Carter Anderson
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32f196c7c2
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move mesh and texture to asset mod
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2020-01-13 18:59:30 -08:00 |
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Carter Anderson
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c867c021c9
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add texture types
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2020-01-13 18:06:06 -08:00 |
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Carter Anderson
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5ab026d943
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update alpha dst_factor
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2020-01-13 02:14:10 -08:00 |
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Carter Anderson
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a798cf3346
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add alpha to ui pipeline
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2020-01-13 01:32:04 -08:00 |
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Carter Anderson
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5d9bb88d1b
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update simple
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2020-01-12 22:26:07 -08:00 |
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Carter Anderson
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ae325846ff
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Node tree structure
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2020-01-12 22:18:17 -08:00 |
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Carter Anderson
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dd34c1e237
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ui example comments
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2020-01-12 18:47:17 -08:00 |
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Carter Anderson
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875b7492c8
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rename ui_update_system
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2020-01-12 18:00:58 -08:00 |
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Carter Anderson
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6da891be29
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ui node system
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2020-01-12 16:51:21 -08:00 |
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Carter Anderson
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7f0f2d0515
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Add anchor data
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2020-01-11 17:33:44 -08:00 |
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Carter Anderson
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9c3c92f39a
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cargo fmt
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2020-01-11 15:21:31 -08:00 |
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Carter Anderson
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4d903df33c
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simplify AssetStorage and Handles
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2020-01-11 12:32:38 -08:00 |
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Carter Anderson
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0049715070
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remove explicit type
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2020-01-11 03:32:22 -08:00 |
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Carter Anderson
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151675a5ef
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upgrade legion. refactor system and world construction
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2020-01-11 03:31:36 -08:00 |
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Carter Anderson
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ee03942e40
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rustfmt examples
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2020-01-11 01:59:39 -08:00 |
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Carter Anderson
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55c50f7185
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refactor app startup. AppBuilder. clean up examples
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2020-01-11 01:46:51 -08:00 |
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Carter Anderson
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aeeb85b7b0
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batched rect rendering
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2020-01-10 22:42:54 -08:00 |
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Carter Anderson
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eb1233d9f0
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initial ui pass
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2020-01-08 19:17:11 -08:00 |
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Carter Anderson
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86a467f0f3
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initial gltf example
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2020-01-07 23:03:09 -08:00 |
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Carter Anderson
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42236cfe57
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new shadow pass. pipeline assignments
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2020-01-05 21:38:43 -06:00 |
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Carter Anderson
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cb6de5b2bf
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initial RenderGraph
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2020-01-01 13:53:44 -06:00 |
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Carter Anderson
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7bfafc22bc
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initial instancing support
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2019-12-27 15:35:07 -06:00 |
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Carter Anderson
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6a819a1884
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render resources refactor and normal forward rendering
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2019-12-23 18:13:05 -06:00 |
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Carter Anderson
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c0f8ded062
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make variable immutable
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2019-12-09 23:32:18 -08:00 |
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Carter Anderson
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aa2f7e9789
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Use floats for vertex values
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2019-12-09 23:12:50 -08:00 |
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Carter Anderson
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5c1ce0597f
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average frame time
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2019-12-07 23:48:25 -08:00 |
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Carter Anderson
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42fd25cfd9
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move forward uniform setup to forward pass
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2019-12-05 09:29:26 -08:00 |
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Carter Anderson
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03c1ec3405
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we glam now
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2019-12-04 00:11:14 -08:00 |
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Carter Anderson
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4437f37690
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light debugging
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2019-12-03 22:13:04 -08:00 |
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Carter Anderson
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25b7dad1c2
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update example
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2019-12-03 19:01:48 -08:00 |
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Carter Anderson
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0e0eb97430
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cleanup
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2019-12-03 09:01:15 -08:00 |
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Carter Anderson
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816d0c9bdd
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wander spawner
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2019-12-03 00:30:30 -08:00 |
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Carter Anderson
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21ce87ba45
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fix camera projection
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2019-12-02 15:51:24 -08:00 |
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Carter Anderson
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2a27cacba8
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lights and cameras data driven. setup moved to relevant passes
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2019-12-02 15:19:56 -08:00 |
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Carter Anderson
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df5c74a0ea
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material constructor
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2019-12-02 11:05:35 -08:00 |
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Carter Anderson
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6b937d5df4
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use more harmonious colors in sample
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2019-12-02 10:54:42 -08:00 |
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Carter Anderson
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3922c76efe
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fix asset loading. no more temp!
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2019-12-02 10:48:08 -08:00 |
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Carter Anderson
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a96f3cfda5
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asset loading, hierarchies, more refactoring
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2019-12-02 01:31:07 -08:00 |
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Carter Anderson
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07c0fa0704
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refactor pipelines
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2019-12-01 01:16:15 -08:00 |
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Carter Anderson
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e204538ad7
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transition math to nalgebra and add tiny-town.
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2019-11-30 21:21:45 -08:00 |
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Carter Anderson
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cd60778d46
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use wgpu example as base
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2019-11-30 17:42:27 -08:00 |
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Carter Anderson
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669849c454
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initial commit
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2019-11-12 19:36:02 -08:00 |
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