a complete VirtualDOM API.
|
|
|
|
//! Additional functionality is defined in the respective files.
|
2021-08-27 13:40:04 +00:00
|
|
|
|
2021-11-05 20:28:08 +00:00
|
|
|
use crate::innerlude::*;
|
|
|
|
use bumpalo::Bump;
|
2021-10-04 05:28:04 +00:00
|
|
|
use futures_channel::mpsc::{UnboundedReceiver, UnboundedSender};
|
2021-11-05 20:28:08 +00:00
|
|
|
use futures_util::{pin_mut, stream::FuturesUnordered, Future, FutureExt, StreamExt};
|
|
|
|
use fxhash::FxHashMap;
|
|
|
|
use fxhash::FxHashSet;
|
|
|
|
use indexmap::IndexSet;
|
|
|
|
use slab::Slab;
|
|
|
|
use std::pin::Pin;
|
|
|
|
use std::task::Poll;
|
|
|
|
use std::{
|
|
|
|
any::{Any, TypeId},
|
|
|
|
cell::{Cell, UnsafeCell},
|
|
|
|
collections::{HashSet, VecDeque},
|
|
|
|
rc::Rc,
|
|
|
|
};
|
2021-10-04 05:28:04 +00:00
|
|
|
|
2021-08-10 04:29:53 +00:00
|
|
|
use crate::innerlude::*;
|
2021-07-09 05:36:18 +00:00
|
|
|
|
2021-02-03 07:26:04 +00:00
|
|
|
/// An integrated virtual node system that progresses events and diffs UI trees.
|
2021-07-15 07:38:09 +00:00
|
|
|
///
|
2021-09-10 00:58:48 +00:00
|
|
|
/// Differences are converted into patches which a renderer can use to draw the UI.
|
2021-07-15 07:38:09 +00:00
|
|
|
///
|
2021-09-10 00:58:48 +00:00
|
|
|
/// If you are building an App with Dioxus, you probably won't want to reach for this directly, instead opting to defer
|
|
|
|
/// to a particular crate's wrapper over the [`VirtualDom`] API.
|
2021-07-15 07:38:09 +00:00
|
|
|
///
|
2021-09-10 00:58:48 +00:00
|
|
|
/// Example
|
|
|
|
/// ```rust
|
2021-10-16 21:37:28 +00:00
|
|
|
/// static App: FC<()> = |(cx, props)|{
|
2021-09-10 00:58:48 +00:00
|
|
|
/// cx.render(rsx!{
|
|
|
|
/// div {
|
|
|
|
/// "Hello World"
|
|
|
|
/// }
|
|
|
|
/// })
|
|
|
|
/// }
|
2021-07-15 07:38:09 +00:00
|
|
|
///
|
2021-09-10 00:58:48 +00:00
|
|
|
/// async fn main() {
|
|
|
|
/// let mut dom = VirtualDom::new(App);
|
|
|
|
/// let mut inital_edits = dom.rebuild();
|
|
|
|
/// initialize_screen(inital_edits);
|
2021-07-15 07:38:09 +00:00
|
|
|
///
|
2021-09-10 00:58:48 +00:00
|
|
|
/// loop {
|
|
|
|
/// let next_frame = TimeoutFuture::new(Duration::from_millis(16));
|
|
|
|
/// let edits = dom.run_with_deadline(next_frame).await;
|
|
|
|
/// apply_edits(edits);
|
|
|
|
/// render_frame();
|
|
|
|
/// }
|
|
|
|
/// }
|
|
|
|
/// ```
|
2021-02-13 08:19:35 +00:00
|
|
|
pub struct VirtualDom {
|
2021-08-09 21:09:33 +00:00
|
|
|
base_scope: ScopeId,
|
2021-03-29 16:31:47 +00:00
|
|
|
|
2021-09-01 19:45:53 +00:00
|
|
|
root_fc: Box<dyn Any>,
|
|
|
|
|
2021-11-01 18:03:14 +00:00
|
|
|
root_props: Rc<dyn Any>,
|
2021-09-13 22:55:43 +00:00
|
|
|
|
|
|
|
// we need to keep the allocation around, but we don't necessarily use it
|
2021-11-03 23:55:02 +00:00
|
|
|
_root_caller: Box<dyn Any>,
|
2021-11-05 20:28:08 +00:00
|
|
|
|
2021-11-07 00:59:46 +00:00
|
|
|
pub(crate) scopes: ScopeArena,
|
2021-11-05 20:28:08 +00:00
|
|
|
|
2021-11-07 03:11:17 +00:00
|
|
|
receiver: UnboundedReceiver<SchedulerMsg>,
|
|
|
|
pub(crate) sender: UnboundedSender<SchedulerMsg>,
|
2021-11-05 20:28:08 +00:00
|
|
|
|
|
|
|
// Every component that has futures that need to be polled
|
2021-11-07 03:11:17 +00:00
|
|
|
pending_futures: FxHashSet<ScopeId>,
|
|
|
|
pending_messages: VecDeque<SchedulerMsg>,
|
|
|
|
dirty_scopes: IndexSet<ScopeId>,
|
2021-11-05 20:28:08 +00:00
|
|
|
|
2021-11-07 03:11:17 +00:00
|
|
|
in_progress: bool,
|
2021-02-03 07:26:04 +00:00
|
|
|
}
|
|
|
|
|
2021-11-07 03:11:17 +00:00
|
|
|
// Methods to create the VirtualDom
|
2021-02-13 08:19:35 +00:00
|
|
|
impl VirtualDom {
|
2021-08-10 05:38:58 +00:00
|
|
|
/// Create a new VirtualDOM with a component that does not have special props.
|
2021-05-16 06:06:02 +00:00
|
|
|
///
|
2021-08-10 05:38:58 +00:00
|
|
|
/// # Description
|
2021-05-16 06:06:02 +00:00
|
|
|
///
|
2021-08-10 05:38:58 +00:00
|
|
|
/// Later, the props can be updated by calling "update" with a new set of props, causing a set of re-renders.
|
2021-05-16 06:06:02 +00:00
|
|
|
///
|
2021-08-10 05:38:58 +00:00
|
|
|
/// This is useful when a component tree can be driven by external state (IE SSR) but it would be too expensive
|
|
|
|
/// to toss out the entire tree.
|
2021-05-16 06:06:02 +00:00
|
|
|
///
|
|
|
|
///
|
2021-08-10 05:38:58 +00:00
|
|
|
/// # Example
|
|
|
|
/// ```
|
2021-08-27 13:40:04 +00:00
|
|
|
/// fn Example(cx: Context<()>) -> DomTree {
|
|
|
|
/// cx.render(rsx!( div { "hello world" } ))
|
2021-05-16 06:06:02 +00:00
|
|
|
/// }
|
|
|
|
///
|
|
|
|
/// let dom = VirtualDom::new(Example);
|
|
|
|
/// ```
|
2021-08-10 05:38:58 +00:00
|
|
|
///
|
|
|
|
/// Note: the VirtualDOM is not progressed, you must either "run_with_deadline" or use "rebuild" to progress it.
|
2021-06-23 05:44:48 +00:00
|
|
|
pub fn new(root: FC<()>) -> Self {
|
2021-03-09 05:58:20 +00:00
|
|
|
Self::new_with_props(root, ())
|
2021-02-03 07:26:04 +00:00
|
|
|
}
|
2021-03-12 19:27:32 +00:00
|
|
|
|
2021-08-10 05:38:58 +00:00
|
|
|
/// Create a new VirtualDOM with the given properties for the root component.
|
|
|
|
///
|
|
|
|
/// # Description
|
|
|
|
///
|
2021-02-03 07:26:04 +00:00
|
|
|
/// Later, the props can be updated by calling "update" with a new set of props, causing a set of re-renders.
|
|
|
|
///
|
|
|
|
/// This is useful when a component tree can be driven by external state (IE SSR) but it would be too expensive
|
|
|
|
/// to toss out the entire tree.
|
2021-05-16 06:06:02 +00:00
|
|
|
///
|
|
|
|
///
|
2021-08-10 05:38:58 +00:00
|
|
|
/// # Example
|
|
|
|
/// ```
|
2021-08-27 13:40:04 +00:00
|
|
|
/// #[derive(PartialEq, Props)]
|
|
|
|
/// struct SomeProps {
|
|
|
|
/// name: &'static str
|
|
|
|
/// }
|
|
|
|
///
|
|
|
|
/// fn Example(cx: Context<SomeProps>) -> DomTree {
|
|
|
|
/// cx.render(rsx!{ div{ "hello {cx.name}" } })
|
2021-05-16 06:06:02 +00:00
|
|
|
/// }
|
|
|
|
///
|
|
|
|
/// let dom = VirtualDom::new(Example);
|
|
|
|
/// ```
|
2021-08-10 05:38:58 +00:00
|
|
|
///
|
2021-08-27 13:40:04 +00:00
|
|
|
/// Note: the VirtualDOM is not progressed on creation. You must either "run_with_deadline" or use "rebuild" to progress it.
|
|
|
|
///
|
|
|
|
/// ```rust
|
|
|
|
/// let mut dom = VirtualDom::new_with_props(Example, SomeProps { name: "jane" });
|
|
|
|
/// let mutations = dom.rebuild();
|
|
|
|
/// ```
|
2021-10-01 06:07:12 +00:00
|
|
|
pub fn new_with_props<P: 'static + Send>(root: FC<P>, root_props: P) -> Self {
|
2021-10-04 05:28:04 +00:00
|
|
|
let (sender, receiver) = futures_channel::mpsc::unbounded::<SchedulerMsg>();
|
|
|
|
Self::new_with_props_and_scheduler(root, root_props, sender, receiver)
|
|
|
|
}
|
|
|
|
|
2021-11-05 22:02:44 +00:00
|
|
|
/// Launch the VirtualDom, but provide your own channel for receiving and sending messages into the scheduler
|
2021-10-04 05:28:04 +00:00
|
|
|
///
|
|
|
|
/// This is useful when the VirtualDom must be driven from outside a thread and it doesn't make sense to wait for the
|
2021-10-24 17:30:36 +00:00
|
|
|
/// VirtualDom to be created just to retrieve its channel receiver.
|
2021-11-01 18:03:14 +00:00
|
|
|
pub fn new_with_props_and_scheduler<P: 'static>(
|
2021-10-04 05:28:04 +00:00
|
|
|
root: FC<P>,
|
|
|
|
root_props: P,
|
|
|
|
sender: UnboundedSender<SchedulerMsg>,
|
|
|
|
receiver: UnboundedReceiver<SchedulerMsg>,
|
|
|
|
) -> Self {
|
2021-11-07 04:06:00 +00:00
|
|
|
let mut scopes = ScopeArena::new(sender.clone());
|
2021-11-05 21:15:59 +00:00
|
|
|
|
|
|
|
let base_scope = scopes.new_with_key(
|
|
|
|
//
|
|
|
|
root as _,
|
2021-11-05 22:02:44 +00:00
|
|
|
todo!(),
|
|
|
|
// boxed_comp.as_ref(),
|
2021-11-05 21:15:59 +00:00
|
|
|
None,
|
|
|
|
0,
|
|
|
|
0,
|
|
|
|
sender.clone(),
|
|
|
|
);
|
2021-11-05 20:28:08 +00:00
|
|
|
|
2021-03-11 17:27:01 +00:00
|
|
|
Self {
|
2021-11-05 21:15:59 +00:00
|
|
|
scopes,
|
2021-11-05 22:02:44 +00:00
|
|
|
base_scope,
|
|
|
|
receiver,
|
|
|
|
sender,
|
|
|
|
|
2021-11-05 20:28:08 +00:00
|
|
|
root_fc: todo!(),
|
|
|
|
root_props: todo!(),
|
|
|
|
_root_caller: todo!(),
|
2021-11-05 22:02:44 +00:00
|
|
|
|
2021-11-07 03:11:17 +00:00
|
|
|
pending_messages: VecDeque::new(),
|
2021-11-05 22:02:44 +00:00
|
|
|
pending_futures: Default::default(),
|
|
|
|
dirty_scopes: Default::default(),
|
|
|
|
|
|
|
|
in_progress: false,
|
2021-03-11 17:27:01 +00:00
|
|
|
}
|
2021-02-12 08:07:35 +00:00
|
|
|
}
|
2021-11-07 03:11:17 +00:00
|
|
|
}
|
2021-02-03 07:26:04 +00:00
|
|
|
|
2021-11-07 03:11:17 +00:00
|
|
|
// Public utility methods
|
|
|
|
impl VirtualDom {
|
|
|
|
/// Get the [`ScopeState`] for the root component.
|
2021-09-01 19:52:38 +00:00
|
|
|
///
|
2021-10-24 17:30:36 +00:00
|
|
|
/// This is useful for traversing the tree from the root for heuristics or alternsative renderers that use Dioxus
|
2021-09-01 19:52:38 +00:00
|
|
|
/// directly.
|
2021-11-07 03:11:17 +00:00
|
|
|
///
|
|
|
|
/// # Example
|
|
|
|
pub fn base_scope(&self) -> &ScopeState {
|
|
|
|
self.get_scope(&self.base_scope).unwrap()
|
2021-08-06 02:23:41 +00:00
|
|
|
}
|
|
|
|
|
2021-11-07 03:11:17 +00:00
|
|
|
/// Get the [`ScopeState`] for a component given its [`ScopeId`]
|
|
|
|
///
|
|
|
|
/// # Example
|
|
|
|
///
|
|
|
|
///
|
|
|
|
///
|
|
|
|
pub fn get_scope<'a>(&'a self, id: &ScopeId) -> Option<&'a ScopeState> {
|
2021-11-07 04:06:00 +00:00
|
|
|
self.scopes.get_scope(&id)
|
2021-08-06 02:23:41 +00:00
|
|
|
}
|
|
|
|
|
2021-11-07 03:11:17 +00:00
|
|
|
/// Get an [`UnboundedSender`] handle to the channel used by the scheduler.
|
|
|
|
///
|
|
|
|
/// # Example
|
2021-09-01 19:45:53 +00:00
|
|
|
///
|
2021-09-01 19:52:38 +00:00
|
|
|
///
|
2021-11-07 03:11:17 +00:00
|
|
|
///
|
|
|
|
pub fn get_scheduler_channel(&self) -> futures_channel::mpsc::UnboundedSender<SchedulerMsg> {
|
|
|
|
self.sender.clone()
|
|
|
|
}
|
|
|
|
|
|
|
|
/// Check if the [`VirtualDom`] has any pending updates or work to be done.
|
2021-09-01 19:52:38 +00:00
|
|
|
///
|
2021-11-07 03:11:17 +00:00
|
|
|
/// # Example
|
2021-09-01 19:52:38 +00:00
|
|
|
///
|
|
|
|
///
|
2021-11-07 03:11:17 +00:00
|
|
|
///
|
|
|
|
pub fn has_any_work(&self) -> bool {
|
|
|
|
!(self.dirty_scopes.is_empty() && self.pending_messages.is_empty())
|
2021-09-01 19:45:53 +00:00
|
|
|
}
|
2021-11-07 03:11:17 +00:00
|
|
|
}
|
2021-09-01 19:45:53 +00:00
|
|
|
|
2021-11-07 03:11:17 +00:00
|
|
|
// Methods to actually run the VirtualDOM
|
|
|
|
impl VirtualDom {
|
|
|
|
/// Waits for the scheduler to have work
|
|
|
|
/// This lets us poll async tasks during idle periods without blocking the main thread.
|
|
|
|
pub async fn wait_for_work(&mut self) {
|
|
|
|
// todo: poll the events once even if there is work to do to prevent starvation
|
|
|
|
|
2021-11-07 04:06:00 +00:00
|
|
|
// if there's no futures in the virtualdom, just wait for a scheduler message and put it into the queue to be processed
|
|
|
|
if self.pending_futures.is_empty() {
|
|
|
|
self.pending_messages
|
|
|
|
.push_front(self.receiver.next().await.unwrap());
|
|
|
|
} else {
|
|
|
|
struct PollTasks<'a> {
|
|
|
|
pending_futures: &'a FxHashSet<ScopeId>,
|
|
|
|
scopes: &'a ScopeArena,
|
|
|
|
}
|
2021-11-07 03:11:17 +00:00
|
|
|
|
2021-11-07 04:06:00 +00:00
|
|
|
impl<'a> Future for PollTasks<'a> {
|
|
|
|
type Output = ();
|
|
|
|
|
|
|
|
fn poll(
|
|
|
|
self: Pin<&mut Self>,
|
|
|
|
cx: &mut std::task::Context<'_>,
|
|
|
|
) -> Poll<Self::Output> {
|
|
|
|
let mut all_pending = true;
|
|
|
|
|
|
|
|
// Poll every scope manually
|
|
|
|
for fut in self.pending_futures.iter() {
|
|
|
|
let scope = self
|
|
|
|
.scopes
|
|
|
|
.get_scope(fut)
|
|
|
|
.expect("Scope should never be moved");
|
|
|
|
|
|
|
|
let mut items = scope.items.borrow_mut();
|
|
|
|
for task in items.tasks.iter_mut() {
|
|
|
|
let task = task.as_mut();
|
|
|
|
|
|
|
|
// todo: does this make sense?
|
|
|
|
// I don't usually write futures by hand
|
|
|
|
// I think the futures neeed to be pinned using bumpbox or something
|
|
|
|
// right now, they're bump allocated so this shouldn't matter anyway - they're not going to move
|
|
|
|
let unpinned = unsafe { Pin::new_unchecked(task) };
|
|
|
|
|
|
|
|
if let Poll::Ready(_) = unpinned.poll(cx) {
|
|
|
|
all_pending = false
|
2021-11-07 03:11:17 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2021-11-07 04:06:00 +00:00
|
|
|
// Resolve the future if any singular task is ready
|
|
|
|
match all_pending {
|
|
|
|
true => Poll::Pending,
|
|
|
|
false => Poll::Ready(()),
|
|
|
|
}
|
2021-11-07 03:11:17 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2021-11-07 04:06:00 +00:00
|
|
|
// Poll both the futures and the scheduler message queue simulataneously
|
|
|
|
use futures_util::future::{select, Either};
|
2021-11-07 03:11:17 +00:00
|
|
|
|
2021-11-07 04:06:00 +00:00
|
|
|
let scheduler_fut = self.receiver.next();
|
|
|
|
let tasks_fut = PollTasks {
|
|
|
|
pending_futures: &self.pending_futures,
|
|
|
|
scopes: &self.scopes,
|
|
|
|
};
|
|
|
|
|
|
|
|
match select(tasks_fut, scheduler_fut).await {
|
|
|
|
// Futures don't generate work
|
|
|
|
Either::Left((_, _)) => {}
|
2021-11-07 03:11:17 +00:00
|
|
|
|
2021-11-07 04:06:00 +00:00
|
|
|
// Save these messages in FIFO to be processed later
|
|
|
|
Either::Right((msg, _)) => self.pending_messages.push_front(msg.unwrap()),
|
|
|
|
}
|
2021-09-02 03:22:34 +00:00
|
|
|
}
|
2021-08-08 19:15:16 +00:00
|
|
|
}
|
2021-08-06 02:23:41 +00:00
|
|
|
|
2021-08-09 21:09:33 +00:00
|
|
|
/// Run the virtualdom with a deadline.
|
2021-08-08 19:15:16 +00:00
|
|
|
///
|
|
|
|
/// This method will progress async tasks until the deadline is reached. If tasks are completed before the deadline,
|
|
|
|
/// and no tasks are pending, this method will return immediately. If tasks are still pending, then this method will
|
|
|
|
/// exhaust the deadline working on them.
|
|
|
|
///
|
|
|
|
/// This method is useful when needing to schedule the virtualdom around other tasks on the main thread to prevent
|
|
|
|
/// "jank". It will try to finish whatever work it has by the deadline to free up time for other work.
|
|
|
|
///
|
2021-08-09 17:17:19 +00:00
|
|
|
/// Due to platform differences in how time is handled, this method accepts a future that resolves when the deadline
|
|
|
|
/// is exceeded. However, the deadline won't be met precisely, so you might want to build some wiggle room into the
|
|
|
|
/// deadline closure manually.
|
2021-08-08 19:15:16 +00:00
|
|
|
///
|
2021-08-09 21:09:33 +00:00
|
|
|
/// The deadline is polled before starting to diff components. This strikes a balance between the overhead of checking
|
2021-08-08 19:15:16 +00:00
|
|
|
/// the deadline and just completing the work. However, if an individual component takes more than 16ms to render, then
|
|
|
|
/// the screen will "jank" up. In debug, this will trigger an alert.
|
|
|
|
///
|
2021-08-09 17:17:19 +00:00
|
|
|
/// If there are no in-flight fibers when this method is called, it will await any possible tasks, aborting early if
|
|
|
|
/// the provided deadline future resolves.
|
|
|
|
///
|
|
|
|
/// For use in the web, it is expected that this method will be called to be executed during "idle times" and the
|
|
|
|
/// mutations to be applied during the "paint times" IE "animation frames". With this strategy, it is possible to craft
|
|
|
|
/// entirely jank-free applications that perform a ton of work.
|
|
|
|
///
|
2021-08-08 19:15:16 +00:00
|
|
|
/// # Example
|
|
|
|
///
|
|
|
|
/// ```no_run
|
2021-10-16 21:37:28 +00:00
|
|
|
/// static App: FC<()> = |(cx, props)|rsx!(cx, div {"hello"} );
|
2021-11-07 04:06:00 +00:00
|
|
|
///
|
2021-08-09 17:17:19 +00:00
|
|
|
/// let mut dom = VirtualDom::new(App);
|
2021-11-07 04:06:00 +00:00
|
|
|
///
|
2021-08-08 19:15:16 +00:00
|
|
|
/// loop {
|
2021-11-07 04:06:00 +00:00
|
|
|
/// let mut timeout = TimeoutFuture::from_ms(16);
|
|
|
|
/// let deadline = move || timeout.now_or_never();
|
|
|
|
///
|
2021-08-08 19:15:16 +00:00
|
|
|
/// let mutations = dom.run_with_deadline(deadline).await;
|
2021-11-07 04:06:00 +00:00
|
|
|
///
|
2021-08-08 19:15:16 +00:00
|
|
|
/// apply_mutations(mutations);
|
|
|
|
/// }
|
|
|
|
/// ```
|
2021-08-09 21:09:33 +00:00
|
|
|
///
|
|
|
|
/// ## Mutations
|
|
|
|
///
|
|
|
|
/// This method returns "mutations" - IE the necessary changes to get the RealDOM to match the VirtualDOM. It also
|
|
|
|
/// includes a list of NodeRefs that need to be applied and effects that need to be triggered after the RealDOM has
|
|
|
|
/// applied the edits.
|
|
|
|
///
|
|
|
|
/// Mutations are the only link between the RealDOM and the VirtualDOM.
|
2021-11-07 03:11:17 +00:00
|
|
|
pub fn work_with_deadline<'a>(
|
|
|
|
&'a mut self,
|
|
|
|
mut deadline: impl FnMut() -> bool,
|
|
|
|
) -> Vec<Mutations<'a>> {
|
2021-11-07 04:06:00 +00:00
|
|
|
let mut committed_mutations = Vec::<Mutations>::new();
|
2021-11-05 20:28:08 +00:00
|
|
|
|
2021-11-07 03:11:17 +00:00
|
|
|
while self.has_any_work() {
|
|
|
|
while let Ok(Some(msg)) = self.receiver.try_next() {
|
2021-11-07 03:23:56 +00:00
|
|
|
self.pending_messages.push_front(msg);
|
|
|
|
}
|
|
|
|
|
2021-11-07 04:06:00 +00:00
|
|
|
while let Some(msg) = self.pending_messages.pop_back() {
|
2021-11-07 03:11:17 +00:00
|
|
|
match msg {
|
2021-11-07 03:23:56 +00:00
|
|
|
SchedulerMsg::Immediate(id) => {
|
|
|
|
self.dirty_scopes.insert(id);
|
2021-11-07 03:11:17 +00:00
|
|
|
}
|
2021-11-07 03:23:56 +00:00
|
|
|
SchedulerMsg::UiEvent(event) => {
|
|
|
|
if let Some(element) = event.mounted_dom_id {
|
|
|
|
log::info!("Calling listener {:?}, {:?}", event.scope_id, element);
|
|
|
|
|
2021-11-07 04:06:00 +00:00
|
|
|
let scope = self.scopes.get_scope(&event.scope_id).unwrap();
|
|
|
|
|
2021-11-07 03:23:56 +00:00
|
|
|
// TODO: bubble properly here
|
|
|
|
scope.call_listener(event, element);
|
|
|
|
|
|
|
|
while let Ok(Some(dirty_scope)) = self.receiver.try_next() {
|
2021-11-07 04:06:00 +00:00
|
|
|
self.pending_messages.push_front(dirty_scope);
|
2021-11-07 03:23:56 +00:00
|
|
|
}
|
2021-11-07 04:06:00 +00:00
|
|
|
} else {
|
|
|
|
log::debug!("User event without a targetted ElementId. Unsure how to proceed. {:?}", event);
|
2021-11-07 03:23:56 +00:00
|
|
|
}
|
2021-11-07 03:11:17 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2021-11-05 20:28:08 +00:00
|
|
|
|
2021-11-07 04:06:00 +00:00
|
|
|
let mut diff_state: DiffState = DiffState::new(Mutations::new());
|
2021-11-05 20:28:08 +00:00
|
|
|
|
2021-11-07 04:06:00 +00:00
|
|
|
let mut ran_scopes = FxHashSet::default();
|
2021-11-05 20:28:08 +00:00
|
|
|
|
2021-11-07 04:06:00 +00:00
|
|
|
// todo: the 2021 version of rust will let us not have to force the borrow
|
|
|
|
let scopes = &self.scopes;
|
2021-11-05 20:28:08 +00:00
|
|
|
|
2021-11-07 04:06:00 +00:00
|
|
|
// Sort the scopes by height. Theoretically, we'll de-duplicate scopes by height
|
|
|
|
self.dirty_scopes
|
|
|
|
.retain(|id| scopes.get_scope(id).is_some());
|
2021-11-05 20:28:08 +00:00
|
|
|
|
2021-11-07 04:06:00 +00:00
|
|
|
self.dirty_scopes.sort_by(|a, b| {
|
|
|
|
let h1 = scopes.get_scope(a).unwrap().height;
|
|
|
|
let h2 = scopes.get_scope(b).unwrap().height;
|
|
|
|
h1.cmp(&h2).reverse()
|
|
|
|
});
|
2021-11-05 20:28:08 +00:00
|
|
|
|
2021-11-07 04:06:00 +00:00
|
|
|
if let Some(scopeid) = self.dirty_scopes.pop() {
|
|
|
|
log::info!("handling dirty scope {:?}", scopeid);
|
2021-11-07 03:23:56 +00:00
|
|
|
|
2021-11-07 04:06:00 +00:00
|
|
|
if !ran_scopes.contains(&scopeid) {
|
|
|
|
ran_scopes.insert(scopeid);
|
2021-11-05 20:28:08 +00:00
|
|
|
|
2021-11-07 04:06:00 +00:00
|
|
|
log::debug!("about to run scope {:?}", scopeid);
|
2021-11-05 20:28:08 +00:00
|
|
|
|
2021-11-07 04:06:00 +00:00
|
|
|
if self.run_scope(&scopeid) {
|
|
|
|
let scope = self.scopes.get_scope(&scopeid).unwrap();
|
|
|
|
let (old, new) = (scope.frames.wip_head(), scope.frames.fin_head());
|
|
|
|
diff_state.stack.scope_stack.push(scopeid);
|
|
|
|
diff_state.stack.push(DiffInstruction::Diff { new, old });
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2021-11-05 20:28:08 +00:00
|
|
|
|
2021-11-07 04:06:00 +00:00
|
|
|
let work_completed = self.scopes.work(&mut diff_state, &mut deadline);
|
2021-11-05 20:28:08 +00:00
|
|
|
|
2021-11-07 04:06:00 +00:00
|
|
|
if work_completed {
|
|
|
|
let DiffState {
|
|
|
|
mutations,
|
|
|
|
seen_scopes,
|
|
|
|
stack,
|
|
|
|
..
|
|
|
|
} = diff_state;
|
2021-11-05 20:28:08 +00:00
|
|
|
|
2021-11-07 04:06:00 +00:00
|
|
|
for scope in seen_scopes {
|
|
|
|
self.dirty_scopes.remove(&scope);
|
2021-11-07 03:23:56 +00:00
|
|
|
}
|
2021-11-05 20:28:08 +00:00
|
|
|
|
2021-11-07 04:06:00 +00:00
|
|
|
// I think the stack should be empty at the end of diffing?
|
|
|
|
debug_assert_eq!(stack.scope_stack.len(), 0);
|
|
|
|
|
|
|
|
committed_mutations.push(mutations);
|
|
|
|
} else {
|
|
|
|
todo!("don't have a mechanism to pause work (yet)");
|
2021-11-07 03:23:56 +00:00
|
|
|
return committed_mutations;
|
2021-11-05 20:28:08 +00:00
|
|
|
}
|
2021-11-07 03:23:56 +00:00
|
|
|
}
|
2021-11-05 20:28:08 +00:00
|
|
|
|
2021-11-07 03:23:56 +00:00
|
|
|
committed_mutations
|
|
|
|
}
|
2021-11-05 20:28:08 +00:00
|
|
|
|
2021-11-07 03:23:56 +00:00
|
|
|
/// Performs a *full* rebuild of the virtual dom, returning every edit required to generate the actual dom from scratch
|
|
|
|
///
|
|
|
|
/// The diff machine expects the RealDom's stack to be the root of the application.
|
|
|
|
///
|
|
|
|
/// Tasks will not be polled with this method, nor will any events be processed from the event queue. Instead, the
|
|
|
|
/// root component will be ran once and then diffed. All updates will flow out as mutations.
|
|
|
|
///
|
|
|
|
/// All state stored in components will be completely wiped away.
|
|
|
|
///
|
|
|
|
/// # Example
|
|
|
|
/// ```
|
|
|
|
/// static App: FC<()> = |(cx, props)| cx.render(rsx!{ "hello world" });
|
|
|
|
/// let mut dom = VirtualDom::new();
|
|
|
|
/// let edits = dom.rebuild();
|
|
|
|
///
|
|
|
|
/// apply_edits(edits);
|
|
|
|
/// ```
|
|
|
|
pub fn rebuild(&mut self) -> Mutations {
|
2021-11-07 04:06:00 +00:00
|
|
|
// todo: I think we need to append a node or something
|
|
|
|
// diff_machine
|
|
|
|
// .stack
|
|
|
|
// .create_node(cur_component.frames.fin_head(), MountType::Append);
|
|
|
|
|
|
|
|
let scope = self.base_scope;
|
|
|
|
self.hard_diff(&scope).unwrap()
|
2021-11-05 20:28:08 +00:00
|
|
|
}
|
|
|
|
|
2021-11-07 03:11:17 +00:00
|
|
|
/// Compute a manual diff of the VirtualDOM between states.
|
2021-11-05 20:28:08 +00:00
|
|
|
///
|
2021-11-07 03:11:17 +00:00
|
|
|
/// This can be useful when state inside the DOM is remotely changed from the outside, but not propagated as an event.
|
2021-11-05 20:28:08 +00:00
|
|
|
///
|
2021-11-07 03:11:17 +00:00
|
|
|
/// In this case, every component will be diffed, even if their props are memoized. This method is intended to be used
|
|
|
|
/// to force an update of the DOM when the state of the app is changed outside of the app.
|
2021-11-05 20:28:08 +00:00
|
|
|
///
|
|
|
|
///
|
2021-11-07 03:11:17 +00:00
|
|
|
/// # Example
|
|
|
|
/// ```rust
|
|
|
|
/// #[derive(PartialEq, Props)]
|
|
|
|
/// struct AppProps {
|
|
|
|
/// value: Shared<&'static str>,
|
|
|
|
/// }
|
|
|
|
///
|
|
|
|
/// static App: FC<AppProps> = |(cx, props)|{
|
|
|
|
/// let val = cx.value.borrow();
|
|
|
|
/// cx.render(rsx! { div { "{val}" } })
|
|
|
|
/// };
|
|
|
|
///
|
|
|
|
/// let value = Rc::new(RefCell::new("Hello"));
|
|
|
|
/// let mut dom = VirtualDom::new_with_props(
|
|
|
|
/// App,
|
|
|
|
/// AppProps {
|
|
|
|
/// value: value.clone(),
|
|
|
|
/// },
|
|
|
|
/// );
|
|
|
|
///
|
|
|
|
/// let _ = dom.rebuild();
|
|
|
|
///
|
|
|
|
/// *value.borrow_mut() = "goodbye";
|
|
|
|
///
|
|
|
|
/// let edits = dom.diff();
|
|
|
|
/// ```
|
2021-11-07 04:06:00 +00:00
|
|
|
pub fn hard_diff<'a>(&'a mut self, scope_id: &ScopeId) -> Option<Mutations<'a>> {
|
|
|
|
log::debug!("hard diff {:?}", scope_id);
|
2021-11-07 03:11:17 +00:00
|
|
|
|
2021-11-07 04:06:00 +00:00
|
|
|
if self.run_scope(&scope_id) {
|
|
|
|
let mut diff_machine = DiffState::new(Mutations::new());
|
2021-11-05 20:28:08 +00:00
|
|
|
|
2021-11-07 04:06:00 +00:00
|
|
|
diff_machine.force_diff = true;
|
2021-11-05 20:28:08 +00:00
|
|
|
|
2021-11-07 04:06:00 +00:00
|
|
|
self.scopes.diff_scope(&mut diff_machine, scope_id);
|
2021-11-05 20:28:08 +00:00
|
|
|
|
2021-11-07 04:06:00 +00:00
|
|
|
Some(diff_machine.mutations)
|
2021-11-05 20:28:08 +00:00
|
|
|
} else {
|
2021-11-07 04:06:00 +00:00
|
|
|
None
|
2021-11-05 20:28:08 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2021-11-07 04:06:00 +00:00
|
|
|
pub fn run_scope(&self, id: &ScopeId) -> bool {
|
2021-11-05 22:02:44 +00:00
|
|
|
let scope = self
|
2021-11-07 03:11:17 +00:00
|
|
|
.scopes
|
2021-11-07 04:06:00 +00:00
|
|
|
.get_scope(id)
|
2021-11-05 22:02:44 +00:00
|
|
|
.expect("The base scope should never be moved");
|
|
|
|
|
|
|
|
// Cycle to the next frame and then reset it
|
|
|
|
// This breaks any latent references, invalidating every pointer referencing into it.
|
|
|
|
// Remove all the outdated listeners
|
|
|
|
scope.ensure_drop_safety();
|
|
|
|
|
|
|
|
// Safety:
|
|
|
|
// - We dropped the listeners, so no more &mut T can be used while these are held
|
|
|
|
// - All children nodes that rely on &mut T are replaced with a new reference
|
|
|
|
unsafe { scope.hooks.reset() };
|
|
|
|
|
|
|
|
// Safety:
|
|
|
|
// - We've dropped all references to the wip bump frame
|
2021-11-07 00:59:46 +00:00
|
|
|
todo!("reset wip frame");
|
|
|
|
// unsafe { scope.frames.reset_wip_frame() };
|
2021-11-05 22:02:44 +00:00
|
|
|
|
|
|
|
let items = scope.items.get_mut();
|
|
|
|
|
|
|
|
// just forget about our suspended nodes while we're at it
|
|
|
|
items.suspended_nodes.clear();
|
|
|
|
|
|
|
|
// guarantee that we haven't screwed up - there should be no latent references anywhere
|
|
|
|
debug_assert!(items.listeners.is_empty());
|
|
|
|
debug_assert!(items.suspended_nodes.is_empty());
|
|
|
|
debug_assert!(items.borrowed_props.is_empty());
|
2021-11-05 20:28:08 +00:00
|
|
|
|
2021-11-05 22:02:44 +00:00
|
|
|
log::debug!("Borrowed stuff is successfully cleared");
|
|
|
|
|
|
|
|
// temporarily cast the vcomponent to the right lifetime
|
|
|
|
let vcomp = scope.load_vcomp();
|
|
|
|
|
2021-11-07 03:11:17 +00:00
|
|
|
let render: &dyn Fn(&ScopeState) -> Element = todo!();
|
2021-11-05 22:02:44 +00:00
|
|
|
|
|
|
|
// Todo: see if we can add stronger guarantees around internal bookkeeping and failed component renders.
|
|
|
|
if let Some(builder) = render(scope) {
|
2021-11-07 01:07:01 +00:00
|
|
|
todo!("attach the niode");
|
|
|
|
// let new_head = builder.into_vnode(NodeFactory {
|
|
|
|
// bump: &scope.frames.wip_frame().bump,
|
|
|
|
// });
|
2021-11-05 22:02:44 +00:00
|
|
|
log::debug!("Render is successful");
|
|
|
|
|
|
|
|
// the user's component succeeded. We can safely cycle to the next frame
|
2021-11-07 01:07:01 +00:00
|
|
|
// scope.frames.wip_frame_mut().head_node = unsafe { std::mem::transmute(new_head) };
|
|
|
|
// scope.frames.cycle_frame();
|
2021-11-05 22:02:44 +00:00
|
|
|
|
|
|
|
true
|
|
|
|
} else {
|
|
|
|
false
|
2021-11-01 07:35:26 +00:00
|
|
|
}
|
2021-09-13 23:07:15 +00:00
|
|
|
}
|
2021-11-07 00:59:46 +00:00
|
|
|
|
|
|
|
pub fn reserve_node(&self, node: &VNode) -> ElementId {
|
|
|
|
todo!()
|
|
|
|
// self.node_reservations.insert(id);
|
|
|
|
}
|
|
|
|
|
|
|
|
pub fn collect_garbage(&self, id: ElementId) {
|
|
|
|
todo!()
|
|
|
|
}
|
|
|
|
|
2021-11-07 03:11:17 +00:00
|
|
|
pub fn try_remove(&self, id: &ScopeId) -> Option<ScopeState> {
|
2021-11-07 00:59:46 +00:00
|
|
|
todo!()
|
|
|
|
}
|
2021-09-13 23:07:15 +00:00
|
|
|
}
|
2021-11-07 03:23:56 +00:00
|
|
|
|
|
|
|
pub enum SchedulerMsg {
|
|
|
|
// events from the host
|
|
|
|
UiEvent(UserEvent),
|
|
|
|
|
|
|
|
// setstate
|
|
|
|
Immediate(ScopeId),
|
|
|
|
}
|
|
|
|
|
|
|
|
#[derive(Debug)]
|
|
|
|
pub struct UserEvent {
|
|
|
|
/// The originator of the event trigger
|
|
|
|
pub scope_id: ScopeId,
|
|
|
|
|
|
|
|
pub priority: EventPriority,
|
|
|
|
|
|
|
|
/// The optional real node associated with the trigger
|
|
|
|
pub mounted_dom_id: Option<ElementId>,
|
|
|
|
|
|
|
|
/// The event type IE "onclick" or "onmouseover"
|
|
|
|
///
|
|
|
|
/// The name that the renderer will use to mount the listener.
|
|
|
|
pub name: &'static str,
|
|
|
|
|
|
|
|
/// The type of event
|
|
|
|
pub event: Box<dyn Any + Send>,
|
|
|
|
}
|
|
|
|
|
|
|
|
/// Priority of Event Triggers.
|
|
|
|
///
|
|
|
|
/// Internally, Dioxus will abort work that's taking too long if new, more important work arrives. Unlike React, Dioxus
|
|
|
|
/// won't be afraid to pause work or flush changes to the RealDOM. This is called "cooperative scheduling". Some Renderers
|
|
|
|
/// implement this form of scheduling internally, however Dioxus will perform its own scheduling as well.
|
|
|
|
///
|
|
|
|
/// The ultimate goal of the scheduler is to manage latency of changes, prioritizing "flashier" changes over "subtler" changes.
|
|
|
|
///
|
|
|
|
/// React has a 5-tier priority system. However, they break things into "Continuous" and "Discrete" priority. For now,
|
|
|
|
/// we keep it simple, and just use a 3-tier priority system.
|
|
|
|
///
|
|
|
|
/// - NoPriority = 0
|
|
|
|
/// - LowPriority = 1
|
|
|
|
/// - NormalPriority = 2
|
|
|
|
/// - UserBlocking = 3
|
|
|
|
/// - HighPriority = 4
|
|
|
|
/// - ImmediatePriority = 5
|
|
|
|
///
|
|
|
|
/// We still have a concept of discrete vs continuous though - discrete events won't be batched, but continuous events will.
|
|
|
|
/// This means that multiple "scroll" events will be processed in a single frame, but multiple "click" events will be
|
|
|
|
/// flushed before proceeding. Multiple discrete events is highly unlikely, though.
|
|
|
|
#[derive(Debug, PartialEq, Eq, Clone, Copy, Hash, PartialOrd, Ord)]
|
|
|
|
pub enum EventPriority {
|
|
|
|
/// Work that must be completed during the EventHandler phase.
|
|
|
|
///
|
|
|
|
/// Currently this is reserved for controlled inputs.
|
|
|
|
Immediate = 3,
|
|
|
|
|
|
|
|
/// "High Priority" work will not interrupt other high priority work, but will interrupt medium and low priority work.
|
|
|
|
///
|
|
|
|
/// This is typically reserved for things like user interaction.
|
|
|
|
///
|
|
|
|
/// React calls these "discrete" events, but with an extra category of "user-blocking" (Immediate).
|
|
|
|
High = 2,
|
|
|
|
|
|
|
|
/// "Medium priority" work is generated by page events not triggered by the user. These types of events are less important
|
|
|
|
/// than "High Priority" events and will take precedence over low priority events.
|
|
|
|
///
|
|
|
|
/// This is typically reserved for VirtualEvents that are not related to keyboard or mouse input.
|
|
|
|
///
|
|
|
|
/// React calls these "continuous" events (e.g. mouse move, mouse wheel, touch move, etc).
|
|
|
|
Medium = 1,
|
|
|
|
|
|
|
|
/// "Low Priority" work will always be preempted unless the work is significantly delayed, in which case it will be
|
|
|
|
/// advanced to the front of the work queue until completed.
|
|
|
|
///
|
|
|
|
/// The primary user of Low Priority work is the asynchronous work system (Suspense).
|
|
|
|
///
|
|
|
|
/// This is considered "idle" work or "background" work.
|
|
|
|
Low = 0,
|
|
|
|
}
|