dioxus/packages/core/src/virtual_dom.rs

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// use crate::{changelist::EditList, nodes::VNode};
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use crate::innerlude::*;
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use crate::{
patch::Edit,
scope::{create_scoped, Scoped},
};
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use bumpalo::Bump;
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use generational_arena::Arena;
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use std::{any::TypeId, cell::RefCell, rc::Rc};
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/// An integrated virtual node system that progresses events and diffs UI trees.
/// Differences are converted into patches which a renderer can use to draw the UI.
pub struct VirtualDom {
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/// All mounted components are arena allocated to make additions, removals, and references easy to work with
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/// A generational arena is used to re-use slots of deleted scopes without having to resize the underlying arena.
///
/// eventually, come up with a better datastructure that reuses boxes for known P types
/// like a generational typemap bump arena
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/// -> IE a cache line for each P type with some heuristics on optimizing layout
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pub(crate) components: Arena<Box<dyn Scoped>>,
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// pub(crate) components: RefCell<Arena<Box<dyn Scoped>>>,
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// pub(crate) components: Rc<RefCell<Arena<Box<dyn Scoped>>>>,
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/// The index of the root component.
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/// Will not be ready if the dom is fresh
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pub(crate) base_scope: ScopeIdx,
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// Type of the original props. This is done so VirtualDom does not need to be generic.
#[doc(hidden)]
_root_prop_type: std::any::TypeId,
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// ======================
// DIFF RELATED ITEMs
// ======================
// // todo: encapsulate more state into this so we can better reuse it
pub(crate) diff_bump: Bump,
// // be very very very very very careful
// pub change_list: EditMachine<'static>,
// // vdom: &'a VirtualDom,
// vdom: *mut Arena<Box<dyn Scoped>>,
// // vdom: Rc<RefCell<Arena<Box<dyn Scoped>>>>,
// pub cur_idx: ScopeIdx,
// // todo
// // do an indexmap sorted by height
// dirty_nodes: fxhash::FxHashSet<ScopeIdx>,
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}
impl VirtualDom {
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/// Create a new instance of the Dioxus Virtual Dom with no properties for the root component.
///
/// This means that the root component must either consumes its own context, or statics are used to generate the page.
/// The root component can access things like routing in its context.
pub fn new(root: FC<()>) -> Self {
Self::new_with_props(root, ())
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}
/// Start a new VirtualDom instance with a dependent props.
/// Later, the props can be updated by calling "update" with a new set of props, causing a set of re-renders.
///
/// This is useful when a component tree can be driven by external state (IE SSR) but it would be too expensive
/// to toss out the entire tree.
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pub fn new_with_props<P: Properties + 'static>(root: FC<P>, root_props: P) -> Self {
let mut components = Arena::new();
// Create a reference to the component in the arena
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// Note: we are essentially running the "Mount" lifecycle event manually while the vdom doesnt yet exist
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let caller = Caller(Rc::new(move |ctx| {
//
root(ctx, &root_props)
// DomTree {}
}));
let base_scope = components.insert_with(|id| create_scoped(caller, id, None));
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// let base_scope = components.insert_with(|id| create_scoped(root, root_props, id, None));
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Self {
components,
base_scope,
diff_bump: Bump::new(),
_root_prop_type: TypeId::of::<P>(),
}
}
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/// Performs a *full* rebuild of the virtual dom, returning every edit required to generate the actual dom.
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pub fn rebuild<'s>(&'s mut self) -> Result<EditList<'s>> {
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log::debug!("rebuilding...");
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// Reset and then build a new diff machine
// The previous edit list cannot be around while &mut is held
// Make sure variance doesnt break this
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// bump.reset();
// Diff from the top
let mut diff_machine = DiffMachine::new(); // partial borrow
{
let component = self
.components
.get_mut(self.base_scope)
.expect("failed to acquire base scope");
component.run();
}
{
let component = self
.components
.get(self.base_scope)
.expect("failed to acquire base scope");
diff_machine.diff_node(component.old_frame(), component.new_frame());
}
// 'render: loop {
// for event in &mut diff_machine.lifecycle_events.drain(..) {
// log::debug!("event is {:#?}", event);
// match event {
// LifeCycleEvent::Mount { caller, id } => {
// diff_machine.change_list.load_known_root(id);
// let idx = self
// .components
// .insert_with(|f| create_scoped(caller, f, None));
// // .insert_with(|f| create_scoped(caller, props, myidx, parent));
// }
// LifeCycleEvent::PropsChanged => {
// //
// break 'render;
// }
// LifeCycleEvent::SameProps => {
// //
// break 'render;
// }
// LifeCycleEvent::Remove => {
// //
// break 'render;
// }
// }
// }
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// if diff_machine.lifecycle_events.is_empty() {
// break 'render;
// }
// }
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let edits: Vec<Edit<'s>> = diff_machine.consume();
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Ok(edits)
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}
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/// This method is the most sophisticated way of updating the virtual dom after an external event has been triggered.
///
/// Given a synthetic event, the component that triggered the event, and the index of the callback, this runs the virtual
/// dom to completion, tagging components that need updates, compressing events together, and finally emitting a single
/// change list.
///
/// If implementing an external renderer, this is the perfect method to combine with an async event loop that waits on
/// listeners.
///
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/// Note: this method is not async and does not provide suspense-like functionality. It is up to the renderer to provide the
/// executor and handlers for suspense as show in the example.
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///
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/// ```ignore
/// let (sender, receiver) = channel::new();
/// sender.send(EventTrigger::start());
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///
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/// let mut dom = VirtualDom::new();
/// dom.suspense_handler(|event| sender.send(event));
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///
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/// while let Ok(diffs) = dom.progress_with_event(receiver.recv().await) {
/// render(diffs);
/// }
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///
/// ```
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pub fn progress_with_event(&mut self, event: EventTrigger) -> Result<EditList<'_>> {
let component = self
.components
.get_mut(event.component_id)
.expect("Borrowing should not fail");
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component.call_listener(event);
component.run();
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let mut diff_machine = DiffMachine::new();
// let mut diff_machine = DiffMachine::new(&self.diff_bump);
diff_machine.diff_node(component.old_frame(), component.new_frame());
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Ok(diff_machine.consume())
}
}