wip: remove resource pool in favor of raw ptrs

This commit is contained in:
Jonathan Kelley 2021-11-05 17:15:59 -04:00
parent 70b983d090
commit b8d98698c6
6 changed files with 150 additions and 90 deletions

View file

@ -23,6 +23,7 @@ pub(crate) mod lazynodes;
pub(crate) mod mutations;
pub(crate) mod nodes;
pub(crate) mod scope;
pub(crate) mod scopearena;
pub(crate) mod test_dom;
pub(crate) mod threadsafe;
pub(crate) mod util;
@ -43,6 +44,7 @@ pub(crate) mod innerlude {
pub use crate::mutations::*;
pub use crate::nodes::*;
pub use crate::scope::*;
pub use crate::scopearena::*;
pub use crate::test_dom::*;
pub use crate::threadsafe::*;
pub use crate::util::*;

View file

@ -157,7 +157,7 @@ impl<'src> VNode<'src> {
pub fn children(&self) -> &[VNode<'src>] {
match &self {
VNode::Fragment(f) => &f.children,
VNode::Component(c) => &c.children,
VNode::Component(c) => todo!("children are not accessible through this"),
_ => &[],
}
}
@ -319,7 +319,7 @@ pub struct Listener<'bump> {
pub struct VComponent<'src> {
pub key: Option<&'src str>,
pub associated_scope: Cell<Option<ScopeId>>,
pub associated_scope: Cell<Option<*mut ScopeInner>>,
// Function pointer to the FC that was used to generate this component
pub user_fc: *const (),

View file

@ -1,5 +1,6 @@
use crate::innerlude::*;
use futures_channel::mpsc::UnboundedSender;
use fxhash::FxHashMap;
use std::{
any::{Any, TypeId},
@ -42,9 +43,13 @@ pub type Context<'a> = &'a ScopeInner;
/// use case they might have.
pub struct ScopeInner {
// Book-keeping about our spot in the arena
pub(crate) parent_idx: Option<ScopeId>,
// yes, a raw pointer
// it's bump allocated so it's stable
// the safety of parent pointers is guaranteed by the logic in this crate
pub(crate) parent_scope: Option<*mut ScopeInner>,
pub(crate) our_arena_idx: ScopeId,
pub(crate) height: u32,
pub(crate) subtree: Cell<u32>,
pub(crate) is_subtree_root: Cell<bool>,
@ -67,7 +72,7 @@ pub struct ScopeInner {
// todo: move this into a centralized place - is more memory efficient
pub(crate) shared_contexts: RefCell<HashMap<TypeId, Rc<dyn Any>>>,
pub(crate) shared: EventChannel,
pub(crate) sender: UnboundedSender<SchedulerMsg>,
}
pub struct SelfReferentialItems<'a> {
@ -78,47 +83,11 @@ pub struct SelfReferentialItems<'a> {
pub(crate) pending_effects: Vec<BumpBox<'a, dyn FnMut()>>,
}
pub struct ScopeVcomp {
// important things
}
impl ScopeInner {
// we are being created in the scope of an existing component (where the creator_node lifetime comes into play)
// we are going to break this lifetime by force in order to save it on ourselves.
// To make sure that the lifetime isn't truly broken, we receive a Weak RC so we can't keep it around after the parent dies.
// This should never happen, but is a good check to keep around
//
// Scopes cannot be made anywhere else except for this file
// Therefore, their lifetimes are connected exclusively to the virtual dom
pub(crate) fn new(
vcomp: &VComponent,
our_arena_idx: ScopeId,
parent_idx: Option<ScopeId>,
height: u32,
subtree: u32,
shared: EventChannel,
) -> Self {
let vcomp = unsafe { std::mem::transmute(vcomp as *const VComponent) };
Self {
shared,
parent_idx,
our_arena_idx,
height,
subtree: Cell::new(subtree),
is_subtree_root: Cell::new(false),
frames: ActiveFrame::new(),
vcomp,
hooks: Default::default(),
shared_contexts: Default::default(),
items: RefCell::new(SelfReferentialItems {
listeners: Default::default(),
borrowed_props: Default::default(),
suspended_nodes: Default::default(),
tasks: Default::default(),
pending_effects: Default::default(),
}),
}
}
/// This method cleans up any references to data held within our hook list. This prevents mutable aliasing from
/// causing UB in our tree.
///
@ -131,7 +100,7 @@ impl ScopeInner {
///
/// This also makes sure that drop order is consistent and predictable. All resources that rely on being dropped will
/// be dropped.
pub(crate) fn ensure_drop_safety(&mut self, pool: &ResourcePool) {
pub(crate) fn ensure_drop_safety(&mut self) {
// make sure we drop all borrowed props manually to guarantee that their drop implementation is called before we
// run the hooks (which hold an &mut Reference)
// right now, we don't drop
@ -147,13 +116,13 @@ impl ScopeInner {
.get()
.expect("VComponents should be associated with a valid Scope");
if let Some(scope) = pool.get_scope_mut(&scope_id) {
scope.ensure_drop_safety(pool);
let scope = unsafe { &mut *scope_id };
todo!("drop the component's props");
// let mut drop_props = comp.drop_props.borrow_mut().take().unwrap();
// drop_props();
}
scope.ensure_drop_safety();
todo!("drop the component's props");
// let mut drop_props = comp.drop_props.borrow_mut().take().unwrap();
// drop_props();
});
// Now that all the references are gone, we can safely drop our own references in our listeners.
@ -204,7 +173,8 @@ impl ScopeInner {
}
// run the list of effects
pub(crate) fn run_effects(&mut self, pool: &ResourcePool) {
pub(crate) fn run_effects(&mut self) {
// pub(crate) fn run_effects(&mut self, pool: &ResourcePool) {
for mut effect in self.items.get_mut().pending_effects.drain(..) {
effect();
}
@ -213,11 +183,11 @@ impl ScopeInner {
/// Render this component.
///
/// Returns true if the scope completed successfully and false if running failed (IE a None error was propagated).
pub(crate) fn run_scope<'sel>(&'sel mut self, pool: &ResourcePool) -> bool {
pub(crate) fn run_scope<'sel>(&'sel mut self) -> bool {
// Cycle to the next frame and then reset it
// This breaks any latent references, invalidating every pointer referencing into it.
// Remove all the outdated listeners
self.ensure_drop_safety(pool);
self.ensure_drop_safety();
// Safety:
// - We dropped the listeners, so no more &mut T can be used while these are held
@ -356,7 +326,10 @@ impl ScopeInner {
/// assert_eq!(base.parent(), None);
/// ```
pub fn parent(&self) -> Option<ScopeId> {
self.parent_idx
match self.parent_scope {
Some(p) => Some(unsafe { &*p }.our_arena_idx),
None => None,
}
}
/// Get the ID of this Scope within this Dioxus VirtualDOM.
@ -381,7 +354,7 @@ impl ScopeInner {
/// ## Notice: you should prefer using prepare_update and get_scope_id
pub fn schedule_update(&self) -> Rc<dyn Fn() + 'static> {
// pub fn schedule_update(&self) -> Rc<dyn Fn() + 'static> {
let chan = self.shared.sender.clone();
let chan = self.sender.clone();
let id = self.scope_id();
Rc::new(move || {
chan.unbounded_send(SchedulerMsg::Immediate(id));
@ -394,7 +367,7 @@ impl ScopeInner {
///
/// This method should be used when you want to schedule an update for a component
pub fn schedule_update_any(&self) -> Rc<dyn Fn(ScopeId)> {
let chan = self.shared.sender.clone();
let chan = self.sender.clone();
Rc::new(move |id| {
chan.unbounded_send(SchedulerMsg::Immediate(id));
})
@ -411,8 +384,7 @@ impl ScopeInner {
///
/// `ScopeId` is not unique for the lifetime of the VirtualDom - a ScopeId will be reused if a component is unmounted.
pub fn needs_update_any(&self, id: ScopeId) {
self.shared
.sender
self.sender
.unbounded_send(SchedulerMsg::Immediate(id))
.unwrap();
}
@ -508,7 +480,7 @@ impl ScopeInner {
/// rsx!(cx, div { "hello {state.0}" })
/// }
/// ```
pub fn provide_state<T>(self, value: T)
pub fn provide_state<T>(&self, value: T)
where
T: 'static,
{
@ -520,11 +492,21 @@ impl ScopeInner {
}
/// Try to retrieve a SharedState with type T from the any parent Scope.
pub fn consume_state<T: 'static>(self) -> Option<Rc<T>> {
let getter = &self.shared.get_shared_context;
let ty = TypeId::of::<T>();
let idx = self.our_arena_idx;
getter(idx, ty).map(|f| f.downcast().unwrap())
pub fn consume_state<T: 'static>(&self) -> Option<Rc<T>> {
if let Some(shared) = self.shared_contexts.borrow().get(&TypeId::of::<T>()) {
Some(shared.clone().downcast::<T>().unwrap())
} else {
let mut search_parent = self.parent_scope;
while let Some(parent_ptr) = search_parent {
let parent = unsafe { &*parent_ptr };
if let Some(shared) = parent.shared_contexts.borrow().get(&TypeId::of::<T>()) {
return Some(shared.clone().downcast::<T>().unwrap());
}
search_parent = parent.parent_scope;
}
None
}
}
/// Create a new subtree with this scope as the root of the subtree.
@ -542,7 +524,7 @@ impl ScopeInner {
/// rsx!(cx, div { "Subtree {id}"})
/// };
/// ```
pub fn create_subtree(self) -> Option<u32> {
pub fn create_subtree(&self) -> Option<u32> {
self.new_subtree()
}
@ -559,7 +541,7 @@ impl ScopeInner {
/// rsx!(cx, div { "Subtree {id}"})
/// };
/// ```
pub fn get_current_subtree(self) -> u32 {
pub fn get_current_subtree(&self) -> u32 {
self.subtree()
}

View file

@ -0,0 +1,76 @@
use std::cell::{Cell, RefCell};
use bumpalo::{boxed::Box as BumpBox, Bump};
use futures_channel::mpsc::UnboundedSender;
use crate::innerlude::*;
// a slab-like arena with stable references even when new scopes are allocated
// uses a bump arena as a backing
//
// has an internal heuristics engine to pre-allocate arenas to the right size
pub(crate) struct ScopeArena {
bump: Bump,
scopes: Vec<*mut ScopeInner>,
free_scopes: Vec<ScopeId>,
}
impl ScopeArena {
pub fn new() -> Self {
Self {
bump: Bump::new(),
scopes: Vec::new(),
free_scopes: Vec::new(),
}
}
pub fn new_with_key(
&mut self,
fc_ptr: *const (),
vcomp: &VComponent,
parent_scope: Option<*mut ScopeInner>,
height: u32,
subtree: u32,
sender: UnboundedSender<SchedulerMsg>,
) -> ScopeId {
if let Some(id) = self.free_scopes.pop() {
// have already called drop on it - the slot is still chillin tho
let scope = unsafe { &mut *self.scopes[id.0 as usize] };
todo!("override the scope contents");
id
} else {
let id = ScopeId(self.scopes.len());
let vcomp = unsafe { std::mem::transmute(vcomp as *const VComponent) };
let new_scope = ScopeInner {
sender,
parent_scope,
our_arena_idx: id,
height,
subtree: Cell::new(subtree),
is_subtree_root: Cell::new(false),
frames: ActiveFrame::new(),
vcomp,
hooks: Default::default(),
shared_contexts: Default::default(),
items: RefCell::new(SelfReferentialItems {
listeners: Default::default(),
borrowed_props: Default::default(),
suspended_nodes: Default::default(),
tasks: Default::default(),
pending_effects: Default::default(),
}),
};
let stable = self.bump.alloc(new_scope);
self.scopes.push(stable);
id
}
}
// scopes never get dropepd
}

View file

@ -6,15 +6,16 @@ use crate::nodes::IntoVNode;
pub struct TestDom {
bump: Bump,
scheduler: Scheduler,
// scheduler: Scheduler,
}
impl TestDom {
pub fn new() -> TestDom {
let bump = Bump::new();
let (sender, receiver) = futures_channel::mpsc::unbounded::<SchedulerMsg>();
let scheduler = Scheduler::new(sender, receiver, 10, 100);
TestDom { bump, scheduler }
todo!()
// let scheduler = Scheduler::new(sender, receiver, 10, 100);
// TestDom { bump, scheduler }
}
pub fn new_factory(&self) -> NodeFactory {
@ -32,7 +33,7 @@ impl TestDom {
pub fn diff<'a>(&'a self, old: &'a VNode<'a>, new: &'a VNode<'a>) -> Mutations<'a> {
let mutations = Mutations::new();
let mut machine = DiffMachine::new(mutations, &self.scheduler.pool);
let mut machine = DiffMachine::new(mutations, todo!());
machine.stack.push(DiffInstruction::Diff { new, old });
machine.mutations
}
@ -40,7 +41,7 @@ impl TestDom {
pub fn create<'a>(&'a self, left: Option<LazyNodes<'a, '_>>) -> Mutations<'a> {
let old = self.bump.alloc(self.render_direct(left));
let mut machine = DiffMachine::new(Mutations::new(), &self.scheduler.pool);
let mut machine = DiffMachine::new(Mutations::new(), todo!());
machine.stack.create_node(old, MountType::Append);
@ -56,14 +57,14 @@ impl TestDom {
) -> (Mutations<'a>, Mutations<'a>) {
let (old, new) = (self.render(left), self.render(right));
let mut machine = DiffMachine::new(Mutations::new(), &self.scheduler.pool);
let mut machine = DiffMachine::new(Mutations::new(), todo!());
machine.stack.create_node(old, MountType::Append);
machine.work(|| false);
let create_edits = machine.mutations;
let mut machine = DiffMachine::new(Mutations::new(), &self.scheduler.pool);
let mut machine = DiffMachine::new(Mutations::new(), todo!());
machine.stack.push(DiffInstruction::Diff { old, new });

View file

@ -78,16 +78,7 @@ pub struct VirtualDom {
// we need to keep the allocation around, but we don't necessarily use it
_root_caller: Box<dyn Any>,
// /// All mounted components are arena allocated to make additions, removals, and references easy to work with
// /// A generational arena is used to re-use slots of deleted scopes without having to resize the underlying arena.
// ///
// /// This is wrapped in an UnsafeCell because we will need to get mutable access to unique values in unique bump arenas
// /// and rusts's guarantees cannot prove that this is safe. We will need to maintain the safety guarantees manually.
// pub pool: ResourcePool,
//
pub component_arena: Bump,
pub free_components: VecDeque<*mut ScopeInner>,
pub scopes: ScopeArena,
pub heuristics: FxHashMap<FcSlot, Heuristic>,
@ -192,7 +183,17 @@ impl VirtualDom {
sender: UnboundedSender<SchedulerMsg>,
receiver: UnboundedReceiver<SchedulerMsg>,
) -> Self {
let mut component_arena = Bump::new();
let mut scopes = ScopeArena::new();
let base_scope = scopes.new_with_key(
//
root as _,
boxed_comp.as_ref(),
None,
0,
0,
sender.clone(),
);
// let root_fc = Box::new(root);
@ -239,13 +240,11 @@ impl VirtualDom {
// });
Self {
scheduler: todo!(),
scopes,
base_scope: todo!(),
root_fc: todo!(),
root_props: todo!(),
_root_caller: todo!(),
component_arena: todo!(),
free_components: todo!(),
heuristics: todo!(),
receiver,
pending_garbage: todo!(),
@ -340,7 +339,7 @@ impl VirtualDom {
/// apply_edits(edits);
/// ```
pub fn rebuild(&mut self) -> Mutations {
self.rebuild(self.base_scope)
// self.rebuild(self.base_scope)
}
/// Compute a manual diff of the VirtualDOM between states.
@ -856,7 +855,7 @@ impl VirtualDom {
/// Restart the entire VirtualDOM from scratch, wiping away any old state and components.
///
/// Typically used to kickstart the VirtualDOM after initialization.
pub fn rebuild(&mut self, base_scope: ScopeId) -> Mutations {
pub fn rebuild_inner(&mut self, base_scope: ScopeId) -> Mutations {
let mut shared = self.clone();
let mut diff_machine = DiffMachine::new(Mutations::new(), &mut shared);