wip: more polish on display

This commit is contained in:
Jonathan Kelley 2021-09-13 19:07:15 -04:00
parent 238677208e
commit 12afd2b0f2
3 changed files with 127 additions and 130 deletions

View file

@ -754,13 +754,12 @@ impl Debug for NodeFactory<'_> {
impl Debug for VNode<'_> {
fn fmt(&self, s: &mut Formatter<'_>) -> std::result::Result<(), std::fmt::Error> {
match &self {
VNode::Element(el) => {
//
s.debug_struct("VElement")
.field("name", &el.tag_name)
.field("key", &el.key)
.finish()
}
VNode::Element(el) => s
.debug_struct("VElement")
.field("name", &el.tag_name)
.field("key", &el.key)
.finish(),
VNode::Text(t) => write!(s, "VText {{ text: {} }}", t.text),
VNode::Anchor(_) => write!(s, "VAnchor"),

View file

@ -1,131 +1,107 @@
use crate::innerlude::*;
pub(crate) struct ScopeRenderer<'a> {
pub skip_components: bool,
pub show_fragments: bool,
pub _scope: &'a Scope,
pub _pre_render: bool,
pub _newline: bool,
pub _indent: bool,
pub _max_depth: usize,
}
// this is more or less a debug tool, but it'll render the entire tree to the terminal
impl std::fmt::Display for VirtualDom {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
struct ScopeRenderer<'a> {
scope: &'a Scope,
cfg: Cfg,
}
struct Cfg {
pre_render: bool,
newline: bool,
indent: bool,
max_depth: usize,
skip_components: bool,
show_fragments: bool,
}
impl<'a> ScopeRenderer<'a> {
fn html_render(
&self,
vdom: &VirtualDom,
node: &VNode,
f: &mut std::fmt::Formatter,
il: u16,
) -> std::fmt::Result {
const INDENT: &str = " ";
let write_indent = |_f: &mut std::fmt::Formatter, le| {
for _ in 0..le {
write!(_f, "{}", INDENT).unwrap();
}
};
match &node {
VNode::Text(text) => {
write_indent(f, il);
write!(f, "\"{}\"\n", text.text)?
}
VNode::Anchor(anchor) => {
write_indent(f, il);
write!(f, "Anchor {{}}\n")?;
}
VNode::Element(el) => {
write_indent(f, il);
write!(f, "{} {{\n", el.tag_name)?;
// write!(f, "element: {}", el.tag_name)?;
let mut attr_iter = el.attributes.iter().peekable();
while let Some(attr) = attr_iter.next() {
match attr.namespace {
None => {
//
write_indent(f, il + 1);
write!(f, "{}: \"{}\"\n", attr.name, attr.value)?
}
Some(ns) => {
// write the opening tag
write_indent(f, il + 1);
write!(f, " {}:\"", ns)?;
let mut cur_ns_el = attr;
'ns_parse: loop {
write!(f, "{}:{};", cur_ns_el.name, cur_ns_el.value)?;
match attr_iter.peek() {
Some(next_attr) if next_attr.namespace == Some(ns) => {
cur_ns_el = attr_iter.next().unwrap();
}
_ => break 'ns_parse,
}
}
// write the closing tag
write!(f, "\"")?;
}
}
}
for child in el.children {
self.html_render(vdom, child, f, il + 1)?;
}
write_indent(f, il);
write!(f, "}}\n")?;
}
VNode::Fragment(frag) => {
if self.cfg.show_fragments {
write_indent(f, il);
write!(f, "Fragment {{\n")?;
for child in frag.children {
self.html_render(vdom, child, f, il + 1)?;
}
write_indent(f, il);
write!(f, "}}\n")?;
} else {
for child in frag.children {
self.html_render(vdom, child, f, il)?;
}
}
}
VNode::Component(vcomp) => {
let idx = vcomp.associated_scope.get().unwrap();
if !self.cfg.skip_components {
let new_node = vdom.get_scope(idx).unwrap().root_node();
self.html_render(vdom, new_node, f, il)?;
}
}
VNode::Suspended { .. } => {
// we can't do anything with suspended nodes
}
}
Ok(())
impl<'a> ScopeRenderer<'a> {
pub fn render(
&self,
vdom: &VirtualDom,
node: &VNode,
f: &mut std::fmt::Formatter,
il: u16,
) -> std::fmt::Result {
const INDENT: &str = " ";
let write_indent = |_f: &mut std::fmt::Formatter, le| {
for _ in 0..le {
write!(_f, "{}", INDENT).unwrap();
}
}
let base = self.base_scope();
let root = base.root_node();
let renderer = ScopeRenderer {
scope: base,
cfg: Cfg {
show_fragments: false,
pre_render: false,
newline: true,
indent: true,
max_depth: usize::MAX,
skip_components: false,
},
};
renderer.html_render(self, root, f, 0)
match &node {
VNode::Text(text) => {
write_indent(f, il);
write!(f, "\"{}\"\n", text.text)?
}
VNode::Anchor(anchor) => {
write_indent(f, il);
write!(f, "Anchor {{}}\n")?;
}
VNode::Element(el) => {
write_indent(f, il);
write!(f, "{} {{\n", el.tag_name)?;
// write!(f, "element: {}", el.tag_name)?;
let mut attr_iter = el.attributes.iter().peekable();
while let Some(attr) = attr_iter.next() {
match attr.namespace {
None => {
//
write_indent(f, il + 1);
write!(f, "{}: \"{}\"\n", attr.name, attr.value)?
}
Some(ns) => {
// write the opening tag
write_indent(f, il + 1);
write!(f, " {}:\"", ns)?;
let mut cur_ns_el = attr;
'ns_parse: loop {
write!(f, "{}:{};", cur_ns_el.name, cur_ns_el.value)?;
match attr_iter.peek() {
Some(next_attr) if next_attr.namespace == Some(ns) => {
cur_ns_el = attr_iter.next().unwrap();
}
_ => break 'ns_parse,
}
}
// write the closing tag
write!(f, "\"")?;
}
}
}
for child in el.children {
self.render(vdom, child, f, il + 1)?;
}
write_indent(f, il);
write!(f, "}}\n")?;
}
VNode::Fragment(frag) => {
if self.show_fragments {
write_indent(f, il);
write!(f, "Fragment {{\n")?;
for child in frag.children {
self.render(vdom, child, f, il + 1)?;
}
write_indent(f, il);
write!(f, "}}\n")?;
} else {
for child in frag.children {
self.render(vdom, child, f, il)?;
}
}
}
VNode::Component(vcomp) => {
let idx = vcomp.associated_scope.get().unwrap();
if !self.skip_components {
let new_node = vdom.get_scope(idx).unwrap().root_node();
self.render(vdom, new_node, f, il)?;
}
}
VNode::Suspended { .. } => {
// we can't do anything with suspended nodes
}
}
Ok(())
}
}

View file

@ -356,3 +356,25 @@ impl VirtualDom {
}
}
}
impl std::fmt::Display for VirtualDom {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
let base = self.base_scope();
let root = base.root_node();
use crate::vdomdisplay::ScopeRenderer;
let renderer = ScopeRenderer {
show_fragments: false,
skip_components: false,
_scope: base,
_pre_render: false,
_newline: true,
_indent: true,
_max_depth: usize::MAX,
};
renderer.render(self, root, f, 0)
}
}